kolibrios/programs/demos/unvwater/trunk/unvwater.asm

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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; A unvwater demo
; Programmed by Octavio Vega Fernandez
; http://octavio.vega.fernandez.googlepages.com/CV4.HTM
; Converted to KolibriOS, By Asper
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
use32
org 0x0
;db 'MENUET00' ; 8 byte id
;dd 38 ; required os
;dd STARTAPP ; program start
;dd I_END ; program image size
;dd 0x100000 ; required amount of memory
;dd 0x00000000 ; reserved=no extended header
db 'MENUET01'
dd 1
dd STARTAPP
dd I_END
dd MEM
dd STACKTOP
dd 0
dd 0
;macro start_draw_window x,y,xsize,ysize,areacolor,caption;,capsize
;{
; mov eax, 12 ; function 12:tell os about windowdraw
; mov ebx, 1 ; 1, start of draw
; int 0x40
; ; DRAW WINDOW
; mov eax, 48 ; function 48.4 : get skin height
; mov ebx, 4
; int 0x40
; push eax
; lea ecx, [y*65536+ysize+eax]; [y start] *65536 + [y size] + [skin_height]
; xor eax, eax ; function 0 : define and draw window
; mov ebx, x*65536+xsize ; [x start] *65536 + [x size]
; mov edx, areacolor ; color of work area RRGGBB
; ;mov esi, 0x00334455 ; color of grab bar RRGGBB
; mov edi, caption;0x00ddeeff ; color of frames RRGGBB
; int 0x40
; pop eax
;}
;
;macro end_draw_window
;{
; mov eax, 12 ; end of redraw
; mov ebx, 2
; int 0x40
;}
include "aspapi.inc"
SCREEN_WIDTH equ 100h
SCREEN_HEIGHT equ 100h
STARTAPP:
mov eax, 18 ;Get CPU speed
mov ebx, 5
int 0x40
shr eax, 28
mov dword [delay], eax
init_palette:
mov edi, Paleta
;xor eax, eax
mov eax, 0x40
@@:
stosd
inc al
jnz @b
MAIN:
l1:
xor esi, esi
l11:
xor ebx, ebx
mov edx, 303h
sub esi, 101h
l2:
and esi, 0xFFFF ;esi=si
add bl, [esi+img]
adc bh, ah
inc esi
dec dh
jnz l2
mov dh, 3
add esi, 100h-3
dec dl
jnz l2
sub esi, 1ffh
and esi, 0xFFFF ;esi=si
mov al, [img+esi]
sub bx, ax
shl ax, 2
sub bx, ax
shr bx, 2
mov ax, bx
shr ax, 7
sub bx, ax
mov [img+esi], bl
inc si
jnz l11
call copy_buffer_to_video
still:
mov eax, 11 ; Test if there is an event in the queue.
int 0x40
cmp al,1 ; redraw request ?
jz red
cmp al,2 ; key in buffer ?
jz key
cmp al,3 ; button in buffer ?
jz button
jmp MAIN
red:
call draw_window
jmp MAIN
key:
mov eax, 2
int 0x40
cmp ah, 27 ; Test Esc in ASCII
je close_app
jmp MAIN
button:
mov eax, 17 ; Get pressed button code
int 0x40
cmp ah, 1 ; Test x button
je close_app
jmp MAIN
draw_window:
start_draw_window 100,70,SCREEN_WIDTH+9,SCREEN_HEIGHT+4,0x54224466,labelt;, 14;labellen-labelt
mov dword [skin_h], eax
end_draw_window
ret
fail:
; Type something here.
close_app:
mov eax, -1 ; close this program
int 0x40
copy_buffer_to_video:
pusha
; mov eax, 18 ;@WAITVSYNC();
; mov ebx, 14
; int 0x40
mov eax, 5 ;delay
mov ebx, dword [delay]
int 0x40
mov eax, dword [skin_h]
lea edx, [5*65536+eax]
mov eax, 65
mov ebx, img
mov ecx, SCREEN_WIDTH*65536+SCREEN_HEIGHT ;ecx = w*65536+h
; mov edx, 5*65536+25 ;edx = x*65536+y
mov esi, 8
mov edi, Paleta
xor ebp, ebp
int 0x40
popa
ret
; DATA AREA
; Application Title
labelt db 'UnvWater demo',0
delay dd 0
skin_h dd 25 ; Skin height.
I_END:
Paleta rb 1024
img db 1
rb 10000h
rb 256
STACKTOP:
MEM: