kolibrios/programs/games/xonix/trunk/main.cpp

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#include "kosSyst.h"
#include "mcarray.h"
#include "lang.h"
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
RGB bmEmpty[] = {
0x201010, 0x101020, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010,
0x101010, 0x102010, 0x201010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010,
0x101010, 0x101010, 0x101020, 0x102010, 0x101010, 0x101010, 0x101010, 0x101010,
0x101010, 0x101010, 0x101010, 0x201010, 0x101020, 0x101010, 0x101010, 0x101010,
0x101010, 0x101010, 0x101010, 0x101010, 0x102010, 0x201010, 0x101010, 0x101010,
0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101020, 0x102010, 0x101010,
0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x201010, 0x101020,
0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x102010
};
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
RGB bmHero[] = {
0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020C0,
0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020C0, 0x2020A0,
0x2020E0, 0x2020E0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020A0, 0x2020A0,
0x2020E0, 0x2020E0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020A0, 0x2020A0,
0x2020E0, 0x2020E0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020A0, 0x2020A0,
0x2020E0, 0x2020E0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020A0, 0x2020A0,
0x2020E0, 0x2020C0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0,
0x2020C0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0
};
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
RGB bmSuperHero[] = {
0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720B0,
0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720B0, 0x572090,
0x5720D0, 0x5720D0, 0x5720B0, 0x5720B0, 0x5720B0, 0x5720B0, 0x572090, 0x572090,
0x5720D0, 0x5720D0, 0x5720B0, 0x5720B0, 0x5720B0, 0x5720B0, 0x572090, 0x572090,
0x5720D0, 0x5720D0, 0x5720B0, 0x5720B0, 0x5720B0, 0x5720B0, 0x572090, 0x572090,
0x5720D0, 0x5720D0, 0x5720B0, 0x5720B0, 0x5720B0, 0x5720B0, 0x572090, 0x572090,
0x5720D0, 0x5720B0, 0x572090, 0x572090, 0x572090, 0x572090, 0x572090, 0x572090,
0x5720B0, 0x572090, 0x572090, 0x572090, 0x572090, 0x572090, 0x572090, 0x572090
};
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
RGB bmEnemy1[] = {
0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xC02020,
0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xC02020, 0xA02020,
0xE02020, 0xE02020, 0xC02020, 0xC02020, 0xC02020, 0xC02020, 0xA02020, 0xA02020,
0xE02020, 0xE02020, 0xC02020, 0xC02020, 0xC02020, 0xC02020, 0xA02020, 0xA02020,
0xE02020, 0xE02020, 0xC02020, 0xC02020, 0xC02020, 0xC02020, 0xA02020, 0xA02020,
0xE02020, 0xE02020, 0xC02020, 0xC02020, 0xC02020, 0xC02020, 0xA02020, 0xA02020,
0xE02020, 0xC02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020,
0xC02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020
};
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
RGB bmEnemy2[] = {
0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xC08020,
0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xC08020, 0xA08020,
0xE08020, 0xE08020, 0xC08020, 0xC08020, 0xC08020, 0xC08020, 0xA08020, 0xA08020,
0xE08020, 0xE08020, 0xC08020, 0xC08020, 0xC08020, 0xC08020, 0xA08020, 0xA08020,
0xE08020, 0xE08020, 0xC08020, 0xC08020, 0xC08020, 0xC08020, 0xA08020, 0xA08020,
0xE08020, 0xE08020, 0xC08020, 0xC08020, 0xC08020, 0xC08020, 0xA08020, 0xA08020,
0xE08020, 0xC08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020,
0xC08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020
};
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
RGB bmWall[] = {
0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xCCCCCC,
0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA,
0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA,
0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA,
0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA,
0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA,
0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA,
0xCCCCCC, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA
};
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
RGB bmTrack[] = {
0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010,
0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010,
0x101010, 0x101010, 0x101010, 0x1010F0, 0x1010F0, 0x101010, 0x101010, 0x101010,
0x101010, 0x101010, 0x1010F0, 0x1010F0, 0x1010F0, 0x1010F0, 0x101010, 0x101010,
0x101010, 0x101010, 0x1010F0, 0x1010F0, 0x1010F0, 0x1010F0, 0x101010, 0x101010,
0x101010, 0x101010, 0x101010, 0x1010F0, 0x1010F0, 0x101010, 0x101010, 0x101010,
0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010,
0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010
};
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
RGB bmSuperTrack[] = {
0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010,
0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010,
0x101010, 0x101010, 0x101010, 0x5310D0, 0x5310D0, 0x101010, 0x101010, 0x101010,
0x101010, 0x101010, 0x5310D0, 0x5310D0, 0x5310D0, 0x5310D0, 0x101010, 0x101010,
0x101010, 0x101010, 0x5310D0, 0x5310D0, 0x5310D0, 0x5310D0, 0x101010, 0x101010,
0x101010, 0x101010, 0x101010, 0x5310D0, 0x5310D0, 0x101010, 0x101010, 0x101010,
