forked from KolibriOS/kolibrios
edb28b33f3
git-svn-id: svn://kolibrios.org@3770 a494cfbc-eb01-0410-851d-a64ba20cac60
528 lines
16 KiB
C
528 lines
16 KiB
C
/**************************************************************************
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*
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* Copyright 2010 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef DRAW_LLVM_H
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#define DRAW_LLVM_H
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#include "draw/draw_private.h"
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#include "draw/draw_vs.h"
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#include "draw/draw_gs.h"
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#include "gallivm/lp_bld_sample.h"
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#include "gallivm/lp_bld_limits.h"
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#include "pipe/p_context.h"
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#include "util/u_simple_list.h"
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struct draw_llvm;
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struct llvm_vertex_shader;
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struct llvm_geometry_shader;
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struct draw_jit_texture
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{
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uint32_t width;
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uint32_t height;
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uint32_t depth;
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uint32_t first_level;
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uint32_t last_level;
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const void *base;
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uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
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uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
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uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
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};
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struct draw_sampler_static_state
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{
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/*
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* These attributes are effectively interleaved for more sane key handling.
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* However, there might be lots of null space if the amount of samplers and
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* textures isn't the same.
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*/
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struct lp_static_sampler_state sampler_state;
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struct lp_static_texture_state texture_state;
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};
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struct draw_jit_sampler
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{
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float min_lod;
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float max_lod;
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float lod_bias;
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float border_color[4];
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};
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enum {
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DRAW_JIT_TEXTURE_WIDTH = 0,
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DRAW_JIT_TEXTURE_HEIGHT,
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DRAW_JIT_TEXTURE_DEPTH,
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DRAW_JIT_TEXTURE_FIRST_LEVEL,
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DRAW_JIT_TEXTURE_LAST_LEVEL,
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DRAW_JIT_TEXTURE_BASE,
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DRAW_JIT_TEXTURE_ROW_STRIDE,
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DRAW_JIT_TEXTURE_IMG_STRIDE,
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DRAW_JIT_TEXTURE_MIP_OFFSETS,
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DRAW_JIT_TEXTURE_NUM_FIELDS /* number of fields above */
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};
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enum {
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DRAW_JIT_SAMPLER_MIN_LOD,
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DRAW_JIT_SAMPLER_MAX_LOD,
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DRAW_JIT_SAMPLER_LOD_BIAS,
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DRAW_JIT_SAMPLER_BORDER_COLOR,
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DRAW_JIT_SAMPLER_NUM_FIELDS /* number of fields above */
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};
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enum {
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DRAW_JIT_VERTEX_VERTEX_ID = 0,
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DRAW_JIT_VERTEX_CLIP,
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DRAW_JIT_VERTEX_PRE_CLIP_POS,
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DRAW_JIT_VERTEX_DATA
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};
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/**
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* This structure is passed directly to the generated vertex shader.
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*
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* It contains the derived state.
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*
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* Changes here must be reflected in the draw_jit_context_* macros.
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* Changes to the ordering should be avoided.
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*
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* Only use types with a clear size and padding here, in particular prefer the
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* stdint.h types to the basic integer types.
