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kolibrios/contrib/other/sdlquake-1.0.9/host_cmd.c
CleverMouse 3cf7852e03 autobuild sdlquake
git-svn-id: svn://kolibrios.org@5131 a494cfbc-eb01-0410-851d-a64ba20cac60
2014-09-18 11:46:53 +00:00

1926 lines
37 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
extern cvar_t pausable;
int current_skill;
void Mod_Print (void);
/*
==================
Host_Quit_f
==================
*/
extern void M_Menu_Quit_f (void);
void Host_Quit_f (void)
{
if (key_dest != key_console && cls.state != ca_dedicated)
{
M_Menu_Quit_f ();
return;
}
CL_Disconnect ();
Host_ShutdownServer(false);
Sys_Quit ();
}
/*
==================
Host_Status_f
==================
*/
void Host_Status_f (void)
{
client_t *client;
int seconds;
int minutes;
int hours = 0;
int j;
void (*print) (char *fmt, ...);
if (cmd_source == src_command)
{
if (!sv.active)
{
Cmd_ForwardToServer ();
return;
}
print = Con_Printf;
}
else
print = SV_ClientPrintf;
print ("host: %s\n", Cvar_VariableString ("hostname"));
print ("version: %4.2f\n", VERSION);
if (tcpipAvailable)
print ("tcp/ip: %s\n", my_tcpip_address);
if (ipxAvailable)
print ("ipx: %s\n", my_ipx_address);
print ("map: %s\n", sv.name);
print ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients);
for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
{
if (!client->active)
continue;
seconds = (int)(net_time - client->netconnection->connecttime);
minutes = seconds / 60;
if (minutes)
{
seconds -= (minutes * 60);
hours = minutes / 60;
if (hours)
minutes -= (hours * 60);
}
else
hours = 0;
print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v.frags, hours, minutes, seconds);
print (" %s\n", client->netconnection->address);
}
}
/*
==================
Host_God_f
Sets client to godmode
==================
*/
void Host_God_f (void)
{
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
if (pr_global_struct->deathmatch && !host_client->privileged)
return;
sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE;
if (!((int)sv_player->v.flags & FL_GODMODE) )
SV_ClientPrintf ("godmode OFF\n");
else
SV_ClientPrintf ("godmode ON\n");
}
void Host_Notarget_f (void)
{
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
if (pr_global_struct->deathmatch && !host_client->privileged)
return;
sv_player->v.flags = (int)sv_player->v.flags ^ FL_NOTARGET;
if (!((int)sv_player->v.flags & FL_NOTARGET) )
SV_ClientPrintf ("notarget OFF\n");
else
SV_ClientPrintf ("notarget ON\n");
}
qboolean noclip_anglehack;
void Host_Noclip_f (void)
{
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
if (pr_global_struct->deathmatch && !host_client->privileged)
return;
if (sv_player->v.movetype != MOVETYPE_NOCLIP)
{
noclip_anglehack = true;
sv_player->v.movetype = MOVETYPE_NOCLIP;
SV_ClientPrintf ("noclip ON\n");
}
else
{
noclip_anglehack = false;
sv_player->v.movetype = MOVETYPE_WALK;
SV_ClientPrintf ("noclip OFF\n");
}
}
/*
==================
Host_Fly_f
Sets client to flymode
==================
*/
void Host_Fly_f (void)
{
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
if (pr_global_struct->deathmatch && !host_client->privileged)
return;
if (sv_player->v.movetype != MOVETYPE_FLY)
{
sv_player->v.movetype = MOVETYPE_FLY;
SV_ClientPrintf ("flymode ON\n");
}
else
{
sv_player->v.movetype = MOVETYPE_WALK;
SV_ClientPrintf ("flymode OFF\n");
}
}
/*
==================
Host_Ping_f
==================
*/
void Host_Ping_f (void)
{
int i, j;
float total;
client_t *client;
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
SV_ClientPrintf ("Client ping times:\n");
for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
{
if (!client->active)
continue;
total = 0;
for (j=0 ; j<NUM_PING_TIMES ; j++)
total+=client->ping_times[j];
total /= NUM_PING_TIMES;
SV_ClientPrintf ("%4i %s\n", (int)(total*1000), client->name);
}
}
/*
===============================================================================
SERVER TRANSITIONS
===============================================================================
*/
/*
======================
Host_Map_f
handle a
map <servername>
command from the console. Active clients are kicked off.
