kolibrios/programs/games/kosilka/kosilka.cpp
Andrew Dent a7816e7613 Consistent use of KolibriOS name
- Ensure consistent naming for brand integrity.

git-svn-id: svn://kolibrios.org@10049 a494cfbc-eb01-0410-851d-a64ba20cac60
2024-05-22 10:10:18 +00:00

1127 lines
37 KiB
C++
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/* ------- KOSILKA FOR KOLIBI -------
Written in C++ (MS Visual C++ 6.0+).
Version 1.16.
Andrey Mihaylovich aka Dron2004
*/
#include "kosSyst.h"
#include "kosFile.h"
#include "images.cpp"
//External levels
bool external_levels_available=false;
bool external_levels = false;
int level_read_result;
Byte * externallevels;
Byte external_levels_count[1] = {0};
/////////////////
int lastkosilkadirection=1;
int laststep=0; //Last step. 0-does not exists, 1-bottom, 2-up, 3-left, 4-right
Byte skindata[13824];
int read_result=0;
bool skin_available=false;
bool w_redraw=true;
#define RUS 1
#define ENG 2
#ifndef LANG
#define LANG RUS
#endif
#if LANG == RUS
const char windowTitle[] = "Š®á¨«ª  ¤«ï Š®«¨¡à¨Ž‘";
const char version[] = "‚¥àá¨ï 1.16";
const char win[] = "‚ë ¢ë¨£à «¨!";
const char press_q[] = "<­ ¦¬¨â¥ <q> ¤«ï ¢®§¢à â  ¢ ¬¥­î>";
const char fail[] = "ˆ£à  ®ª®­ç¥­ ...";
const char press_r[] = "<­ ¦¬¨â¥ <r> ¤«ï ⮣®, ç⮡ë áë£à âì ¥éñ à §>";
const char k_o_s_i_l_k[] = "Š Ž ˆ Š €";
const char k_o_s_i_l_2[] = "Š Ž ˆ Š €";
const char for_kolibri[] = "¤«ï Š®«¨¡à¨Ž‘";
const char press_enter[] = "<¤«ï ­ ç «  ¨£àë ­ ¦¬¨â¥ ENTER>";
const char press_g[] = "<­ ¦¬¨â¥ <g> ¤«ï ¯¥à¥ª«î祭¨ï ०¨¬  £à ä¨ª¨>";
const char press_a[] = "<­ ¦¬¨â¥ <a> ¤«ï ¢ª«î祭¨ï/¢ëª«î祭¨ï  ­¨¬ æ¨¨>";
const char press_h[] = "<­ ¦¬¨â¥ <h> ¤«ï ¯à®á¬®âà  á¢¥¤¥­¨© ® ¯à®£à ¬¬¥>";
const char press_s[] = "<­ ¦¬¨â¥ <s> çâ®¡ë ¢ëª«îç¨âì/¢ª«îç¨âì ᪨­>";
const char level_label[] = "“஢¥­ì:";
const char attempts_left[] = "Žáâ «®áì ¯®¯ë⮪:";
const char grass_left[] = "Žáâ «®áì âà ¢ë:";
const char level_select_1[] = "‚ë¡¥à¨â¥ ­ ¡®à ã஢­¥© (­ ¦¬¨â¥ <1> ¨«¨ <2>):";
const char level_select_2[] = "1. ‚áâ஥­­ë¥ ã஢­¨";
const char level_select_3[] = "2. ‚­¥è­¨© ­ ¡®à ã஢­¥©";
const char about1[] = "Š®««¥ªâ¨¢ ࠧࠡ®â稪®¢:";
const char about2[] = "€­¤à¥© Œ¨å ©«®¢¨ç aka Dron2004 - ¯à®£à ¬¬¨à®¢ ­¨¥, ¢áâ஥­­ ï £à ä¨ª  (¡¥§ ᪨­ )";
const char about3[] = "Mario79 - â¥áâ¨à®¢ ­¨¥, ¯®¬®éì ¢ ࠧࠡ®âª¥, ¢ ¦­ë¥ ¨¤¥¨";
const char about4[] = "Ataualpa - â¥áâ¨à®¢ ­¨¥, ¯®¬®éì ¢ ࠧࠡ®âª¥";
const char about5[] = "Leency - â¥áâ¨à®¢ ­¨¥, ¯®¬®éì ¢ ࠧࠡ®âª¥, § ¬¥ç â¥«ì­ë¥ ᪨­ë, ¢ ¦­ë¥ ¨¤¥¨";
const char about6[] = "Mike - â¥áâ¨à®¢ ­¨¥, ¯®¬®éì ¢ ࠧࠡ®âª¥";
const char about7[] = "bw - â¥áâ¨à®¢ ­¨¥, ¯®¬®éì ¢ ࠧࠡ®âª¥, ¢ ¦­ë¥ ¨¤¥¨";
const char about8[] = "diamond - ¨¤¥ï ®â¬¥­ë 室 , â¥áâ¨à®¢ ­¨¥";
const char about9[] = "Žâ¤¥«ì­®¥ ᯠᨡ®:";
const char about10[] = "‚ᥬ, ªâ® ¨£à ¥â ¢ íâã ¨£àã :-) !";
const char about11[] = "­ ¦¬¨â¥ <BACKSPACE> ¤«ï ¢®§¢à â  ¢ ¬¥­î";
#else
const char windowTitle[] = "Kosilka for KolibriOS";
const char version[] = " Ver. 1.16";
const char win[] = " You won! ";
const char press_q[] = "<press <q> to return to the menu>";
const char fail[] = "Game over...";
const char press_r[] = "<press r to try again>";
const char k_o_s_i_l_k[] = "K O S I L K A";
