676 lines
22 KiB
C
676 lines
22 KiB
C
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef PIPE_DEFINES_H
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#define PIPE_DEFINES_H
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#include "p_compiler.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Gallium error codes.
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*
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* - A zero value always means success.
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* - A negative value always means failure.
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* - The meaning of a positive value is function dependent.
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*/
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enum pipe_error {
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PIPE_OK = 0,
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PIPE_ERROR = -1, /**< Generic error */
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PIPE_ERROR_BAD_INPUT = -2,
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PIPE_ERROR_OUT_OF_MEMORY = -3,
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PIPE_ERROR_RETRY = -4
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/* TODO */
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};
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#define PIPE_BLENDFACTOR_ONE 0x1
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#define PIPE_BLENDFACTOR_SRC_COLOR 0x2
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#define PIPE_BLENDFACTOR_SRC_ALPHA 0x3
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#define PIPE_BLENDFACTOR_DST_ALPHA 0x4
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#define PIPE_BLENDFACTOR_DST_COLOR 0x5
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#define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
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#define PIPE_BLENDFACTOR_CONST_COLOR 0x7
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#define PIPE_BLENDFACTOR_CONST_ALPHA 0x8
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#define PIPE_BLENDFACTOR_SRC1_COLOR 0x9
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#define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A
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#define PIPE_BLENDFACTOR_ZERO 0x11
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#define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12
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#define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13
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#define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14
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#define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15
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#define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17
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#define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18
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#define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19
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#define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
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#define PIPE_BLEND_ADD 0
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#define PIPE_BLEND_SUBTRACT 1
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#define PIPE_BLEND_REVERSE_SUBTRACT 2
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#define PIPE_BLEND_MIN 3
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#define PIPE_BLEND_MAX 4
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#define PIPE_LOGICOP_CLEAR 0
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#define PIPE_LOGICOP_NOR 1
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#define PIPE_LOGICOP_AND_INVERTED 2
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#define PIPE_LOGICOP_COPY_INVERTED 3
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#define PIPE_LOGICOP_AND_REVERSE 4
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#define PIPE_LOGICOP_INVERT 5
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#define PIPE_LOGICOP_XOR 6
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#define PIPE_LOGICOP_NAND 7
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#define PIPE_LOGICOP_AND 8
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#define PIPE_LOGICOP_EQUIV 9
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#define PIPE_LOGICOP_NOOP 10
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#define PIPE_LOGICOP_OR_INVERTED 11
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#define PIPE_LOGICOP_COPY 12
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#define PIPE_LOGICOP_OR_REVERSE 13
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#define PIPE_LOGICOP_OR 14
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#define PIPE_LOGICOP_SET 15
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#define PIPE_MASK_R 0x1
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#define PIPE_MASK_G 0x2
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#define PIPE_MASK_B 0x4
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#define PIPE_MASK_A 0x8
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#define PIPE_MASK_RGBA 0xf
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#define PIPE_MASK_Z 0x10
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#define PIPE_MASK_S 0x20
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#define PIPE_MASK_ZS 0x30
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#define PIPE_MASK_RGBAZS (PIPE_MASK_RGBA|PIPE_MASK_ZS)
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/**
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* Inequality functions. Used for depth test, stencil compare, alpha
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* test, shadow compare, etc.
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*/
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#define PIPE_FUNC_NEVER 0
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#define PIPE_FUNC_LESS 1
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#define PIPE_FUNC_EQUAL 2
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#define PIPE_FUNC_LEQUAL 3
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#define PIPE_FUNC_GREATER 4
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#define PIPE_FUNC_NOTEQUAL 5
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#define PIPE_FUNC_GEQUAL 6
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#define PIPE_FUNC_ALWAYS 7
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/** Polygon fill mode */
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#define PIPE_POLYGON_MODE_FILL 0
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#define PIPE_POLYGON_MODE_LINE 1
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#define PIPE_POLYGON_MODE_POINT 2
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/** Polygon face specification, eg for culling */
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#define PIPE_FACE_NONE 0
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#define PIPE_FACE_FRONT 1
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#define PIPE_FACE_BACK 2
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#define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK)
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/** Stencil ops */
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#define PIPE_STENCIL_OP_KEEP 0
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#define PIPE_STENCIL_OP_ZERO 1
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#define PIPE_STENCIL_OP_REPLACE 2
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#define PIPE_STENCIL_OP_INCR 3
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#define PIPE_STENCIL_OP_DECR 4
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#define PIPE_STENCIL_OP_INCR_WRAP 5
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#define PIPE_STENCIL_OP_DECR_WRAP 6
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#define PIPE_STENCIL_OP_INVERT 7
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/** Texture types.