======================
*/
void Host_Map_f (void)
{
int i;
char name[MAX_QPATH];
if (cmd_source != src_command)
return;
cls.demonum = -1; // stop demo loop in case this fails
CL_Disconnect ();
Host_ShutdownServer(false);
key_dest = key_game; // remove console or menu
SCR_BeginLoadingPlaque ();
cls.mapstring[0] = 0;
for (i=0 ; i<Cmd_Argc() ; i++)
{
strcat (cls.mapstring, Cmd_Argv(i));
strcat (cls.mapstring, " ");
}
strcat (cls.mapstring, "\n");
svs.serverflags = 0; // haven't completed an episode yet
strcpy (name, Cmd_Argv(1));
#ifdef QUAKE2
SV_SpawnServer (name, NULL);
#else
SV_SpawnServer (name);
#endif
if (!sv.active)
return;
if (cls.state != ca_dedicated)
{
strcpy (cls.spawnparms, "");
for (i=2 ; i<Cmd_Argc() ; i++)
{
strcat (cls.spawnparms, Cmd_Argv(i));
strcat (cls.spawnparms, " ");
}
Cmd_ExecuteString ("connect local", src_command);
}
}
/*
==================
Host_Changelevel_f
Goes to a new map, taking all clients along
==================
*/
void Host_Changelevel_f (void)
{
#ifdef QUAKE2
char level[MAX_QPATH];
char _startspot[MAX_QPATH];
char *startspot;
if (Cmd_Argc() < 2)
{
Con_Printf ("changelevel <levelname> : continue game on a new level\n");
return;
}
if (!sv.active || cls.demoplayback)
{
Con_Printf ("Only the server may changelevel\n");
return;
}
strcpy (level, Cmd_Argv(1));
if (Cmd_Argc() == 2)
startspot = NULL;
else
{
strcpy (_startspot, Cmd_Argv(2));
startspot = _startspot;
}
SV_SaveSpawnparms ();
SV_SpawnServer (level, startspot);
#else
char level[MAX_QPATH];
if (Cmd_Argc() != 2)
{
Con_Printf ("changelevel <levelname> : continue game on a new level\n");
return;
}
if (!sv.active || cls.demoplayback)
{
Con_Printf ("Only the server may changelevel\n");
return;
}
SV_SaveSpawnparms ();
strcpy (level, Cmd_Argv(1));
SV_SpawnServer (level);
#endif
}
/*
==================
Host_Restart_f
Restarts the current server for a dead player
==================
*/
void Host_Restart_f (void)
{
char mapname[MAX_QPATH];
#ifdef QUAKE2
char startspot[MAX_QPATH];
#endif
if (cls.demoplayback || !sv.active)
return;
if (cmd_source != src_command)
return;
strcpy (mapname, sv.name); // must copy out, because it gets cleared
// in sv_spawnserver
#ifdef QUAKE2
strcpy(startspot, sv.startspot);
SV_SpawnServer (mapname, startspot);
#else
SV_SpawnServer (mapname);
#endif
}
/*
==================
Host_Reconnect_f
This command causes the client to wait for the signon messages again.
This is sent just before a server changes levels
==================
*/
void Host_Reconnect_f (void)
{
SCR_BeginLoadingPlaque ();
cls.signon = 0; // need new connection messages
}
/*
=====================
Host_Connect_f
User command to connect to server
=====================
*/
void Host_Connect_f (void)
{
char name[MAX_QPATH];
cls.demonum = -1; // stop demo loop in case this fails
if (cls.demoplayback)
{
CL_StopPlayback ();
CL_Disconnect ();
}
strcpy (name, Cmd_Argv(1));
CL_EstablishConnection (name);
Host_Reconnect_f ();
}
/*
===============================================================================
LOAD / SAVE GAME
===============================================================================
*/
#define SAVEGAME_VERSION 5
/*
===============
Host_SavegameComment
Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
===============
*/
void Host_SavegameComment (char *text)
{
int i;
char kills[20];
for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
text[i] = ' ';
memcpy (text, cl.levelname, strlen(cl.levelname));
sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
memcpy (text+22, kills, strlen(kills));
// convert space to _ to make stdio happy
for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
if (text[i] == ' ')
text[i] = '_';
text[SAVEGAME_COMMENT_LENGTH] = '\0';
}
/*
===============
Host_Savegame_f
===============
*/
void Host_Savegame_f (void)
{
char name[256];
FILE *f;
int i;
char comment[SAVEGAME_COMMENT_LENGTH+1];
if (cmd_source != src_command)
return;
if (!sv.active)
{
Con_Printf ("Not playing a local game.\n");
return;
}
if (cl.intermission)
{
Con_Printf ("Can't save in intermission.\n");
return;
}
if (svs.maxclients != 1)
{
Con_Printf ("Can't save multiplayer games.\n");
return;
}
if (Cmd_Argc() != 2)
{
Con_Printf ("save <savename> : save a game\n");
return;
}
if (strstr(Cmd_Argv(1), ".."))