const char k_o_s_i_l_2[] = "K O S I L K A";
const char for_kolibri[] = "for KolibriOS";
const char press_enter[] = "press ENTER to start the game";
const char press_g[] = "<press <g> to switch graphics mode>";
const char press_a[] = "<press <a> to turn on/off animation>";
const char press_h[] = "<press <h> to view information about the program>";
const char press_s[] = "<press <s> to turn on/off external skin>";
const char level_label[] = "Level:";
const char attempts_left[] = "Attempts left:";
const char grass_left[] = "Grass left:";
const char level_select_1[] = "Choose level pack (press <1> or <2>):";
const char level_select_2[] = "1. Built-in levels";
const char level_select_3[] = "2. External levels";
const char about1[] = "Our team:";
const char about2[] = "Andrei Mikhailovich aka Dron2004 - development, built-in graphics (excluding skin)";
const char about5[] = "Leency - help in development and bugfixing, English translation, testing, beautiful skins";
const char about3[] = "Mario79 - testing, help in development, ideas";
const char about4[] = "Ataualpa - testing, help in development";
const char about6[] = "Mike - testing, help in development";
const char about7[] = "bw - testing, help in development, ideas";
const char about8[] = "diamond - idea of turn back, testing";
const char about9[] = "Special thanks to:";
const char about10[] = "Everyone who plays this game :-) !";
const char about11[] = "press <BACKSPACE> to go back to menu";
#endif
int levelcount=7;
char gamearea[20][20]; //The map
short int kosilkax; // Kosilka position
short int kosilkay;
short int kosilkadirection=1; //Last step direction. 1-bottom, 2-up, 3-left, 4-right
short int lives=2;
short int level=1;
short int status=0; //Where 0 - welcome screen
// 1 - the game
// 2 - win
// 3 - fail
// 4 - select the level (internal or external)
// -1 - about
bool gamestarted=false; //Key locker. If "false" then not possible to play
bool drawgraphics=true; //Draw detailed graphics or just colored rectangles
bool drawanimation=true;
int grassLeft(); //Notify about "Grass Left" function
RGB kosilka_d[576];
RGB kosilka_l[576];
RGB kosilka_r[576];
RGB kosilka_u[576];
RGB grass[576];
RGB stone[576];
RGB tree[576];
RGB skos[576];
//Palette. Decoding to 0xRRGGBB
char * apppath;
char * levpath;
char * getLevelsPathName(){
int lastslashindex=0;
static char levfilename[]="koslevel.pak";
int tempslfnd=0;
for (tempslfnd=0; tempslfnd < strlen(kosExePath); tempslfnd++){
if (kosExePath[tempslfnd]=='/'){lastslashindex=tempslfnd;}
}
levpath = new char[lastslashindex+strlen(levfilename)+1];
for (tempslfnd=0; tempslfnd <= lastslashindex; tempslfnd++){
levpath[tempslfnd]=kosExePath[tempslfnd];
}
for (tempslfnd=0; tempslfnd < strlen(levfilename); tempslfnd++){
levpath[tempslfnd+lastslashindex+1]=levfilename[tempslfnd];
}
return levpath;
}
void interlevelpause(){ //The pause between levels
Byte tempCode;
RGB tmprgb;
int tmpa=0;
laststep=0;
static int yellow_pal[] = {0xA8A93D,0xBEBF4C,0xD6D856,0xDFE15A,0xECEE5B,
0xECEE5B,0xDFE15A,0xD6D856,0xBEBF4C,0xA8A93D};
for (int iic=0;iic<240;iic++){
kos_WaitForEvent(1); //Pause()?
