forked from KolibriOS/kolibrios
58 lines
1.9 KiB
C
58 lines
1.9 KiB
C
#include "kolibri_gui.h"
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int main()
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{
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/* Load all libraries, initialize global tables like system color table and
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operations table. kolibri_gui_init() will EXIT with mcall -1 if it fails
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to do it's job. This is all you need to call and all libraries and GUI
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elements can be used after a successful call to this function
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*/
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kolibri_gui_init();
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/* Set gui_event to REDRAW so that window is drawn in first iteration */
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unsigned int gui_event = KOLIBRI_EVENT_REDRAW;
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struct kolibri_window *main_window = kolibri_new_window(50, 50, 400, 100, "BoardMsg: Send msg to debug board");
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struct check_box *checkbox = kolibri_new_check_box(20, 40, 12, 12, "Append BOARDMSG to entered message.");
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struct edit_box *textbox = kolibri_new_edit_box(20, 55, 40);
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struct kolibri_button *button = kolibri_new_button(310, 55, 14, 14, 0x00123456, kolibri_color_table.color_work_button);
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kolibri_window_add_element(main_window, KOLIBRI_EDIT_BOX, textbox);
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kolibri_window_add_element(main_window, KOLIBRI_CHECK_BOX, checkbox);
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kolibri_window_add_element(main_window, KOLIBRI_BUTTON, button);
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do /* Start of main activity loop */
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{
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if(gui_event == KOLIBRI_EVENT_REDRAW)
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{
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kolibri_handle_event_redraw(main_window);
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}
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else if(gui_event == KOLIBRI_EVENT_KEY)
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{
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kolibri_handle_event_key(main_window);
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}
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else if(gui_event == KOLIBRI_EVENT_BUTTON)
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{
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unsigned int pressed_button = kolibri_button_get_identifier();
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if(pressed_button = 0x00123456) /* Our button was pressed */
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{
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if(checkbox -> flags & CHECKBOX_IS_SET) /* Append BoardMsg checkbox is set */
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debug_board_write_str("BOARDMSG: ");
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debug_board_write_str(textbox->text);
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debug_board_write_str("\n");
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}
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}
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else if(gui_event == KOLIBRI_EVENT_MOUSE)
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{
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kolibri_handle_event_mouse(main_window);
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}
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} while(gui_event = get_os_event()); /* End of main activity loop */
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/* kolibri_quit(); */
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return 0;
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}
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