0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010,
0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010
};
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
RGB bmFlip[] = {
0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0,
0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010,
0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0,
0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010,
0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0,
0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010,
0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0,
0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010
};
// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
RGB bmBonus1[] = {
0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xCCCCCC,
0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0x44AC44, 0x44AC44, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA,
0xFFFFFF, 0xCCCCCC, 0x44AC44, 0x44AC44, 0x44AC44, 0x44AC44, 0xCCCCCC, 0xAAAAAA,
0xFFFFFF, 0x44AC44, 0x44AC44, 0x0C8C0C, 0x0C8C0C, 0x44AC44, 0x44AC44, 0xAAAAAA,
0xFFFFFF, 0x44AC44, 0x44AC44, 0x0C8C0C, 0x0C8C0C, 0x44AC44, 0x44AC44, 0xAAAAAA,
0xFFFFFF, 0xCCCCCC, 0x44AC44, 0x44AC44, 0x44AC44, 0x44AC44, 0xCCCCCC, 0xAAAAAA,
0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0x44AC44, 0x44AC44, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA,
0xCCCCCC, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA
};
// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
RGB bmBonus2[] = {
0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xCCCCCC,
0xFFFFFF, 0xCCCCCC, 0xD41414, 0xCCCCCC, 0xCCCCCC, 0xD41414, 0xCCCCCC, 0xAAAAAA,
0xFFFFFF, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xAAAAAA,
0xFFFFFF, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xAAAAAA,
0xFFFFFF, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xAAAAAA,
0xFFFFFF, 0xCCCCCC, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xCCCCCC, 0xAAAAAA,
0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xD41414, 0xD41414, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA,
0xCCCCCC, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA
};
//
RGB bmPMButton[] = {
0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC,
0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC,
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000,
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000,
0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC,
0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC,
};
//
void DrawAppWindow();
//
void DrawTop10Window();
//
void initWorldMap();
//
void drawWorldMap();
//
void clearWorldMap();
//
void drawWorldMapForFlip();
//
void drawWndTitleGo();
//
void ApplyMapDiffs( bool drawTitle = true );
//
int GetCompletePercents();
#define EAT_ENEMY_BONUS 100
#define BEFORE_START_LEVEL 100
#define BONUS1_LIFETIME 250
#define BONUS1_IND_HSIZE 6
#define MIN_LOOP_DELAY 1
#define MAX_LOOP_DELAY 20
#define DEFAULT_LOOP_DELAY 12
#define blockSize 8
#define ENTRY_WND_SIZE_X 400
#define ENTRY_WND_SIZE_Y 144
#define TOP10_WND_SIZE_X 176
#define TOP10_WND_SIZE_Y 144
#define MAX_X_SIZE 96
#define MIN_X_SIZE 48
#define MAX_Y_SIZE 56
#define MIN_Y_SIZE 28
#define flipMapSize ((mapSizeX * mapSizeY) / 4)
#define wndXOffet 1
#define wndYOffset 22
#define freeSpaceCount ((mapSizeX - 4) * (mapSizeY - 4))
//
#define gmEmpty 0
#define gmHero 1
#define gmEnemy1 2
#define gmEnemy2 3
#define gmWall 4
#define gmTrack 5
#define gmFlip 6
#define gmBonus1 7
#define gmBonus2 8
#define gmSuperHero 9
#define gmSuperTrack 10
#define gmProbe 11
#define appStateEntry 0
#define appStateGo 1
#define appStateHideMap 2
#define appStateShowMap 3
#define appStatePause 4
#define appStateAfterDeath 5
#define appStateTop10 6
#define spacePerEnemy 30
#define BT_SIZE_X_PLUS 2
#define BT_SIZE_X_MINUS 3
#define BT_LOOP_PLUS 4
#define BT_LOOP_MINUS 5
#define BT_SIZE_Y_PLUS 6
#define BT_SIZE_Y_MINUS 7
#define TOP_TBL_SIZE 10
//
struct hiScoreHero
{
char name[12];
Dword score;
//
hiScoreHero()
{
//
this->ClearName();
this->score = 0;
};
//
void ClearName()
{
memset( (Byte *)(this->name), '.', sizeof(this->name) );
};
};
//
char top10FilePath[MAX_PATH];
hiScoreHero heroTbl[TOP_TBL_SIZE];
//
struct hiScoreFile
{
Byte block[512];
kosFileInfo fi;
//
hiScoreFile()
{
int i;
//
this->fi.offsetLow = this->fi.offsetHigh = 0;
this->fi.dataCount = 0;
this->fi.bufferPtr = this->block;
this->fi.rwMode = 0;
memcpy( this->fi.fileURL, top10FilePath, sizeof( top10FilePath ) );
//
for ( i = 0; i < ( sizeof( this->block ) / sizeof( Dword ) ); i++ )
{
//
((Dword *)(this->block))[i] = rtlRand();
}
};
//
virtual ~hiScoreFile()
{}
//
bool LoadFromDisk()
{
bool result;
int i;
Dword j, k;
Byte *bPtr;
//
this->fi.rwMode = FO_READ;
this->fi.dataCount = 512;
result = kos_FileSystemAccess( &(this->fi) ) == 0;
//
if ( result )
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
rtlSrand( ((Dword *)(this->block))[(sizeof(this->block) / sizeof(Dword)) - 1] );
//
for ( i = 0; i < (sizeof( heroTbl ) * 5); i++ )
{
// <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Dword
j = rtlRand() % (sizeof(this->block) - 7);
k = ( rtlRand() % 31 ) + 1;
//
bPtr = this->block + j;
//
__asm{
mov edx, bPtr
