63 lines
2.3 KiB
C
63 lines
2.3 KiB
C
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#ifndef RS_GTX_H
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#define RS_GTX_H
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#include "rsgame.h"
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/*
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Procedural Texture Generator
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by Roman Shuvalov
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*/
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//void rs_model_create_pyramid(rs_vbo_t* vbo);
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void generate_perlin_tex();
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typedef struct rs_gen_reg_t {
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int tex_size;
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int tex_length; // tex_size*tex_size
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int tex_count;
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float cell_scale;
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float *tex;
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unsigned char *tex_out;
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} rs_gen_reg_t;
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extern rs_gen_reg_t rs_gen_reg;
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void rs_gen_init(int tex_count, int tex_size);
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void rs_gen_tex_out(int tex, int bpp);
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void rs_gen_tex_out_rgb_set(float r, float g, float b);
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void rs_gen_tex_out_rgb(int tex_r, int tex_g, int tex_b, float kr, float kg, float kb);
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void rs_gen_tex_out_rgba_set(float r, float g, float b, float a);
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void rs_gen_tex_out_rgba(int tex_r, int tex_g, int tex_b, int tex_a, float kr, float kg, float kb, float ka);
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void rs_gen_term();
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void rs_gen_func_mult_add_value(int dest, int src, float val_mult, float val_add);
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void rs_gen_func_perlin(int dest, float freq, int octaves, float persistence, float seed);
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void rs_gen_func_quads(int dest, float freq, int octaves, float persistence, float seed);
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void rs_gen_func_radial(int dest, float x, float y, float radius, float v, float power);
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void rs_gen_func_gradient_v(int dest, float v, float power);
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void rs_gen_func_add(int dest, int src1, int src2, float k1, float k2);
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void rs_gen_func_add_lerped(int dest, int src1, int src2, float k1, float k2);
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void rs_gen_func_normalize(int dest, float vmin, float vmax);
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void rs_gen_func_clamp(int dest, float vmin, float vmax);
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void rs_gen_func_lerp_parametric(int dest, int src1, int src2, int param);
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void rs_gen_func_mult(int dest, int src1, int src2);
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void rs_gen_func_set(int dest, float val);
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void rs_gen_func_noise(int dest, int seed);
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void rs_gen_func_cell(int dest, int seed, int num_points, signed short *p, float k1, float pow1, float k2, float pow2, float k3, float pow3);
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void rs_gen_func_adr(int dest, int src, int adr_x, int adr_y, float src_factor, float adr_factor);
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void rs_gen_func_normalmap(int dest_r, int dest_g, int dest_b, int src, float k);
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void rs_gen_func_pow(int dest, int src, float p);
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void rs_gen_func_inv(int dest, int src, float p);
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void rs_gen_func_apply_mask(int dest, unsigned char *mask_data);
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void rs_gen_func_posterize(int dest, int colors_count);
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#endif
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