forked from KolibriOS/kolibrios
ede303b245
git-svn-id: svn://kolibrios.org@4429 a494cfbc-eb01-0410-851d-a64ba20cac60
526 lines
15 KiB
PHP
526 lines
15 KiB
PHP
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; ;;
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;; Copyright (C) KolibriOS team 2004-2012. All rights reserved. ;;
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;; Distributed under terms of the GNU General Public License ;;
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;; ;;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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$Revision: 3711 $
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include "skindata.inc"
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;skin_data = 0x00778000
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;------------------------------------------------------------------------------
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align 4
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read_skin_file:
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stdcall load_file, ebx
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test eax, eax
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jz .notfound
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cmp dword [eax], 'SKIN'
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jnz .noskin
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xchg eax, [skin_data]
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test eax, eax
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jz @f
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stdcall kernel_free, eax
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@@:
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call parse_skin_data
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xor eax, eax
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ret
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;--------------------------------------
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align 4
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.notfound:
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xor eax, eax
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inc eax
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ret
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;--------------------------------------
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align 4
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.noskin:
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stdcall kernel_free, eax
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mov eax, 2
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ret
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;------------------------------------------------------------------------------
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struct SKIN_HEADER
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ident dd ?
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version dd ?
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params dd ?
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buttons dd ?
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bitmaps dd ?
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ends
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struct SKIN_PARAMS
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skin_height dd ?
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margin.right dw ?
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margin.left dw ?
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margin.bottom dw ?
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margin.top dw ?
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colors.inner dd ?
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colors.outer dd ?
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colors.frame dd ?
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colors_1.inner dd ?
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colors_1.outer dd ?
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colors_1.frame dd ?
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dtp.size dd ?
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dtp.data rb 40
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ends
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struct SKIN_BUTTONS
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type dd ?
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; position
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left dw ?
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top dw ?
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; size
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width dw ?
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height dw ?
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ends
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struct SKIN_BITMAPS
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kind dw ?
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type dw ?
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data dd ?
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ends
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;------------------------------------------------------------------------------
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align 4
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load_default_skin:
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mov [_skinh], 22
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mov ebx, _skin_file_default
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call read_skin_file
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ret
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;------------------------------------------------------------------------------
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align 4
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parse_skin_data:
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mov ebp, [skin_data]
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cmp [ebp+SKIN_HEADER.ident], 'SKIN'
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jne .exit
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mov edi, skin_udata
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mov ecx, (skin_udata.end-skin_udata)/4
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xor eax, eax
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cld
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rep stosd
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mov ebx, [ebp+SKIN_HEADER.params]
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add ebx, [skin_data]
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mov eax, [ebx+SKIN_PARAMS.skin_height]
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mov [_skinh], eax
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mov eax, [ebx+SKIN_PARAMS.colors.inner]
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mov [skin_active.colors.inner], eax
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mov eax, [ebx+SKIN_PARAMS.colors.outer]
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mov [skin_active.colors.outer], eax
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mov eax, [ebx+SKIN_PARAMS.colors.frame]
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mov [skin_active.colors.frame], eax
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mov eax, [ebx+SKIN_PARAMS.colors_1.inner]
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mov [skin_inactive.colors.inner], eax
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mov eax, [ebx+SKIN_PARAMS.colors_1.outer]
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mov [skin_inactive.colors.outer], eax
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mov eax, [ebx+SKIN_PARAMS.colors_1.frame]
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mov [skin_inactive.colors.frame], eax
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lea esi, [ebx+SKIN_PARAMS.dtp.data]
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mov edi, common_colours
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mov ecx, [ebx+SKIN_PARAMS.dtp.size]
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and ecx, 127
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rep movsb
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mov eax, dword[ebx+SKIN_PARAMS.margin.right]
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mov dword[_skinmargins+0], eax
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mov eax, dword[ebx+SKIN_PARAMS.margin.bottom]
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mov dword[_skinmargins+4], eax
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mov ebx, [ebp+SKIN_HEADER.bitmaps]
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add ebx, [skin_data]
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;--------------------------------------