{
Con_Printf ("Relative pathnames are not allowed.\n");
return;
}
for (i=0 ; i<svs.maxclients ; i++)
{
if (svs.clients[i].active && (svs.clients[i].edict->v.health <= 0) )
{
Con_Printf ("Can't savegame with a dead player\n");
return;
}
}
sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
COM_DefaultExtension (name, ".sav");
Con_Printf ("Saving game to %s...\n", name);
f = fopen (name, "w");
if (!f)
{
Con_Printf ("ERROR: couldn't open.\n");
return;
}
fprintf (f, "%i\n", SAVEGAME_VERSION);
Host_SavegameComment (comment);
fprintf (f, "%s\n", comment);
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
fprintf (f, "%d\n", current_skill);
fprintf (f, "%s\n", sv.name);
fprintf (f, "%f\n",sv.time);
// write the light styles
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
{
if (sv.lightstyles[i])
fprintf (f, "%s\n", sv.lightstyles[i]);
else
fprintf (f,"m\n");
}
ED_WriteGlobals (f);
for (i=0 ; i<sv.num_edicts ; i++)
{
ED_Write (f, EDICT_NUM(i));
fflush (f);
}
fclose (f);
Con_Printf ("done.\n");
}
/*
===============
Host_Loadgame_f
===============
*/
void Host_Loadgame_f (void)
{
char name[MAX_OSPATH];
FILE *f;
char mapname[MAX_QPATH];
float time, tfloat;
char str[32768], *start;
int i, r;
edict_t *ent;
int entnum;
int version;
float spawn_parms[NUM_SPAWN_PARMS];
if (cmd_source != src_command)
return;
if (Cmd_Argc() != 2)
{
Con_Printf ("load <savename> : load a game\n");
return;
}
cls.demonum = -1; // stop demo loop in case this fails
sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
COM_DefaultExtension (name, ".sav");
// we can't call SCR_BeginLoadingPlaque, because too much stack space has
// been used. The menu calls it before stuffing loadgame command
// SCR_BeginLoadingPlaque ();
Con_Printf ("Loading game from %s...\n", name);
f = fopen (name, "r");
if (!f)
{
Con_Printf ("ERROR: couldn't open.\n");
return;
}
fscanf (f, "%i\n", &version);
if (version != SAVEGAME_VERSION)
{
fclose (f);
Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
return;
}
fscanf (f, "%s\n", str);
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
fscanf (f, "%f\n", &spawn_parms[i]);
// this silliness is so we can load 1.06 save files, which have float skill values
fscanf (f, "%f\n", &tfloat);
current_skill = (int)(tfloat + 0.1);
Cvar_SetValue ("skill", (float)current_skill);
#ifdef QUAKE2
Cvar_SetValue ("deathmatch", 0);
Cvar_SetValue ("coop", 0);
Cvar_SetValue ("teamplay", 0);
#endif
fscanf (f, "%s\n",mapname);
fscanf (f, "%f\n",&time);
CL_Disconnect_f ();
#ifdef QUAKE2
SV_SpawnServer (mapname, NULL);
#else
SV_SpawnServer (mapname);
#endif
if (!sv.active)
{
Con_Printf ("Couldn't load map\n");
return;
}
sv.paused = true; // pause until all clients connect
sv.loadgame = true;
// load the light styles
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
{
fscanf (f, "%s\n", str);
sv.lightstyles[i] = Hunk_Alloc (strlen(str)+1);
strcpy (sv.lightstyles[i], str);
}
// load the edicts out of the savegame file
entnum = -1; // -1 is the globals
while (!feof(f))
{
for (i=0 ; i<sizeof(str)-1 ; i++)
{
r = fgetc (f);
if (r == EOF || !r)
break;
str[i] = r;
if (r == '}')
{
i++;
break;
}
}
if (i == sizeof(str)-1)
Sys_Error ("Loadgame buffer overflow");
str[i] = 0;
start = str;
start = COM_Parse(str);
if (!com_token[0])
break; // end of file
if (strcmp(com_token,"{"))
Sys_Error ("First token isn't a brace");
if (entnum == -1)
{ // parse the global vars
ED_ParseGlobals (start);
}
else
{ // parse an edict
ent = EDICT_NUM(entnum);
memset (&ent->v, 0, progs->entityfields * 4);
ent->free = false;
ED_ParseEdict (start, ent);
// link it into the bsp tree
if (!ent->free)
SV_LinkEdict (ent, false);
}
entnum++;
}
sv.num_edicts = entnum;
sv.time = time;
fclose (f);
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
svs.clients->spawn_parms[i] = spawn_parms[i];
if (cls.state != ca_dedicated)
{
CL_EstablishConnection ("local");
Host_Reconnect_f ();
}
}
#ifdef QUAKE2
void SaveGamestate()
{
char name[256];
FILE *f;
int i;
char comment[SAVEGAME_COMMENT_LENGTH+1];
edict_t *ent;
sprintf (name, "%s/%s.gip", com_gamedir, sv.name);
Con_Printf ("Saving game to %s...\n", name);
f = fopen (name, "w");
if (!f)
{
Con_Printf ("ERROR: couldn't open.\n");
return;
}
fprintf (f, "%i\n", SAVEGAME_VERSION);
Host_SavegameComment (comment);
fprintf (f, "%s\n", comment);
// for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
// fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
fprintf (f, "%f\n", skill.value);
fprintf (f, "%s\n", sv.name);
fprintf (f, "%f\n", sv.time);
// write the light styles
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