kos_GetKey(tempCode);
kos_DrawBar(iic*2,0,2,480,yellow_pal[tmpa]);
tmpa++;
if (tmpa>9) tmpa=0;
}
}
void draw_element(int elx, int ely){ //Draw map element
switch (gamearea[elx][ely]){
case 'g':
if (drawgraphics==true){
kos_PutImage((RGB*)grass,24,24,elx*24,ely*24);
}
else
{
kos_DrawBar(elx*24,ely*24,24,24,0xAAAA00);
}
break;
case 'k':
if (drawgraphics==true){
switch(kosilkadirection){
case 1:
kos_PutImage((RGB*)kosilka_d,24,24,elx*24,ely*24);
break;
case 2:
kos_PutImage((RGB*)kosilka_u,24,24,elx*24,ely*24);
break;
case 3:
kos_PutImage((RGB*)kosilka_l,24,24,elx*24,ely*24);
break;
case 4:
kos_PutImage((RGB*)kosilka_r,24,24,elx*24,ely*24);
break;
}
}
else
{
kos_DrawBar(elx*24,ely*24,24,24,0x00AAAA);
}
break;
case 'n':
if (drawgraphics==true){
kos_PutImage((RGB*)skos,24,24,elx*24,ely*24);
}
else
{
kos_DrawBar(elx*24,ely*24,24,24,0xAAAAAA);
}
break;
case 's':
if (drawgraphics==true){
kos_PutImage((RGB*)stone,24,24,elx*24,ely*24);
}
else
{
kos_DrawBar(elx*24,ely*24,24,24,0x555555);
}
break;
case 't':
if (drawgraphics==true){
kos_PutImage((RGB*)tree,24,24,elx*24,ely*24);
}
else
{
kos_DrawBar(elx*24,ely*24,24,24,0x005500);
}
break;
}
}
void display_grass_left(){
kos_DrawBar(605,120,20,10,0xEEEEEE);
kos_DisplayNumberToWindow(grassLeft(),3,605,120,0x0000FF,nbDecimal,false);
}
void animate(int initcellx, int initcelly, int direction){ //kosilka movement animation
int tmpp=0;
switch (direction){
case 1:
for (tmpp=0; tmpp<23;tmpp++){
if (drawgraphics==true){
kos_PutImage((RGB*)skos,24,24,initcellx*24,initcelly*24);
kos_PutImage((RGB*)kosilka_d,24,24,initcellx*24,initcelly*24+tmpp);
} else {
kos_DrawBar(initcellx*24,initcelly*24,24,24,0xAAAAAA);
kos_DrawBar(initcellx*24,initcelly*24+tmpp,24,24,0x00AAAA);
}
kos_Pause(1);
}
break;
case 2:
for (tmpp=0; tmpp<23;tmpp++){
if (drawgraphics==true){
kos_PutImage((RGB*)skos,24,24,initcellx*24,initcelly*24);
kos_PutImage((RGB*)kosilka_u,24,24,initcellx*24,initcelly*24-tmpp);
} else {
kos_DrawBar(initcellx*24,initcelly*24,24,24,0xAAAAAA);
kos_DrawBar(initcellx*24,initcelly*24-tmpp,24,24,0x00AAAA);
}
kos_Pause(1);
}
break;
case 3:
for (tmpp=0; tmpp<23;tmpp++){
if (drawgraphics==true){
kos_PutImage((RGB*)skos,24,24,initcellx*24,initcelly*24);
kos_PutImage((RGB*)kosilka_r,24,24,initcellx*24+tmpp,initcelly*24);
} else {
kos_DrawBar(initcellx*24,initcelly*24,24,24,0xAAAAAA);
kos_DrawBar(initcellx*24+tmpp,initcelly*24,24,24,0x00AAAA);
}
kos_Pause(1);
}
break;
case 4:
for (tmpp=0; tmpp<23;tmpp++){
if (drawgraphics==true){
kos_PutImage((RGB*)skos,24,24,initcellx*24,initcelly*24);
kos_PutImage((RGB*)kosilka_l,24,24,initcellx*24-tmpp,initcelly*24);
} else {
kos_DrawBar(initcellx*24,initcelly*24,24,24,0xAAAAAA);
kos_DrawBar(initcellx*24-tmpp,initcelly*24,24,24,0x00AAAA);
}
kos_Pause(1);
}
break;
}
}
void draw_window(void){
sProcessInfo sPI;
if (w_redraw)
{
kos_WindowRedrawStatus(1);
kos_DefineAndDrawWindow(50,50,640,506-22+kos_GetSkinHeight(),0x74,0xEEEEEE,0,0,(Dword)windowTitle);
kos_WindowRedrawStatus(2);
}
w_redraw=false;
kos_ProcessInfo( &sPI );
if (sPI.rawData[70]&0x04) return; //do nothing if window is rolled-up into title
//Map redraw
if ((status!=0)&&(status!=-1)&&(status!=4))
{
kos_DrawBar(631-151,0,151,480,0xEEEEEE);
kos_WriteTextToWindow(500,30,0x80, 0, (char*)k_o_s_i_l_2,19);
kos_WriteTextToWindow(517,40,0x80, 0, (char*)for_kolibri,13);
kos_WriteTextToWindow(495,80,0x80, 0, (char*)level_label,6);
kos_DisplayNumberToWindow(level,3,605,80,0x0000FF,nbDecimal,false);
kos_WriteTextToWindow(495,95,0x80, 0, (char*)attempts_left,11);
kos_DisplayNumberToWindow(lives,1,605,95,0x0000FF,nbDecimal,false);
kos_WriteTextToWindow(495,120,0x80, 0, (char*)grass_left,11);
display_grass_left();
kos_WriteTextToWindow(526,450,0x80, 0,(char*)version,12);
for (int cy=0;cy<20;cy++) for (int cx=0;cx<20;cx++) draw_element(cx,cy);
}
if (status==0){
kos_DrawBar(0,0,4,480,0x000000);
kos_DrawBar(628,0,3,480,0x000000);
for (int tmpppy=0;tmpppy<20;tmpppy++){
for (int tmpppx=0;tmpppx<26;tmpppx++){
if ((tmpppx==0) || (tmpppx==25) || (tmpppy==0) || (tmpppy==19)){
kos_PutImage((RGB*)stone,24,24,4+tmpppx*24,tmpppy*24);
}
else
{
kos_PutImage((RGB*)skos,24,24,4+tmpppx*24,tmpppy*24);
}
}
}
if (drawgraphics==true){
kos_PutImage((RGB*)kosilka_d,24,24,305,150);
}
else
{
kos_DrawBar(305,150,24,24,0x00AAAA);
