forked from KolibriOS/kolibrios
ea910a143c
2) add quadric object 'Sphere' git-svn-id: svn://kolibrios.org@5218 a494cfbc-eb01-0410-851d-a64ba20cac60
212 lines
5.5 KiB
NASM
212 lines
5.5 KiB
NASM
format MS COFF
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public EXPORTS
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section '.flat' code readable align 16
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include '../../../../../programs/proc32.inc'
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include '../../../../../programs/macros.inc'
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DEBUG equ 0
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include 'zgl.inc'
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include 'zmath.asm'
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include 'clip.asm'
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include 'vertex.asm'
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include 'api.asm'
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include 'list.asm'
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include 'init.asm'
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include 'matrix.asm'
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include 'texture.asm'
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include 'misc.asm'
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include 'clear.asm'
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include 'light.asm'
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include 'select.asm'
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;include 'get.asm'
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;include 'error.asm'
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include 'zbuffer.asm'
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include 'zline.asm'
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;include 'zdither.asm'
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include 'ztriangle.asm'
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;include 'image_util.asm'
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;include 'msghandling.asm'
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include 'arrays.asm'
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include 'kosgl.asm'
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include 'glu.asm'
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if DEBUG
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include 'info_fun_float.inc'
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end if
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; ***
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glVertex2d: ;(double ,double)
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glVertex2fv: ;(float *)
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glVertex2dv: ;(double *)
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glVertex3d: ;(double ,double ,double)
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glVertex3dv: ;(double *)
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glVertex4d: ;(double ,double ,double, double )
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glVertex4fv: ;(float *)
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glVertex4dv: ;(double *)
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glColor3d: ;(double ,double ,double)
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glColor3dv: ;(double *)
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glColor4d: ;(double ,double ,double, double )
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glColor4dv: ;(double *)
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glNormal3d: ;(double ,double ,double)
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glNormal3dv: ;(double *)
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glTexCoord1f: ;(float)
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glTexCoord1d: ;(double)
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glTexCoord1fv: ;(float *)
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glTexCoord1dv: ;(double *)
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glTexCoord2d: ;(double ,double)
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glTexCoord2dv: ;(double *)
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glTexCoord3f: ;(float ,float ,float)
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glTexCoord3d: ;(double ,double ,double)
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glTexCoord3fv: ;(float *)
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glTexCoord3dv: ;(double *)
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glTexCoord4d: ;(double ,double ,double, double )
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glTexCoord4fv: ;(float *)
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glTexCoord4dv: ;(double *)
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glGenTextures: ;(int n, unsigned int *textures)
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glDeleteTextures: ;(int n, const unsigned int *textures)
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glGetIntegerv: ;(int pname,int *params)
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glGetFloatv: ;(int pname, float *v)
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if DEBUG
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align 4
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txt_nl db 13,10,0
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txt_sp db ' ',0
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txt_op db 'Op_code',0
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txt_zp_sp db ', ',0
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m_1 db '(1)',13,10,0
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m_2 db '(2)',13,10,0
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m_3 db '(3)',13,10,0
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m_4 db '(4)',13,10,0
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m_5 db '(5)',13,10,0
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m_6 db '(6)',13,10,0
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m_7 db '(7)',13,10,0
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m_8 db '(8)',13,10,0
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m_9 db '(9)',13,10,0
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buf_param rb 80
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align 4
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proc str_n_cat uses eax ecx edi esi, str1:dword, str2:dword, n_len:dword
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mov esi,dword[str2]
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mov ecx,dword[n_len]
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mov edi,dword[str1]
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stdcall str_len,edi
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add edi,eax
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cld
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repne movsb
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mov byte[edi],0
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ret
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endp
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;input:
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; eax - число
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; edi - буфер для строки
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; len - длинна буфера
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;output:
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align 4
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proc convert_int_to_str, len:dword
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pushad
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mov esi,[len]
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add esi,edi
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dec esi
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call .str
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popad
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ret
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endp
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align 4
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.str:
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mov ecx,0x0a ;задается система счисления изменяются регистры ebx,eax,ecx,edx входные параметры eax - число
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;преревод числа в ASCII строку взодные данные ecx=система счисленя edi адрес куда записывать, будем строку, причем конец переменной
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cmp eax,ecx ;сравнить если в eax меньше чем в ecx то перейти на @@-1 т.е. на pop eax
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jb @f
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xor edx,edx ;очистить edx
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div ecx ;разделить - остаток в edx
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push edx ;положить в стек
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;dec edi ;смещение необходимое для записи с конца строки
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call .str ;перейти на саму себя т.е. вызвать саму себя и так до того момента пока в eax не станет меньше чем в ecx
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pop eax
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@@: ;cmp al,10 ;проверить не меньше ли значение в al чем 10 (для системы счисленя 10 данная команда - лишная))
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cmp edi,esi
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jge @f
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or al,0x30 ;данная команда короче чем две выше
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stosb ;записать элемент из регистра al в ячеку памяти es:edi
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mov byte[edi],0 ;в конец строки ставим 0, что-бы не вылазил мусор
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@@:
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ret ;пока в стеке храниться кол-во вызовов то столько раз мы и будем вызываться
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end if
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align 4
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f_kosgl_1 db 'kosglMakeCurrent',0
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err_0 db 'Error while initializing Z buffer',13,10,0
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f_zb_opn db ' ZB_open',0
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err_1 db 'gl_malloc(sizeof.ZBuffer)==0',13,10,0
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err_2 db 'gl_malloc(xsize*ysize*4)==0',13,10,0
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err_3 db 'bit mode not correct',13,10,0
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f_vp db ' glViewport',0
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err_4 db 'error while resizing display',13,10,0
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err_5 db 'size too small',13,10,0
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f_clipcode db ' gl_clipcode',0
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f_ttv db ' gl_transform_to_viewport',0
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f_vt db ' gl_vertex_transform',0
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f_ev db ' gl_eval_viewport',0
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f_zbz db ' ZB_line_z',0
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f_zb db ' ZB_line',0
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f_m4m db 'gl_M4_Mul',0
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f_m4ml db 'gl_M4_MulLeft',0
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f_find_l db 'find_list',0
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f_alloc_l db 'alloc_list',0
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f_is_l db 'glIsList',0
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f_gen_l db 'glGenLists',0
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f_end_l db 'glEndList',0
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;f_fill_trf db 'ZB_fillTriangleFlat',0
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;f_fill_trrgb db 'ZB_fillTriangleSmooth',0
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f_fill_tr db 'ZB_fillTriangle...',0
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f_fill_tr_nl db ' lines',0
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f_fill_tr_nll db ' len',0
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align 4
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proc dbg_print, fun:dword, mes:dword
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pushad
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mov eax,63
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mov ebx,1
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mov esi,[fun]
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@@:
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mov cl,byte[esi]
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int 0x40
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inc esi
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cmp byte[esi],0
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jne @b
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mov cl,':'
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int 0x40
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mov cl,' '
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int 0x40
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mov esi,[mes]
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@@:
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mov cl,byte[esi]
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int 0x40
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inc esi
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cmp byte[esi],0
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jne @b
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popad
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ret
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endp
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align 16
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EXPORTS:
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macro E_LIB n
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{
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dd sz_#n, n
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}
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include 'export.inc'
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dd 0,0
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macro E_LIB n
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{
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sz_#n db `n,0
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}
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include 'export.inc'
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