kolibrios/programs/develop/libraries/TinyGL/src/get.c

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C
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#include "zgl.h"
void glGetIntegerv(int pname,int *params)
{
GLContext *c=gl_get_context();
switch(pname) {
case GL_VIEWPORT:
params[0]=c->viewport.xmin;
params[1]=c->viewport.ymin;
params[2]=c->viewport.xsize;
params[3]=c->viewport.ysize;
break;
case GL_MAX_MODELVIEW_STACK_DEPTH:
*params = MAX_MODELVIEW_STACK_DEPTH;
break;
case GL_MAX_PROJECTION_STACK_DEPTH:
*params = MAX_PROJECTION_STACK_DEPTH;
break;
case GL_MAX_LIGHTS:
*params = MAX_LIGHTS;
break;
case GL_MAX_TEXTURE_SIZE:
*params = 256; /* not completely true, but... */
break;
case GL_MAX_TEXTURE_STACK_DEPTH:
*params = MAX_TEXTURE_STACK_DEPTH;
break;
default:
gl_fatal_error("glGet: option not implemented");
break;
}
}
void glGetFloatv(int pname, float *v)
{
int i;
int mnr = 0; /* just a trick to return the correct matrix */
GLContext *c = gl_get_context();
switch (pname) {
case GL_TEXTURE_MATRIX:
mnr++;
case GL_PROJECTION_MATRIX:
mnr++;
case GL_MODELVIEW_MATRIX:
{
float *p = &c->matrix_stack_ptr[mnr]->m[0][0];;
for (i = 0; i < 4; i++) {
*v++ = p[0];
*v++ = p[4];
*v++ = p[8];
*v++ = p[12];
p++;
}
}
break;
case GL_LINE_WIDTH:
*v = 1.0f;
break;
case GL_LINE_WIDTH_RANGE:
v[0] = v[1] = 1.0f;
break;
case GL_POINT_SIZE:
*v = 1.0f;
break;
case GL_POINT_SIZE_RANGE:
v[0] = v[1] = 1.0f;
default:
fprintf(stderr,"warning: unknown pname in glGetFloatv()\n");
break;
}
}