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kolibrios/programs/games/doom/trunk/h/r_sky.h
Sergey Semyonov (Serge) 3111c3f230 *.h files
git-svn-id: svn://kolibrios.org@325 a494cfbc-eb01-0410-851d-a64ba20cac60
2007-02-06 23:04:56 +00:00

49 lines
1.2 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// Sky rendering.
//
//-----------------------------------------------------------------------------
#ifndef __R_SKY__
#define __R_SKY__
#ifdef __GNUG__
#pragma interface
#endif
// SKY, store the number for name.
#define SKYFLATNAME "F_SKY1"
// The sky map is 256*128*4 maps.
#define ANGLETOSKYSHIFT 22
extern int skytexture;
extern int skytexturemid;
// Called whenever the view size changes.
void R_InitSkyMap (void);
#endif
//-----------------------------------------------------------------------------
//
// $Log:$
//
//-----------------------------------------------------------------------------