}
if (drawanimation==true){
kos_DrawBar(335,150,24,24,0x00AA00);
}
else
{
kos_DrawBar(335,150,24,24,0xAA0000);
}
kos_WriteTextToWindow(255, 200,0x80, 0xFFFFFF, (char*)k_o_s_i_l_k, 19);
kos_WriteTextToWindow(290, 220,0x80, 0xFFFFFF, (char*)for_kolibri, 13);
kos_WriteTextToWindow(239, 240,0x80, 0xFFFFFF, (char*)press_enter, 30);
kos_WriteTextToWindow(30, 380,0x80, 0xFFFFFF, (char*)press_g, 53);
kos_WriteTextToWindow(30, 400,0x80, 0xFFFFFF, (char*)press_a, 41);
kos_WriteTextToWindow(30, 420,0x80, 0xFFFFFF, (char*)press_h, 32);
if (skin_available==true) kos_WriteTextToWindow(30, 440,0x80, 0xFFFFFF, (char*)press_s, 27);
// kos_WriteTextToWindow(470, 440,0x80, 0xFFFFFF ,"­ ¦¬¨â¥ <ESC> ¤«ï ¢ë室 ",27);
// kos_DisplayNumberToWindow(external_levels_count[0],3,200,340,0x0000FF,nbDecimal,false);
kos_WriteTextToWindow(533, 440,0x80, 0xFFFFFF ,(char*)version,0);
}
if (status==2){
kos_DrawBar(10,150,610,200,0x528B4C);
kos_DrawBar(15,155,601,190,0x3BCF46);
kos_WriteTextToWindow(240,230,0x80, 0xFFFFFF ,(char*)win,13);
kos_WriteTextToWindow(240,250,0x80, 0xFFFFFF ,(char*)press_q,17);
}
if (status==3){
kos_DrawBar(10,150,610,200,0x8B4C4C);
kos_DrawBar(15,155,601,190,0xCF3B3B);
kos_WriteTextToWindow(220,220,0x80, 0xFFFFFF ,(char*)fail,13);
kos_WriteTextToWindow(220,240,0x80, 0xFFFFFF ,(char*)press_r,23);
kos_WriteTextToWindow(220,260,0x80, 0xFFFFFF ,(char*)press_q,17);
}
if (status==-1){
kos_DrawBar(0,0,4,480,0x000000);
kos_DrawBar(631-3,0,3,480,0x000000);
for (int tmpppy=0;tmpppy<20;tmpppy++){
for (int tmpppx=0;tmpppx<26;tmpppx++){
if ((tmpppx==0) || (tmpppx==25) || (tmpppy==0) || (tmpppy==19)){
kos_PutImage((RGB*)stone,24,24,4+tmpppx*24,tmpppy*24);
}
else
{
kos_PutImage((RGB*)skos,24,24,4+tmpppx*24,tmpppy*24);
}
}
}
kos_WriteTextToWindow(40,40,0x80, 0xFFFFFF, (char*)windowTitle,21);
kos_WriteTextToWindow(40,60,0x80, 0xFFFFFF, (char*)version,12);
kos_WriteTextToWindow(40,75,0x80, 0xFFFFFF, "________________________________________",40);
kos_WriteTextToWindow(40,120,0x80, 0xFFFFFF, (char*)about1, 18);
kos_WriteTextToWindow(40,150,0x80, 0xEEFFEE, (char*)about2, 32);
kos_WriteTextToWindow(40,170,0x80, 0xDDFFDD, (char*)about3, 35);
kos_WriteTextToWindow(40,190,0x80, 0xCCFFCC, (char*)about4, 36);
kos_WriteTextToWindow(40,210,0x80, 0xBBFFBB, (char*)about5, 62);
kos_WriteTextToWindow(40,230,0x80, 0xAAFFAA, (char*)about6, 34);
kos_WriteTextToWindow(40,250,0x80, 0x99FF99, (char*)about7, 49);
kos_WriteTextToWindow(40,270,0x80, 0x99FF99, (char*)about8, 49);
kos_WriteTextToWindow(40,300,0x80, 0x88FF88, (char*)about9, 16);
kos_WriteTextToWindow(40,330,0x80, 0x77FF77, (char*)about10, 50);
kos_WriteTextToWindow(40,430,0x80, 0x66FF66, (char*)about11, 35);
}
if (status==4){
kos_DrawBar(0,0,631,480,0x000000);
for (int tmpppy=0;tmpppy<20;tmpppy++){
for (int tmpppx=0;tmpppx<26;tmpppx++){
if ((tmpppx==0) || (tmpppx==25) || (tmpppy==0) || (tmpppy==19)){
kos_PutImage((RGB*)stone,24,24,4+tmpppx*24,tmpppy*24);
}
else
{
kos_PutImage((RGB*)skos,24,24,4+tmpppx*24,tmpppy*24);
}
}
}
kos_WriteTextToWindow(215, 200,0x80, 0xFFFFFF, (char*)level_select_1,0);
kos_WriteTextToWindow(215, 220,0x80, 0xFFFFFF, (char*)level_select_2,0);
kos_WriteTextToWindow(215, 240,0x80, 0xFFFFFF, (char*)level_select_3,0);
}
}
//Game level description,
//where k - kosilka
// g - grass
// n - cut grass
// s - stone
// t - tree
void initializeLevel(int levnum){
laststep=0;
if (external_levels==false){
kosilkadirection=1;
if (levnum==1){
static char tmparea[20][20]={{'k','t','g','g','g','g','g','s','g','g','g','g','g','g','g','g','g','g','g','g'},
{'g','s','g','s','g','g','g','s','g','s','g','g','s','g','g','g','g','g','g','g'},
{'g','t','g','s','g','g','g','s','g','s','g','g','s','g','g','g','g','g','g','g'},
{'g','s','g','s','g','g','g','s','g','s','g','g','s','g','g','g','g','g','g','g'},
{'g','t','g','s','g','g','g','s','g','s','g','g','s','g','g','g','g','g','g','g'},
{'g','s','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'},
{'g','t','g','s','g','g','g','s','g','g','g','g','s','g','g','s','s','s','g','g'},
{'g','s','g','s','g','g','g','s','g','g','g','g','s','g','g','s','s','s','g','g'},
{'g','t','g','s','g','g','g','s','g','g','g','g','s','g','g','s','s','s','g','g'},
{'g','s','g','s','g','g','g','s','g','g','g','g','s','g','g','s','g','g','g','g'},
