kolibrios/contrib/games/opentyrian/src/game_menu.h
turbocat a27452493c OpenTyrian: Sources uploaded
git-svn-id: svn://kolibrios.org@9169 a494cfbc-eb01-0410-851d-a64ba20cac60
2021-08-31 18:22:39 +00:00

59 lines
2.1 KiB
C

/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef GAME_MENU_H
#define GAME_MENU_H
#include "helptext.h"
#include "opentyr.h"
typedef JE_byte JE_MenuChoiceType[MENU_MAX];
JE_longint JE_cashLeft( void );
void JE_itemScreen( void );
void load_cubes( void );
bool load_cube( int cube_slot, int cube_index );
void JE_drawItem( JE_byte itemType, JE_word itemNum, JE_word x, JE_word y );
void JE_drawMenuHeader( void );
void JE_drawMenuChoices( void );
void JE_updateNavScreen( void );
void JE_drawNavLines( JE_boolean dark );
void JE_drawLines( SDL_Surface *surface, JE_boolean dark );
void JE_drawDots( void );
void JE_drawPlanet( JE_byte planetNum );
void draw_ship_illustration( void );
void JE_scaleBitmap( SDL_Surface *dst, const SDL_Surface *src, int x1, int y1, int x2, int y2 );
void JE_initWeaponView( void );
void JE_computeDots( void );
JE_integer JE_partWay( JE_integer start, JE_integer finish, JE_byte dots, JE_byte dist );
void JE_doShipSpecs( void );
void JE_drawMainMenuHelpText( void );
JE_boolean JE_quitRequest( void );
void JE_genItemMenu( JE_byte itemnum );
void JE_scaleInPicture( SDL_Surface *dst, const SDL_Surface *src );
void JE_drawScore( void );
void JE_menuFunction( JE_byte select );
void JE_drawShipSpecs( SDL_Surface *, SDL_Surface * );
void JE_weaponSimUpdate( void );
void JE_weaponViewFrame( void );
#endif // GAME_MENU_H