mov ecx, k
mov eax, [edx]
bswap eax
ror eax, cl
mov [edx], eax
}
}
//
rtlSrand( kos_GetSystemClock() );
}
//
return result;
};
//
bool SaveToDisk()
{
int i;
Dword *rndList;
Byte *bPtr;
Dword k, keyLock;
//
rndList = new Dword[(sizeof( heroTbl ) * 5) * 2];
//
keyLock = rtlRand();
//
for ( i = 0; i < (sizeof( heroTbl ) * 5); i++ )
{
//
rndList[i * 2] = rtlRand() % (sizeof(this->block) - 7);
rndList[(i * 2) + 1] = ( rtlRand() % 31 ) + 1;
}
//
for ( i = (sizeof( heroTbl ) * 5) - 1; i >= 0; i-- )
{
//
bPtr = this->block + rndList[i * 2];
k = rndList[(i * 2) + 1];
//
__asm{
mov edx, bPtr
mov ecx, k
mov eax, [edx]
rol eax, cl
bswap eax
mov [edx], eax
}
}
//
delete rndList;
//
((Dword *)(this->block))[(sizeof(this->block) / sizeof(Dword)) - 1] = keyLock;
//
this->fi.rwMode = FO_WRITE;
this->fi.dataCount = 512;
return kos_FileSystemAccess( &( this->fi) ) == 0;
};
};
///
hiScoreFile *top10Heroes = NULL;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
char MainWindowTitle[] = "XONIX (C) MMVI by Rabid Rabbit";
#if LANG == RUS
char goWndTitle[] = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD> %U, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> %U%%, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: %U, <20><><EFBFBD><EFBFBD>: %U";
char menuStr1[] = "1. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>";
char menuStr2[] = "2. <20><>";
char menuStr3[] = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.";
char menuStr4[] = "SPACE - <20><>㧠, ESC - <20><><20> <20><><EFBFBD><EFBFBD>.";
char thatsAllStr[] = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>.";
char worldSizeStr[] = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> %U x %U <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>⮢.";
char mainLoopDelayStr[] = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> %U";
char top10str1[] = "ENTER - <20><><EFBFBD> Ok.";
char top10str2[] = "ESC - <20><><20> <20><><EFBFBD><EFBFBD>";
#else
char goWndTitle[] = "Level %U, completed %U%%, lives: %U, scores: %U";
char menuStr1[] = "1. Start game";
char menuStr2[] = "2. Exit";
char menuStr3[] = "Control: ARROWS - direction of movement.";
char menuStr4[] = "SPACE - pause, ESC - leave to menu.";
char thatsAllStr[] = "Game finished.";
char worldSizeStr[] = "Field size %U x %U cells.";
char mainLoopDelayStr[] = "Speed %U";
char top10str1[] = "Enter - name Ok.";
char top10str2[] = "ESC - leave to menu";
#endif
//
Byte beep1[] = { 0x90, 0x33, 0 };
//
Byte *heroPtr = NULL;
int heroDX = 0, heroDY = 0, lastMoveDirection = 0;
//
Byte * worldMap = NULL;
//
int wndSizeX = ENTRY_WND_SIZE_X;
int wndSizeY = ENTRY_WND_SIZE_Y;
int mapSizeX = 64;
int mapSizeY = 32;
int loopDelay = DEFAULT_LOOP_DELAY;
int currentLevel = 1;
int appState = appStateEntry;
int levelFillEdge = 0;
int levelFillCount = 0;
int lifeCount = 0;
int flipMapCount = 0;
bool noBonus = false;
bool goToNextLevel = false;
bool bonus1Set = false;
bool bonus2Set = false;
int bonus1Count = 0;
int currentHero = gmHero;
int currentTrack = gmTrack;
Dword scoreCount = 0;
int enterName = -1;
int enterCharNdx = 0;
//
MCArray<Byte*> fillList;
//
struct flipMapEl
{
Word x, y;
};
//
flipMapEl *flipMapPtr = NULL;
//
RGB *mapColours[] = {
bmEmpty,
bmHero,
bmEnemy1,
bmEnemy2,
bmWall,
bmTrack,
bmFlip,
bmBonus1,
bmBonus2,
bmSuperHero,
bmSuperTrack,
NULL
};
//
struct sMapDiff
{
Byte *elPtr;
Byte mapEl;
//
sMapDiff() {};
//
sMapDiff( Byte *sElPtr, Byte sMapEl )
{
this->elPtr = sElPtr;
this->mapEl = sMapEl;
};
};
//
class CMapDiff : public MCArray<sMapDiff>
{
public:
virtual int Add( const sMapDiff &element )
{
element.elPtr[0] = element.mapEl;
return MCArray<sMapDiff>::Add( element );
}
};
//
CMapDiff mapDiffList;
MCArray<Byte*> sTrackList;
//
class CGenericEnemy
{
public:
//
Byte *ePtr;
int dx, dy;
//
virtual bool Move(void) = 0;
};
class CWallEnemy : public CGenericEnemy
{
public:
virtual bool Move(void);
};
class CSpaceEnemy : public CGenericEnemy
{
public:
virtual bool Move(void);
};
//
bool CWallEnemy::Move()
{
int ddx;
Byte *nextPtr;
Byte mapEl, dirMap;
bool result, border;
//
result = false;
border = false;
//
ddx = ( this->ePtr - worldMap ) % mapSizeX;
//
if ( ddx == 0 && this->dx < 0 )
{
border = true;
this->dx = 0 - this->dx;
}
//
if ( ddx == (mapSizeX - 1) && this->dx > 0 )
{
border = true;
this->dx = 0 - this->dx;
}
//
ddx = ( this->ePtr - worldMap ) / mapSizeX;
//
if ( ddx == 0 && this->dy < 0 )
{
border = true;
this->dy = 0 - this->dy;
}
//
if ( ddx == (mapSizeY - 1) && this->dy > 0 )
{
border = true;
this->dy = 0 - this->dy;
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
nextPtr = this->ePtr + ( this->dx + this->dy );
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>
mapEl = nextPtr[0];
//
// <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
switch ( mapEl )
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
case gmHero:
if ( sTrackList.GetCount() <= 0 )
{
result = true;
break;
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
case gmSuperHero:
case gmSuperTrack:
case gmTrack:
case gmEnemy2:
case gmEmpty:
//
dirMap = 0;
// -dx +dy
mapEl = this->ePtr[this->dy - this->dx];
if ( mapEl == gmEmpty
|| mapEl == gmTrack
|| mapEl == gmEnemy2
|| mapEl == gmSuperHero
|| mapEl == gmSuperTrack
) dirMap |= 1;
// +dy
