forked from GSoC/sdl-2.30.3-kolibri
Update to SDL2-2.30.6
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@@ -107,7 +107,7 @@ static int virtual_axis_start_x;
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static int virtual_axis_start_y;
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static SDL_GameControllerButton virtual_button_active = SDL_CONTROLLER_BUTTON_INVALID;
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static void UpdateWindowTitle()
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static void UpdateWindowTitle(void)
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{
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if (!window) {
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return;
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@@ -329,7 +329,7 @@ typedef struct
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Uint8 ucLedBlue; /* 46 */
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} DS5EffectsState_t;
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static void CyclePS5TriggerEffect()
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static void CyclePS5TriggerEffect(void)
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{
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DS5EffectsState_t state;
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@@ -351,7 +351,7 @@ static void CyclePS5TriggerEffect()
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SDL_GameControllerSendEffect(gamecontroller, &state, sizeof(state));
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}
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static SDL_bool ShowingFront()
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static SDL_bool ShowingFront(void)
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{
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SDL_bool showing_front = SDL_TRUE;
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int i;
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@@ -394,7 +394,7 @@ static int SDLCALL VirtualControllerSetLED(void *userdata, Uint8 red, Uint8 gree
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return 0;
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}
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static void OpenVirtualController()
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static void OpenVirtualController(void)
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{
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SDL_VirtualJoystickDesc desc;
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int virtual_index;
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@@ -420,7 +420,7 @@ static void OpenVirtualController()
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}
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}
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static void CloseVirtualController()
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static void CloseVirtualController(void)
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{
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int i;
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