forked from GSoC/sdl-2.30.3-kolibri
Update to SDL2-2.30.6
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@@ -11,6 +11,7 @@
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*/
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/* This is a simple example of using GLSL shaders with SDL */
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#include <stdlib.h>
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#include "SDL.h"
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#ifdef HAVE_OPENGL
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@@ -228,7 +229,7 @@ static void DestroyShaderProgram(ShaderData *data)
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}
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}
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static SDL_bool InitShaders()
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static SDL_bool InitShaders(void)
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{
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int i;
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@@ -282,7 +283,7 @@ static SDL_bool InitShaders()
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return SDL_TRUE;
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}
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static void QuitShaders()
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static void QuitShaders(void)
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{
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int i;
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