mapEl = this->ePtr[this->dy];
if ( mapEl == gmEmpty
|| mapEl == gmTrack
|| mapEl == gmEnemy2
|| mapEl == gmSuperHero
|| mapEl == gmSuperTrack
) dirMap |= 2;
// +dx
mapEl = this->ePtr[this->dx];
if ( mapEl == gmEmpty
|| mapEl == gmTrack
|| mapEl == gmEnemy2
|| mapEl == gmSuperHero
|| mapEl == gmSuperTrack
) dirMap |= 4;
// +dx -dy
mapEl = this->ePtr[this->dx - this->dy];
if ( mapEl == gmEmpty
|| mapEl == gmTrack
|| mapEl == gmEnemy2
|| mapEl == gmSuperHero
|| mapEl == gmSuperTrack
) dirMap |= 8;
//
switch ( dirMap )
{
case 2:
case 3:
this->dy = 0 - this->dy;
break;
case 4:
case 12:
this->dx = 0 - this->dx;
break;
default:
this->dx = 0 - this->dx;
this->dy = 0 - this->dy;
break;
}
//
nextPtr = this->ePtr + ( this->dx + this->dy );
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>
mapEl = nextPtr[0];
//
switch ( mapEl )
{
//
case gmHero:
if ( sTrackList.GetCount() <= 0 )
{
result = true;
}
//
case gmSuperHero:
case gmSuperTrack:
case gmTrack:
case gmEmpty:
case gmEnemy2:
break;
//
default:
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mapDiffList.Add( sMapDiff( this->ePtr, gmWall ) );
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
this->ePtr = nextPtr;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mapDiffList.Add( sMapDiff( this->ePtr, gmEnemy1 ) );
break;
}
//
break;
// <20><><EFBFBD><EFBFBD><EFBFBD>
default:
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mapDiffList.Add( sMapDiff( this->ePtr, gmWall ) );
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
this->ePtr = nextPtr;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mapDiffList.Add( sMapDiff( this->ePtr, gmEnemy1 ) );
//
break;
}
//
return result;
}
//
bool CSpaceEnemy::Move()
{
Byte *nextPtr;
Byte mapEl, dirMap;
bool result, heroTrack;
//
result = false;
//
heroTrack = ( sTrackList.GetCount() > 0 );
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
nextPtr = this->ePtr + ( this->dx + this->dy );
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>
mapEl = nextPtr[0];
// <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
switch ( mapEl )
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD>
case gmTrack:
result = true;
break;
//
case gmHero:
if ( heroTrack )
{
result = true;
break;
}
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
case gmSuperHero:
case gmSuperTrack:
case gmBonus1:
case gmBonus2:
case gmEnemy1:
case gmWall:
//
dirMap = 0;
// -dx +dy
mapEl = this->ePtr[this->dy - this->dx];
if ( mapEl == gmWall ||
mapEl == gmEnemy1 ||
mapEl == gmBonus1 ||
mapEl == gmBonus2 ||
mapEl == gmSuperHero ||
mapEl == gmSuperTrack ||
( mapEl == gmHero && !heroTrack )
) dirMap |= 1;
// +dy
mapEl = this->ePtr[this->dy];
if ( mapEl == gmWall ||
mapEl == gmEnemy1 ||
mapEl == gmBonus1 ||
mapEl == gmBonus2 ||
mapEl == gmSuperHero ||
mapEl == gmSuperTrack ||
( mapEl == gmHero && !heroTrack )
) dirMap |= 2;
// +dx
mapEl = this->ePtr[this->dx];
if ( mapEl == gmWall ||
mapEl == gmEnemy1 ||
mapEl == gmBonus1 ||
mapEl == gmBonus2 ||
mapEl == gmSuperHero ||
mapEl == gmSuperTrack ||
( mapEl == gmHero && !heroTrack )
) dirMap |= 4;
// +dx -dy
mapEl = this->ePtr[this->dx - this->dy];
if ( mapEl == gmWall ||
mapEl == gmEnemy1 ||
mapEl == gmBonus1 ||
mapEl == gmBonus2 ||
mapEl == gmSuperHero ||
mapEl == gmSuperTrack ||
( mapEl == gmHero && !heroTrack )
) dirMap |= 8;
//
switch ( dirMap )
{
case 2:
case 3:
this->dy = 0 - this->dy;
break;
case 4:
case 12:
this->dx = 0 - this->dx;
break;
default:
this->dx = 0 - this->dx;
this->dy = 0 - this->dy;
break;
}
//
nextPtr = this->ePtr + ( this->dx + this->dy );
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>
mapEl = nextPtr[0];
//
switch ( mapEl )
{
//
case gmTrack:
result = true;
break;
//
case gmHero:
if ( heroTrack )
{
result = true;
break;
}
//
case gmSuperHero:
case gmSuperTrack:
case gmBonus1:
case gmBonus2:
case gmWall:
case gmEnemy1:
break;
//
default:
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mapDiffList.Add( sMapDiff( this->ePtr, gmEmpty ) );
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
this->ePtr = nextPtr;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mapDiffList.Add( sMapDiff( this->ePtr, gmEnemy2 ) );
break;
}
//
break;
// <20><><EFBFBD><EFBFBD><EFBFBD>
default:
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mapDiffList.Add( sMapDiff( this->ePtr, gmEmpty ) );
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
this->ePtr = nextPtr;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mapDiffList.Add( sMapDiff( this->ePtr, gmEnemy2 ) );
//
break;
}
//
//
return result;
}
//
MCArray<CGenericEnemy *> mapEnemies;
//
void xonixFree(void)
{
clearWorldMap();
if ( flipMapPtr != NULL )
{
delete flipMapPtr;
flipMapPtr = NULL;
}
}
//
void checkAndSetBonus2()
{
Dword i;
//
if ( (!bonus2Set)
&& rtlRand() < 0x40000000
&& lifeCount < 3
&& GetCompletePercents() > 50 )
{
//
bonus2Set = true;
//
for ( i = rtlRand() % (mapSizeX * mapSizeY); worldMap[i] != gmWall; i = rtlRand() % (mapSizeX * mapSizeY) );
//
mapDiffList.Add( sMapDiff( worldMap + i, gmBonus2 ) );
}
}
//
void ChangeHero()
{
if ( bonus1Count < 1 )
{
currentHero = gmHero;
currentTrack = gmTrack;
}
else
{
currentHero = gmSuperHero;
currentTrack = gmSuperTrack;
}
}
//
void checkAndSetBonus1()
{
Dword i;
//
if ( (!bonus1Set)
&& rtlRand() > 0x80000000
&& lifeCount < 2
&& GetCompletePercents() > 75 )
{
//
bonus1Set = true;
//
for ( i = rtlRand() % (mapSizeX * mapSizeY); worldMap[i] != gmWall; i = rtlRand() % (mapSizeX * mapSizeY) );
//
mapDiffList.Add( sMapDiff( worldMap + i, gmBonus1 ) );
}
}
//
void CreateFlipMap(void)
{
Word i, j;
int ndx, ndx2, k;
flipMapEl el;
static int lastMapSizeX = 0, lastMapSizeY = 0;
//
if ( lastMapSizeX != mapSizeX || lastMapSizeY != mapSizeY )
{
//
lastMapSizeX = mapSizeX;
lastMapSizeY = mapSizeY;
//
if ( flipMapPtr != NULL )
{
delete flipMapPtr;
flipMapPtr = NULL;
}
}
//
if ( flipMapPtr == NULL )
{
flipMapPtr = new flipMapEl[flipMapSize];
//
ndx = 0;
//
for ( i = 0; i < mapSizeY; i += 2 )
{
for ( j = 0; j < mapSizeX; j += 2 )
{
//
flipMapPtr[ndx].x = j;
flipMapPtr[ndx].y = i;
//
ndx++;
}
}
}
//
for ( k = 0; k < flipMapSize; k++ )
{
//
ndx = rtlRand() % flipMapSize;
ndx2 = rtlRand() % flipMapSize;
//
el = flipMapPtr[ndx];
flipMapPtr[ndx] = flipMapPtr[ndx2];
flipMapPtr[ndx2] = el;
}
}
//
bool ProcessEndTrack()
{
int i, j, k, m;
bool noFill;
Byte *mPtr, *findPtr;
//
j = sTrackList.GetCount();
//
scoreCount += j;
//
for ( i = 0; i < j; i++ )
{
//
mapDiffList.Add( sMapDiff( sTrackList[i], gmWall ) );
}
//
levelFillCount -= j;
//
sTrackList.Clear();
//
heroPtr += heroDX + heroDY;
mapDiffList.Add( sMapDiff( heroPtr, currentHero ) );
//
heroDX = 0;
heroDY = 0;
lastMoveDirection = 0;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mPtr = worldMap;
//
for ( i = 0; i < mapSizeY; i++ )
{
for ( j = 0; j < mapSizeX; j++ )
{
//
if ( mPtr[0] == gmEmpty )
{
//
fillList.Clear();
//
noFill = false;
//
fillList.Add( mPtr );
//
mPtr[0] = gmProbe;
//
for ( k = 0; k < fillList.GetCount(); k++ )
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
findPtr = fillList[k] + 1;
//
switch ( findPtr[0] )
{
case gmEmpty:
fillList.Add( findPtr );
findPtr[0] = gmProbe;
break;
case gmEnemy2:
noFill = true;
break;
default:
break;
}
// <20><><EFBFBD><EFBFBD><EFBFBD>
findPtr = fillList[k] - 1;
//
switch ( findPtr[0] )
{
case gmEmpty:
fillList.Add( findPtr );
findPtr[0] = gmProbe;
break;
case gmEnemy2:
noFill = true;
break;
default:
break;
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
findPtr = fillList[k] - mapSizeX;
//
switch ( findPtr[0] )
{
case gmEmpty:
fillList.Add( findPtr );
findPtr[0] = gmProbe;
break;
case gmEnemy2:
noFill = true;
break;
default:
break;
}
// <20><><EFBFBD><EFBFBD><EFBFBD>
findPtr = fillList[k] + mapSizeX;
//
switch ( findPtr[0] )
{
case gmEmpty:
fillList.Add( findPtr );
findPtr[0] = gmProbe;
break;
case gmEnemy2:
noFill = true;
break;
default:
break;
}
}
//
if ( noFill )
{
//
fillList.Clear();
}
else
{
//
m = fillList.GetCount();
//
scoreCount += m;
//
for ( k = 0; k < m; k++ )
{
//
mapDiffList.Add( sMapDiff( fillList[k], gmWall ) );
}
//
levelFillCount -= m;
}
}
else
{
mPtr++;
}
}
}
//
mPtr = worldMap;
//
for ( i = 0; i < mapSizeY; i++ )
{
for ( j = 0; j < mapSizeX; j++ )
{
//
if ( mPtr[0] == gmProbe ) mPtr[0] = gmEmpty;
//
mPtr++;
}
}
//
checkAndSetBonus1();
checkAndSetBonus2();
//
ApplyMapDiffs();
//
return levelFillCount <= levelFillEdge;
}
//
void EatEnemy( Byte *enemyPos )
{
bool Eat = true;
int i, j;
//
while ( Eat )
{
//
Eat = false;
//
j = mapEnemies.GetCount();
//
for ( i = 0; i < j; i++ )
{
//
if ( mapEnemies[i]->ePtr == enemyPos )
{
//
delete mapEnemies[i];
//
mapEnemies.RemoveAt( i );
//
Eat = true;
//
scoreCount += EAT_ENEMY_BONUS;
//
break;
}
}
}
}
//
bool MoveHero()
{
int ddx;
Byte *nextPtr;
Byte mapEl;
bool result;
//
if ( heroDX == 0 && heroDY == 0 ) return false;
//
result = false;
//
nextPtr = heroPtr + ( heroDX + heroDY );
//
ddx = ( ( heroPtr - worldMap ) % mapSizeX ) - ( ( nextPtr - worldMap ) % mapSizeX );
//
if ( ddx < -1 || ddx > 1 || nextPtr < worldMap || nextPtr >= ( worldMap + ( mapSizeX * mapSizeY ) ) )
{
heroDX = 0;
heroDY = 0;
return false;
}
//
mapEl = nextPtr[0];
//
if ( sTrackList.GetCount() > 0 )
{
//
switch ( mapEl )
{
//
case gmEmpty:
sTrackList.Add( nextPtr );
break;
//
case gmBonus1:
bonus1Count = BONUS1_LIFETIME;
ChangeHero();
goToNextLevel = ProcessEndTrack();
return false;
break;
//
case gmBonus2:
lifeCount++;
goToNextLevel = ProcessEndTrack();
return false;
break;
//
case gmWall:
goToNextLevel = ProcessEndTrack();
return false;
break;
//
case gmEnemy1:
if ( bonus1Count > 0 )
{
//
EatEnemy( nextPtr );
//
goToNextLevel = ProcessEndTrack();
//
return false;
break;
}
else
{
//
return true;
}
break;
//
case gmEnemy2:
if ( bonus1Count > 0 )
{
//
EatEnemy( nextPtr );
sTrackList.Add( nextPtr );
break;
}
else
{
//
return true;
}
break;
//
default:
return true;
break;
}
}
else
{
//
switch ( mapEl )
{
//
case gmEmpty:
sTrackList.Add( nextPtr );
break;
//
case gmBonus1:
bonus1Count = BONUS1_LIFETIME;
break;
//
case gmBonus2:
lifeCount++;
break;
//
case gmWall:
break;
//
case gmEnemy1:
if ( bonus1Count > 0 )
{
EatEnemy( nextPtr );
}
else
{
result = true;
}
break;
//
case gmEnemy2:
if ( bonus1Count > 0 )
{
EatEnemy( nextPtr );
sTrackList.Add( nextPtr );
}
else
{
result = true;
}
break;
//
default:
result = true;
break;
}
}
//
mapDiffList.Add( sMapDiff( heroPtr, sTrackList.GetCount() <= 1 ? gmWall : currentTrack ) );
heroPtr = nextPtr;
mapDiffList.Add( sMapDiff( heroPtr, currentHero ) );
return result;
}
//