{'g','t','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'},
{'g','s','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'},
{'g','t','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'},
{'g','s','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'},
{'g','t','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'},
{'g','s','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'},
{'g','t','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'},
{'g','s','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'},
{'g','t','g','s','g','g','g','s','g','g','g','g','s','g','g','g','g','g','g','g'},
{'g','g','g','s','g','g','g','g','g','s','g','g','s','g','g','g','g','g','g','g'}};
for (int tyy=0;tyy<20;tyy++){
for (int txx=0;txx<20;txx++){
if (tmparea[txx][tyy]=='k'){
kosilkax=tyy;
kosilkay=txx;
}
gamearea[txx][tyy]=tmparea[tyy][txx];
}
}
}
if (levnum==2){
static char tmparea[20][20]={{'s','s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'},
{'s','s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s','s','g'},
{'g','k','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s','s','g'},
{'g','g','g','g','g','g','g','g','g','g','g','g','s','s','g','g','g','g','g','g'},
{'g','g','g','g','g','g','g','g','g','g','g','g','s','s','g','g','g','g','g','g'},
{'g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'},
{'g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'},
{'g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'},
{'s','s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'},
{'s','s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'},
{'g','g','g','g','g','g','g','g','s','s','g','g','g','g','g','g','g','s','s','g'},
{'g','g','g','g','g','g','g','g','s','s','g','g','g','g','g','g','g','s','s','g'},
{'g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'},
{'g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'},
{'g','g','g','g','g','g','g','g','g','g','g','g','g','s','s','g','g','g','g','g'},
{'g','g','g','g','g','g','g','g','g','g','g','g','g','s','s','g','g','g','g','g'},
{'g','g','g','s','s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'},
{'g','g','g','s','s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'},
{'g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'},
{'g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g'}};
for (int tyy=0;tyy<20;tyy++){
for (int txx=0;txx<20;txx++){
if (tmparea[txx][tyy]=='k'){
kosilkax=tyy;
kosilkay=txx;
}
gamearea[txx][tyy]=tmparea[tyy][txx];
}
}
}
if (levnum==3){
static char tmparea[20][20]={{'t','n','t','n','t','n','t','n','t','n','t','n','t','n','t','n','t','n','t','k'},
{'n','t','g','g','g','g','g','g','g','g','g','g','s','n','n','s','n','s','t','g'},
{'t','n','g','g','g','g','g','g','g','g','g','g','n','t','n','n','n','t','t','g'},
{'n','t','g','g','g','g','g','g','g','g','g','g','n','s','n','s','n','s','t','g'},
{'t','n','g','g','g','g','g','s','s','g','g','g','n','n','n','n','n','t','t','g'},
{'n','t','g','g','g','g','g','g','g','g','g','g','t','n','s','n','n','s','t','g'},
{'t','n','g','g','g','g','g','g','g','g','g','g','n','n','n','n','n','t','t','g'},
{'n','t','g','g','g','g','g','g','g','g','g','g','n','n','s','n','n','s','t','g'},
{'t','n','g','g','g','g','g','g','g','g','g','g','n','s','n','n','n','t','t','g'},
{'n','t','g','g','g','g','g','g','g','g','g','g','s','n','n','n','n','t','g','g'},
{'t','n','g','g','g','s','g','g','g','g','g','g','t','t','t','t','t','t','g','g'},
{'n','t','g','g','g','s','g','g','g','g','g','g','g','g','g','g','g','t','g','g'},
{'t','n','g','g','g','g','g','g','g','g','g','g','t','t','g','g','g','t','g','g'},
{'n','t','g','g','g','g','g','g','t','t','g','g','g','t','g','g','g','t','g','g'},
{'t','n','g','g','g','g','g','g','t','t','g','g','g','t','g','g','g','t','g','g'},
{'n','t','g','g','g','g','g','g','g','g','g','g','g','t','g','g','g','t','g','g'},
{'t','n','g','g','g','g','g','g','g','g','g','g','g','t','t','g','g','t','g','g'},
{'n','t','g','g','g','g','g','g','g','g','g','g','g','g','t','g','g','t','g','g'},
{'t','n','g','g','g','g','g','g','g','g','g','g','g','g','t','g','g','t','g','g'},
{'n','t','s','s','s','s','s','s','s','s','s','s','s','s','t','g','g','g','g','g'}};
for (int tyy=0;tyy<20;tyy++){
