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kolibrios/programs/games/doom/trunk/i_video.c
Sergey Semyonov (Serge) c682e2d8c0 Doom alpha 2
git-svn-id: svn://kolibrios.org@333 a494cfbc-eb01-0410-851d-a64ba20cac60
2007-02-08 22:53:29 +00:00

379 lines
6.7 KiB
C

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
// DOOM graphics stuff for SDL library
//
//-----------------------------------------------------------------------------
static const char
rcsid[] = "$Id: i_x.c,v 1.6 1997/02/03 22:45:10 b1 Exp $";
#include <stdlib.h>
#include "m_swap.h"
#include "doomstat.h"
#include "i_system.h"
#include "v_video.h"
#include "m_argv.h"
#include "d_main.h"
#include "doomdef.h"
#include "kolibri.h"
void BlitDIB();
typedef struct SURFACE
{
unsigned char *pixels;
int w, h;
int pitch;
int offset;
} SURFACE;
SURFACE screen;
// Fake mouse handling.
boolean grabMouse;
// Blocky mode,
// replace each 320x200 pixel with multiply*multiply pixels.
// According to Dave Taylor, it still is a bonehead thing
// to use ....
static int multiply=2;
static int disableVerticalMouse = 0;
static int scr_w =0;
static int scr_h =0;
static int win_x, win_y;
static int win_w, win_h;
//int palette_color[256];
static int lastmousex = 0;
static int lastmousey = 0;
boolean mousemoved = false;
void I_ShutdownGraphics(void)
{
}
//
// I_StartFrame
//
void I_StartFrame (void)
{
// er?
//printf("start new frame\n\r" );
}
int test_for_event(void)
{ int retval;
_asm
{ push ebx
push ecx
push edx
push esi
push edi
mov eax,11
int 0x40
mov [retval], eax
pop edi
pop esi
pop edx
pop ecx
pop ebx
};
return retval;
};
void I_GetEvent(void)
{
event_t evnt;
int val;
int key;
//printf("begin get_event()\n\r");
do
{ val= test_for_event();
switch(val)
{ case EV_REDRAW:
BeginDraw();
DrawWindow(win_x,win_y,win_w,win_h,0x404040,3,0,0,0);
EndDraw();
BlitDIB();
break;
case EV_KEY:
if(!get_key(&key))
{
switch(key)
{ case 0xE0:
case 0xE1:
continue;
default:
if(key&0x80)
{ //printf("key released\n\r");
evnt.type = ev_keyup;
}
else
{ //printf("key pressed %x\n\r",key);
evnt.type = ev_keydown;
};
key&=0x7F;
evnt.data1=remap_key(key);
if ( evnt.data1 != 0 )
D_PostEvent(&evnt);
continue;
};
};
continue;
case EV_BUTTON:
switch(get_button_id())
{ case 1:
return;
default:;
};
};
}while(val);
}
//
// I_StartTic
//
void I_StartTic (void)
{
I_GetEvent();
}
//
// I_UpdateNoBlit
//
void I_UpdateNoBlit (void)
{
// what is this?
}
//
// I_ReadScreen
//
void I_ReadScreen (byte* scr)
{
memcpy (scr, screens[0], SCREENWIDTH*SCREENHEIGHT);
}
//
// I_SetPalette
//
unsigned int colors[256];
void I_SetPalette (byte* palette)
{
int i;
unsigned int r;
unsigned int g;
unsigned int b;
for ( i=0; i<256; ++i )
{
r = gammatable[usegamma][*palette++];
g = gammatable[usegamma][*palette++];
b = gammatable[usegamma][*palette++];
colors[i]= b|(g<<8)|(r<<16);
}
}
void BeginDraw()
{ _asm
{ push ebx
mov eax,12
mov ebx, 1
int 0x40
pop ebx
};
};
void EndDraw()
{ _asm
{ push ebx
mov eax,12
mov ebx, 2
int 0x40
pop ebx
};
};
void I_InitGraphics(void)
{
static int firsttime=1;
int frameX, frameY;
if (!firsttime)
return;
firsttime = 0;
if (M_CheckParm("-2"))
multiply = 2;
if (M_CheckParm("-3"))
multiply = 3;
if (M_CheckParm("-4"))
multiply = 4;
win_w = SCREENWIDTH * multiply;
win_h = SCREENHEIGHT * multiply;
// check if the user wants to grab the mouse (quite unnice)
grabMouse = !!M_CheckParm("-grabmouse");
/* [Petteri] New: Option to disable mouse vertical movement - useful
for players used to Quake: */
disableVerticalMouse = !!M_CheckParm("-novertmouse");
/* Build and initialize the window: */
frameX = 0;
frameY = 18;
GetScreenSize(&scr_w, &scr_h);
win_x = (scr_w-win_w)/2;
win_y = (scr_h-win_h)/2;
// hCursor = LoadCursor( 0, IDC_ARROW );
printf("I_InitGraphics: Client area: %ux%u\n\r", win_w, win_h);
screen.pixels= (byte*) UserAlloc(640*400*4);
screen.h = win_w;
screen.w = win_h;
screen.pitch=640;
BeginDraw();
DrawWindow(win_x,win_y,win_w,win_h,0x404040,3,0,0,0);
EndDraw();
}
void conv(char *dst, char *src);
void BlitDIB()
{
_asm
{ push ebx
push ecx
push edx
mov eax, 7
mov ebx, dword ptr [screen]
mov ecx, 0x02800190
xor edx, edx
int 0x40
pop edx
pop ecx
pop ebx
}
};
//
// I_FinishUpdate
//
void I_FinishUpdate (void)
{
char *dst0;
char *dst1;
char *src;
int x, y;
dst0 = &((char *)screen.pixels)[0];
dst1 = dst0+640*3;
src= (char*)screens[0];
y = SCREENHEIGHT;
while (y--)
{
x = SCREENWIDTH;
conv(dst0,src);
src+=320;
dst0+=640*3*2;
dst1+=640*3*2;
}
BlitDIB();
}
void conv(char *dst, char *src)
{
_asm
{
push ebx
push ecx
push esi
push edi
mov ecx, 320
mov esi, [src]
mov edi, [dst]
cld
l1:
lodsb
movzx eax, al
mov eax, [colors+eax*4]
mov ebx, eax
bswap ebx
and ebx, 0xFF000000
or eax, ebx
mov [edi],eax
mov [edi+640*3], eax
shr eax, 8
mov [edi+4], ax
mov [edi+640*3+4], ax
add edi, 6
dec ecx
jnz l1
pop edi
pop esi
pop ecx
pop ebx
};
};