bool MoveEnemies()
{
bool result;
int i, j, ir;
//
result = false;
ir = 0;
//
j = mapEnemies.GetCount();
//
for ( i = 0; i < j; i++ )
{
ir += ( mapEnemies[i]->Move() ? 1 : 0 );
}
//
result = ( ir != 0 );
//
return result;
}
//
void ApplyMapDiffs( bool drawTitle )
{
int i, j;
//
kos_WindowRedrawStatus( 1 );
//
if ( drawTitle ) drawWndTitleGo();
//
j = mapDiffList.GetCount();
//
for ( i = 0; i < j; i++ )
{
////
//kos_DrawBar(
// wndXOffet + ( ( ( mapDiffList[i].elPtr - worldMap ) % mapSizeX ) * blockSize ),
// wndYOffset + ( ( ( mapDiffList[i].elPtr - worldMap ) / mapSizeX ) * blockSize ),
// blockSize, blockSize,
// mapColours[mapDiffList[i].mapEl]
//);
//
kos_PutImage(
mapColours[mapDiffList[i].mapEl],
blockSize,
blockSize,
wndXOffet + ( ( ( mapDiffList[i].elPtr - worldMap ) % mapSizeX ) * blockSize ),
wndYOffset + ( ( ( mapDiffList[i].elPtr - worldMap ) / mapSizeX ) * blockSize )
);
}
//
kos_WindowRedrawStatus( 2 );
//
mapDiffList.Clear();
}
//
void DeadHeroProcess()
{
int i, j;
Byte *mPtr = beep1;
// beep
__asm{
mov eax, 55
mov ebx, eax
mov esi, mPtr
push eax
int 0x40
pop eax
}
//
j = sTrackList.GetCount();
//
for ( i = 0; i < j; i++ )
{
//
mapDiffList.Add( sMapDiff( sTrackList[i], gmEmpty ) );
}
//
mapDiffList.Add( sMapDiff( heroPtr, sTrackList.GetCount() > 0 ? gmEmpty : gmWall ) );
//
sTrackList.Clear();
//
heroPtr = worldMap;
//
while ( heroPtr[0] != gmWall ) heroPtr++;
//
mapDiffList.Add( sMapDiff( heroPtr, gmHero ) );
//
noBonus = true;
//
lifeCount--;
//
heroDX = 0;
heroDY = 0;
lastMoveDirection = 0;
}
//
bool CheckForNextLevel()
{
//
if ( goToNextLevel )
{
//
CreateFlipMap();
goToNextLevel = false;
currentLevel++;
appState = appStateHideMap;
flipMapCount = 0;
return true;
}
//
return false;
}
//
void SetGameVars()
{
//
currentLevel = 1;
lifeCount = 3;
noBonus = true;
bonus1Set = false;
bonus2Set = false;
bonus1Count = 0;
goToNextLevel = false;
currentHero = gmHero;
currentTrack = gmTrack;
scoreCount = 0;
enterName = -1;
//
wndSizeX = ((mapSizeX*blockSize)+2);
wndSizeY = ((mapSizeY*blockSize)+23);
//
kos_ChangeWindow( -1, -1, wndSizeX, wndSizeY );
}
//
void SetEntryVars()
{
//
wndSizeX = ENTRY_WND_SIZE_X;
wndSizeY = ENTRY_WND_SIZE_Y;
//
kos_ChangeWindow( -1, -1, wndSizeX, wndSizeY );
kos_SetKeyboardDataMode( KM_SCANS );
}
//
void __cdecl ReleaseTop10()
{
//
if ( top10Heroes != NULL )
{
//
memcpy( top10Heroes->block, heroTbl, sizeof(heroTbl) );
//
top10Heroes->SaveToDisk();
//
delete top10Heroes;
}
}
//
void PrepareTop10()
{
//
top10Heroes = new hiScoreFile;
//
atexit( ReleaseTop10 );
//
if ( top10Heroes->LoadFromDisk() )
{
//
memcpy( heroTbl, top10Heroes->block, sizeof(heroTbl) );
}
}
//
void SetUpTop10()
{
int i, j;
Byte keyCode;
//
while ( kos_CheckForEvent() == 2 ) kos_GetKey( keyCode );
//
kos_SetKeyboardDataMode( KM_CHARS );
//
kos_ChangeWindow( -1, -1, TOP10_WND_SIZE_X, TOP10_WND_SIZE_Y );
//
for ( i = 0; i < TOP_TBL_SIZE; i++ )
{
//
if ( heroTbl[i].score < scoreCount )
{
//
for ( j = TOP_TBL_SIZE - 1; j > i; j-- )
{
//
heroTbl[j] = heroTbl[j-1];
}
//
heroTbl[i].ClearName();
heroTbl[i].score = scoreCount;
//
enterName = i;
enterCharNdx = 0;
//
break;
}
}
}
//
// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//
void kos_Main()
{
Dword buttonID;
Byte keyCode;
Byte *bPtr;
bool workOn = true;
char *cPtr;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
cPtr = strrchr( kosExePath, '/' );
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ;)
if ( cPtr == NULL )
{
//
rtlDebugOutString( "Invalid path to executable." );
//
return;
}
//
cPtr[1] = 0;
//
strcpy( top10FilePath, kosExePath );
//
strcpy( top10FilePath + ((cPtr - kosExePath) + 1), "xonix.t10" );
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
kos_SetKeyboardDataMode( KM_SCANS );
//
PrepareTop10();
//
while( workOn )
{
switch ( appState )
{
//
case appStateEntry:
switch ( kos_WaitForEvent() )
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
case 1:
DrawAppWindow();
break;
//
case 2:
kos_GetKey( keyCode );
switch ( keyCode )
{
//
case 2:
//
appState = appStateGo;
SetGameVars();
initWorldMap();
DrawAppWindow();
break;
//
case 3:
xonixFree();
workOn = false;
break;
}
break;
//
case 3:
//
if ( ! kos_GetButtonID( buttonID ) ) break;
//
switch ( buttonID )
{
//
case BT_SIZE_X_PLUS:
mapSizeX += 2;
if ( mapSizeX > MAX_X_SIZE ) mapSizeX = MAX_X_SIZE;
break;
//
case BT_SIZE_X_MINUS:
mapSizeX -= 2;
if ( mapSizeX < MIN_X_SIZE ) mapSizeX = MIN_X_SIZE;
break;
//
case BT_SIZE_Y_PLUS:
mapSizeY += 2;
if ( mapSizeY > MAX_Y_SIZE ) mapSizeY = MAX_Y_SIZE;
break;
//
case BT_SIZE_Y_MINUS:
mapSizeY -= 2;
if ( mapSizeY < MIN_Y_SIZE ) mapSizeY = MIN_Y_SIZE;
break;
//
case BT_LOOP_MINUS:
loopDelay++;;
if ( loopDelay > MAX_LOOP_DELAY ) loopDelay = MAX_LOOP_DELAY;
break;
//
case BT_LOOP_PLUS:
loopDelay--;;
if ( loopDelay < MIN_LOOP_DELAY ) loopDelay = MIN_LOOP_DELAY;
break;
//
default:
break;
}
DrawAppWindow();
break;
//
default:
break;
}
break;
//
case appStateGo:
//
kos_Pause( loopDelay );
//
if ( bonus1Count > 0 ) bonus1Count--;
//
ChangeHero();
//
switch( kos_WaitForEvent( 1 ) )
{
//
case 0:
if ( MoveHero() )
{
//
DeadHeroProcess();
}
else
{
//
if ( CheckForNextLevel() )
{
break;
}
}
if ( MoveEnemies() )
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
DeadHeroProcess();
}
ApplyMapDiffs();
break;
//
case 1:
DrawAppWindow();
break;
//
case 2:
do kos_GetKey( keyCode ); while ( keyCode & 0x80 );
switch ( keyCode )
{
//
case 0x1:
SetEntryVars();
appState = appStateEntry;
clearWorldMap();
DrawAppWindow();
continue;
//
case 0x39:
appState = appStatePause;
break;
//
case 0x48:
heroDX = 0;
if ( lastMoveDirection == 0x50 )
{
heroDY = 0;
lastMoveDirection = 0;
}
else
{
heroDY = -mapSizeX;
lastMoveDirection = 0x48;
}
break;
//
case 0x50:
heroDX = 0;
if ( lastMoveDirection == 0x48 )
{
heroDY = 0;
lastMoveDirection = 0;
}
else
{
heroDY = mapSizeX;
lastMoveDirection = 0x50;
}
break;
//
case 0x4B:
heroDY = 0;
if ( lastMoveDirection == 0x4D )
{
heroDX = 0;
lastMoveDirection = 0;
}
else
{
heroDX = -1;
lastMoveDirection = 0x4B;
}
break;
//
case 0x4D:
heroDY = 0;
if ( lastMoveDirection == 0x4B )
{
heroDX = 0;
lastMoveDirection = 0;
}
else
{
heroDX = 1;
lastMoveDirection = 0x4D;
}
break;
}
//
if ( MoveHero() )
{
//
DeadHeroProcess();
}
else
{
//
if ( CheckForNextLevel() )
{
break;
}
}
if ( MoveEnemies() )
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
DeadHeroProcess();
}
ApplyMapDiffs();
break;
//
default:
//
if ( MoveHero() )
{
//
DeadHeroProcess();
}
if ( MoveEnemies() )
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
DeadHeroProcess();
}
ApplyMapDiffs();
break;
}
//
if ( lifeCount <= 0 )
{
appState = appStateAfterDeath;
DrawAppWindow();
}
//
break;
//
case appStateAfterDeath:
switch ( kos_WaitForEvent() )
{
//
case 1:
DrawAppWindow();
break;
//
case 2:
do kos_GetKey( keyCode ); while ( keyCode & 0x80 );
if ( keyCode != 0 )
{
//
appState = appStateTop10;
SetUpTop10();
DrawAppWindow();
}
break;
//
case 3:
if ( kos_GetButtonID( buttonID ) )
{
//
if ( buttonID == 1 )
{
//
appState = appStateTop10;
SetUpTop10();
DrawAppWindow();
}
}
//
default:
break;
}
break;
//
case appStateTop10:
switch ( kos_WaitForEvent() )
{
//
case 1:
DrawAppWindow();
break;
//
case 2:
//
kos_GetKey( keyCode );
//
if ( enterName < 0 )
{
//
if ( keyCode == 0x1b )
{
//
SetEntryVars();
clearWorldMap();
appState = appStateEntry;
DrawAppWindow();
}
}
else
{
//
switch ( keyCode )
{
//
case 13:
//
enterName = -1;
break;
//
case 8:
//
if ( enterCharNdx > 0 )
{
//
heroTbl[enterName].name[--enterCharNdx] = '.';
}
break;
//
default:
if ( keyCode >= 0x20 )
{
//
heroTbl[enterName].name[enterCharNdx++] = keyCode;
//
if ( enterCharNdx >= sizeof(heroTbl[0].name) )
{
//
enterName = -1;
}
}
break;
}
//
DrawAppWindow();
}
//
break;
//
default:
break;
}
break;
//
case appStatePause:
switch ( kos_WaitForEvent() )
{
case 1:
DrawAppWindow();
break;
case 2:
do kos_GetKey( keyCode ); while ( keyCode & 0x80 );
if ( keyCode != 0 )
{
//
appState = appStateGo;
}
break;
default:
break;
}
break;
//
case appStateHideMap:
//
switch ( kos_WaitForEvent( 1 ) )
{
case 1:
DrawAppWindow();
break;
case 2:
while ( kos_GetKey( keyCode ) );
break;
default:
bPtr = worldMap + (flipMapPtr[flipMapCount].x + (flipMapPtr[flipMapCount].y * mapSizeX));
mapDiffList.Add( sMapDiff( bPtr, gmFlip ) );
mapDiffList.Add( sMapDiff( bPtr + 1, gmFlip ) );
mapDiffList.Add( sMapDiff( bPtr + mapSizeX, gmFlip ) );
mapDiffList.Add( sMapDiff( bPtr + (mapSizeX + 1), gmFlip ) );
ApplyMapDiffs( false );
break;
}
//
flipMapCount++;
//
if ( flipMapCount >= flipMapSize )
{
flipMapCount = 0;
appState = appStateShowMap;
DrawAppWindow();
}
break;
//
case appStateShowMap:
//
switch ( kos_WaitForEvent( 1 ) )
{
case 1:
DrawAppWindow();
break;
default:
break;
}
//
flipMapCount++;
//
if ( flipMapCount >= BEFORE_START_LEVEL )
{
clearWorldMap();
flipMapCount = 0;
initWorldMap();
appState = appStateGo;
DrawAppWindow();
}
//
break;
}
}
}
//
void DrawEntryScreen()
{
PRINTK pr;
char line[64];
//
kos_DefineAndDrawWindow(
100, 100,
wndSizeX, wndSizeY,
0, 0,
0, 0x2040A0,
0x2040A0
);
//
kos_WriteTextToWindow(
4, 4,
0x10, 0x42D2E2,
MainWindowTitle,
sizeof( MainWindowTitle ) - 1
);
//
kos_WriteTextToWindow(
8, 32,
0x10, 0x12FF12,
menuStr1,
sizeof( menuStr1 ) - 1
);
//
kos_WriteTextToWindow(
8, 48,
0x10, 0x12FF12,
menuStr2,
sizeof( menuStr2 ) - 1
);
//
kos_WriteTextToWindow(
8, 80,
0x10, 0xD0FF12,
menuStr3,
sizeof( menuStr3 ) - 1
);
//
kos_WriteTextToWindow(
8, 96,
0x10, 0xD0FF12,
menuStr4,
sizeof( menuStr4 ) - 1
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
pr.fmtline = worldSizeStr;
pr.args[0] = mapSizeX;
pr.args[1] = mapSizeY;
sprintk( line, &pr );
//
kos_WriteTextToWindow(
8, 112,
0x10, 0x12C0D0,
line,
strlen( line )
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> X
kos_DefineButton(
ENTRY_WND_SIZE_X - 58, 112,
12, 12,
BT_SIZE_X_MINUS,
0xCCCCCC
);
//
kos_PutImage( bmPMButton + 12, 6, 2, ENTRY_WND_SIZE_X - 58 + 3, 117 );
//
kos_DefineButton(
ENTRY_WND_SIZE_X - 45, 112,
12, 12,
BT_SIZE_X_PLUS,
0xCCCCCC
);
//
kos_PutImage( bmPMButton, 6, 6, ENTRY_WND_SIZE_X - 45 + 3, 115 );
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Y
kos_DefineButton(
ENTRY_WND_SIZE_X - 29, 112,
12, 12,
BT_SIZE_Y_MINUS,
0xCCCCCC
);
//
kos_PutImage( bmPMButton + 12, 6, 2, ENTRY_WND_SIZE_X - 29 + 3, 117 );
//
kos_DefineButton(
ENTRY_WND_SIZE_X - 16, 112,
12, 12,
BT_SIZE_Y_PLUS,
0xCCCCCC
);
//
kos_PutImage( bmPMButton, 6, 6, ENTRY_WND_SIZE_X - 16 + 3, 115 );
//
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
pr.fmtline = mainLoopDelayStr;