for (int txx=0;txx<20;txx++){
if (tmparea[txx][tyy]=='k'){
kosilkax=tyy;
kosilkay=txx;
}
gamearea[txx][tyy]=tmparea[tyy][txx];
}
}
}
if (levnum==4){
static char tmparea[20][20]={{'t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t'},
{'t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s','n','t'},
{'t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s','n','t'},
{'t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s','n','t'},
{'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','s','n','t'},
{'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','s','n','t'},
{'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','s','n','t'},
{'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','s','n','t'},
{'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','s','s','t'},
{'t','g','g','g','g','t','t','t','t','t','t','t','t','g','g','g','g','g','g','t'},
{'t','g','g','g','g','t','t','t','t','t','t','t','t','g','g','g','g','g','g','t'},
{'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','g','g','t'},
{'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','g','g','t'},
{'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','g','g','t'},
{'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','g','g','t'},
{'t','g','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','g','g','t'},
{'t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'},
{'t','k','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'},
{'t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'},
{'t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t'}};
for (int tyy=0;tyy<20;tyy++){
for (int txx=0;txx<20;txx++){
if (tmparea[txx][tyy]=='k'){
kosilkax=tyy;
kosilkay=txx;
}
gamearea[txx][tyy]=tmparea[tyy][txx];
}
}
}
if (levnum==5){
static char tmparea[20][20]={{'t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t'},
{'t','s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'},
{'t','t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'},
{'t','s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'},
{'t','s','g','g','g','g','g','t','g','g','t','g','g','g','g','g','g','g','g','t'},
{'t','t','g','g','g','g','t','n','t','t','t','g','g','g','g','g','g','g','g','t'},
{'t','s','g','g','g','g','t','n','n','n','t','g','g','g','g','g','g','g','g','t'},
{'t','k','g','g','g','g','t','n','n','n','t','g','g','g','g','g','g','g','g','t'},
{'t','g','g','g','g','g','t','n','n','n','t','g','g','g','g','g','g','g','g','t'},
{'t','g','g','g','g','g','t','n','n','t','g','g','g','g','g','g','g','g','g','t'},
{'t','g','g','g','g','g','t','n','n','t','g','g','g','g','g','g','g','g','g','t'},
{'t','g','g','g','g','g','t','n','n','n','t','g','g','g','g','g','g','g','g','t'},
{'t','g','g','g','g','g','t','n','n','n','t','g','g','g','g','g','g','g','g','t'},
{'t','g','g','g','g','g','g','t','n','t','t','g','g','g','g','g','g','g','g','t'},
{'t','g','g','g','g','g','g','t','t','g','g','g','g','g','g','g','g','g','g','t'},
{'t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'},
{'t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'},
{'t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'},
{'t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','t'},
{'t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t','t'}};
for (int tyy=0;tyy<20;tyy++){
for (int txx=0;txx<20;txx++){
if (tmparea[txx][tyy]=='k'){
kosilkax=tyy;
kosilkay=txx;
}
gamearea[txx][tyy]=tmparea[tyy][txx];
}
}
}
if (levnum==6){
static char tmparea[20][20]={{'s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s'},
{'s','k','t','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s'},
{'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s'},
{'s','g','g','s','s','s','s','s','s','s','s','s','s','s','s','s','s','g','g','s'},
{'s','g','g','g','g','g','g','g','g','g','g','g','g','g','t','t','s','g','g','s'},
{'s','g','g','s','g','g','g','g','g','g','g','g','g','g','t','t','s','g','g','s'},
{'s','g','g','s','g','g','g','g','g','g','g','g','g','g','t','t','s','g','g','s'},
{'s','g','g','s','g','g','g','g','g','t','t','g','g','g','g','g','s','g','g','s'},
{'s','g','g','s','g','g','g','g','g','t','t','t','g','g','g','g','s','g','g','s'},
{'s','g','g','s','g','g','g','t','t','t','t','t','t','g','g','g','s','g','g','s'},