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* See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D */
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enum pipe_texture_target {
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PIPE_BUFFER = 0,
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PIPE_TEXTURE_1D = 1,
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PIPE_TEXTURE_2D = 2,
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PIPE_TEXTURE_3D = 3,
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PIPE_TEXTURE_CUBE = 4,
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PIPE_TEXTURE_RECT = 5,
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PIPE_TEXTURE_1D_ARRAY = 6,
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PIPE_TEXTURE_2D_ARRAY = 7,
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PIPE_TEXTURE_CUBE_ARRAY = 8,
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PIPE_MAX_TEXTURE_TYPES
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};
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#define PIPE_TEX_FACE_POS_X 0
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#define PIPE_TEX_FACE_NEG_X 1
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#define PIPE_TEX_FACE_POS_Y 2
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#define PIPE_TEX_FACE_NEG_Y 3
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#define PIPE_TEX_FACE_POS_Z 4
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#define PIPE_TEX_FACE_NEG_Z 5
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#define PIPE_TEX_FACE_MAX 6
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#define PIPE_TEX_WRAP_REPEAT 0
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#define PIPE_TEX_WRAP_CLAMP 1
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#define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2
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#define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3
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#define PIPE_TEX_WRAP_MIRROR_REPEAT 4
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#define PIPE_TEX_WRAP_MIRROR_CLAMP 5
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#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6
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#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7
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/* Between mipmaps, ie mipfilter
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*/
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#define PIPE_TEX_MIPFILTER_NEAREST 0
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#define PIPE_TEX_MIPFILTER_LINEAR 1
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#define PIPE_TEX_MIPFILTER_NONE 2
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/* Within a mipmap, ie min/mag filter
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*/
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#define PIPE_TEX_FILTER_NEAREST 0
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#define PIPE_TEX_FILTER_LINEAR 1
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#define PIPE_TEX_COMPARE_NONE 0
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#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
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/**
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* Clear buffer bits
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*/
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/** All color buffers currently bound */
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#define PIPE_CLEAR_COLOR (1 << 0)
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#define PIPE_CLEAR_DEPTH (1 << 1)
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#define PIPE_CLEAR_STENCIL (1 << 2)
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/** Depth/stencil combined */
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#define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)
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/**
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* Transfer object usage flags
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*/
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enum pipe_transfer_usage {
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/**
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* Resource contents read back (or accessed directly) at transfer
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* create time.
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*/
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PIPE_TRANSFER_READ = (1 << 0),
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/**
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* Resource contents will be written back at transfer_unmap
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* time (or modified as a result of being accessed directly).
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*/
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PIPE_TRANSFER_WRITE = (1 << 1),
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/**
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* Read/modify/write
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*/
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PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE,
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/**
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* The transfer should map the texture storage directly. The driver may
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* return NULL if that isn't possible, and the state tracker needs to cope
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* with that and use an alternative path without this flag.
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*
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* E.g. the state tracker could have a simpler path which maps textures and
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* does read/modify/write cycles on them directly, and a more complicated
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* path which uses minimal read and write transfers.
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*/
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PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2),
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/**
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* Discards the memory within the mapped region.
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*
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* It should not be used with PIPE_TRANSFER_READ.
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*
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* See also:
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* - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag.
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*/
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PIPE_TRANSFER_DISCARD_RANGE = (1 << 8),
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/**
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* Fail if the resource cannot be mapped immediately.
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*
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* See also:
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* - Direct3D's D3DLOCK_DONOTWAIT flag.
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* - Mesa3D's MESA_MAP_NOWAIT_BIT flag.