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align 4
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.lp1:
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cmp dword[ebx], 0
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je .end_bitmaps
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movzx eax, [ebx+SKIN_BITMAPS.kind]
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movzx ecx, [ebx+SKIN_BITMAPS.type]
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dec eax
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jnz .not_left
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xor eax, eax
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mov edx, skin_active.left.data
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or ecx, ecx
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jnz @f
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mov edx, skin_inactive.left.data
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;--------------------------------------
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align 4
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@@:
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jmp .next_bitmap
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;--------------------------------------
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align 4
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.not_left:
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dec eax
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jnz .not_oper
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mov esi, [ebx+SKIN_BITMAPS.data]
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add esi, [skin_data]
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mov eax, [esi+0]
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neg eax
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mov edx, skin_active.oper.data
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or ecx, ecx
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jnz @f
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mov edx, skin_inactive.oper.data
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;--------------------------------------
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align 4
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@@:
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jmp .next_bitmap
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;--------------------------------------
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align 4
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.not_oper:
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dec eax
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jnz .not_base
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mov eax, [skin_active.left.width]
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mov edx, skin_active.base.data
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or ecx, ecx
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jnz @f
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mov eax, [skin_inactive.left.width]
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mov edx, skin_inactive.base.data
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;--------------------------------------
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align 4
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@@:
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jmp .next_bitmap
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;--------------------------------------
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align 4
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.not_base:
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add ebx, 8
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jmp .lp1
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;--------------------------------------
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align 4
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.next_bitmap:
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mov ecx, [ebx+SKIN_BITMAPS.data]
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add ecx, [skin_data]
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mov [edx+4], eax
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mov eax, [ecx+0]
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mov [edx+8], eax
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add ecx, 8
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mov [edx+0], ecx
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add ebx, 8
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jmp .lp1
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;--------------------------------------
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align 4
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.end_bitmaps:
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mov ebx, [ebp+SKIN_HEADER.buttons]
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add ebx, [skin_data]
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;--------------------------------------
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align 4
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.lp2:
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cmp dword[ebx], 0
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je .end_buttons
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mov eax, [ebx+SKIN_BUTTONS.type]
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dec eax
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jnz .not_close
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mov edx, skin_btn_close
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jmp .next_button
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;--------------------------------------
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align 4
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.not_close:
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dec eax
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jnz .not_minimize
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mov edx, skin_btn_minimize
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jmp .next_button
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;--------------------------------------
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align 4
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.not_minimize:
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add ebx, 12
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jmp .lp2
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;--------------------------------------
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align 4
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.next_button:
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movsx eax, [ebx+SKIN_BUTTONS.left]
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mov [edx+SKIN_BUTTON.left], eax
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movsx eax, [ebx+SKIN_BUTTONS.top]
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mov [edx+SKIN_BUTTON.top], eax
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movsx eax, [ebx+SKIN_BUTTONS.width]
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mov [edx+SKIN_BUTTON.width], eax
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movsx eax, [ebx+SKIN_BUTTONS.height]
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mov [edx+SKIN_BUTTON.height], eax
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add ebx, 12
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jmp .lp2
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;--------------------------------------
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align 4
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.end_buttons:
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.exit:
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ret
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;------------------------------------------------------------------------------
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align 4
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drawwindow_IV_caption:
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mov ebp, skin_active
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or al, al
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jnz @f
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mov ebp, skin_inactive
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;--------------------------------------
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align 4
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@@:
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mov esi, [esp+4]
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mov eax, [esi+WDATA.box.width] ; window width
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mov edx, [ebp+SKIN_DATA.left.left]
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shl edx, 16
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mov ecx, [ebp+SKIN_DATA.left.width]
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shl ecx, 16
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add ecx, [_skinh]
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mov ebx, [ebp+SKIN_DATA.left.data]
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or ebx, ebx
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jz @f
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call sys_putimage.forced
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;--------------------------------------
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align 4
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@@:
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mov esi, [esp+4]
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mov eax, [esi+WDATA.box.width]
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sub eax, [ebp+SKIN_DATA.left.width]
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sub eax, [ebp+SKIN_DATA.oper.width]
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cmp eax, [ebp+SKIN_DATA.base.left]
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jng .non_base
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xor edx, edx
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mov ecx, [ebp+SKIN_DATA.base.width]
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jecxz .non_base
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div ecx
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inc eax
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mov ebx, [ebp+SKIN_DATA.base.data]
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mov ecx, [ebp+SKIN_DATA.base.width]
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shl ecx, 16
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add ecx, [_skinh]
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mov edx, [ebp+SKIN_DATA.base.left]
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sub edx, [ebp+SKIN_DATA.base.width]
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shl edx, 16
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;--------------------------------------
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align 4
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.baseskinloop:
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shr edx, 16
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add edx, [ebp+SKIN_DATA.base.width]
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shl edx, 16
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push eax ebx ecx edx
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or ebx, ebx
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jz @f
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call sys_putimage.forced
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;--------------------------------------
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align 4
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@@:
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pop edx ecx ebx eax
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dec eax
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jnz .baseskinloop
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;--------------------------------------
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align 4
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.non_base:
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mov esi, [esp+4]
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mov edx, [esi+WDATA.box.width]
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sub edx, [ebp+SKIN_DATA.oper.width]
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inc edx
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shl edx, 16
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mov ebx, [ebp+SKIN_DATA.oper.data]
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mov ecx, [ebp+SKIN_DATA.oper.width]
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shl ecx, 16
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add ecx, [_skinh]
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or ebx, ebx
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jz @f
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call sys_putimage.forced
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;--------------------------------------
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align 4
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@@:
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ret
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;------------------------------------------------------------------------------
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align 4
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drawwindow_IV:
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;param1 - aw_yes
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pusha
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push edx
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mov edi, edx
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mov ebp, skin_active
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cmp byte [esp+32+4+4], 0
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jne @f
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mov ebp, skin_inactive
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;--------------------------------------
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align 4
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@@:
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mov eax, [edi+WDATA.box.left]
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shl eax, 16
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mov ax, word [edi+WDATA.box.left]
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add ax, word [edi+WDATA.box.width]
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mov ebx, [edi+WDATA.box.top]
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shl ebx, 16
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mov bx, word [edi+WDATA.box.top]
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add bx, word [edi+WDATA.box.height]
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mov esi, [ebp+SKIN_DATA.colors.outer]
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or esi, 1 shl 25 ; 0x02000000 used for draw_rectangle without top line
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ror ebx, 16
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add ebx, [_skinh]
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sub bx, 1
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rol ebx, 16
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call draw_rectangle
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mov ecx, 3
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;--------------------------------------
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align 4
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_dw3l:
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add eax, 1*65536-1
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add ebx, 0*65536-1
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test ax, ax
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js no_skin_add_button
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test bx, bx
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js no_skin_add_button
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mov esi, [ebp+SKIN_DATA.colors.frame];[edi+24]
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or esi, 1 shl 25; 0x02000000 used for draw_rectangle without top line
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call draw_rectangle
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dec ecx
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jnz _dw3l
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mov esi, [ebp+SKIN_DATA.colors.inner]
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or esi, 1 shl 25; 0x02000000 used for draw_rectangle without top line
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add eax, 1*65536-1
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add ebx, 0*65536-1
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test ax, ax
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js no_skin_add_button
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test bx, bx
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js no_skin_add_button
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test [edi + WDATA.fl_wstate], WSTATE_ROLLEDUP
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jnz @f
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call draw_rectangle
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;--------------------------------------
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align 4
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@@:
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mov eax, [skin_data]
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cmp [eax], dword 'SKIN'
