264 lines
6.7 KiB
C
264 lines
6.7 KiB
C
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#include "system.h"
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include "winlib.h"
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#define PANEL_HEIGHT 55
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#define PANEL_CORNER_W 16
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#define FRAME_WIDTH 7
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#define ID_PLAY 100
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extern uint32_t main_cursor;
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extern int res_panel_left[];
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extern int res_panel_right[];
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extern int res_panel_body[];
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extern int res_play_btn[];
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extern int res_play_btn_pressed[];
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extern int res_pause_btn[];
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extern int res_pause_btn_pressed[];
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//extern int res_minimize_btn[];
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//extern int res_minimize_btn_hl[];
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//extern int res_minimize_btn_pressed[];
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void update_panel_size(window_t *win);
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int panel_proc(ctrl_t *ctrl, uint32_t msg, uint32_t arg1, uint32_t arg2);
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int init_panel(window_t *win)
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{
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button_t *btn;
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progress_t *prg;
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panel_t *panel = &win->panel;
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ctx_t *ctx = &panel->ctx;
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link_initialize(&panel->ctrl.link);
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list_initialize(&panel->ctrl.child);
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panel->ctrl.handler = panel_proc;
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panel->ctrl.parent = (ctrl_t*)win;
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ctx->pixmap = user_alloc(1920*PANEL_HEIGHT*4);
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if(!ctx->pixmap)
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{
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printf("not enough memory for caption bitmap\n");
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return 0;
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};
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// printf("win_w %d win_h %d\n", win->w, win->h);
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ctx->stride = win->w*4;
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panel->ctrl.ctx = ctx;
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btn = create_button(NULL, ID_PLAY,0,19,32,32,&panel->ctrl);
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panel->play_btn = btn;
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btn->img_default = res_pause_btn;
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btn->img_hilite = res_pause_btn;
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btn->img_pressed = res_pause_btn_pressed;
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prg = create_progress(NULL,101,0,4,0,8,&panel->ctrl);
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panel->prg = prg;
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// btn = create_button(NULL, ID_MINIMIZE,0,5,16,18,(ctrl_t*)cpt);
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// cpt->minimize_btn = btn;
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// btn->img_default = res_minimize_btn;
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// btn->img_hilite = res_minimize_btn_hl;
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// btn->img_pressed = res_minimize_btn_pressed;
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update_panel_size(win);
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return 1;
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};
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void update_panel_size(window_t *win)
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{
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panel_t *panel = &win->panel;
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int old_size;
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int new_size;
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int stride;
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old_size = panel->ctx.stride * PANEL_HEIGHT;
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old_size = (old_size+4095) & ~4095;
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stride = win->w*4;
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new_size = stride * PANEL_HEIGHT;
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new_size = (new_size+4095) & ~4095;
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if( new_size < old_size)
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user_unmap(panel->ctx.pixmap, new_size, old_size-new_size);
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panel->ctx.stride = stride;
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panel->ctx.offset_x = 0;
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panel->ctx.offset_y = win->h-PANEL_HEIGHT;
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panel->draw.l = 0;
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panel->draw.t = win->h-PANEL_HEIGHT;
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panel->draw.r = win->w;
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panel->draw.b = win->h;
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panel->ctrl.rc.l = FRAME_WIDTH;
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panel->ctrl.rc.t = win->h-PANEL_HEIGHT;
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panel->ctrl.rc.r = win->w-FRAME_WIDTH;
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panel->ctrl.rc.b = win->h-FRAME_WIDTH;
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panel->ctrl.w = win->w;
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panel->ctrl.h = PANEL_HEIGHT;
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win->client.b = win->h-PANEL_HEIGHT;
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panel->play_btn->rc.l = win->w/2 - 16;
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panel->play_btn->rc.t = panel->ctrl.rc.t+19;
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panel->play_btn->rc.r = panel->play_btn->rc.l + panel->play_btn->w;
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panel->play_btn->rc.b = panel->play_btn->rc.t + panel->play_btn->h;
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panel->prg->ctrl.rc.l = 8;
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panel->prg->ctrl.rc.t = panel->ctrl.rc.t+7;
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panel->prg->ctrl.rc.r = panel->ctrl.rc.r-8;
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panel->prg->ctrl.rc.b = panel->prg->ctrl.rc.t+8;
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panel->prg->ctrl.w = panel->prg->ctrl.rc.r -
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panel->prg->ctrl.rc.l;
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panel->prg->ctrl.h = panel->prg->ctrl.rc.b -
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panel->prg->ctrl.rc.t;
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// cpt->minimize_btn->rc.l = win->w - 25 - 16 - 5;
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// cpt->minimize_btn->rc.r = cpt->minimize_btn->rc.l +
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// cpt->minimize_btn->w;
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};
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void draw_panel(panel_t *panel)
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{
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int *pixmap, *src;
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int i, j, w;
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pixmap = panel->ctx.pixmap;
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src = res_panel_left;
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for(i=0; i < PANEL_HEIGHT; i++)
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{
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for(j=0; j < PANEL_CORNER_W; j++)
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pixmap[j] = src[j];
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pixmap+= panel->ctx.stride/4;
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src+= PANEL_CORNER_W;
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};
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w = panel->ctrl.w - (2*PANEL_CORNER_W);
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if( w > 0)
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{
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pixmap = panel->ctx.pixmap;
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pixmap+= PANEL_CORNER_W;
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src = res_panel_body;
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for(i = 0; i < PANEL_HEIGHT; i++)
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{
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for(j = 0; j < w; j++)
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pixmap[j] = src[i];
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pixmap+= panel->ctx.stride/4;
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}
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};
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pixmap = panel->ctx.pixmap;
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pixmap+= panel->ctrl.w - PANEL_CORNER_W;
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src = res_panel_right;
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for(i = 0; i < PANEL_HEIGHT; i++)
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{
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for(j = 0; j < PANEL_CORNER_W; j++)
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pixmap[j] = src[j];
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pixmap+= panel->ctx.stride/4;
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src+= PANEL_CORNER_W;
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};
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ctrl_t *child;
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child = (ctrl_t*)panel->ctrl.child.next;
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while( &child->link != &panel->ctrl.child)
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{
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send_message(child, 1, 0, 0);
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child = (ctrl_t*)child->link.next;
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};
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};
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int panel_proc(ctrl_t *ctrl, uint32_t msg, uint32_t arg1, uint32_t arg2)
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{
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panel_t *panel = (panel_t*)ctrl;
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window_t *win = get_parent_window(ctrl);
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ctrl_t *child;
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int x, y;
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x = ((pos_t)arg2).x;
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y = ((pos_t)arg2).y;
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switch( msg )
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{
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case 1:
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draw_panel((panel_t*)ctrl);
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break;
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case MSG_MOUSEMOVE:
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child = get_child(ctrl, x, y);
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if( win->child_over )
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{
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if(child == win->child_over)
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send_message(child, msg, 0, arg2);
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else
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send_message(win->child_over, MSG_MOUSELEAVE, 0, arg2);
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}
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else if( child )
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send_message(child, MSG_MOUSEENTER, 0, arg2);
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win->child_over = child;
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if( child )
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send_message(child,msg,0,arg2);
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else if(main_cursor != 0)
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{
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set_cursor(0);
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main_cursor = 0;
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}
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break;
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case MSG_COMMAND:
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switch((short)arg1)
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{
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case ID_PLAY:
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case 101:
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win = get_parent_window(ctrl);
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send_message(win, msg, arg1, arg2);
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break;
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default:
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break;
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};
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default:
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child = get_child(ctrl, x, y);
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if(child)
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return send_message(child, msg, 0, arg2);
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}
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return 1;
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};
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void blit_panel(panel_t *panel)
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{
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// printf("%s w:%d h:%d stride: %d\n",__FUNCTION__,
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// cpt->ctrl.w, cpt->ctrl.h, cpt->ctx.stride);
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Blit(panel->ctx.pixmap, panel->draw.l, panel->draw.t,
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0, 0, panel->ctrl.w, panel->ctrl.h,
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panel->ctrl.w, panel->ctrl.h, panel->ctx.stride);
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};
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