kolibrios/programs/games/phenix/trunk/ascl.inc

573 lines
12 KiB
PHP

;lang equ ru_RU ; ru_RU en_US fr_FR de_DE fi_FI
;
; Assembler
; SMALL
; CODE
; Libary
;
; Ver 0.17 (for FASM v1.54 or higer)
;
macro movt op1,op2
{
if op2 eq
;display 'not set'
else
if op1 eq op2
display '+'
;display 'skip mov ' # `op1 # ',' # `op2 , 10,13
else
mov op1,op2
end if
end if
}
macro clear_buffer buffer, buf_size, value
{
movt edi,buffer ; edi = buffer adress
movt ecx,buf_size ; ecx = buffer size
movt al,value
call clear_buffer_proc
if ~ defined clear_buffer_used
clear_buffer_used equ 1
jmp @f
clear_buffer_proc:
mov ah,al
push ax
shl eax,16
pop ax ; eax = al:al:al:al
push ecx
shr ecx,2 ; ecx = ecx/4 when we use stosd
cld ; set direction flag
rep stosd
pop ecx
and ecx,011b ; last two bits
rep stosb
ret
@@:
end if
}
; draw_button - function for draw button with label placed at center
macro draw_button button_id,x,y,xs,ys,text,button_color,text_color
{
local end_of_data,label
jmp end_of_data
label db text ;arg label
end_of_data:
words2reg ebx,x,xs ; ebx = x * 65536 + xsize
words2reg ecx,y,ys ; ecx = y * 65536 + ysize
mov edx,button_id
mov esi,button_color
push dword end_of_data-label
push dword text_color
push dword label
call draw_button_proc
if ~ defined draw_button_used
draw_button_used equ 1
jmp @f
draw_button_proc:
mov eax,8 ; eax = 8 add button function
mcall
mov esi,[esp+12] ; esi = lenght of label
mov eax,esi
mov edx,6 ; 6 - width of one char
mul edx ; eax = size of label in pixels (chars number * 6)
sub bx,ax
shr bx,1
mov edi,ebx
shr edi,16
add bx,di
sub cx,7
shr cx,1
mov edi,ecx
shr edi,16
add cx,di
shl ebx,16
mov bx,cx ; ebx = bx * 65536 + edx
mov ecx,[esp+8] ; text color
mov edx,[esp+4] ; set address of label
mov eax,4 ; eax = 4 draw label function
mcall
ret 3*4
@@:
end if
}
; scan_event - Scan event without wait
macro scan_event redraw,key,button
{
mov eax,11
mcall
dec eax
jz redraw
dec eax
jz key
dec eax
jz button
}
; wait_event - Wait for event
macro wait_event redraw,key,button
{
mov eax,10
mcall
dec eax
jz redraw
dec eax
jz key
dec eax
jz button
}
; time_event - Wait for event with timeout
macro time_event xfps,noevent,redraw,key,button
{
mov eax,23
mov ebx,xfps
mcall
;cmp eax,0
;je noevent
dec eax
js noevent
jz redraw
dec eax
jz key
dec eax
jz button
}
; function for set ascii or scan code keyboard input mode
macro keyboard_set_input_mode mode
{
mov eax,66 ; eax = 66 - keyboard service function
mov ebx,1 ; ebx = 1 - sub function for set input mode for keyboard
mov ecx,mode ; ecx = mode 0 - ASCII; 1 - scan codes;
mcall
}
; function for read layout to 128 byte array
macro keyboard_get_layout layout_type, layout_array
{
mov eax,26 ; eax = 26 - hardware service function
mov ebx,2 ; ebx = 2 - subfunction for get keyboard layout
mov ecx,layout_type ; ecx = layout type: 1 - for normal layout
mov edx,layout_array ; edx = address to 128 byte array
mcall
}
; function for get key from keyboard buffer
macro window_get_key output
{
mov eax,2 ; eax = 2 - get keyboard pressed key function
mcall
if ~output eq
mov output,eax
end if
}
; function for get id of button pressed in window
macro window_get_button output
{
mov eax,17 ; eax = 17 - get id of pressed button function
mcall
if ~output eq
mov output,eax
end if
}
macro draw_pixel x,y,color
{
mov ebx,x
mov ecx,y
mov edx,color
mov eax,1