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* - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
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*/
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PIPE_TRANSFER_DONTBLOCK = (1 << 9),
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/**
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* Do not attempt to synchronize pending operations on the resource when mapping.
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*
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* It should not be used with PIPE_TRANSFER_READ.
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*
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* See also:
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* - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag.
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* - Direct3D's D3DLOCK_NOOVERWRITE flag.
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* - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
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*/
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PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10),
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/**
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* Written ranges will be notified later with
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* pipe_context::transfer_flush_region.
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*
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* It should not be used with PIPE_TRANSFER_READ.
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*
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* See also:
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* - pipe_context::transfer_flush_region
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* - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag.
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*/
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PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11),
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/**
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* Discards all memory backing the resource.
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*
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* It should not be used with PIPE_TRANSFER_READ.
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*
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* This is equivalent to:
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* - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT
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* - BufferData(NULL) on a GL buffer
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* - Direct3D's D3DLOCK_DISCARD flag.
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* - WDDM's D3DDDICB_LOCKFLAGS.Discard flag.
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* - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag
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* - D3D10's D3D10_MAP_WRITE_DISCARD flag.
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*/
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PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12)
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};
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/**
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* Flags for the flush function.
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*/
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enum pipe_flush_flags {
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PIPE_FLUSH_END_OF_FRAME = (1 << 0)
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};
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/*
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* Resource binding flags -- state tracker must specify in advance all
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* the ways a resource might be used.
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*/
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#define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */
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#define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */
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#define PIPE_BIND_BLENDABLE (1 << 2) /* create_surface */
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#define PIPE_BIND_SAMPLER_VIEW (1 << 3) /* create_sampler_view */
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#define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */
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#define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */
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#define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */
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#define PIPE_BIND_DISPLAY_TARGET (1 << 8) /* flush_front_buffer */
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#define PIPE_BIND_TRANSFER_WRITE (1 << 9) /* transfer_map */
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#define PIPE_BIND_TRANSFER_READ (1 << 10) /* transfer_map */
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#define PIPE_BIND_STREAM_OUTPUT (1 << 11) /* set_stream_output_buffers */
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#define PIPE_BIND_CURSOR (1 << 16) /* mouse cursor */
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#define PIPE_BIND_CUSTOM (1 << 17) /* state-tracker/winsys usages */
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#define PIPE_BIND_GLOBAL (1 << 18) /* set_global_binding */
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#define PIPE_BIND_SHADER_RESOURCE (1 << 19) /* set_shader_resources */
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#define PIPE_BIND_COMPUTE_RESOURCE (1 << 20) /* set_compute_resources */
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/* The first two flags above were previously part of the amorphous
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* TEXTURE_USAGE, most of which are now descriptions of the ways a
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* particular texture can be bound to the gallium pipeline. The two flags
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* below do not fit within that and probably need to be migrated to some
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* other place.
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*
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* It seems like scanout is used by the Xorg state tracker to ask for
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* a texture suitable for actual scanout (hence the name), which
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* implies extra layout constraints on some hardware. It may also
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* have some special meaning regarding mouse cursor images.
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*
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* The shared flag is quite underspecified, but certainly isn't a
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* binding flag - it seems more like a message to the winsys to create
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* a shareable allocation.
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*/
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#define PIPE_BIND_SCANOUT (1 << 14) /* */
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#define PIPE_BIND_SHARED (1 << 15) /* get_texture_handle ??? */
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/* Flags for the driver about resource behaviour:
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*/
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#define PIPE_RESOURCE_FLAG_GEN_MIPS (1 << 0) /* Driver performs autogen mips */
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#define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 16) /* driver/winsys private */
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#define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */
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/* Hint about the expected lifecycle of a resource.