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*/
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struct draw_jit_context
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{
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const float *vs_constants[LP_MAX_TGSI_CONST_BUFFERS];
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float (*planes) [DRAW_TOTAL_CLIP_PLANES][4];
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float *viewport;
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struct draw_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS];
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struct draw_jit_sampler samplers[PIPE_MAX_SAMPLERS];
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};
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enum {
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DRAW_JIT_CTX_CONSTANTS = 0,
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DRAW_JIT_CTX_PLANES = 1,
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DRAW_JIT_CTX_VIEWPORT = 2,
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DRAW_JIT_CTX_TEXTURES = 3,
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DRAW_JIT_CTX_SAMPLERS = 4,
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DRAW_JIT_CTX_NUM_FIELDS
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};
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#define draw_jit_context_vs_constants(_gallivm, _ptr) \
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lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_CTX_CONSTANTS, "vs_constants")
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#define draw_jit_context_planes(_gallivm, _ptr) \
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lp_build_struct_get(_gallivm, _ptr, DRAW_JIT_CTX_PLANES, "planes")
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#define draw_jit_context_viewport(_gallivm, _ptr) \
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lp_build_struct_get(_gallivm, _ptr, DRAW_JIT_CTX_VIEWPORT, "viewport")
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#define draw_jit_context_textures(_gallivm, _ptr) \
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lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_CTX_TEXTURES, "textures")
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#define draw_jit_context_samplers(_gallivm, _ptr) \
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lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_CTX_SAMPLERS, "samplers")
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#define draw_jit_header_id(_gallivm, _ptr) \
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lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_VERTEX_VERTEX_ID, "id")
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#define draw_jit_header_clip(_gallivm, _ptr) \
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lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_VERTEX_CLIP, "clip")
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#define draw_jit_header_pre_clip_pos(_gallivm, _ptr) \
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lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_VERTEX_PRE_CLIP_POS, "pre_clip_pos")
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#define draw_jit_header_data(_gallivm, _ptr) \
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lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_VERTEX_DATA, "data")
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#define draw_jit_vbuffer_stride(_gallivm, _ptr) \
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lp_build_struct_get(_gallivm, _ptr, 0, "stride")
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#define draw_jit_vbuffer_offset(_gallivm, _ptr) \
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lp_build_struct_get(_gallivm, _ptr, 1, "buffer_offset")
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enum {
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DRAW_JIT_DVBUFFER_MAP = 0,
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DRAW_JIT_DVBUFFER_SIZE,
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DRAW_JIT_DVBUFFER_NUM_FIELDS /* number of fields above */
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};
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#define draw_jit_dvbuffer_map(_gallivm, _ptr) \
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lp_build_struct_get(_gallivm, _ptr, DRAW_JIT_DVBUFFER_MAP, "map")
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#define draw_jit_dvbuffer_size(_gallivm, _ptr) \
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lp_build_struct_get(_gallivm, _ptr, DRAW_JIT_DVBUFFER_SIZE, "size")
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/**
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* This structure is passed directly to the generated geometry shader.
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*
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* It contains the derived state.
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*
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* Changes here must be reflected in the draw_gs_jit_context_* macros.
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* Changes to the ordering should be avoided.
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*
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* Only use types with a clear size and padding here, in particular prefer the
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* stdint.h types to the basic integer types.
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*/
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struct draw_gs_jit_context
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{
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const float *constants[LP_MAX_TGSI_CONST_BUFFERS];
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float (*planes) [DRAW_TOTAL_CLIP_PLANES][4];
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float *viewport;
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/* There two need to be exactly at DRAW_JIT_CTX_TEXTURES and
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* DRAW_JIT_CTX_SAMPLERS positions in the struct */
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struct draw_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS];
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struct draw_jit_sampler samplers[PIPE_MAX_SAMPLERS];
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int **prim_lengths;
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int *emitted_vertices;
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int *emitted_prims;
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};
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enum {
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DRAW_GS_JIT_CTX_CONSTANTS = 0,
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DRAW_GS_JIT_CTX_PLANES = 1,
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DRAW_GS_JIT_CTX_VIEWPORT = 2,
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/* Textures and samples are reserved for DRAW_JIT_CTX_TEXTURES
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* and DRAW_JIT_CTX_SAMPLERS, because they both need
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* to be at exactly the same locations as they are in the
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* VS ctx structure for sampling to work. */
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DRAW_GS_JIT_CTX_TEXTURES = DRAW_JIT_CTX_TEXTURES,
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DRAW_GS_JIT_CTX_SAMPLERS = DRAW_JIT_CTX_SAMPLERS,
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DRAW_GS_JIT_CTX_PRIM_LENGTHS = 5,
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DRAW_GS_JIT_CTX_EMITTED_VERTICES = 6,
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DRAW_GS_JIT_CTX_EMITTED_PRIMS = 7,
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DRAW_GS_JIT_CTX_NUM_FIELDS = 8
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};
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#define draw_gs_jit_context_constants(_gallivm, _ptr) \
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lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_CONSTANTS, "constants")
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#define draw_gs_jit_context_planes(_gallivm, _ptr) \
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lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_PLANES, "planes")
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#define draw_gs_jit_context_viewport(_gallivm, _ptr) \
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lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_VIEWPORT, "viewport")
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#define draw_gs_jit_context_textures(_gallivm, _ptr) \
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lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_TEXTURES, "textures")
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#define draw_gs_jit_context_samplers(_gallivm, _ptr) \
