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kolibrios/programs/develop/asciivju/trunk/asciivju.asm
Yogev Ezra 6e6d77845e Fix macro name - rename sys_colors to sys_colors_new to avoid collisions
git-svn-id: svn://kolibrios.org@4817 a494cfbc-eb01-0410-851d-a64ba20cac60
2014-04-10 16:43:59 +00:00

311 lines
5.8 KiB
NASM

use32
org 0x0
db 'MENUET01'
dd 0x01,start,i_end,e_end,e_end,0,0
include '../../../proc32.inc'
include '../../../macros.inc'
BUTTON_SIDE equ 16 ; button are squares
BUTTON_SPACE equ 19 ; space between cols and rows
BUTTON_ID_SHIFT equ 2 ; button_id = character + BUTTON_ID_SHIFT
TABLE_BEGIN_X equ 2
TABLE_BEGIN_Y equ 2
FOCUS_SQUARE_COLOR equ 0x000080FF
PAGE_SWITCHER_BLINK_COLOR equ 0x00808080
start:
still:
mcall 10
dec eax
jz redraw
dec eax
jz key
button:
mcall 17
shr eax, 8
cmp eax, 1
je quit
cmp ax, 0xFFAA ; page switcher
je .switch_page ; any button with a character
.change_focus:
mov bl, [symbol_focused]
mov [symbol_unfocused], bl
sub ax, BUTTON_ID_SHIFT ; get the corresponding character
mov [symbol_focused], al
stdcall draw_table, 0
call draw_codes
jmp still
.switch_page:
movzx bx, [symbol_start]
add bx, BUTTON_ID_SHIFT
mov cx, 128 ; half of page
mov edx, 0x80000000
mov dx, bx
@@: mcall 8
inc edx
dec cx
jnz @b
@@: add [symbol_start], 128 ; change page
add [symbol_focused], 128
stdcall draw_table, 1 ; 1 means redraw the whole table
call draw_codes
stdcall draw_page_switcher, 1 ; 1 means dark color, for blinking
mcall 5, 10
stdcall draw_page_switcher, 0 ; 0 means usual light color
jmp still
redraw:
mcall 9, proc_info, -1
mcall 48, 3, sys_colors, 40
mcall 12, 1
mcall 48, 4 ; get skin height
mov ecx, 300*0x10000+184
add ecx, eax
mov edx, 0x34000000
or edx, [sys_colors.work]
mov esi, 0x80000000
or esi, [sys_colors.grab_text]
mcall 0, <300,315>, , , , window_title
test [proc_info.wnd_state], 0x04
jnz @f
stdcall draw_table, 1
call draw_codes
stdcall draw_page_switcher, 0
@@:
mcall 12, 2
jmp still
key:
mcall 2
cmp ah, 0x09 ; TAB key
je button.switch_page
cmp ah, 0xB0 ; left
jne @f
mov bl, [symbol_focused]
mov [symbol_unfocused], bl
dec bl
and bl, 0x0f
and [symbol_focused], 0xf0
or [symbol_focused], bl
stdcall draw_table, 0
call draw_codes
jmp still
@@: cmp ah, 0xB1 ; down
jne @f
mov bl, [symbol_focused]
mov [symbol_unfocused], bl
add bl, 16
and bl, 0x70
and [symbol_focused], 0x8f
or [symbol_focused], bl
stdcall draw_table, 0
call draw_codes
jmp still
@@: cmp ah, 0xB2 ; up
jne @f
mov bl, [symbol_focused]
mov [symbol_unfocused], bl
sub bl, 16
and bl, 0x70
and [symbol_focused], 0x8f
or [symbol_focused], bl
stdcall draw_table, 0
call draw_codes
jmp still
@@: cmp ah, 0xB3 ; righ
jne @f
mov bl, [symbol_focused]
mov [symbol_unfocused], bl
inc bl
and bl, 0x0f
and [symbol_focused], 0xf0
or [symbol_focused], bl
stdcall draw_table, 0
call draw_codes
jmp still
jne @f
@@:
jmp still
proc draw_table _full_redraw
mov al, [symbol_start]
mov [symbol_current], al
.next_button:
xor edi, edi ; character focus flag
mov al, [symbol_current]
cmp al, [symbol_focused]
jne @f
inc edi
@@: cmp [_full_redraw], 1
je .draw
cmp al, [symbol_focused]
je .draw
cmp al, [symbol_unfocused] ; previously focused, should redraw to clear focus
je .draw
jmp .skip ; skip button if it isn't (un)focused
.draw:
call draw_button
.skip:
mov bl, [symbol_start]
add bl, 127 ; end of current page
cmp [symbol_current], bl ; the last on page?