pr.args[0] = MAX_LOOP_DELAY + MIN_LOOP_DELAY - loopDelay;
sprintk( line, &pr );
//
kos_WriteTextToWindow(
8, 128,
0x10, 0x12C0D0,
line,
strlen( line )
);
//
kos_DefineButton(
ENTRY_WND_SIZE_X - 29, 128,
12, 12,
BT_LOOP_MINUS,
0xCCCCCC
);
//
kos_PutImage( bmPMButton + 12, 6, 2, ENTRY_WND_SIZE_X - 29 + 3, 133 );
//
kos_DefineButton(
ENTRY_WND_SIZE_X - 16, 128,
12, 12,
BT_LOOP_PLUS,
0xCCCCCC
);
//
kos_PutImage( bmPMButton, 6, 6, ENTRY_WND_SIZE_X - 16 + 3, 131 );
}
//
void DrawAppWindow()
{
//
kos_WindowRedrawStatus( 1 );
switch ( appState )
{
//
case appStateTop10:
DrawTop10Window();
break;
//
case appStateEntry:
//
DrawEntryScreen();
break;
//
case appStateGo:
case appStateShowMap:
case appStatePause:
drawWorldMap();
break;
//
case appStateAfterDeath:
//
drawWorldMap();
//
kos_DefineButton(
( wndSizeX / 2 ) - 64,
( wndSizeY / 2 ) - 16,
128, 32,
1,
0x136793
);
//
kos_WriteTextToWindow(
( wndSizeX / 2 ) - ( sizeof( thatsAllStr ) * 4 ),
( wndSizeY / 2 ) - 4,
0x10, 0xFFFFFF,
thatsAllStr,
sizeof ( thatsAllStr ) - 1
);
//
break;
//
case appStateHideMap:
drawWorldMapForFlip();
break;
}
//
kos_WindowRedrawStatus( 2 );
}
//
void initWorldMap()
{
int i, j, m, allocSize;
CWallEnemy *we;
CSpaceEnemy *se;
//
allocSize = mapSizeX * mapSizeY;
worldMap = new Byte[allocSize];
//
__asm{
mov edi, worldMap
mov ecx, allocSize
mov al, gmEmpty
rep stosb
}
//
levelFillEdge = ( ( currentLevel + 1 ) * spacePerEnemy ) + currentLevel;
levelFillCount = freeSpaceCount;
//
if ( ! noBonus )
{
lifeCount++;
}
//
noBonus = false;
bonus1Set = false;
bonus2Set = false;
bonus1Count = 0;
goToNextLevel = false;
currentHero = gmHero;
currentTrack = gmTrack;
//
for ( i = 0; i < mapSizeX; i++ )
{
//
worldMap[i] = gmWall;
worldMap[mapSizeX + i] = gmWall;
//
worldMap[((mapSizeY-2)*mapSizeX) + i] = gmWall;
worldMap[((mapSizeY-1)*mapSizeX) + i] = gmWall;
}
//
for ( i = 2; i < (mapSizeY-2); i++ )
{
//
worldMap[(i*mapSizeX)] = gmWall;
worldMap[(i*mapSizeX) + 1] = gmWall;
worldMap[(i*mapSizeX) + mapSizeX - 2] = gmWall;
worldMap[(i*mapSizeX) + mapSizeX - 1] = gmWall;
}
//
heroPtr = worldMap + ( mapSizeX / 2 );
heroPtr[0] = gmHero;
heroDX = 0;
heroDY = 0;
//
for ( i = 0; i < currentLevel; i++ )
{
//
for (
j = ( rtlRand() % (mapSizeX * (mapSizeY - 2)) ) + (mapSizeX * 2);
worldMap[j] != gmWall;
j = rtlRand() % (mapSizeX * mapSizeY)
);
//
we = new CWallEnemy();
//
we->ePtr = worldMap + j;
we->dx = rtlRand() & 1 ? 1 : -1;
we->dy = rtlRand() & 1 ? mapSizeX : -mapSizeX;
//
mapEnemies.Add( we );
//
worldMap[j] = gmEnemy1;
}
//
m = currentLevel + 1;
//
for ( i = 0; i < m; i++ )
{
//
for (
j = rtlRand() % (mapSizeX * mapSizeY);
worldMap[j] != gmEmpty;
j = rtlRand() % (mapSizeX * mapSizeY)
);
//
se = new CSpaceEnemy();
//
se->ePtr = worldMap + j;
se->dx = rtlRand() & 1 ? 1 : -1;
se->dy = rtlRand() & 1 ? mapSizeX : -mapSizeX;
//
mapEnemies.Add( se );
//
worldMap[j] = gmEnemy2;
}
}
//
void drawWorldMap()
{
//
kos_DefineAndDrawWindow(
100, 100,
wndSizeX, wndSizeY,
0, 0,
0, 0x2040A0,
0x2040A0
);
//
drawWndTitleGo();
//
drawWorldMapForFlip();
}
//
int GetCompletePercents()
{
int n1, n2;
//
n1 = freeSpaceCount - levelFillCount;
n2 = freeSpaceCount - levelFillEdge;
//
return ( n1 >= n2 ) ? 100 : ( n1 * 100 ) / n2;
}
//
void drawWndTitleGo()
{
PRINTK pr;
char line[64];
//
kos_DrawBar(
1, 1,
wndSizeX - 2, 18,
0x2040A0
);
//
pr.fmtline = goWndTitle;
pr.args[0] = currentLevel;
pr.args[1] = GetCompletePercents();
pr.args[2] = lifeCount;
pr.args[3] = scoreCount;
sprintk( line, &pr );
//
kos_WriteTextToWindow(
4, 4,
0x10, 0x42D2E2,
line,
strlen( line )
);
//
if ( bonus1Count > 0 )
{
//
kos_DrawBar(
2, 22 - BONUS1_IND_HSIZE - 1,
wndSizeX - 4, BONUS1_IND_HSIZE,
0x2040A0
);
//
kos_DrawBar(
2, 22 - BONUS1_IND_HSIZE - 1,
( bonus1Count * ( wndSizeX - 4 ) ) / BONUS1_LIFETIME, BONUS1_IND_HSIZE,
0x5720B0
);
}
}
//
void drawWorldMapForFlip()
{
int i, j;
Byte *mPtr = worldMap;
//
for ( i = 0; i < mapSizeY; i++ )
{
//
for ( j = 0; j < mapSizeX; j++ )
{
////
//kos_DrawBar(
// wndXOffet + ( j * blockSize ),
// wndYOffset + ( i * blockSize ),
// blockSize, blockSize,
// mapColours[*mPtr]
//);
//
kos_PutImage(
mapColours[*mPtr],
blockSize,
blockSize,
wndXOffet + ( j * blockSize ),
wndYOffset + ( i * blockSize )
);
//
mPtr++;
}
}
}
//
void clearWorldMap()
{
int i, j;
//
sTrackList.Clear();
fillList.Clear();
mapDiffList.Clear();
//
j = mapEnemies.GetCount();
//
for ( i = 0; i < j; i++ )
{
//
delete mapEnemies[i];
}
//
mapEnemies.Clear();
//
if ( worldMap != NULL )
{
delete worldMap;
worldMap = NULL;
}
}
//
char Top10WndTitle[] = "Top 10";
//
void DrawTop10Window()
{
int i;
//
kos_DefineAndDrawWindow(
100, 100,
TOP10_WND_SIZE_X, TOP10_WND_SIZE_Y,
0, 0,
0, 0x2040A0,
0x2040A0
);
//
kos_WriteTextToWindow(
4, 4,
0x0, 0x42D2E2,
Top10WndTitle,
sizeof( Top10WndTitle ) - 1
);
//
for ( i = 0; i < TOP_TBL_SIZE; i++ )
{
//
kos_WriteTextToWindow(
6, wndYOffset + 2 + (i * 10),
0x0, enterName != i ? 0xFFFFFF : 0x00FF00,
heroTbl[i].name,
sizeof( heroTbl[0].name )
);
//
kos_DisplayNumberToWindow(
heroTbl[i].score,
8,
112, wndYOffset + 2 + (i * 10),
0xFFFF55,
nbDecimal,
false
);
}
//
kos_WriteTextToWindow(
6, wndYOffset + 6 + (i * 10),
0x10, 0x1060D0,
enterName >= 0 ? top10str1 : top10str2,
enterName >= 0 ? sizeof(top10str1) - 1 : sizeof(top10str2) - 1
);
}