kolibrios/programs/demos/3DS
Kirill Lipatov (Leency) e80e9c8f63 3DSView and 3dsheart: fix font
git-svn-id: svn://kolibrios.org@5763 a494cfbc-eb01-0410-851d-a64ba20cac60
2015-08-22 14:10:51 +00:00
..
3ds_objects View3DS 0.65: ASC file format support with examples. 2015-02-27 18:04:22 +00:00
asc_objects View3DS 0.65: ASC file format support with examples. 2015-02-27 18:04:22 +00:00
3DMATH.INC 3ds view 0.62: edges only viewing model, drawing lines with "smooth_line" procedure. 2012-07-19 10:30:38 +00:00
A_PROCS.INC view3ds 0.63 + fixed GUI 2012-10-10 08:46:24 +00:00
ASC.INC View3DS 0.65: ASC file format support with examples. 2015-02-27 18:04:22 +00:00
B_PROCS.INC View3DS 0.61 2012-06-04 14:10:52 +00:00
build.bat View3DS 0.65: ASC file format support with examples. 2015-02-27 18:04:22 +00:00
BUMP3.INC Updated View3ds source to ver. 0.054 2011-01-29 13:08:49 +00:00
BUMP_CAT.INC view3ds 0.63 + fixed GUI 2012-10-10 08:46:24 +00:00
BUMP_TEX.INC view3ds 0.63 + fixed GUI 2012-10-10 08:46:24 +00:00
DATA.INC View3DS 0.65: ASC file format support with examples. 2015-02-27 18:04:22 +00:00
FLAT3.INC
FLAT_CAT.INC 3ds view 0.62: edges only viewing model, drawing lines with "smooth_line" procedure. 2012-07-19 10:30:38 +00:00
GRD3.INC Updated View3ds source to ver. 0.054 2011-01-29 13:08:49 +00:00
GRD_CAT.INC
GRD_LINE.INC view3ds 0.63 + fixed GUI 2012-10-10 08:46:24 +00:00
GRD_TEX.INC View3DS v0.60 from Macgub 2011-09-16 11:23:46 +00:00
History.txt View3DS 0.65: ASC file format support with examples. 2015-02-27 18:04:22 +00:00
README.TXT View3DS 0.65: ASC file format support with examples. 2015-02-27 18:04:22 +00:00
TEX3.INC
TEX_CAT.INC Updated View3ds source to ver. 0.054 2011-01-29 13:08:49 +00:00
Tupfile.lua switch build system to Tup 2014-09-12 15:15:23 +00:00
TWO_TEX.INC View3DS v0.60 from Macgub 2011-09-16 11:23:46 +00:00
VIEW3DS.ASM 3DSView and 3dsheart: fix font 2015-08-22 14:10:51 +00:00

View3ds 0.065 - tiny viewer to .3ds and .asc files.

What's new?
1. Asc files support.

Buttons description:
1. rotary: choosing rotary axle: x, y, x+y.
2. shd. model: choosing shading model: flat, grd (smooth), env (spherical
   environment mapping, bump (bump mapping), tex (texture mapping),
   pos (position shading depend), dots (app draws only points - nodes of object),
   txgrd (texture mapping + smooth shading),  2tex (texture mapping + spherical
   environment mapping), bmap (bump + texture mapping),  cenv (cubic environment
   mapping), grdl (Gouraud lines - edges only).
3. speed: idle, full.
4,5. zoom in, out: no comment.
6. catmull: on( use z buffer ( z coordinate interpolation), off( depth sorting, painters
   alghoritm).Txgrd, 2tex and bumptex models only with catmull  = on.
7. culling: backface culling on/ off.
8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination).
9. Blur: blur N times; N=0,1,2,3,4,5
10.11,12,13. loseless operations (rotary 90, 180 degrees).
12. emboss: Do emboss effect( flat bumps ), use blur to do edges more deep.
       carefull with emboss + fire - it looks annoying.
13. fire: do motion blur ( looks like fire ).
14. move: changes meaning x,y,z +/- buttons  ->  obj: moving object, camr: moving camera, wave: x,y +/- increase,
    decrease wave effect frequency and amplitude.
15. generate: Generates some objects: node, Thorn Crown, heart...
16. bumps: random, according to texture.
17. bumps deep -> create bumps deeper or lighter.
18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping 
    around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button.
19. bright + -> increase picture brightness.
20. bright - -> decrease picture brightness.
21. wav effect -> do effect based sine function.

			 Maciej Guba 		 Feb 2015