forked from KolibriOS/kolibrios
a27452493c
git-svn-id: svn://kolibrios.org@9169 a494cfbc-eb01-0410-851d-a64ba20cac60
59 lines
2.1 KiB
C
59 lines
2.1 KiB
C
/*
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* OpenTyrian: A modern cross-platform port of Tyrian
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* Copyright (C) 2007-2009 The OpenTyrian Development Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef GAME_MENU_H
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#define GAME_MENU_H
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#include "helptext.h"
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#include "opentyr.h"
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typedef JE_byte JE_MenuChoiceType[MENU_MAX];
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JE_longint JE_cashLeft( void );
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void JE_itemScreen( void );
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void load_cubes( void );
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bool load_cube( int cube_slot, int cube_index );
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void JE_drawItem( JE_byte itemType, JE_word itemNum, JE_word x, JE_word y );
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void JE_drawMenuHeader( void );
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void JE_drawMenuChoices( void );
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void JE_updateNavScreen( void );
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void JE_drawNavLines( JE_boolean dark );
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void JE_drawLines( SDL_Surface *surface, JE_boolean dark );
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void JE_drawDots( void );
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void JE_drawPlanet( JE_byte planetNum );
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void draw_ship_illustration( void );
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void JE_scaleBitmap( SDL_Surface *dst, const SDL_Surface *src, int x1, int y1, int x2, int y2 );
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void JE_initWeaponView( void );
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void JE_computeDots( void );
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JE_integer JE_partWay( JE_integer start, JE_integer finish, JE_byte dots, JE_byte dist );
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void JE_doShipSpecs( void );
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void JE_drawMainMenuHelpText( void );
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JE_boolean JE_quitRequest( void );
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void JE_genItemMenu( JE_byte itemnum );
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void JE_scaleInPicture( SDL_Surface *dst, const SDL_Surface *src );
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void JE_drawScore( void );
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void JE_menuFunction( JE_byte select );
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void JE_drawShipSpecs( SDL_Surface *, SDL_Surface * );
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void JE_weaponSimUpdate( void );
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void JE_weaponViewFrame( void );
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#endif // GAME_MENU_H
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