{
if (sv.lightstyles[i])
fprintf (f, "%s\n", sv.lightstyles[i]);
else
fprintf (f,"m\n");
}
for (i=svs.maxclients+1 ; i<sv.num_edicts ; i++)
{
ent = EDICT_NUM(i);
if ((int)ent->v.flags & FL_ARCHIVE_OVERRIDE)
continue;
fprintf (f, "%i\n",i);
ED_Write (f, ent);
fflush (f);
}
fclose (f);
Con_Printf ("done.\n");
}
int LoadGamestate(char *level, char *startspot)
{
char name[MAX_OSPATH];
FILE *f;
char mapname[MAX_QPATH];
float time, sk;
char str[32768], *start;
int i, r;
edict_t *ent;
int entnum;
int version;
// float spawn_parms[NUM_SPAWN_PARMS];
sprintf (name, "%s/%s.gip", com_gamedir, level);
Con_Printf ("Loading game from %s...\n", name);
f = fopen (name, "r");
if (!f)
{
Con_Printf ("ERROR: couldn't open.\n");
return -1;
}
fscanf (f, "%i\n", &version);
if (version != SAVEGAME_VERSION)
{
fclose (f);
Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
return -1;
}
fscanf (f, "%s\n", str);
// for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
// fscanf (f, "%f\n", &spawn_parms[i]);
fscanf (f, "%f\n", &sk);
Cvar_SetValue ("skill", sk);
fscanf (f, "%s\n",mapname);
fscanf (f, "%f\n",&time);
SV_SpawnServer (mapname, startspot);
if (!sv.active)
{
Con_Printf ("Couldn't load map\n");
return -1;
}
// load the light styles
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
{
fscanf (f, "%s\n", str);
sv.lightstyles[i] = Hunk_Alloc (strlen(str)+1);
strcpy (sv.lightstyles[i], str);
}
// load the edicts out of the savegame file
while (!feof(f))
{
fscanf (f, "%i\n",&entnum);
for (i=0 ; i<sizeof(str)-1 ; i++)
{
r = fgetc (f);
if (r == EOF || !r)
break;
str[i] = r;
if (r == '}')
{
i++;
break;
}
}
if (i == sizeof(str)-1)
Sys_Error ("Loadgame buffer overflow");
str[i] = 0;
start = str;
start = COM_Parse(str);
if (!com_token[0])
break; // end of file
if (strcmp(com_token,"{"))
Sys_Error ("First token isn't a brace");
// parse an edict
ent = EDICT_NUM(entnum);
memset (&ent->v, 0, progs->entityfields * 4);
ent->free = false;
ED_ParseEdict (start, ent);
// link it into the bsp tree
if (!ent->free)
SV_LinkEdict (ent, false);
}
// sv.num_edicts = entnum;
sv.time = time;
fclose (f);
// for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
// svs.clients->spawn_parms[i] = spawn_parms[i];
return 0;
}
// changing levels within a unit
void Host_Changelevel2_f (void)
{
char level[MAX_QPATH];
char _startspot[MAX_QPATH];
char *startspot;
if (Cmd_Argc() < 2)
{
Con_Printf ("changelevel2 <levelname> : continue game on a new level in the unit\n");
return;
}
if (!sv.active || cls.demoplayback)
{
Con_Printf ("Only the server may changelevel\n");
return;
}
strcpy (level, Cmd_Argv(1));
if (Cmd_Argc() == 2)
startspot = NULL;
else
{
strcpy (_startspot, Cmd_Argv(2));
startspot = _startspot;
}
SV_SaveSpawnparms ();
// save the current level's state
SaveGamestate ();
// try to restore the new level
if (LoadGamestate (level, startspot))
SV_SpawnServer (level, startspot);
}
#endif
//============================================================================
/*
======================
Host_Name_f
======================
*/
void Host_Name_f (void)
{
char *newName;
if (Cmd_Argc () == 1)
{
Con_Printf ("\"name\" is \"%s\"\n", cl_name.string);
return;
}
if (Cmd_Argc () == 2)
newName = Cmd_Argv(1);
else
newName = Cmd_Args();
newName[15] = 0;
if (cmd_source == src_command)
{
if (Q_strcmp(cl_name.string, newName) == 0)
return;
Cvar_Set ("_cl_name", newName);
if (cls.state == ca_connected)
Cmd_ForwardToServer ();
return;
}
if (host_client->name[0] && strcmp(host_client->name, "unconnected") )
if (Q_strcmp(host_client->name, newName) != 0)
Con_Printf ("%s renamed to %s\n", host_client->name, newName);
Q_strcpy (host_client->name, newName);
host_client->edict->v.netname = host_client->name - pr_strings;
// send notification to all clients
MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
MSG_WriteString (&sv.reliable_datagram, host_client->name);
}
void Host_Version_f (void)
{
Con_Printf ("Version %4.2f\n", VERSION);
Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
}
#ifdef IDGODS
void Host_Please_f (void)
{
client_t *cl;
int j;
if (cmd_source != src_command)
return;
if ((Cmd_Argc () == 3) && Q_strcmp(Cmd_Argv(1), "#") == 0)
{
j = Q_atof(Cmd_Argv(2)) - 1;
if (j < 0 || j >= svs.maxclients)
return;
if (!svs.clients[j].active)
return;
cl = &svs.clients[j];
if (cl->privileged)
{
cl->privileged = false;
cl->edict->v.flags = (int)cl->edict->v.flags & ~(FL_GODMODE|FL_NOTARGET);
cl->edict->v.movetype = MOVETYPE_WALK;
noclip_anglehack = false;
}
else
cl->privileged = true;
}
if (Cmd_Argc () != 2)
return;
for (j=0, cl = svs.clients ; j<svs.maxclients ; j++, cl++)
