kolibrios/programs/develop/libGUI/examples/number/number.asm

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;
;
; This is example using GUI component Number from libGUI.
;
;
include 'macros.inc'
use32
db 'MENUET01'
dd 1
dd start
dd i_end
dd 1700
dd 1700
dd 0
dd path
start:
;init hepe of memory
mcall 68,11
;set current dir as ./
call GetPath
;load dll
mcall 68,19,path
test eax,eax
jnz libGUI_loaded
mcall 68,19,sys_libGUI_path
test eax,eax
jnz libGUI_loaded
mcall -1
libGUI_loaded:
mov [myexport],eax
;load dll functions
push fnDestroyControl
push [myexport]
call _ksys_cofflib_getproc
mov [destroy_control],eax
push fnSendMessage
push [myexport]
call _ksys_cofflib_getproc
mov [send_message],eax
push fnCraeteButton
push [myexport]
call _ksys_cofflib_getproc
mov [craete_button],eax
push fnCraeteNumber
push [myexport]
call _ksys_cofflib_getproc
mov [craete_number],eax
;set events mask
mcall 40,1100111b
;get standart colors table
mcall 48,3,ColorsTable,40
;*********************************************
;****************Init Butttons****************
;*********************************************
mov ecx,[ColorsTable+8]
and ecx,0xffffff
mov [Button1.type],byte 10010001b
mov [Button1.x],10
mov [Button1.y],50
mov [Button1.width],word 70
mov [Button1.height],word 20
mov [Button1.color1],dword ecx
mov [Button1.color2],dword 0xffffff
mov [Button1.text],text1
push Button1
push Parend
call [craete_button]
mov [PointerToControlForButtonExit],eax
mov ecx,[ColorsTable+8]
and ecx,0xffffff
;********************************************
;****************Init Numbers****************
;********************************************
mov [NumberFloat.type],byte 10000010b
mov [NumberFloat.color],0xffffff
mov [NumberFloat.x],20
mov [NumberFloat.y],10
mov [NumberFloat.parameters],4*65536+5
mov [NumberFloat.number],-1234.56789
mov [NumberInteger.type],byte 10000000b
mov [NumberInteger.color],0xffffff
mov [NumberInteger.x],26
mov [NumberInteger.y],30
mov [NumberInteger.parameters],8*65536
mov [NumberInteger.number],12345678
push NumberFloat
push Parend
call [craete_number]
mov [PointerToControlForNumberFloat],eax
push NumberInteger
push Parend
call [craete_number]
mov [PointerToControlForNumberInteger],eax
call draw_window
;send message 1 for redrawing ALL controls
mov [Message],dword 1
push Message
push Parend
call [send_message]
still:
mcall 10
;check for redraw window
cmp eax,1
jne no_window
call draw_window
mov [Message],dword 1
push Message
push Parend
call [send_message]
jmp still
no_window:
;check for keys events
cmp eax,2
jne no_keys
mcall 2
shr eax,8
mov [Message],dword 2
mov [Message+4],eax
push Message
push Parend
call [send_message]
mov eax,[Message+4]
cmp al,27
je exit
jmp still
no_keys:
;check for pressed butons
cmp eax,3
jne no_buttons
mcall 17
shr eax,8
jmp still
no_buttons:
;check for mouse events
cmp eax,6
jne no_mouse
mov [Message],dword 6
mcall 37,1
mov ebx,eax
shr eax,16 ;x
and ebx,0xffff ;y
mov [Message+4],eax
mov [Message+8],ebx
mcall 37,2
mov [Message+12],eax
;send system events to control
push Message
push Parend
call [send_message]
mov eax,[PointerToControlForButtonExit]
xor ebx,ebx
mov bl,byte[eax+45]
cmp bl,11b
jne no_crossing_pressing_button
mov [button_pressed],1
no_crossing_pressing_button:
xor ebx,ebx
mov bl,byte[eax+45]
cmp bl,1b
jne no_crossing_button
cmp [button_pressed],1
jne no_crossing_button
jmp exit
no_crossing_button:
jmp still
no_mouse:
jmp still
exit:
push [PointerToControlForButtonExit]
call [destroy_control]
push [PointerToControlForNumberFloat]
call [destroy_control]
push [PointerToControlForNumberInteger]
call [destroy_control]
mcall -1
;**********************************************
;*******************Draw window****************
;**********************************************
draw_window:
mcall 12,1
xor eax,eax
mov ebx,50
mov ecx,50
shl ebx,16
shl ecx,16
add ebx,100
add ecx,100
mov edx,0x03aabbcc
mov esi,0x805080d0
mov edi,0x005080d0
mcall
mcall 12,2
ret
GetPath:
mov ebx,255
mov ecx,path
next_symvol:
mov edx,ecx
add edx,ebx
xor eax,eax
mov al,[edx]
cmp eax,'/'
je exit_path
dec ebx
jnz next_symvol
exit_path:
inc edx
mov esi,dll_name
mov edi,edx
mov ecx,10
rep movsb
ret
include 'getproc.asm'
;************************************************************
;***************************DATA*****************************
;************************************************************
align 4
dll_name db 'libGUI.obj',0
sys_libGUI_path db '/sys/lib/libGUI.obj',0
text1 db 'Exit',0
fnDestroyControl db 'DestroyControl',0
fnSendMessage db 'SendMessage',0
fnCraeteButton db 'CraeteButton',0
fnCraeteNumber db 'CraeteNumber',0
myexport dd 0
destroy_control dd 0
send_message dd 0
craete_button dd 0
craete_number dd 0
PointerToControlForButtonExit dd 0
PointerToControlForNumberFloat dd 0
PointerToControlForNumberInteger dd 0
button_pressed dd 0
path rb 256
Parend: dd 0,0,0,0,0,0,0,0,0,0,0,0 ;44 bytes
Message rd 4
ColorsTable rd 10
struc BUTTON
{
.type db 1
.flag db 1
.x dw 1
.y dw 1
.width dw 1
.height dw 1
.image dd 1
.imageX dw 1
.imageY dw 1
.imageSizeX dw 1
.imageSizeY dw 1
.transparentColor dd 1
.text dd 1
.textX dw 1
.textY dw 1
.textcolor dd 1
.color1 dd 1
.color2 dd 1
.mouseX dw 1
.mouseY dw 1
}
struc NUMBER
{
.type rb 1
.flag rb 1
.color rd 1
.x rd 1
.y rd 1
.number rd 1
.parameters rd 1
}
Button1 BUTTON
NumberFloat NUMBER
NumberInteger NUMBER
i_end: