467 lines
9.2 KiB
C
467 lines
9.2 KiB
C
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/* Rocket Forces
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* Filename: objects.h
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* Version 0.1
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* Copyright (c) Serial 2007
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*/
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void ppx(int x, int y, int color);
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void pline(int x1, int y1, int x2, int y2, int color);
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void draw4(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, int color);
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class cBuilding
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{
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public:
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void Draw(int x, int y, int color)
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{
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draw4(x, y, x+10, y-5, x+20, y, x, y, color);
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draw4(x, y, x+20, y, x+20, y+11, x, y+11, color);
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draw4(x+3, y+3, x+8, y+3, x+8, y+8, x+3, y+8, color);
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draw4(x+15, y+3, x+20, y+3, x+20, y+11, x+15, y+11, color);
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}
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};
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class cCursor
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{
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public:
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cCursor()
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{
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cx = -1;
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cy = -1;
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}
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void Delete(int color)
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{
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ppx(cx, cy, color);
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ppx(cx-3, cy, color);
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ppx(cx-4, cy, color);
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ppx(cx-5, cy, color);
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ppx(cx, cy-3, color);
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ppx(cx, cy-4, color);
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ppx(cx, cy-5, color);
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ppx(cx-1, cy-3, color);
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ppx(cx-2, cy-3, color);
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ppx(cx-3, cy-3, color);
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ppx(cx-3, cy-2, color);
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ppx(cx-3, cy-1, color);
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ppx(cx+1, cy-3, color);
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ppx(cx+3, cy, color);
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ppx(cx+4, cy, color);
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ppx(cx+5, cy, color);
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ppx(cx, cy+3, color);
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ppx(cx, cy+4, color);
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ppx(cx, cy+5, color);
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ppx(cx+1, cy+3, color);
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ppx(cx+2, cy+3, color);
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ppx(cx+3, cy+3, color);
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ppx(cx+3, cy+2, color);
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ppx(cx+3, cy+1, color);
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ppx(cx+1, cy-3, color);
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ppx(cx-1, cy+3, color);
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}
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void Draw(int x, int y, int color)
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{
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if (cx!=x || cy!=y)
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{
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Delete(BG_COLOR);
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cx = x;
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cy = y;
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ppx(cx, cy, color);
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ppx(cx-3, cy, color);
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ppx(cx-4, cy, color);
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ppx(cx-5, cy, color);
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ppx(cx, cy-3, color);
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ppx(cx, cy-4, color);
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ppx(cx, cy-5, color);
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ppx(cx-1, cy-3, color);
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ppx(cx-2, cy-3, color);
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//ppx(cx-3, cy-3, color);
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ppx(cx-3, cy-2, color);
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ppx(cx-3, cy-1, color);
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ppx(cx+1, cy-3, color);
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ppx(cx+3, cy, color);
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ppx(cx+4, cy, color);
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ppx(cx+5, cy, color);
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ppx(cx, cy+3, color);
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ppx(cx, cy+4, color);
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ppx(cx, cy+5, color);
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ppx(cx+1, cy+3, color);
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ppx(cx+2, cy+3, color);
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//ppx(cx+3, cy+3, color);
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ppx(cx+3, cy+2, color);
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ppx(cx+3, cy+1, color);
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ppx(cx+1, cy-3, color);
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ppx(cx-1, cy+3, color);
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}
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}
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private:
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int cx, cy;
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};
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class cExplode
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{
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public:
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cExplode()
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{
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cx = -1;
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cy = -1;
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}
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void Enable(int cx, int cy)
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{
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step = 1;
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cExplode::cx = cx;
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cExplode::cy = cy;
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}
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int IsEnabled(void)
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{
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if (cx==-1 && cy==-1)
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{
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return 0;
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}
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else
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{
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return 1;
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}
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}
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void Draw(int r, int color)
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{
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int d=3-2*r, x=-1, y=r;
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while (x++<y)
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{
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ppx(cx+x, cy+y, color);
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ppx(cx+x, cy-y, color);
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ppx(cx-x, cy+y, color);
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ppx(cx-x, cy-y, color);
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ppx(cx+y, cy+x, color);
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ppx(cx+y, cy-x, color);
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ppx(cx-y, cy+x, color);
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ppx(cx-y, cy-x, color);
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if (d<0)
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{
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d += 4*x+6;
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}
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else
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{
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d += 4*(x-y)+10;
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y--;
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}
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}
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}
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void DrawNext(int color)
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{
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if (step>=EXP_RAD)
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{
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Disable(BG_COLOR);
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}
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else
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{
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Draw(step, BG_COLOR);
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Draw(++step, color);
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}
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}
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void Disable(int color)
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{
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Draw(step, color);
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cx = -1;
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cy = -1;
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}
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int cx, cy;
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int step;
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};
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class cRocket
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{
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public:
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cRocket()
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{
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cx = -1;
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cy = -1;
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}
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void Enable(int x, int y, int width, int height, int cx, int cy)
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{
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coord[0][0] = x;
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coord[0][1] = y;
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coord[1][0] = x+width;
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coord[1][1] = y;
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coord[2][0] = x+width;
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coord[2][1] = y+height;
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coord[3][0] = x;
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coord[3][1] = y+height;
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cRocket::cx = cx;
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cRocket::cy = cy;
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for (int j=0; j<4; j++)
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{
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dist[j] = sqrt((double)((coord[j][0]-cx)*(coord[j][0]-cx)+(coord[j][1]-cy)*(coord[j][1]-cy)));
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fi[j] = acos((coord[j][0]-cx)/dist[j]);
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if (coord[j][1]<cy) fi[j]*=-1;
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fire[j][0] = -1;
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fire[j][1] = -1;
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}
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}
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int IsEnabled(void)
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{
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if (cx==-1 && cy==-1)
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{
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return 0;
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}
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else
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{
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return 1;
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}
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}
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void Draw(int color)
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{
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draw4(coord[0][0], coord[0][1], coord[1][0], coord[1][1], coord[2][0], coord[2][1], coord[3][0], coord[3][1], color);
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if (fire[3][0]!=-1 || fire[3][1]!=-1)
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{
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ppx(fire[3][0], fire[3][1], BG_COLOR);
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}
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}
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void DrawAngle(int mx, int my, int color)
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{
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// Delete old rectangle
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Draw(BG_COLOR);
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// Draw new rectangle
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double a;
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long int dx = (long int) (cx-mx)*(cx-mx);
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long int dy = (long int) (cy-my)*(cy-my);
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if (cx!=mx || cy!=my)
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{
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a = -M_PI/2+acos((cx-mx)/sqrt((double)(dx+dy)));
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for (int j=0; j<4; j++)
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{
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coord[j][0] = round_int((double)(cx+dist[j]*cos(a+fi[j])));
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coord[j][1] = round_int((double)(cy+dist[j]*sin(a+fi[j])));
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}
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}
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draw4(coord[0][0], coord[0][1], coord[1][0], coord[1][1], coord[2][0], coord[2][1], coord[3][0], coord[3][1], color);
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for (int i=3; i>0; i--)
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{
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fire[i][0] = fire[i-1][0];
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fire[i][1] = fire[i-1][1];
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}
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fire[0][0] = cx;
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fire[0][1] = cy;
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for (int i=1; i<4; i++)
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{
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if (fire[i][0]!=-1 || fire[i][1]!=-1) ppx(fire[i][0], fire[i][1], SMOKE_COLOR);
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}
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}
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void Disable(int color)
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{
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for (int i=0; i<4; i++)
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{
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ppx(fire[i][0], fire[i][1], color);
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fire[i][0] = 0;
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fire[i][1] = 0;
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}
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Draw(color);
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cx = -1;
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cy = -1;
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}
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int cx, cy;
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protected:
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int coord[4][2];
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double dist[4];
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double fi[4];
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int fire[4][2];
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};
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class cBomb: public cRocket
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{
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public:
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void Draw(int color)
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{
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draw4(coord[0][0], coord[0][1], coord[1][0], coord[1][1], coord[2][0], coord[2][1], coord[3][0], coord[3][1], color);
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ppx(cx-1, coord[2][1]+1, color);
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ppx(cx, coord[2][1]+1, color);
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ppx(cx+1, coord[2][1]+1, color);
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for (int i=1; i<4; i++)
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{
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if (fire[i][0]!=-1 || fire[i][1]!=-1)
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{
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if (i==1)
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{
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ppx(fire[i][0]-1, fire[i][1], BG_COLOR);
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ppx(fire[i][0]+1, fire[i][1], BG_COLOR);
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}
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else
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{
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ppx(fire[i][0], fire[i][1], BG_COLOR);
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}
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}
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}
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}