jne @f
mov [button_x], TABLE_BEGIN_X
mov [button_y], TABLE_BEGIN_Y
ret
@@: inc [symbol_current]
add [button_x], BUTTON_SPACE
cmp [button_x], 306 ; the last in row?
jne .next_button
add [button_y], BUTTON_SPACE ; next row
mov [button_x], TABLE_BEGIN_X
jmp .next_button
ret
endp
proc draw_button
mov ebx, [button_x]
shl ebx, 16
mov bx, BUTTON_SIDE
mov ecx, [button_y]
shl ecx, 16
mov cx, BUTTON_SIDE
mov edx, 0x80000000
mov dl, [symbol_current]
add edx, BUTTON_ID_SHIFT
mcall 8, , ,
and edx, 0x7FFFFFFF
or edx, 0x20000000
mcall , , , , [sys_colors.work_button]
test edi, edi ; is focused?
jz .symbol ; draw only character, not selection square
.focus_frame: ; draw a blue square (selection), 8 segments
mov esi, [button_x]
mov edi, [button_y]
mov bx, si
shl ebx, 16
mov bx, si
add bx, BUTTON_SIDE
mov cx, di
shl ecx, 16
mov cx, di
mcall 38, , , FOCUS_SQUARE_COLOR
add ecx, 0x00010001
mcall
add ecx, (BUTTON_SIDE-2)*0x10000+(BUTTON_SIDE-2)
mcall
add ecx, 0x00010001
mcall
mov bx, si
shl ebx, 16
mov bx, si
mov cx, di
shl ecx, 16
mov cx, di
add ecx, 2*0x10000+(BUTTON_SIDE-2)
mcall 38, , ,
add ebx, 0x00010001
mcall
add ebx, (BUTTON_SIDE-2)*0x10000+(BUTTON_SIDE-2)
mcall
add ebx, 0x00010001
mcall
.symbol:
mov ebx, [button_x]
add ebx, 6
shl ebx, 16
add ebx, [button_y]
add ebx, 5
mcall 4, , [sys_colors.work_button_text], symbol_current, 1
ret
endp
proc draw_page_switcher _blinking
mcall 8, , , 0x8000FFAA
mov esi, [sys_colors.work_button]
cmp [_blinking], 1 ; blinking?
jne @f
mov esi, PAGE_SWITCHER_BLINK_COLOR
@@: mcall , <2,60>, <157,19>, 0x2000FFAA
mov ecx, 0x80000000
or ecx, [sys_colors.work_button_text]
mov edx, string_000_127
cmp [symbol_start], 0 ; first page?
je @f
mov edx, string_128_255 ; ok, the second one
@@: mcall 4, <11,164>,
ret
endp
proc draw_codes
mov ecx, 0x80000000
or ecx, [sys_colors.work_text]
mcall 4, <80,164>, , string_ASCII_CODE
mcall , <180,164>, , string_ASCII_HEX_CODE
movzx ecx, [symbol_focused]
mov esi, 0x40000000
or esi, [sys_colors.work_text]
mcall 47, 0x00030000, , <152,164>, , [sys_colors.work]
mcall , 0x00020100, , <276,164>,
ret
endp
quit:
mcall -1
szZ window_title ,'ASCIIVju v0.4'
szZ string_000_127 ,'000-127'
szZ string_128_255 ,'128-255'
szZ string_ASCII_CODE ,'ASCII Code: '
szZ string_ASCII_HEX_CODE ,'ASCII Hex-Code: '
button_x dd 2
button_y dd 2
symbol_current db 0
symbol_start db 0
symbol_unfocused db 0
symbol_focused db 0
i_end:
proc_info process_information
sys_colors system_colors
rb 0x400 ;stack
e_end: