forked from KolibriOS/kolibrios
0471f48b2c
git-svn-id: svn://kolibrios.org@5564 a494cfbc-eb01-0410-851d-a64ba20cac60
162 lines
4.3 KiB
HTML
162 lines
4.3 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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</head>
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<body>
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<div class="header">
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<h1>The Mesa 3D Graphics Library</h1>
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 10.0.2 Release Notes / (January 9, 2014)</h1>
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<p>
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Mesa 10.0.2 is a bug fix release which fixes bugs found since the 10.0.1 release.
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</p>
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<p>
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Mesa 10.0.2 implements the OpenGL 3.3 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 3.3. OpenGL
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3.3 is <strong>only</strong> available if requested at context creation
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because compatibility contexts not supported.
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</p>
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<h2>MD5 checksums</h2>
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<pre>
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de7d14baf0101b697c140d2f47ef27e9 MesaLib-10.0.2.tar.gz
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8544c0ab3e438a08b5103421ea15b6d2 MesaLib-10.0.2.tar.bz2
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181b0d6c1afca38e98a930d0e564ed90 MesaLib-10.0.2.zip
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</pre>
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<h2>New features</h2>
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<p>None</p>
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<h2>Bug fixes</h2>
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<p>This list is likely incomplete.</p>
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<ul>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70740">Bug 70740</a> - HiZ on SNB causes GPU hang with WebGL web app</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72026">Bug 72026</a> - SIGSEGV in fs_visitor::visit(ir_dereference_variable*)</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72264">Bug 72264</a> - GLSL error reporting</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72369">Bug 72369</a> - glitches in serious sam 3 with the sb shader backend</li>
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</ul>
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<h2>Changes</h2>
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<p>The full set of changes can be viewed by using the following git command:</p>
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<pre>
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git log mesa-10.0.1..mesa-10.0.2
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</pre>
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<p>Aaron Watry (8):</p>
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<ul>
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<li>clover: Remove unused variable</li>
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<li>pipe_loader/sw: close dev->lib when initialization fails</li>
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<li>radeon/compute: Stop leaking LLVMContexts in radeon_llvm_parse_bitcode</li>
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<li>r600/compute: Free compiled kernels when deleting compute state</li>
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<li>r600/compute: Use the correct FREE macro when deleting compute state</li>
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<li>radeon/llvm: Free target data at end of optimization</li>
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<li>st/vdpau: Destroy context when initialization fails</li>
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<li>r600/pipe: Stop leaking context->start_compute_cs_cmd.buf on EG/CM</li>
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</ul>
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<p>Alex Deucher (1):</p>
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<ul>
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<li>r600g: fix SUMO2 pci id</li>
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</ul>
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<p>Alexander von Gluck IV (1):</p>
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<ul>
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<li>Haiku: Add in public GL kit headers</li>
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</ul>
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<p>Anuj Phogat (1):</p>
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<ul>
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<li>mesa: Fix error code generation in glBeginConditionalRender()</li>
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</ul>
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<p>Carl Worth (2):</p>
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<ul>
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<li>docs: Add md5sums for the 10.0.1 release.</li>
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<li>Update version to 10.0.2</li>
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</ul>
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<p>Chad Versace (1):</p>
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<ul>
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<li>i965/gen6: Fix HiZ hang in WebGL Google Maps</li>
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</ul>
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<p>Erik Faye-Lund (1):</p>
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<ul>
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<li>glcpp: error on multiple #else/#elif directives</li>
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</ul>
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<p>Henri Verbeet (1):</p>
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<ul>
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<li>i915: Add support for gl_FragData[0] reads.</li>
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</ul>
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<p>Ilia Mirkin (1):</p>
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<ul>
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<li>nv50: fix a small leak on context destroy</li>
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</ul>
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<p>Jonathan Liu (2):</p>
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<ul>
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<li>st/mesa: use pipe_sampler_view_release()</li>
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<li>llvmpipe: use pipe_sampler_view_release() to avoid segfault</li>
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</ul>
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<p>Kenneth Graunke (2):</p>
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<ul>
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<li>i965: Fix 3DSTATE_PUSH_CONSTANT_ALLOC_PS packet creation.</li>
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<li>Revert "mesa: Remove GLXContextID typedef from glx.h."</li>
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</ul>
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<p>Kevin Rogovin (1):</p>
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<ul>
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<li>Use line number information from entire function expression</li>
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</ul>
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<p>Kristian Høgsberg (1):</p>
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<ul>
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<li>dri_util: Don't assume __DRIcontext->driverPrivate is a gl_context</li>
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</ul>
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<p>Marek Olšák (2):</p>
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<ul>
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<li>mesa: fix interpretation of glClearBuffer(drawbuffer)</li>
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<li>st/mesa: fix glClear with multiple colorbuffers and different formats</li>
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</ul>
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<p>Paul Berry (2):</p>
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<ul>
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<li>glsl: Teach ir_variable_refcount about ir_loop::counter variables.</li>
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<li>glsl: Fix inconsistent assumptions about ir_loop::counter.</li>
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</ul>
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<p>Vadim Girlin (1):</p>
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<ul>
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<li>r600g/sb: fix stack size computation on evergreen</li>
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</ul>
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</div>
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</body>
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</html>
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