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void DrawAngle(int mx, int my, int color)
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{
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// Delete old rectangle
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Draw(BG_COLOR);
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// Draw new rectangle
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for (int j=0; j<4; j++)
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{
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coord[j][1] += B_SPEED;
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}
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draw4(coord[0][0], coord[0][1], coord[1][0], coord[1][1], coord[2][0], coord[2][1], coord[3][0], coord[3][1], color);
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ppx(cx-1, coord[2][1]+1, color);
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ppx(cx, coord[2][1]+1, color);
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ppx(cx+1, coord[2][1]+1, color);
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for (int i=3; i>0; i--)
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{
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fire[i][0] = fire[i-1][0];
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fire[i][1] = fire[i-1][1];
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}
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fire[0][0] = cx;
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fire[0][1] = cy;
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for (int i=1; i<4; i++)
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{
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if (fire[i][0]!=-1 || fire[i][1]!=-1)
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{
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if (i==1)
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{
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ppx(fire[i][0]-1, fire[i][1], SMOKE_COLOR);
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ppx(fire[i][0]+1, fire[i][1], SMOKE_COLOR);
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}
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else
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{
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ppx(fire[i][0], fire[i][1], SMOKE_COLOR);
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}
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}
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}
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}
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void Disable(int color)
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{
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for (int i=0; i<4; i++)
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{
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ppx(fire[i][0], fire[i][1], color);
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fire[i][0] = 0;
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fire[i][1] = 0;
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}
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Draw(color);
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cx = -1;
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cy = -1;
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}
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};
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class cGun: public cRocket
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{
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public:
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void Enable(int x, int y, int width, int height, int cx, int cy)
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{
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old_mx = -1;
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old_my = -1;
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coord[0][0] = x;
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coord[0][1] = y;
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coord[1][0] = x+width;
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coord[1][1] = y;
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coord[2][0] = x+width;
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coord[2][1] = y+height;
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coord[3][0] = x;
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coord[3][1] = y+height;
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cRocket::cx = cx;
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cRocket::cy = cy;
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for (int j=0; j<4; j++)
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{
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dist[j] = sqrt((double)((coord[j][0]-cx)*(coord[j][0]-cx)+(coord[j][1]-cy)*(coord[j][1]-cy)));
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fi[j] = acos((coord[j][0]-cx)/dist[j]);
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if (coord[j][1]<cy) fi[j]*=-1;
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}
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}
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void DrawAngle(int mx, int my, int color)
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{
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if (old_mx!=mx || old_my!=my)
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{
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// Delete old rectangle
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old_mx = mx;
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old_my = my;
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Draw(BG_COLOR);
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// Draw new rectangle
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double a;
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long int dx = (long int)(cx-mx)*(cx-mx);
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long int dy = (long int)(cy-my)*(cy-my);
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if (my<=cy && (cx!=mx || cy!=my))
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{
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a = -M_PI/2+acos((cx-mx)/sqrt((double)(dx+dy)));
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for (int j=0; j<4; j++)
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{
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coord[j][0] = round_int((double)(cx+dist[j]*cos(a+fi[j])));
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coord[j][1] = round_int((double)(cy+dist[j]*sin(a+fi[j])));
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}
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}
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draw4(coord[0][0], coord[0][1], coord[1][0], coord[1][1], coord[2][0], coord[2][1], coord[3][0], coord[3][1], color);
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draw4(cx-14, cy+2, cx+14, cy+2, cx+14, cy+18, cx-14, cy+18, color);
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}
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}
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protected:
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int old_mx, old_my;
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};
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class cCross
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{
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public:
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cCross()
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{
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x = -1;
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y = -1;
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}
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void Enable(int x, int y)
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{
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cCross::x = x;
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cCross::y = y;
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size = 2;
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}
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int IsEnabled(void)
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{
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if (x == -1 && y == -1)
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{
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return 0;
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}
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else
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{
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return 1;
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}
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}
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void Draw(int color)
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{
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pline(x-size, y, x+size, y, color);
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|
pline(x, y-size, x, y+size, color);
|
||
|
ppx(x, y, BG_COLOR);
|
||
|
}
|
||
|
void Disable(int color)
|
||
|
{
|
||
|
pline(x-size, y, x+size, y, color);
|
||
|
pline(x, y-size, x, y+size, color);
|
||
|
x = -1;
|
||
|
y = -1;
|
||
|
}
|
||
|
int x, y;
|
||
|
protected:
|
||
|
int size;
|
||
|
};
|
||
|
|
||
|
|
||
|
void ppx(int x, int y, int color)
|
||
|
{
|
||
|
if (x >= 0 && x < WINDOW_WIDTH && y >= 0 && y < WINDOW_HEIGHT) kos_PutPixel(x, y, color);
|
||
|
}
|
||
|
|
||
|
void pline(int x1, int y1, int x2, int y2, int color)
|
||
|
{
|
||
|
kos_DrawLine(x1, y1, x2, y2, color);
|
||
|
}
|
||
|
|
||
|
|
||
|
void draw4(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4, int color)
|
||
|
{
|
||
|
pline(x1, y1, x2, y2, color);
|
||
|
pline(x2, y2, x3, y3, color);
|
||
|
pline(x3, y3, x4, y4, color);
|
||
|
pline(x4, y4, x1, y1, color);
|
||
|
}
|