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*/
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#define PIPE_USAGE_DEFAULT 0 /* many uploads, draws intermixed */
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#define PIPE_USAGE_DYNAMIC 1 /* many uploads, draws intermixed */
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#define PIPE_USAGE_STATIC 2 /* same as immutable?? */
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#define PIPE_USAGE_IMMUTABLE 3 /* no change after first upload */
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#define PIPE_USAGE_STREAM 4 /* upload, draw, upload, draw */
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#define PIPE_USAGE_STAGING 5 /* supports data transfers from the GPU to the CPU */
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/**
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* Shaders
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*/
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#define PIPE_SHADER_VERTEX 0
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#define PIPE_SHADER_FRAGMENT 1
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#define PIPE_SHADER_GEOMETRY 2
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#define PIPE_SHADER_COMPUTE 3
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#define PIPE_SHADER_TYPES 4
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/**
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* Primitive types:
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*/
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#define PIPE_PRIM_POINTS 0
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#define PIPE_PRIM_LINES 1
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#define PIPE_PRIM_LINE_LOOP 2
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#define PIPE_PRIM_LINE_STRIP 3
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#define PIPE_PRIM_TRIANGLES 4
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#define PIPE_PRIM_TRIANGLE_STRIP 5
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#define PIPE_PRIM_TRIANGLE_FAN 6
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#define PIPE_PRIM_QUADS 7
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#define PIPE_PRIM_QUAD_STRIP 8
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#define PIPE_PRIM_POLYGON 9
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#define PIPE_PRIM_LINES_ADJACENCY 10
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#define PIPE_PRIM_LINE_STRIP_ADJACENCY 11
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#define PIPE_PRIM_TRIANGLES_ADJACENCY 12
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#define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13
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#define PIPE_PRIM_MAX 14
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||
|
|
||
|
|
||
|
/**
|
||
|
* Query object types
|
||
|
*/
|
||
|
#define PIPE_QUERY_OCCLUSION_COUNTER 0
|
||
|
#define PIPE_QUERY_OCCLUSION_PREDICATE 1
|
||
|
#define PIPE_QUERY_TIMESTAMP 2
|
||
|
#define PIPE_QUERY_TIMESTAMP_DISJOINT 3
|
||
|
#define PIPE_QUERY_TIME_ELAPSED 4
|
||
|
#define PIPE_QUERY_PRIMITIVES_GENERATED 5
|
||
|
#define PIPE_QUERY_PRIMITIVES_EMITTED 6
|
||
|
#define PIPE_QUERY_SO_STATISTICS 7
|
||
|
#define PIPE_QUERY_SO_OVERFLOW_PREDICATE 8
|
||
|
#define PIPE_QUERY_GPU_FINISHED 9
|
||
|
#define PIPE_QUERY_PIPELINE_STATISTICS 10
|
||
|
#define PIPE_QUERY_TYPES 11
|
||
|
|
||
|
/* start of driver queries,
|
||
|
* see pipe_screen::get_driver_query_info */
