kolibrios/programs/emulator/dgen-sdl-1.33/dz80/README.TXT
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dZ80 Version 2.0 Source Code
Copyright 1996-2002 Mark Incley.
E-mail: dz80@inkland.org
http://www.inkland.org
Serious Bit
-----------
I have made this source code available so that it may be compiled on platforms
other than MS-DOS and Windows. You may compile it and distribute the resulting
executable only if no monies are charged for it.
** YOU ARE NOT ALLOWED TO DISTRIBUTE THIS SOFTWARE COMMERICIALLY **
Not So Serious Bit
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If you make any feature modifications to the dZ80 source code, please let me
know, so that I can make them to my source too. I didn't intend for dZ80 to
grow into an all singing and dancin' disassembler, but, if features are added,
I would like to add them to my base version too.
Source Code Notes
-----------------
Please note that as of dZ80 2.0, you will also require the Lua 4.0
source code download from http://www.lua.org. It should be unzipped so that
the lua folder appears within the dZ80 folder as "Lua".
File Purpose
---- -------
types.h Sets up the typedefs
tables.c Miscellaenous tables used by dZ80
dz80.c / h The "front end" for the disassembler core
dissz80.c / h The disassembler core
dissz80p.h Private dZ80 header file - check out EXAMPLE.C
parsecmd.c/h Command line parser for the front end.
loadfile.c File loader and memory allocator
example.c An example of how to drop dZ80 into your own programs to gain
a disassembler.
makefile A simple makefile for dZ80
dz80ns.mak A simple makefile for dZ80 without scripting support
example.mak Makefile for the example code
skip.c A self-contained dZ80 opcode map file generator by
Raffaele Sena
If you have any problems, just e-mail me at dz80@inkland.org
Cheers,
Mark