{'s','g','g','s','g','g','g','t','t','t','t','t','t','g','g','g','s','g','g','s'},
{'s','g','g','s','g','g','g','g','g','t','t','g','g','g','g','g','s','g','g','s'},
{'s','g','g','s','g','g','g','g','g','t','t','g','g','g','g','g','s','g','g','s'},
{'s','g','g','s','g','g','g','g','g','g','g','g','g','g','g','g','s','g','g','s'},
{'s','g','g','s','g','g','g','g','g','g','g','g','g','g','g','g','s','g','g','s'},
{'s','g','g','s','g','g','g','g','g','g','g','g','g','g','g','g','s','g','g','s'},
{'s','g','g','s','s','s','s','s','s','s','s','s','s','s','s','s','s','g','g','s'},
{'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s'},
{'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s'},
{'s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s'}};
for (int tyy=0;tyy<20;tyy++){
for (int txx=0;txx<20;txx++){
if (tmparea[txx][tyy]=='k'){
kosilkax=tyy;
kosilkay=txx;
}
gamearea[txx][tyy]=tmparea[tyy][txx];
}
}
}
if (levnum==7){
static char tmparea[20][20]={{'s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s'},
{'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s','t','t','s'},
{'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s','t','t','s'},
{'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s','t','t','s'},
{'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s','t','t','s'},
{'s','g','g','g','g','g','t','t','t','t','t','t','g','g','g','g','s','t','t','s'},
{'s','g','g','g','g','g','t','k','g','g','g','t','g','g','g','g','s','t','t','s'},
{'s','g','g','g','g','g','t','g','g','g','g','t','g','g','g','g','s','t','t','s'},
{'s','g','g','g','g','g','t','g','g','g','g','t','g','g','g','g','s','t','t','s'},
{'s','g','g','g','g','g','t','g','g','g','g','t','g','g','g','g','s','s','s','s'},
{'s','g','g','g','g','g','t','g','g','g','g','t','g','g','g','g','g','g','g','s'},
{'s','g','g','g','g','g','t','t','t','t','g','t','g','g','g','g','g','g','g','s'},
{'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s'},
{'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s'},
{'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s'},
{'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s'},
{'s','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','g','s'},
{'s','g','g','g','g','g','g','g','g','t','g','g','t','g','g','g','g','g','g','s'},
{'s','g','g','g','g','g','g','g','g','t','g','g','t','g','g','g','g','g','g','s'},
{'s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s','s'}};
for (int tyy=0;tyy<20;tyy++){
for (int txx=0;txx<20;txx++){
if (tmparea[txx][tyy]=='k'){
kosilkax=tyy;
kosilkay=txx;
}
gamearea[txx][tyy]=tmparea[tyy][txx];
}
}
}
}
else
{
//External levels
kosilkadirection=1;
int currentrow=0;
int currentcol=0;
for (int tmpcntr=0;tmpcntr<400;tmpcntr++){
currentcol=(int)(tmpcntr/20);
currentrow=tmpcntr-(((int)(tmpcntr/20))*20);
switch(externallevels[tmpcntr+(400*(levnum-1))]){
case 0:
gamearea[currentrow][currentcol]='n';
break;
case 1:
gamearea[currentrow][currentcol]='g';
break;
case 2:
gamearea[currentrow][currentcol]='k';
kosilkax=currentrow;
kosilkay=currentcol;
break;
case 3:
gamearea[currentrow][currentcol]='s';
break;
case 4:
gamearea[currentrow][currentcol]='t';
break;
}
}
}
draw_window();
}
int grassLeft(){
int leftgrass=0;
for (int chky=0;chky<20;chky++){
for (int chkx=0;chkx<20;chkx++){
if (gamearea[chkx][chky]=='g') {
leftgrass++;
}
}
}
return leftgrass;
}
//Change level or show win message
void updateStatus(){
if (grassLeft()==0) {
if (level==levelcount){
gamestarted=false;
status=2;
draw_window();
} else {
gamestarted=false;
interlevelpause();
level++;
initializeLevel(level);
gamestarted=true;
}
}
}
void load_external_levels(){
CKosFile lev(getLevelsPathName());
level_read_result=lev.Read (external_levels_count,1);
if (level_read_result == 1)
external_levels_available=true;
else
external_levels_available=false;
if (external_levels_count[0]==0)
external_levels_available=false;
else
{
externallevels = new Byte[400*external_levels_count[0]];
lev.Read (externallevels,400*external_levels_count[0]);
}
}
void app_halt(){
delete apppath;
delete levpath;
if (external_levels_available==true) {delete externallevels;}
kos_ExitApp();
}
void kos_Main(){
load_external_levels();
decode_graphics(576*0 + kosilka_gfx,kosilka_d);
decode_graphics(576*1 + kosilka_gfx,kosilka_u);