|
||
|
#define PIPE_QUERY_DRIVER_SPECIFIC 256
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Conditional rendering modes
|
||
|
*/
|
||
|
#define PIPE_RENDER_COND_WAIT 0
|
||
|
#define PIPE_RENDER_COND_NO_WAIT 1
|
||
|
#define PIPE_RENDER_COND_BY_REGION_WAIT 2
|
||
|
#define PIPE_RENDER_COND_BY_REGION_NO_WAIT 3
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Point sprite coord modes
|
||
|
*/
|
||
|
#define PIPE_SPRITE_COORD_UPPER_LEFT 0
|
||
|
#define PIPE_SPRITE_COORD_LOWER_LEFT 1
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Texture swizzles
|
||
|
*/
|
||
|
#define PIPE_SWIZZLE_RED 0
|
||
|
#define PIPE_SWIZZLE_GREEN 1
|
||
|
#define PIPE_SWIZZLE_BLUE 2
|
||
|
#define PIPE_SWIZZLE_ALPHA 3
|
||
|
#define PIPE_SWIZZLE_ZERO 4
|
||
|
#define PIPE_SWIZZLE_ONE 5
|
||
|
|
||
|
|
||
|
#define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull
|
||
|
|
||
|
/**
|
||
|
* Implementation capabilities/limits which are queried through
|
||
|
* pipe_screen::get_param()
|
||
|
*/
|
||
|
enum pipe_cap {
|
||
|
PIPE_CAP_NPOT_TEXTURES = 1,
|
||
|
PIPE_CAP_TWO_SIDED_STENCIL = 2,
|
||
|
PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS = 4,
|
||
|
PIPE_CAP_ANISOTROPIC_FILTER = 5,
|
||
|
PIPE_CAP_POINT_SPRITE = 6,
|
||
|
PIPE_CAP_MAX_RENDER_TARGETS = 7,
|
||
|
PIPE_CAP_OCCLUSION_QUERY = 8,
|
||
|
PIPE_CAP_QUERY_TIME_ELAPSED = 9,
|
||
|
PIPE_CAP_TEXTURE_SHADOW_MAP = 10,
|
||
|
PIPE_CAP_TEXTURE_SWIZZLE = 11,
|
||
|
PIPE_CAP_MAX_TEXTURE_2D_LEVELS = 12,
|
||
|
PIPE_CAP_MAX_TEXTURE_3D_LEVELS = 13,
|
||
|
PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS = 14,
|
||
|
PIPE_CAP_TEXTURE_MIRROR_CLAMP = 25,
|
||
|
PIPE_CAP_BLEND_EQUATION_SEPARATE = 28,
|
||
|
PIPE_CAP_SM3 = 29, /*< Shader Model, supported */
|
||
|
PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS = 30,
|
||
|
PIPE_CAP_PRIMITIVE_RESTART = 31,
|
||
|
/** Maximum texture image units accessible from vertex and fragment shaders
|
||
|
* combined */
|
||
|
PIPE_CAP_MAX_COMBINED_SAMPLERS = 32,
|
||
|
/** blend enables and write masks per rendertarget */
|
||
|
PIPE_CAP_INDEP_BLEND_ENABLE = 33,
|
||
|
/** different blend funcs per rendertarget */
|
||
|
PIPE_CAP_INDEP_BLEND_FUNC = 34,
|
||
|
PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS = 36,
|
||
|
PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT = 37,
|
||
|
PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT = 38,
|
||
|
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER = 39,
|
||
|
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER = 40,
|
||
|
PIPE_CAP_DEPTH_CLIP_DISABLE = 41,
|
||
|
PIPE_CAP_SHADER_STENCIL_EXPORT = 42,
|
||
|
PIPE_CAP_TGSI_INSTANCEID = 43,
|
||
|
PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR = 44,
|
||
|
PIPE_CAP_FRAGMENT_COLOR_CLAMPED = 45,
|
||
|
PIPE_CAP_MIXED_COLORBUFFER_FORMATS = 46,
|
||
|
PIPE_CAP_SEAMLESS_CUBE_MAP = 47,
|
||
|
PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE = 48,
|
||
|
PIPE_CAP_SCALED_RESOLVE = 49,
|
||
|
PIPE_CAP_MIN_TEXEL_OFFSET = 50,
|
||
|
PIPE_CAP_MAX_TEXEL_OFFSET = 51,
|
||
|
PIPE_CAP_CONDITIONAL_RENDER = 52,
|
||
|
PIPE_CAP_TEXTURE_BARRIER = 53,
|
||
|
PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS = 55,
|
||
|
PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS = 56,
|
||
|
PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME = 57,
|
||
|
PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS = 59, /* temporary */
|
||
|
PIPE_CAP_VERTEX_COLOR_UNCLAMPED = 60,
|
||
|
PIPE_CAP_VERTEX_COLOR_CLAMPED = 61,
|
||
|
PIPE_CAP_GLSL_FEATURE_LEVEL = 62,
|
||
|
PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 63,
|
||
|
PIPE_CAP_USER_VERTEX_BUFFERS = 64,
|
||
|
PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY = 65,
|
||
|
PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY = 66,
|
||
|
PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY = 67,
|
||
|
PIPE_CAP_COMPUTE = 68,
|
||
|
PIPE_CAP_USER_INDEX_BUFFERS = 69,
|
||
|
PIPE_CAP_USER_CONSTANT_BUFFERS = 70,
|
||
|
PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT = 71,
|
||
|
PIPE_CAP_START_INSTANCE = 72,
|
||
|
PIPE_CAP_QUERY_TIMESTAMP = 73,
|
||
|
PIPE_CAP_TEXTURE_MULTISAMPLE = 74,
|
||
|
PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT = 75,
|
||
|
PIPE_CAP_CUBE_MAP_ARRAY = 76,
|
||
|
PIPE_CAP_TEXTURE_BUFFER_OBJECTS = 77,
|
||
|
PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 78,
|
||
|
PIPE_CAP_TGSI_TEXCOORD = 79,
|
||
|
PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER = 80,
|
||
|
PIPE_CAP_QUERY_PIPELINE_STATISTICS = 81,
|
||
|
PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK = 82,
|
||
|
PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE = 83,
|
||
|
PIPE_CAP_MAX_VIEWPORTS = 84
|
||
|
};
|
||
|
|
||
|
#define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)
|
||
|
#define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 (1 << 1)
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Implementation limits which are queried through
|
||
|
* pipe_screen::get_paramf()
|
||
|
*/
|
||
|
enum pipe_capf
|
||
|
{
|
||
|
PIPE_CAPF_MAX_LINE_WIDTH = 15,
|
||
|
PIPE_CAPF_MAX_LINE_WIDTH_AA = 16,
|
||
|
PIPE_CAPF_MAX_POINT_WIDTH = 17,
|
||
|
PIPE_CAPF_MAX_POINT_WIDTH_AA = 18,
|
||
|
PIPE_CAPF_MAX_TEXTURE_ANISOTROPY = 19,
|
||
|
PIPE_CAPF_MAX_TEXTURE_LOD_BIAS = 20,
|
||
|
PIPE_CAPF_GUARD_BAND_LEFT = 21,
|
||
|
PIPE_CAPF_GUARD_BAND_TOP = 22,
|
||
|
PIPE_CAPF_GUARD_BAND_RIGHT = 23,
|
||
|
PIPE_CAPF_GUARD_BAND_BOTTOM = 24
|
||
|
};
|
||
|
|
||
|
/* Shader caps not specific to any single stage */
|
||
|
enum pipe_shader_cap
|
||
|
{
|
||
|
PIPE_SHADER_CAP_MAX_INSTRUCTIONS = 0, /* if 0, it means the stage is unsupported */
|
||
|
PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS = 1,
|
||
|
PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS = 2,
|
||
|
PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS = 3,
|
||
|
PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH = 4,
|
||
|
PIPE_SHADER_CAP_MAX_INPUTS = 5,
|
||
|
PIPE_SHADER_CAP_MAX_CONSTS = 6,
|
||
|
PIPE_SHADER_CAP_MAX_CONST_BUFFERS = 7,
|
||
|
PIPE_SHADER_CAP_MAX_TEMPS = 8,
|
||
|
PIPE_SHADER_CAP_MAX_ADDRS = 9,
|
||
|
PIPE_SHADER_CAP_MAX_PREDS = 10,
|
||
|
/* boolean caps */
|
||
|
PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED = 11,
|
||
|
PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR = 12,
|
||
|
PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR = 13,
|
||
|
PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR = 14,
|
||
|
PIPE_SHADER_CAP_INDIRECT_CONST_ADDR = 15,
|
||
|
PIPE_SHADER_CAP_SUBROUTINES = 16, /* BGNSUB, ENDSUB, CAL, RET */
|
||
|
PIPE_SHADER_CAP_INTEGERS = 17,
|
||
|
PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS = 18,
|
||
|
PIPE_SHADER_CAP_PREFERRED_IR = 19,
|
||
|
PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED = 20
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Shader intermediate representation.
|
||
|
*/
|
||
|
enum pipe_shader_ir
|
||
|
{
|
||
|
PIPE_SHADER_IR_TGSI,
|
||
|
PIPE_SHADER_IR_LLVM
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Compute-specific implementation capability. They can be queried
|
||
|
* using pipe_screen::get_compute_param.
|
||
|
*/
|
||
|
enum pipe_compute_cap
|
||
|
{
|
||
|
PIPE_COMPUTE_CAP_IR_TARGET,
|
||
|
PIPE_COMPUTE_CAP_GRID_DIMENSION,
|
||
|
PIPE_COMPUTE_CAP_MAX_GRID_SIZE,
|
||
|
PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE,
|
||
|
PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
|
||
|
PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE,
|
||
|
PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
|
||
|
PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE,
|
||
|
PIPE_COMPUTE_CAP_MAX_INPUT_SIZE,
|
||
|
PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Composite query types
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
* Query result for PIPE_QUERY_SO_STATISTICS.
|
||
|
*/
|
||
|
struct pipe_query_data_so_statistics
|
||
|
{
|
||
|
uint64_t num_primitives_written;
|
||
|
uint64_t primitives_storage_needed;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Query result for PIPE_QUERY_TIMESTAMP_DISJOINT.
|
||
|
*/
|
||
|
struct pipe_query_data_timestamp_disjoint
|
||
|
{
|
||
|
uint64_t frequency;
|
||
|
boolean disjoint;
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Query result for PIPE_QUERY_PIPELINE_STATISTICS.
|
||
|
*/
|
||
|
struct pipe_query_data_pipeline_statistics
|
||
|
{
|
||
|
uint64_t ia_vertices; /**< Num vertices read by the vertex fetcher. */
|
||
|
uint64_t ia_primitives; /**< Num primitives read by the vertex fetcher. */
|
||
|
uint64_t vs_invocations; /**< Num vertex shader invocations. */
|
||
|
uint64_t gs_invocations; /**< Num geometry shader invocations. */
|
||
|
uint64_t gs_primitives; /**< Num primitives output by a geometry shader. */
|
||
|
uint64_t c_invocations; /**< Num primitives sent to the rasterizer. */
|
||
|
uint64_t c_primitives; /**< Num primitives that were rendered. */
|
||
|
uint64_t ps_invocations; /**< Num pixel shader invocations. */
|
||
|
uint64_t hs_invocations; /**< Num hull shader invocations. */
|
||
|
uint64_t ds_invocations; /**< Num domain shader invocations. */
|
||
|
uint64_t cs_invocations; /**< Num compute shader invocations. */
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Query result (returned by pipe_context::get_query_result).
|
||
|
*/
|
||
|
union pipe_query_result
|
||
|
{
|
||
|
/* PIPE_QUERY_OCCLUSION_PREDICATE */
|
||
|
/* PIPE_QUERY_SO_OVERFLOW_PREDICATE */
|
||
|
/* PIPE_QUERY_GPU_FINISHED */
|
||
|
boolean b;
|
||
|
|
||
|
/* PIPE_QUERY_OCCLUSION_COUNTER */
|
||
|
/* PIPE_QUERY_TIMESTAMP */
|
||
|
/* PIPE_QUERY_TIME_ELAPSED */
|
||
|
/* PIPE_QUERY_PRIMITIVES_GENERATED */
|
||
|
/* PIPE_QUERY_PRIMITIVES_EMITTED */
|
||
|
uint64_t u64;
|
||
|
|
||
|
/* PIPE_QUERY_SO_STATISTICS */
|
||
|
struct pipe_query_data_so_statistics so_statistics;
|
||
|
|
||
|
/* PIPE_QUERY_TIMESTAMP_DISJOINT */
|
||
|
struct pipe_query_data_timestamp_disjoint timestamp_disjoint;
|
||
|
|
||
|
/* PIPE_QUERY_PIPELINE_STATISTICS */
|
||
|
struct pipe_query_data_pipeline_statistics pipeline_statistics;
|
||
|
};
|
||
|
|
||
|
union pipe_color_union
|
||
|
{
|
||
|
float f[4];
|
||
|
int i[4];
|
||
|
unsigned int ui[4];
|
||
|
};
|
||
|
|
||
|
struct pipe_driver_query_info
|
||
|
{
|
||
|
const char *name;
|
||
|
unsigned query_type; /* PIPE_QUERY_DRIVER_SPECIFIC + i */
|
||
|
uint64_t max_value; /* max value that can be returned */
|
||
|
boolean uses_byte_units; /* whether the result is in bytes */
|
||
|
};
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#endif
|