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je @f
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xor eax, eax
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xor ebx, ebx
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mov esi, [esp]
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mov ecx, [esi+WDATA.box.width]
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inc ecx
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mov edx, [_skinh]
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mov edi, [common_colours+4]; standard grab color
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; call [drawbar]
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call vesa20_drawbar
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jmp draw_clientbar
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;--------------------------------------
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align 4
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@@:
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mov al, [esp+32+4+4]
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call drawwindow_IV_caption
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;--------------------------------------
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align 4
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draw_clientbar:
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mov esi, [esp]
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mov edx, [esi+WDATA.box.top] ; WORK AREA
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add edx, 21+5
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mov ebx, [esi+WDATA.box.top]
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add ebx, [esi+WDATA.box.height]
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cmp edx, ebx
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jg _noinside2
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mov eax, 5
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mov ebx, [_skinh]
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mov ecx, [esi+WDATA.box.width]
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mov edx, [esi+WDATA.box.height]
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sub ecx, 4
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sub edx, 4
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mov edi, [esi+WDATA.cl_workarea]
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test edi, 0x40000000
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jnz _noinside2
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; call [drawbar]
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call vesa20_drawbar
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;--------------------------------------
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align 4
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_noinside2:
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mov eax, [skin_data]
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cmp [eax], dword 'SKIN'
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jne no_skin_add_button
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;* close button
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mov edi, [BTN_ADDR]
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movzx eax, word [edi]
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cmp eax, 1000
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jge no_skin_add_button
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inc eax
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mov [edi], ax
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shl eax, 4
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add eax, edi
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mov bx, [CURRENT_TASK]
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mov [eax], bx
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add eax, 2 ; save button id number
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mov bx, 1
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mov [eax], bx
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add eax, 2 ; x start
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xor ebx, ebx
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cmp [skin_btn_close.left], 0
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jge _bCx_at_right
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mov ebx, [esp]
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mov ebx, [ebx+WDATA.box.width]
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inc ebx
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;--------------------------------------
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align 4
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_bCx_at_right:
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add ebx, [skin_btn_close.left]
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mov [eax], bx
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add eax, 2 ; x size
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mov ebx, [skin_btn_close.width]
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dec ebx
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mov [eax], bx
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add eax, 2 ; y start
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mov ebx, [skin_btn_close.top]
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mov [eax], bx
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add eax, 2 ; y size
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mov ebx, [skin_btn_close.height]
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dec ebx
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mov [eax], bx
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;* minimize button
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mov edi, [BTN_ADDR]
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movzx eax, word [edi]
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cmp eax, 1000
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jge no_skin_add_button
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inc eax
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mov [edi], ax
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shl eax, 4
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add eax, edi
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mov bx, [CURRENT_TASK]
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mov [eax], bx
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add eax, 2 ; save button id number
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mov bx, 65535;999
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mov [eax], bx
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add eax, 2 ; x start
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xor ebx, ebx
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cmp [skin_btn_minimize.left], 0
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jge _bMx_at_right
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mov ebx, [esp]
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mov ebx, [ebx+WDATA.box.width]
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inc ebx
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;--------------------------------------
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align 4
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_bMx_at_right:
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add ebx, [skin_btn_minimize.left]
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mov [eax], bx
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add eax, 2 ; x size
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mov ebx, [skin_btn_minimize.width]
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dec ebx
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mov [eax], bx
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add eax, 2 ; y start
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mov ebx, [skin_btn_minimize.top]
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mov [eax], bx
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add eax, 2 ; y size
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mov ebx, [skin_btn_minimize.height]
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dec ebx
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mov [eax], bx
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;--------------------------------------
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align 4
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no_skin_add_button:
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pop edi
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popa
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ret 4
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;------------------------------------------------------------------------------
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