{
if (!cl->active)
continue;
if (Q_strcasecmp(cl->name, Cmd_Argv(1)) == 0)
{
if (cl->privileged)
{
cl->privileged = false;
cl->edict->v.flags = (int)cl->edict->v.flags & ~(FL_GODMODE|FL_NOTARGET);
cl->edict->v.movetype = MOVETYPE_WALK;
noclip_anglehack = false;
}
else
cl->privileged = true;
break;
}
}
}
#endif
void Host_Say(qboolean teamonly)
{
client_t *client;
client_t *save;
int j;
char *p;
unsigned char text[64];
qboolean fromServer = false;
if (cmd_source == src_command)
{
if (cls.state == ca_dedicated)
{
fromServer = true;
teamonly = false;
}
else
{
Cmd_ForwardToServer ();
return;
}
}
if (Cmd_Argc () < 2)
return;
save = host_client;
p = Cmd_Args();
// remove quotes if present
if (*p == '"')
{
p++;
p[Q_strlen(p)-1] = 0;
}
// turn on color set 1
if (!fromServer)
sprintf (text, "%c%s: ", 1, save->name);
else
sprintf (text, "%c<%s> ", 1, hostname.string);
j = sizeof(text) - 2 - Q_strlen(text); // -2 for /n and null terminator
if (Q_strlen(p) > j)
p[j] = 0;
strcat (text, p);
strcat (text, "\n");
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
{
if (!client || !client->active || !client->spawned)
continue;
if (teamplay.value && teamonly && client->edict->v.team != save->edict->v.team)
continue;
host_client = client;
SV_ClientPrintf("%s", text);
}
host_client = save;
Sys_Printf("%s", &text[1]);
}
void Host_Say_f(void)
{
Host_Say(false);
}
void Host_Say_Team_f(void)
{
Host_Say(true);
}
void Host_Tell_f(void)
{
client_t *client;
client_t *save;
int j;
char *p;
char text[64];
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
if (Cmd_Argc () < 3)
return;
Q_strcpy(text, host_client->name);
Q_strcat(text, ": ");
p = Cmd_Args();
// remove quotes if present
if (*p == '"')
{
p++;
p[Q_strlen(p)-1] = 0;
}
// check length & truncate if necessary
j = sizeof(text) - 2 - Q_strlen(text); // -2 for /n and null terminator
if (Q_strlen(p) > j)
p[j] = 0;
strcat (text, p);
strcat (text, "\n");
save = host_client;
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
{
if (!client->active || !client->spawned)
continue;
if (Q_strcasecmp(client->name, Cmd_Argv(1)))
continue;
host_client = client;
SV_ClientPrintf("%s", text);
break;
}
host_client = save;
}
/*
==================
Host_Color_f
==================
*/
void Host_Color_f(void)
{
int top, bottom;
int playercolor;
if (Cmd_Argc() == 1)
{
Con_Printf ("\"color\" is \"%i %i\"\n", ((int)cl_color.value) >> 4, ((int)cl_color.value) & 0x0f);
Con_Printf ("color <0-13> [0-13]\n");
return;
}
if (Cmd_Argc() == 2)
top = bottom = atoi(Cmd_Argv(1));
else
{
top = atoi(Cmd_Argv(1));
bottom = atoi(Cmd_Argv(2));
}
top &= 15;
if (top > 13)
top = 13;
bottom &= 15;
if (bottom > 13)
bottom = 13;
playercolor = top*16 + bottom;
if (cmd_source == src_command)
{
Cvar_SetValue ("_cl_color", playercolor);
if (cls.state == ca_connected)
Cmd_ForwardToServer ();
return;
}
host_client->colors = playercolor;
host_client->edict->v.team = bottom + 1;
// send notification to all clients
MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
}
/*
==================
Host_Kill_f
==================
*/
void Host_Kill_f (void)
{
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
if (sv_player->v.health <= 0)
{
SV_ClientPrintf ("Can't suicide -- allready dead!\n");
return;
}
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(sv_player);
PR_ExecuteProgram (pr_global_struct->ClientKill);
}
/*
==================
Host_Pause_f
==================
*/
void Host_Pause_f (void)
{
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
if (!pausable.value)
SV_ClientPrintf ("Pause not allowed.\n");
else
{
sv.paused ^= 1;
if (sv.paused)
{
SV_BroadcastPrintf ("%s paused the game\n", pr_strings + sv_player->v.netname);
}
else
{
SV_BroadcastPrintf ("%s unpaused the game\n",pr_strings + sv_player->v.netname);
}
// send notification to all clients
MSG_WriteByte (&sv.reliable_datagram, svc_setpause);
MSG_WriteByte (&sv.reliable_datagram, sv.paused);
}
}
//===========================================================================
/*
==================
Host_PreSpawn_f
==================
*/
void Host_PreSpawn_f (void)
{
if (cmd_source == src_command)
{
Con_Printf ("prespawn is not valid from the console\n");
return;
}
if (host_client->spawned)
{
Con_Printf ("prespawn not valid -- allready spawned\n");
return;
}
SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
MSG_WriteByte (&host_client->message, svc_signonnum);
MSG_WriteByte (&host_client->message, 2);
host_client->sendsignon = true;
}
/*
==================
Host_Spawn_f
==================
*/
void Host_Spawn_f (void)
{
int i;
client_t *client;
edict_t *ent;
if (cmd_source == src_command)
{
Con_Printf ("spawn is not valid from the console\n");
return;
}
if (host_client->spawned)
{
Con_Printf ("Spawn not valid -- allready spawned\n");
return;
}
// run the entrance script
if (sv.loadgame)
{ // loaded games are fully inited allready
// if this is the last client to be connected, unpause
sv.paused = false;
}
else
{
// set up the edict
ent = host_client->edict;
memset (&ent->v, 0, progs->entityfields * 4);
ent->v.colormap = NUM_FOR_EDICT(ent);
ent->v.team = (host_client->colors & 15) + 1;
ent->v.netname = host_client->name - pr_strings;
// copy spawn parms out of the client_t
for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
(&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
// call the spawn function
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(sv_player);
PR_ExecuteProgram (pr_global_struct->ClientConnect);
if ((Sys_FloatTime() - host_client->netconnection->connecttime) <= sv.time)
Sys_Printf ("%s entered the game\n", host_client->name);
PR_ExecuteProgram (pr_global_struct->PutClientInServer);
}
// send all current names, colors, and frag counts
SZ_Clear (&host_client->message);
// send time of update
MSG_WriteByte (&host_client->message, svc_time);
MSG_WriteFloat (&host_client->message, sv.time);
for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
{
MSG_WriteByte (&host_client->message, svc_updatename);
MSG_WriteByte (&host_client->message, i);
MSG_WriteString (&host_client->message, client->name);
MSG_WriteByte (&host_client->message, svc_updatefrags);
MSG_WriteByte (&host_client->message, i);
MSG_WriteShort (&host_client->message, client->old_frags);
MSG_WriteByte (&host_client->message, svc_updatecolors);
MSG_WriteByte (&host_client->message, i);
MSG_WriteByte (&host_client->message, client->colors);
}
// send all current light styles
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
{
MSG_WriteByte (&host_client->message, svc_lightstyle);
MSG_WriteByte (&host_client->message, (char)i);
MSG_WriteString (&host_client->message, sv.lightstyles[i]);
}
//
// send some stats
//
MSG_WriteByte (&host_client->message, svc_updatestat);
MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
MSG_WriteByte (&host_client->message, svc_updatestat);
MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters);
MSG_WriteByte (&host_client->message, svc_updatestat);
MSG_WriteByte (&host_client->message, STAT_SECRETS);
MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets);
MSG_WriteByte (&host_client->message, svc_updatestat);
MSG_WriteByte (&host_client->message, STAT_MONSTERS);
MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
//
// send a fixangle
// Never send a roll angle, because savegames can catch the server
// in a state where it is expecting the client to correct the angle
// and it won't happen if the game was just loaded, so you wind up
// with a permanent head tilt
ent = EDICT_NUM( 1 + (host_client - svs.clients) );
MSG_WriteByte (&host_client->message, svc_setangle);
for (i=0 ; i < 2 ; i++)
MSG_WriteAngle (&host_client->message, ent->v.angles[i] );
MSG_WriteAngle (&host_client->message, 0 );
SV_WriteClientdataToMessage (sv_player, &host_client->message);
MSG_WriteByte (&host_client->message, svc_signonnum);
MSG_WriteByte (&host_client->message, 3);
host_client->sendsignon = true;
}
/*
==================
Host_Begin_f
==================
*/
void Host_Begin_f (void)
{
if (cmd_source == src_command)
{
Con_Printf ("begin is not valid from the console\n");
return;
}
host_client->spawned = true;
}
//===========================================================================
/*
==================
Host_Kick_f
Kicks a user off of the server
==================
*/
void Host_Kick_f (void)
{
char *who;
char *message = NULL;
client_t *save;
int i;
qboolean byNumber = false;
if (cmd_source == src_command)
{
if (!sv.active)
{
Cmd_ForwardToServer ();
return;
}
}
else if (pr_global_struct->deathmatch && !host_client->privileged)
return;
save = host_client;
if (Cmd_Argc() > 2 && Q_strcmp(Cmd_Argv(1), "#") == 0)
{
i = Q_atof(Cmd_Argv(2)) - 1;
if (i < 0 || i >= svs.maxclients)
return;
if (!svs.clients[i].active)
return;
host_client = &svs.clients[i];
byNumber = true;
}
else
{
for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
{
if (!host_client->active)
continue;
if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
break;
}
}
if (i < svs.maxclients)
{
if (cmd_source == src_command)
if (cls.state == ca_dedicated)
who = "Console";
else
who = cl_name.string;
else
who = save->name;
// can't kick yourself!