mcall
}
macro puttxt x,y,offs,size,color
{
words2reg ebx,x,y
mov ecx,color
mov edx,offs
mov esi,size
mov eax,4
mcall
}
; window_begin_draw - Begin of draw window
macro window_begin_draw
{
mov eax,12
mov ebx,1
mcall
}
; window_end_draw - End draw of window
macro window_end_draw
{
mov eax,12
mov ebx,2
mcall
}
; fs_read_file - read file from file system and save it to array
; example:
; fs_read_file '/sys/clock.bmp',load_area,temp_area
macro fs_read_file file_name,file_load_area,file_temp_area
{
local open,fileinfo,string
jmp open
fileinfo:
dd 0
dd 0
dd 1
dd file_load_area
dd file_temp_area
string:
db file_name,0
open:
mov dword [fileinfo+8],1 ; how many blocks to read (1)
mov eax,58
mov ebx,fileinfo
mcall
mov eax,[file_load_area+2]
shr eax,9 ; div to 512 and add 1 - for get number of blocks
inc eax
mov dword [fileinfo+8],eax
mov eax,58
mov ebx,fileinfo
mcall
}
; random - generate random count (small)
; example:
; random 10000,eax ; generate random value from 0 to 10000 and save it in eax
; note:
; max_value<65536
; only modificate eax register
randomuse = 0
macro random max_value,result
{
local rxproc
randomuse = randomuse + 1
jmp rxproc
if defined randomuse & randomuse = 1
randomproc:
;int3
;push bx
;push cx
;push dx
;push si
;push di
pushad
mov cx,ax
mov ax,word ptr rsx1
mov bx,word ptr rsx2
mov si,ax
mov di,bx
mov dl,ah
mov ah,al
mov al,bh
mov bh,bl
xor bl,bl
rcr dl,1
rcr ax,1
rcr bx,1
add bx,di
adc ax,si
add bx,0x62e9
adc ax,0x3619
mov word ptr rsx1,bx
mov word ptr rsx2,ax
xor dx,dx
cmp ax,0
je nodiv
cmp cx,0
je nodiv
div cx
nodiv:
mov [rnd_result],dx
popad
mov eax,dword [rnd_result]
ret
; data block after ret
rsx1 dw 0x4321
rsx2 dw 0x1234
rnd_result dw 0
dw 0
end if
rxproc:
movt eax,max_value
call randomproc
movt result,eax ;dword [rnd_result]
}
; close - Close application
macro close
{
mov eax,-1
mcall
}
; delay - Create delay 1/100 sec
; example:
; delay 100 ;delay 2 sec 1/100*200=2 sec
macro delay arg1
{
mov eax,5
mov ebx,arg1
mcall
}
; window - Draw window
; window Xstart,Ystart,'Text',Color
; example:
; window 10,10,640+8,480+24,window_Skinned
macro window arg1,arg2,arg3,arg4,arg5
{
words2reg ebx,arg1,arg3
words2reg ecx,arg2,arg4
mov edx,arg5
mov eax,0
mcall
}
macro colorwindow arg1,arg2,arg3,arg4,arg5,arg6,arg7
{
mov ebx,arg1*65536+arg3
mov ecx,arg2*65536+arg4
mov edx,arg5
mov esi,arg6
mov edi,arg7
mov eax,0
mcall
}
;Key's scan codes
ErrorCode equ 0 ; 0x00
key_Esc equ 1 ; 0x01
key_1 equ 2 ; 0x02 !
key_2 equ 3 ; 0x03 @
key_3 equ 4 ; 0x04 #
key_4 equ 5 ; 0x05 $
key_5 equ 6 ; 0x06 %
key_6 equ 7 ; 0x07 "
key_7 equ 8 ; 0x08 &
key_8 equ 9 ; 0x09 *
key_9 equ 10 ; 0x0A (
key_0 equ 11 ; 0x0B )
key_Backspace equ 14 ; 0x0E
key_Q equ 16 ; 0x10
key_W equ 17 ; 0x11
key_E equ 18 ; 0x12
key_R equ 19 ; 0x13
key_T equ 20 ; 0x14
key_Y equ 21 ; 0x15
key_U equ 22 ; 0x16
key_I equ 23 ; 0x17
key_O equ 24 ; 0x18
key_P equ 25 ; 0x19
key_Enter equ 28 ; 0x1C
key_A equ 30 ; 0x1E
key_S equ 31 ; 0x1F
key_D equ 32 ; 0x20
key_F equ 33 ; 0x21
key_G equ 34 ; 0x22
key_H equ 35 ; 0x23
key_J equ 36 ; 0x24
key_K equ 37 ; 0x25
key_L equ 38 ; 0x26
key_Colon equ 39 ; 0x27 ':;'
key_DQuotes equ 0x28 ; 40 '"''
key_Tilda equ 0x29 ; 41 '~`'
key_LShift equ 0x2A ; 42
key_Z equ 0x2C ; 44
key_X equ 0x2D ; 45
key_C equ 0x2E ; 46
key_V equ 0x2F ; 47
key_B equ 0x30 ; 48
key_N equ 0x31 ; 49
key_M equ 0x32 ; 50