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lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_SAMPLERS, "samplers")
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#define draw_gs_jit_prim_lengths(_gallivm, _ptr) \
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lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_PRIM_LENGTHS, "prim_lengths")
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#define draw_gs_jit_emitted_vertices(_gallivm, _ptr) \
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lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_EMITTED_VERTICES, "emitted_vertices")
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#define draw_gs_jit_emitted_prims(_gallivm, _ptr) \
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lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_EMITTED_PRIMS, "emitted_prims")
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typedef int
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(*draw_jit_vert_func)(struct draw_jit_context *context,
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struct vertex_header *io,
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const struct draw_vertex_buffer vbuffers[PIPE_MAX_ATTRIBS],
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unsigned start,
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unsigned count,
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unsigned stride,
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struct pipe_vertex_buffer *vertex_buffers,
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unsigned instance_id);
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typedef int
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(*draw_jit_vert_func_elts)(struct draw_jit_context *context,
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struct vertex_header *io,
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const struct draw_vertex_buffer vbuffers[PIPE_MAX_ATTRIBS],
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const unsigned *fetch_elts,
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unsigned fetch_max_elt,
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unsigned fetch_count,
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unsigned stride,
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struct pipe_vertex_buffer *vertex_buffers,
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unsigned instance_id);
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typedef int
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(*draw_gs_jit_func)(struct draw_gs_jit_context *context,
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float inputs[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS],
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struct vertex_header *output,
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unsigned num_prims,
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unsigned instance_id,
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int *prim_ids);
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struct draw_llvm_variant_key
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{
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unsigned nr_vertex_elements:8;
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unsigned nr_samplers:8;
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unsigned nr_sampler_views:8;
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unsigned clamp_vertex_color:1;
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unsigned clip_xy:1;
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unsigned clip_z:1;
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unsigned clip_user:1;
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unsigned clip_halfz:1;
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unsigned bypass_viewport:1;
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unsigned need_edgeflags:1;
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unsigned has_gs:1;
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/*
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* it is important there are no holes in this struct
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* (and all padding gets zeroed).
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*/
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unsigned ucp_enable:PIPE_MAX_CLIP_PLANES;
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unsigned pad1:32-PIPE_MAX_CLIP_PLANES;
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/* Variable number of vertex elements:
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*/
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struct pipe_vertex_element vertex_element[1];
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/* Followed by variable number of samplers:
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*/
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/* struct draw_sampler_static_state sampler; */
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};
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struct draw_gs_llvm_variant_key
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{
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unsigned nr_samplers:8;
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unsigned nr_sampler_views:8;
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struct draw_sampler_static_state samplers[1];
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};
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#define DRAW_LLVM_MAX_VARIANT_KEY_SIZE \
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(sizeof(struct draw_llvm_variant_key) + \
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PIPE_MAX_SHADER_SAMPLER_VIEWS * sizeof(struct draw_sampler_static_state) + \
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(PIPE_MAX_ATTRIBS-1) * sizeof(struct pipe_vertex_element))
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#define DRAW_GS_LLVM_MAX_VARIANT_KEY_SIZE \
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(sizeof(struct draw_gs_llvm_variant_key) + \
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PIPE_MAX_SHADER_SAMPLER_VIEWS * sizeof(struct draw_sampler_static_state))
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static INLINE size_t
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draw_llvm_variant_key_size(unsigned nr_vertex_elements,
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unsigned nr_samplers)
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{
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return (sizeof(struct draw_llvm_variant_key) +
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nr_samplers * sizeof(struct draw_sampler_static_state) +
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(nr_vertex_elements - 1) * sizeof(struct pipe_vertex_element));
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}
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static INLINE size_t
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draw_gs_llvm_variant_key_size(unsigned nr_samplers)
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{
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return (sizeof(struct draw_gs_llvm_variant_key) +
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(nr_samplers - 1) * sizeof(struct draw_sampler_static_state));
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}
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static INLINE struct draw_sampler_static_state *
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draw_llvm_variant_key_samplers(struct draw_llvm_variant_key *key)
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{
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return (struct draw_sampler_static_state *)
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&key->vertex_element[key->nr_vertex_elements];
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}
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struct draw_llvm_variant_list_item
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{
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struct draw_llvm_variant *base;
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struct draw_llvm_variant_list_item *next, *prev;
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};
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struct draw_gs_llvm_variant_list_item
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{
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struct draw_gs_llvm_variant *base;
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struct draw_gs_llvm_variant_list_item *next, *prev;
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};
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struct draw_llvm_variant
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{
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struct gallivm_state *gallivm;
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/* LLVM JIT builder types */
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LLVMTypeRef context_ptr_type;
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LLVMTypeRef buffer_ptr_type;
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LLVMTypeRef vb_ptr_type;
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LLVMTypeRef vertex_header_ptr_type;
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LLVMValueRef function;
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LLVMValueRef function_elts;
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draw_jit_vert_func jit_func;
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draw_jit_vert_func_elts jit_func_elts;
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struct llvm_vertex_shader *shader;
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struct draw_llvm *llvm;
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struct draw_llvm_variant_list_item list_item_global;
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struct draw_llvm_variant_list_item list_item_local;
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/* key is variable-sized, must be last */
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struct draw_llvm_variant_key key;
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};
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struct draw_gs_llvm_variant
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{
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struct gallivm_state *gallivm;
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/* LLVM JIT builder types */
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LLVMTypeRef context_ptr_type;
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LLVMTypeRef vertex_header_ptr_type;
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LLVMTypeRef input_array_type;
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LLVMValueRef context_ptr;
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LLVMValueRef io_ptr;
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LLVMValueRef num_prims;
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LLVMValueRef function;
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draw_gs_jit_func jit_func;
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struct llvm_geometry_shader *shader;
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struct draw_llvm *llvm;
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struct draw_gs_llvm_variant_list_item list_item_global;
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struct draw_gs_llvm_variant_list_item list_item_local;
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/* key is variable-sized, must be last */
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struct draw_gs_llvm_variant_key key;
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};
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struct llvm_vertex_shader {
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struct draw_vertex_shader base;
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unsigned variant_key_size;
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struct draw_llvm_variant_list_item variants;
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unsigned variants_created;
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unsigned variants_cached;
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};
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struct llvm_geometry_shader {
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struct draw_geometry_shader base;
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unsigned variant_key_size;
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struct draw_gs_llvm_variant_list_item variants;
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unsigned variants_created;
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unsigned variants_cached;
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};
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struct draw_llvm {
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struct draw_context *draw;
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struct draw_jit_context jit_context;
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struct draw_gs_jit_context gs_jit_context;
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struct draw_llvm_variant_list_item vs_variants_list;
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int nr_variants;
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struct draw_gs_llvm_variant_list_item gs_variants_list;
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int nr_gs_variants;
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};
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static INLINE struct llvm_vertex_shader *
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llvm_vertex_shader(struct draw_vertex_shader *vs)
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{
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return (struct llvm_vertex_shader *)vs;
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}
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static INLINE struct llvm_geometry_shader *
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llvm_geometry_shader(struct draw_geometry_shader *gs)
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{
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return (struct llvm_geometry_shader *)gs;
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}
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struct draw_llvm *
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draw_llvm_create(struct draw_context *draw);
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void
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draw_llvm_destroy(struct draw_llvm *llvm);
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struct draw_llvm_variant *
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draw_llvm_create_variant(struct draw_llvm *llvm,
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unsigned num_vertex_header_attribs,
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const struct draw_llvm_variant_key *key);
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void
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draw_llvm_destroy_variant(struct draw_llvm_variant *variant);
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struct draw_llvm_variant_key *
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draw_llvm_make_variant_key(struct draw_llvm *llvm, char *store);
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void
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draw_llvm_dump_variant_key(struct draw_llvm_variant_key *key);
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struct draw_gs_llvm_variant *
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draw_gs_llvm_create_variant(struct draw_llvm *llvm,
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unsigned num_vertex_header_attribs,
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const struct draw_gs_llvm_variant_key *key);
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void
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draw_gs_llvm_destroy_variant(struct draw_gs_llvm_variant *variant);
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struct draw_gs_llvm_variant_key *
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draw_gs_llvm_make_variant_key(struct draw_llvm *llvm, char *store);
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void
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draw_gs_llvm_dump_variant_key(struct draw_gs_llvm_variant_key *key);
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struct lp_build_sampler_soa *
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draw_llvm_sampler_soa_create(const struct draw_sampler_static_state *static_state,
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LLVMValueRef context_ptr);
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void
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draw_llvm_set_sampler_state(struct draw_context *draw, unsigned shader_stage);
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void
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draw_llvm_set_mapped_texture(struct draw_context *draw,
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unsigned shader_stage,
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unsigned sview_idx,
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uint32_t width, uint32_t height, uint32_t depth,
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uint32_t first_level, uint32_t last_level,
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const void *base_ptr,
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uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
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uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
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uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]);
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#endif
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