if (host_client == save)
return;
if (Cmd_Argc() > 2)
{
message = COM_Parse(Cmd_Args());
if (byNumber)
{
message++; // skip the #
while (*message == ' ') // skip white space
message++;
message += Q_strlen(Cmd_Argv(2)); // skip the number
}
while (*message && *message == ' ')
message++;
}
if (message)
SV_ClientPrintf ("Kicked by %s: %s\n", who, message);
else
SV_ClientPrintf ("Kicked by %s\n", who);
SV_DropClient (false);
}
host_client = save;
}
/*
===============================================================================
DEBUGGING TOOLS
===============================================================================
*/
/*
==================
Host_Give_f
==================
*/
void Host_Give_f (void)
{
char *t;
int v, w;
eval_t *val;
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
if (pr_global_struct->deathmatch && !host_client->privileged)
return;
t = Cmd_Argv(1);
v = atoi (Cmd_Argv(2));
switch (t[0])
{
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
// MED 01/04/97 added hipnotic give stuff
if (hipnotic)
{
if (t[0] == '6')
{
if (t[1] == 'a')
sv_player->v.items = (int)sv_player->v.items | HIT_PROXIMITY_GUN;
else
sv_player->v.items = (int)sv_player->v.items | IT_GRENADE_LAUNCHER;
}
else if (t[0] == '9')
sv_player->v.items = (int)sv_player->v.items | HIT_LASER_CANNON;
else if (t[0] == '0')
sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR;
else if (t[0] >= '2')
sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
}
else
{
if (t[0] >= '2')
sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
}
break;
case 's':
if (rogue)
{
val = GetEdictFieldValue(sv_player, "ammo_shells1");
if (val)
val->_float = v;
}
sv_player->v.ammo_shells = v;
break;
case 'n':
if (rogue)
{
val = GetEdictFieldValue(sv_player, "ammo_nails1");
if (val)
{
val->_float = v;
if (sv_player->v.weapon <= IT_LIGHTNING)
sv_player->v.ammo_nails = v;
}
}
else
{
sv_player->v.ammo_nails = v;
}
break;
case 'l':
if (rogue)
{
val = GetEdictFieldValue(sv_player, "ammo_lava_nails");
if (val)
{
val->_float = v;
if (sv_player->v.weapon > IT_LIGHTNING)
sv_player->v.ammo_nails = v;
}
}
break;
case 'r':
if (rogue)
{
val = GetEdictFieldValue(sv_player, "ammo_rockets1");
if (val)
{
val->_float = v;
if (sv_player->v.weapon <= IT_LIGHTNING)
sv_player->v.ammo_rockets = v;
}
}
else
{
sv_player->v.ammo_rockets = v;
}
break;
case 'm':
if (rogue)
{
val = GetEdictFieldValue(sv_player, "ammo_multi_rockets");
if (val)
{
val->_float = v;
if (sv_player->v.weapon > IT_LIGHTNING)
sv_player->v.ammo_rockets = v;
}
}
break;
case 'h':
sv_player->v.health = v;
break;
case 'c':
if (rogue)
{
val = GetEdictFieldValue(sv_player, "ammo_cells1");
if (val)
{
val->_float = v;
if (sv_player->v.weapon <= IT_LIGHTNING)
sv_player->v.ammo_cells = v;
}
}
else
{
sv_player->v.ammo_cells = v;
}
break;
case 'p':
if (rogue)
{
val = GetEdictFieldValue(sv_player, "ammo_plasma");
if (val)
{
val->_float = v;
if (sv_player->v.weapon > IT_LIGHTNING)
sv_player->v.ammo_cells = v;
}
}
break;
}
}
edict_t *FindViewthing (void)
{
int i;
edict_t *e;
for (i=0 ; i<sv.num_edicts ; i++)
{
e = EDICT_NUM(i);
if ( !strcmp (pr_strings + e->v.classname, "viewthing") )
return e;
}
Con_Printf ("No viewthing on map\n");
return NULL;
}
/*
==================
Host_Viewmodel_f
==================
*/
void Host_Viewmodel_f (void)
{
edict_t *e;
model_t *m;
e = FindViewthing ();
if (!e)
return;
m = Mod_ForName (Cmd_Argv(1), false);
if (!m)
{
Con_Printf ("Can't load %s\n", Cmd_Argv(1));
return;
}
e->v.frame = 0;
cl.model_precache[(int)e->v.modelindex] = m;
}
/*
==================
Host_Viewframe_f
==================
*/
void Host_Viewframe_f (void)
{
edict_t *e;
int f;
model_t *m;
e = FindViewthing ();
if (!e)
return;
m = cl.model_precache[(int)e->v.modelindex];
f = atoi(Cmd_Argv(1));
if (f >= m->numframes)
f = m->numframes-1;
e->v.frame = f;