key_Comma equ 0x33 ; 51 ',<'
key_Dot equ 0x34 ; 52 '.>'
key_Question equ 0x35 ; 53 '?/'
key_RShift equ 0x36 ; 54
key_NumStar equ 0x37 ; 55 '*'
key_LAlt equ 0x38 ; 56
key_Space equ 0x39 ; 57
key_CapsLock equ 0x3A ; 58
key_F1 equ 0x3B ; 59
key_F2 equ 0x3C ; 60
key_F3 equ 0x3D ; 61
key_F4 equ 62
key_F5 equ 63
key_F6 equ 64
key_F7 equ 65
key_F8 equ 66
key_F9 equ 67
key_F10 equ 0x44 ; 68
key_NumLock equ 0x45 ; 69
key_ScrollLock equ 0x46 ; 70
key_Up equ 0x48 ; 72
key_Num8 equ 0x48 ; 72
key_PageUp equ 0x49 ; 73
key_Num9 equ 0x49 ; 73
key_NumMinus equ 0x4A ; 74
key_Left equ 0x4B ; 75
key_Num4 equ 0x4B ; 75
key_Num5 equ 0x4C ; 76
key_Right equ 0x4D ; 77
key_Down equ 0x50 ; 80
key_Num2 equ 0x50 ; 80
key_F11 equ 0x57 ; 87
key_F12 equ 0x58 ; 88
key_PA1 equ 90 ; 0x5A
key_Lwin equ 91 ; 0x5B
key_F13 equ 91 ; 0x5B
key_Rwin equ 92 ; 0x5C
key_F14 equ 92 ; 0x5C
key_Menu equ 93 ; 0x5D
key_F15 equ 93 ; 0x5D
key_F16 equ 99 ; 0x63
key_F17 equ 100 ; 0x64
key_F18 equ 101 ; 0x65
key_F19 equ 102 ; 0x66
key_F20 equ 103 ; 0x67
key_F21 equ 104 ; 0x68
key_F22 equ 105 ; 0x69
key_F23 equ 106 ; 0x6A
key_F24 equ 107 ; 0x6B
key_EraseEOF equ 109 ; 0x6D
key_CopyPlay equ 111 ; 0x6F
key_CrSel equ 114 ; 0x72
key_Delta equ 115 ; 0x73
key_ExSel equ 116 ; 0x74
key_Clear equ 118 ; 0x76
;Attributes
;Window Attributes
window_Skinned equ 0x04000000
window_Type2 equ 0x02000000
window_Type1 equ 0x00000000
window_Reserve equ 0x01000000
;Label Attributes
ends_by_zero equ 10000000b shl 24
fill_background equ 01000000b shl 24
cp866_small equ 00000000b shl 24
cp866 equ 00010000b shl 24
utf16 equ 00100000b shl 24
utf8 equ 00110000b shl 24
font_size_x1 equ 00000000b shl 24
font_size_x2 equ 00000001b shl 24
font_size_x3 equ 00000010b shl 24
font_size_x4 equ 00000011b shl 24
font_size_x5 equ 00000100b shl 24
font_size_x6 equ 00000101b shl 24
font_size_x7 equ 00000110b shl 24
font_size_x8 equ 00000111b shl 24
;Colors
cl_White equ 0x00ffffff
cl_Black equ 0x00000000
cl_Grey equ 0x00888888
cl_Red equ 0x00ff0000
cl_Lime equ 0x0000ff00
cl_Blue equ 0x000000ff
cl_Yellow equ 0x00ffff00
cl_Cyan equ 0x0000ffff
cl_Green equ 0x0000af00
cl_Blue equ 0x000000ff
cl_Purple equ 0x008080ff
cl_Violet equ 0x008040ff
;cl_Cyan equ 0x0040e0ff
macro wordstoreg reg,hiword,loword
{
if hiword eqtype 0 & loword eqtype 0
mov reg,dword (hiword)*65536+(loword)
else if hiword eqtype 12 & loword eqtype eax
mov reg,dword (hiword)*65536
add reg,dword loword
else if hiword eqtype 12 & loword eqtype [123]
mov reg,dword (hiword)*65536
add reg,dword loword
else
mov reg,dword hiword
shl reg,16
add reg,dword loword
end if
}
macro dword2reg reg,doubleword
{
if doubleword eq
; not changes
else
mov reg,dword doubleword
end if
}
macro words2reg reg,hiword,lowword
{
if hiword eq
if lowword eq
; if operators empty nothing do
else
if lowword eqtype 12/4
and reg,dword 0xffff0000
add reg,dword lowword
else
and reg,dword 0xffff0000
add reg,dword lowword
end if
end if
else
if lowword eq
if hiword eqtype 12/4
and reg,dword 0x0000ffff
add reg,dword hiword*65536
else
shl reg,16
add reg,dword hiword
ror reg,16
end if
else
if lowword eqtype 12/4 & hiword eqtype 12/4
if lowword = 0 & hiword = 0
xor reg,reg
else
; use brackets for calcualtion without error!!!
mov reg,dword (hiword)*65536+(lowword)
end if
else
mov reg,dword hiword
shl reg,16
add reg,dword lowword
end if
end if
end if
}