forked from KolibriOS/kolibrios
a2cfd98d12
- added some sounds - added visual damage effect on player hit git-svn-id: svn://kolibrios.org@5298 a494cfbc-eb01-0410-851d-a64ba20cac60
177 lines
3.4 KiB
C
177 lines
3.4 KiB
C
#include "rsgamemenu.h"
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#include "rsgame.h"
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#include "rskos.h"
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#include "strings.h"
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PRSFUNC0 menu_actions[] = {
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/* a */ &menu_action_start,
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/* b */ &menu_action_exit,
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/* c */ &menu_action_change_window_scale,
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// /* d */ &menu_action_
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};
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char window_scale_str[] = "c< 2X >";
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char level_passed_score_str[] = " 000 ";
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/*
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First char:
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- letter a...z means action (a = 0th, b = 1st, c = 2nd, see menu_actions[] above)
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- number 0...9 means goto menu #0, #1, #2... see menu_titles[] below
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- space ' ' means no action, menu item is unselectable
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- empty string "" is now allowed and can cause segfault
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String from second char is label of menu item
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*/
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char* menu_main_titles[] = {
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"a"L_START,
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"1"L_SETTINGS,
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"2"L_ABOUT,
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"b"L_QUIT,
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0
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};
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char* menu_settings_titles[] = {
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" "L_WINDOW_SCALE,
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window_scale_str,
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" ",
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"0"L_DONE,
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0
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};
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char* menu_about_titles[] = {
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" "L_DEVELOPED_BY,
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" "L_ROMAN_SHUVALOV,
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" ",
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"0"L_BACK,
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0
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};
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char* menu_level_passed_titles[] = {
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" "L_LEVEL_PASSED,
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" "L_YOUR_SCORE,
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level_passed_score_str,
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" ",
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"0"L_BACK,
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0
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};
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char* menu_game_over_titles[] = {
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" "L_GAME_OVER,
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" ",
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"0"L_BACK,
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0
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};
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char **menu_titles[] = {
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/* 0 */ menu_main_titles,
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/* 1 */ menu_settings_titles,
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/* 2 */ menu_about_titles,
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/* 3 */ menu_level_passed_titles,
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/* 4 */ menu_game_over_titles,
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0
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};
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void menu_cursor_down() {
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int new_index = game.menu_item_index+1;
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while ( (menu_titles[game.menu_index][new_index]) ) {
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if ((menu_titles[game.menu_index][new_index][0] != ' ')) {
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game.menu_item_index = new_index;
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game_ding(1);
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return;
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};
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new_index++;
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};
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};
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void menu_cursor_up() {
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int new_index = game.menu_item_index-1;
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while ( new_index+1 ) {
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if ((menu_titles[game.menu_index][new_index][0] != ' ')) {
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game.menu_item_index = new_index;
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game_ding(1);
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return;
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};
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new_index--;
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};
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};
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void menu_open(int i) {
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game.menu_index = i;
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game.menu_item_index = -1;
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// (menu_cursor_down without sound)
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int new_index = game.menu_item_index+1;
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while ( (menu_titles[game.menu_index][new_index]) ) {
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if ((menu_titles[game.menu_index][new_index][0] != ' ')) {
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game.menu_item_index = new_index;
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return;
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};
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new_index++;
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};
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};
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void menu_cursor_click() {
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char c = menu_titles[game.menu_index][game.menu_item_index][0];
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game_ding(0);
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if (c > '9') {
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// action: call function
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menu_actions[c - 'a']();
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}
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else {
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// action: navigate to menu
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menu_open(c - '0');
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};
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// DEBUG10f("click: %c \n", c);
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};
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void menu_action_start() {
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game.status = STATUS_PLAYING;
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game.player_x = GAME_WIDTH/2 - 50;
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game.player_y = GAME_HEIGHT/2 - 10;
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game.stage = 0;
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game.stage_timer = 0;
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game.health = GAME_HEALTH_MAX;
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game.ammo = GAME_AMMO_MAX;
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game.shoot_delay = 0;
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game.shoot_keypressed = 0;
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game.shoot_restore_delay = 0;
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game.score = 0;
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game.flags = 0;
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game.objs_count = 0;
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game.bg_color = COLOR_BLACK;
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};
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void menu_action_exit() {
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#ifdef RS_KOS
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GameTerm();
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#endif
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rskos_exit();
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};
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void menu_action_change_window_scale() {
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game_change_window_scale(1);
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};
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