forked from KolibriOS/kolibrios
a27452493c
git-svn-id: svn://kolibrios.org@9169 a494cfbc-eb01-0410-851d-a64ba20cac60
263 lines
5.7 KiB
C
263 lines
5.7 KiB
C
/*
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* OpenTyrian: A modern cross-platform port of Tyrian
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* Copyright (C) 2007-2009 The OpenTyrian Development Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "menus.h"
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#include "config.h"
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#include "episodes.h"
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#include "fonthand.h"
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#include "keyboard.h"
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#include "nortsong.h"
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#include "opentyr.h"
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#include "palette.h"
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#include "picload.h"
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#include "setup.h"
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#include "sprite.h"
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#include "video.h"
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char episode_name[6][31], difficulty_name[7][21], gameplay_name[GAMEPLAY_NAME_COUNT][26];
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bool select_gameplay( void )
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{
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JE_loadPic(VGAScreen, 2, false);
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JE_dString(VGAScreen, JE_fontCenter(gameplay_name[0], FONT_SHAPES), 20, gameplay_name[0], FONT_SHAPES);
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int gameplay = 1,
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gameplay_max = GAMEPLAY_NAME_COUNT - 1;
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bool fade_in = true;
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for (; ; )
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{
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for (int i = 1; i <= gameplay_max; i++)
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{
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JE_outTextAdjust(VGAScreen, JE_fontCenter(gameplay_name[i], SMALL_FONT_SHAPES), i * 24 + 30, gameplay_name[i], 15, -4 + (i == gameplay ? 2 : 0) - (i == (GAMEPLAY_NAME_COUNT - 1) ? 4 : 0), SMALL_FONT_SHAPES, true);
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}
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JE_showVGA();
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if (fade_in)
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{
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fade_palette(colors, 10, 0, 255);
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fade_in = false;
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}
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JE_word temp = 0;
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JE_textMenuWait(&temp, false);
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if (newkey)
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{
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switch (lastkey_sym)
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{
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case SDLK_UP:
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if (--gameplay < 1)
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gameplay = gameplay_max;
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JE_playSampleNum(S_CURSOR);
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break;
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case SDLK_DOWN:
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if (++gameplay > gameplay_max)
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gameplay = 1;
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JE_playSampleNum(S_CURSOR);
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break;
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case SDLK_RETURN:
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if (gameplay == GAMEPLAY_NAME_COUNT - 1)
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{
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JE_playSampleNum(S_SPRING);
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/* TODO: NETWORK */
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fprintf(stderr, "error: networking via menu not implemented\n");
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break;
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}
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JE_playSampleNum(S_SELECT);
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fade_black(10);
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onePlayerAction = (gameplay == 2);
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twoPlayerMode = (gameplay == GAMEPLAY_NAME_COUNT - 2);
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return true;
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case SDLK_ESCAPE:
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JE_playSampleNum(S_SPRING);
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/* fading handled elsewhere
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fade_black(10); */
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return false;
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default:
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break;
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}
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}
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}
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}
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bool select_episode( void )
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{
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JE_loadPic(VGAScreen, 2, false);
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JE_dString(VGAScreen, JE_fontCenter(episode_name[0], FONT_SHAPES), 20, episode_name[0], FONT_SHAPES);
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int episode = 1, episode_max = EPISODE_AVAILABLE;
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bool fade_in = true;
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for (; ; )
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{
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for (int i = 1; i <= episode_max; i++)
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{
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JE_outTextAdjust(VGAScreen, 20, i * 30 + 20, episode_name[i], 15, -4 + (i == episode ? 2 : 0) - (!episodeAvail[i - 1] ? 4 : 0), SMALL_FONT_SHAPES, true);
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}
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JE_showVGA();
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if (fade_in)
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{
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fade_palette(colors, 10, 0, 255);
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fade_in = false;
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}
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JE_word temp = 0;
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JE_textMenuWait(&temp, false);
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if (newkey)
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{
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switch (lastkey_sym)
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{
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case SDLK_UP:
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episode--;
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if (episode < 1)
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{
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episode = episode_max;
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}
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JE_playSampleNum(S_CURSOR);
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break;
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case SDLK_DOWN:
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episode++;
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if (episode > episode_max)
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{
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episode = 1;
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}
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JE_playSampleNum(S_CURSOR);
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break;
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case SDLK_RETURN:
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if (!episodeAvail[episode - 1])
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{
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JE_playSampleNum(S_SPRING);
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break;
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}
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JE_playSampleNum(S_SELECT);
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fade_black(10);
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JE_initEpisode(episode);
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initial_episode_num = episodeNum;
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return true;
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case SDLK_ESCAPE:
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JE_playSampleNum(S_SPRING);
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/* fading handled elsewhere
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fade_black(10); */
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return false;
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default:
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break;
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}
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}
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}
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}
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bool select_difficulty( void )
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{
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JE_loadPic(VGAScreen, 2, false);
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JE_dString(VGAScreen, JE_fontCenter(difficulty_name[0], FONT_SHAPES), 20, difficulty_name[0], FONT_SHAPES);
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difficultyLevel = 2;
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int difficulty_max = 3;
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bool fade_in = true;
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for (; ; )
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{
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for (int i = 1; i <= difficulty_max; i++)
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{
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JE_outTextAdjust(VGAScreen, JE_fontCenter(difficulty_name[i], SMALL_FONT_SHAPES), i * 24 + 30, difficulty_name[i], 15, -4 + (i == difficultyLevel ? 2 : 0), SMALL_FONT_SHAPES, true);
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}
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JE_showVGA();
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if (fade_in)
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{
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fade_palette(colors, 10, 0, 255);
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fade_in = false;
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}
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JE_word temp = 0;
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JE_textMenuWait(&temp, false);
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if (SDL_GetModState() & KMOD_SHIFT)
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{
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if ((difficulty_max < 4 && keysactive[SDLK_g]) ||
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(difficulty_max == 4 && keysactive[SDLK_RIGHTBRACKET]))
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{
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difficulty_max++;
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}
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} else if (difficulty_max == 5 && keysactive[SDLK_l] && keysactive[SDLK_o] && keysactive[SDLK_r] && keysactive[SDLK_d]) {
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difficulty_max++;
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}
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if (newkey)
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{
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switch (lastkey_sym)
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{
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case SDLK_UP:
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difficultyLevel--;
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if (difficultyLevel < 1)
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{
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difficultyLevel = difficulty_max;
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}
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JE_playSampleNum(S_CURSOR);
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break;
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case SDLK_DOWN:
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difficultyLevel++;
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if (difficultyLevel > difficulty_max)
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{
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difficultyLevel = 1;
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}
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JE_playSampleNum(S_CURSOR);
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break;
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case SDLK_RETURN:
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JE_playSampleNum(S_SELECT);
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/* fading handled elsewhere
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fade_black(10); */
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if (difficultyLevel == 6)
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{
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difficultyLevel = 8;
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} else if (difficultyLevel == 5) {
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difficultyLevel = 6;
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}
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return true;
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case SDLK_ESCAPE:
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JE_playSampleNum(S_SPRING);
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/* fading handled elsewhere
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fade_black(10); */
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return false;
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default:
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break;
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}
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}
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}
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}
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