99 lines
3.5 KiB
C
99 lines
3.5 KiB
C
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// ID_VL.H
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// wolf compatability
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void Quit (const char *error,...);
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//===========================================================================
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#define CHARWIDTH 2
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#define TILEWIDTH 4
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//===========================================================================
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extern SDL_Surface *screen, *screenBuffer, *curSurface;
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extern boolean fullscreen, usedoublebuffering;
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extern unsigned screenWidth, screenHeight, screenBits, screenPitch, bufferPitch, curPitch;
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extern unsigned scaleFactor;
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extern boolean screenfaded;
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extern unsigned bordercolor;
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extern SDL_Color gamepal[256];
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//===========================================================================
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//
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// VGA hardware routines
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//
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#define VL_WaitVBL(a) SDL_Delay((a)*8)
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void VL_SetVGAPlaneMode (void);
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void VL_SetTextMode (void);
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void VL_Shutdown (void);
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void VL_ConvertPalette(byte *srcpal, SDL_Color *destpal, int numColors);
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void VL_FillPalette (int red, int green, int blue);
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void VL_SetColor (int color, int red, int green, int blue);
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void VL_GetColor (int color, int *red, int *green, int *blue);
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void VL_SetPalette (SDL_Color *palette, bool forceupdate);
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void VL_GetPalette (SDL_Color *palette);
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void VL_FadeOut (int start, int end, int red, int green, int blue, int steps);
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void VL_FadeIn (int start, int end, SDL_Color *palette, int steps);
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byte *VL_LockSurface(SDL_Surface *surface);
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void VL_UnlockSurface(SDL_Surface *surface);
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byte VL_GetPixel (int x, int y);
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void VL_Plot (int x, int y, int color);
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void VL_Hlin (unsigned x, unsigned y, unsigned width, int color);
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void VL_Vlin (int x, int y, int height, int color);
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void VL_BarScaledCoord (int scx, int scy, int scwidth, int scheight, int color);
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void inline VL_Bar (int x, int y, int width, int height, int color)
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{
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VL_BarScaledCoord(scaleFactor*x, scaleFactor*y,
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scaleFactor*width, scaleFactor*height, color);
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}
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void inline VL_ClearScreen(int color)
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{
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SDL_FillRect(curSurface, NULL, color);
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}
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void VL_MungePic (byte *source, unsigned width, unsigned height);
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void VL_DrawPicBare (int x, int y, byte *pic, int width, int height);
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void VL_MemToLatch (byte *source, int width, int height,
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SDL_Surface *destSurface, int x, int y);
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void VL_ScreenToScreen (SDL_Surface *source, SDL_Surface *dest);
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void VL_MemToScreenScaledCoord (byte *source, int width, int height, int scx, int scy);
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void VL_MemToScreenScaledCoord (byte *source, int origwidth, int origheight, int srcx, int srcy,
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int destx, int desty, int width, int height);
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void inline VL_MemToScreen (byte *source, int width, int height, int x, int y)
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{
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VL_MemToScreenScaledCoord(source, width, height,
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scaleFactor*x, scaleFactor*y);
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}
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void VL_MaskedToScreen (byte *source, int width, int height, int x, int y);
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void VL_LatchToScreenScaledCoord (SDL_Surface *source, int xsrc, int ysrc,
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int width, int height, int scxdest, int scydest);
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void inline VL_LatchToScreen (SDL_Surface *source, int xsrc, int ysrc,
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int width, int height, int xdest, int ydest)
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{
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VL_LatchToScreenScaledCoord(source,xsrc,ysrc,width,height,
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scaleFactor*xdest,scaleFactor*ydest);
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}
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void inline VL_LatchToScreenScaledCoord (SDL_Surface *source, int scx, int scy)
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{
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VL_LatchToScreenScaledCoord(source,0,0,source->w,source->h,scx,scy);
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}
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void inline VL_LatchToScreen (SDL_Surface *source, int x, int y)
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{
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VL_LatchToScreenScaledCoord(source,0,0,source->w,source->h,
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scaleFactor*x,scaleFactor*y);
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}
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