}
void PrintFrameName (model_t *m, int frame)
{
aliashdr_t *hdr;
maliasframedesc_t *pframedesc;
hdr = (aliashdr_t *)Mod_Extradata (m);
if (!hdr)
return;
pframedesc = &hdr->frames[frame];
Con_Printf ("frame %i: %s\n", frame, pframedesc->name);
}
/*
==================
Host_Viewnext_f
==================
*/
void Host_Viewnext_f (void)
{
edict_t *e;
model_t *m;
e = FindViewthing ();
if (!e)
return;
m = cl.model_precache[(int)e->v.modelindex];
e->v.frame = e->v.frame + 1;
if (e->v.frame >= m->numframes)
e->v.frame = m->numframes - 1;
PrintFrameName (m, e->v.frame);
}
/*
==================
Host_Viewprev_f
==================
*/
void Host_Viewprev_f (void)
{
edict_t *e;
model_t *m;
e = FindViewthing ();
if (!e)
return;
m = cl.model_precache[(int)e->v.modelindex];
e->v.frame = e->v.frame - 1;
if (e->v.frame < 0)
e->v.frame = 0;
PrintFrameName (m, e->v.frame);
}
/*
===============================================================================
DEMO LOOP CONTROL
===============================================================================
*/
/*
==================
Host_Startdemos_f
==================
*/
void Host_Startdemos_f (void)
{
int i, c;
if (cls.state == ca_dedicated)
{
if (!sv.active)
Cbuf_AddText ("map start\n");
return;
}
c = Cmd_Argc() - 1;
if (c > MAX_DEMOS)
{
Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
c = MAX_DEMOS;
}
Con_Printf ("%i demo(s) in loop\n", c);
for (i=1 ; i<c+1 ; i++)
strncpy (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0])-1);
if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
{
cls.demonum = 0;
CL_NextDemo ();
}
else
cls.demonum = -1;
}
/*
==================
Host_Demos_f
Return to looping demos
==================
*/
void Host_Demos_f (void)
{
if (cls.state == ca_dedicated)
return;
if (cls.demonum == -1)
cls.demonum = 1;
CL_Disconnect_f ();
CL_NextDemo ();
}
/*
==================
Host_Stopdemo_f
Return to looping demos
==================
*/
void Host_Stopdemo_f (void)
{
if (cls.state == ca_dedicated)
return;
if (!cls.demoplayback)
return;
CL_StopPlayback ();
CL_Disconnect ();
}
//=============================================================================
/*
==================
Host_InitCommands
==================
*/
void Host_InitCommands (void)
{
Cmd_AddCommand ("status", Host_Status_f);
Cmd_AddCommand ("quit", Host_Quit_f);
Cmd_AddCommand ("god", Host_God_f);
Cmd_AddCommand ("notarget", Host_Notarget_f);
Cmd_AddCommand ("fly", Host_Fly_f);
Cmd_AddCommand ("map", Host_Map_f);
Cmd_AddCommand ("restart", Host_Restart_f);
Cmd_AddCommand ("changelevel", Host_Changelevel_f);
#ifdef QUAKE2
Cmd_AddCommand ("changelevel2", Host_Changelevel2_f);
#endif
Cmd_AddCommand ("connect", Host_Connect_f);
Cmd_AddCommand ("reconnect", Host_Reconnect_f);
Cmd_AddCommand ("name", Host_Name_f);
Cmd_AddCommand ("noclip", Host_Noclip_f);
Cmd_AddCommand ("version", Host_Version_f);
#ifdef IDGODS
Cmd_AddCommand ("please", Host_Please_f);
#endif
Cmd_AddCommand ("say", Host_Say_f);
Cmd_AddCommand ("say_team", Host_Say_Team_f);
Cmd_AddCommand ("tell", Host_Tell_f);
Cmd_AddCommand ("color", Host_Color_f);
Cmd_AddCommand ("kill", Host_Kill_f);
Cmd_AddCommand ("pause", Host_Pause_f);
Cmd_AddCommand ("spawn", Host_Spawn_f);
Cmd_AddCommand ("begin", Host_Begin_f);
Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
Cmd_AddCommand ("kick", Host_Kick_f);
Cmd_AddCommand ("ping", Host_Ping_f);
Cmd_AddCommand ("load", Host_Loadgame_f);
Cmd_AddCommand ("save", Host_Savegame_f);
Cmd_AddCommand ("give", Host_Give_f);
Cmd_AddCommand ("startdemos", Host_Startdemos_f);
Cmd_AddCommand ("demos", Host_Demos_f);
Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
Cmd_AddCommand ("viewframe", Host_Viewframe_f);
Cmd_AddCommand ("viewnext", Host_Viewnext_f);
Cmd_AddCommand ("viewprev", Host_Viewprev_f);
Cmd_AddCommand ("mcache", Mod_Print);
}