Update to SDL2-2.30.6

This commit is contained in:
Arnav Bhatt
2024-08-24 01:24:58 +05:30
parent e5c5ff3edf
commit 180d1c444a
431 changed files with 134734 additions and 1056 deletions

View File

@@ -107,7 +107,7 @@ static int virtual_axis_start_x;
static int virtual_axis_start_y;
static SDL_GameControllerButton virtual_button_active = SDL_CONTROLLER_BUTTON_INVALID;
static void UpdateWindowTitle()
static void UpdateWindowTitle(void)
{
if (!window) {
return;
@@ -329,7 +329,7 @@ typedef struct
Uint8 ucLedBlue; /* 46 */
} DS5EffectsState_t;
static void CyclePS5TriggerEffect()
static void CyclePS5TriggerEffect(void)
{
DS5EffectsState_t state;
@@ -351,7 +351,7 @@ static void CyclePS5TriggerEffect()
SDL_GameControllerSendEffect(gamecontroller, &state, sizeof(state));
}
static SDL_bool ShowingFront()
static SDL_bool ShowingFront(void)
{
SDL_bool showing_front = SDL_TRUE;
int i;
@@ -394,7 +394,7 @@ static int SDLCALL VirtualControllerSetLED(void *userdata, Uint8 red, Uint8 gree
return 0;
}
static void OpenVirtualController()
static void OpenVirtualController(void)
{
SDL_VirtualJoystickDesc desc;
int virtual_index;
@@ -420,7 +420,7 @@ static void OpenVirtualController()
}
}
static void CloseVirtualController()
static void CloseVirtualController(void)
{
int i;