decode_graphics(576*2 + kosilka_gfx,kosilka_l);
decode_graphics(576*3 + kosilka_gfx,kosilka_r);
decode_graphics(576*4 + kosilka_gfx,skos);
decode_graphics(576*5 + kosilka_gfx,stone);
decode_graphics(576*6 + kosilka_gfx,tree);
decode_graphics(576*7 + kosilka_gfx,grass);
for (;;){
switch (kos_WaitForEvent()){
case 1:
w_redraw=true;
draw_window();
break;
case 2:
Byte keyCode;
kos_GetKey(keyCode);
if (status==1){
if (gamestarted==true){
switch (keyCode){
case 177:
if (kosilkay<19){
if (gamearea[kosilkax][kosilkay+1]=='g'){
gamearea[kosilkax][kosilkay]='n';
gamearea[kosilkax][kosilkay+1]='k';
if (drawanimation==true) {animate(kosilkax,kosilkay,1);}
lastkosilkadirection=kosilkadirection;
laststep=1;
kosilkay++;
kosilkadirection=1;
draw_element(kosilkax,kosilkay);
draw_element(kosilkax,kosilkay-1);
display_grass_left();
updateStatus();
}
}
break;
case 178:
if (kosilkay>0){
if (gamearea[kosilkax][kosilkay-1]=='g'){
gamearea[kosilkax][kosilkay]='n';
gamearea[kosilkax][kosilkay-1]='k';
if (drawanimation==true) {animate(kosilkax,kosilkay,2);}
lastkosilkadirection=kosilkadirection;
laststep=2;
kosilkay--;
kosilkadirection=2;
draw_element(kosilkax,kosilkay);
draw_element(kosilkax,kosilkay+1);
display_grass_left();
updateStatus();
}
}
break;
case 179:
if (kosilkax<19){
if (gamearea[kosilkax+1][kosilkay]=='g'){
gamearea[kosilkax][kosilkay]='n';
gamearea[kosilkax+1][kosilkay]='k';
if (drawanimation==true) {animate(kosilkax,kosilkay,3);}
lastkosilkadirection=kosilkadirection;
laststep=3;
kosilkax++;
kosilkadirection=4;
draw_element(kosilkax,kosilkay);
draw_element(kosilkax-1,kosilkay);
display_grass_left();
updateStatus();
}
}
break;
case 176:
if (kosilkax>0){
if (gamearea[kosilkax-1][kosilkay]=='g'){
gamearea[kosilkax][kosilkay]='n';
gamearea[kosilkax-1][kosilkay]='k';
if (drawanimation==true) {animate(kosilkax,kosilkay,4);}
lastkosilkadirection=kosilkadirection;
laststep=4;
kosilkax--;
kosilkadirection=3;
draw_element(kosilkax,kosilkay);
draw_element(kosilkax+1,kosilkay);
display_grass_left();
updateStatus();
}
}
break;
case 27:
if (lives>0){
lives--;
initializeLevel(level);
} else {
gamestarted=false;
status=3;
draw_window();
}
break;
case 8:
if (laststep!=0){
kosilkadirection=lastkosilkadirection;
if (laststep==1){
gamearea[kosilkax][kosilkay]='g';
gamearea[kosilkax][kosilkay-1]='k';
draw_element(kosilkax,kosilkay);
draw_element(kosilkax,kosilkay-1);
kosilkay--;
}
if (laststep==2){
gamearea[kosilkax][kosilkay]='g';
gamearea[kosilkax][kosilkay+1]='k';
draw_element(kosilkax,kosilkay);
draw_element(kosilkax,kosilkay+1);
kosilkay++;
}
if (laststep==3){
gamearea[kosilkax][kosilkay]='g';
gamearea[kosilkax-1][kosilkay]='k';
draw_element(kosilkax,kosilkay);
draw_element(kosilkax-1,kosilkay);
kosilkax--;
}
if (laststep==4){
gamearea[kosilkax][kosilkay]='g';
gamearea[kosilkax+1][kosilkay]='k';
draw_element(kosilkax,kosilkay);
draw_element(kosilkax+1,kosilkay);
kosilkax++;
}
laststep=0;
}
break;
}
}
}
if (status==0){
if (keyCode==13){ //enter
if (external_levels_available==true){
status=4;
draw_window();
}
else
{
status=1;
initializeLevel(1);
gamestarted=true;
}
}
if (keyCode==103){
if (drawgraphics==true){
drawgraphics=false;
} else {
drawgraphics=true;
}
if (drawgraphics==true){
kos_PutImage((RGB*)kosilka_d,24,24,305,150);
}
else
{
kos_DrawBar(305,150,24,24,0x00AAAA);
}
}
if (keyCode==97){
if (drawanimation==true){
drawanimation=false;
} else {
drawanimation=true;
}
if (drawanimation==true){
kos_DrawBar(335,150,24,24,0x00AA00);
}
else
{
kos_DrawBar(335,150,24,24,0xAA0000);
}
}
if (keyCode==104){
status=-1;
draw_window();
}
if (keyCode==27){
app_halt();
}
}
if (status==4){
if (keyCode==49){ //1
external_levels=false;
status=1;
initializeLevel(1);
gamestarted=true;
}
if (keyCode==50){ //2
external_levels=true;
levelcount=external_levels_count[0];
status=1;
initializeLevel(1);
gamestarted=true;
}
}
if (status==2){
if (keyCode==113){
lives=2;
status=0;
level=1;
draw_window();
gamestarted=true;
}
}
if (status==3){
if (keyCode==113){
lives=2;
status=0;
level=1;
draw_window();
gamestarted=true;
}
if (keyCode==114){
lives=2;
status=1;
level=1;
initializeLevel(1);
gamestarted=true;
}
}
if (status==-1){
if (keyCode==8){
status=0;
draw_window();
}
}
break;
case 3:
app_halt();
break;
}
}
}