726 lines
18 KiB
C
726 lines
18 KiB
C
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#ifndef KOS32
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#include <time.h>
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#endif
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#include "sst.h"
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void prelim(void) {
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skip(2);
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prout("-SUPER- STAR TREK");
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skip(1);
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prout("Latest update-21 Sept 78");
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skip(1);
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}
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void freeze(int boss) {
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char *x, *y;
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FILE *fp;
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int key;
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if (boss) {
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strcpy(citem, "emsave.trk");
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}
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else {
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if ((key = scan()) == IHEOL) {
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proutn("File name(9 characters maximum): ");
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key = scan();
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}
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if (key != IHALPHA) {
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huh();
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return;
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}
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chew();
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if (strchr(citem, '.') == NULL) {
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strcat(citem, ".trk");
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}
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}
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if ((fp = fopen(citem, "wb")) == NULL) {
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proutn("Can't freeze game as file ");
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proutn(citem);
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skip(1);
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return;
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}
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fwrite(&d, sizeof(d), 1, fp);
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fwrite(&snapsht, sizeof(snapsht), 1, fp);
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fwrite(quad, sizeof(quad), 1, fp);
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fwrite(kx, sizeof(kx), 1, fp);
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fwrite(ky, sizeof(ky), 1, fp);
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fwrite(starch, sizeof(starch), 1, fp);
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fwrite(kpower, sizeof(kpower), 1, fp);
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fwrite(kdist, sizeof(kdist), 1, fp);
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fwrite(kavgd, sizeof(kavgd), 1, fp);
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fwrite(damage, sizeof(damage), 1, fp);
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fwrite(future, sizeof(future), 1, fp);
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fwrite(&a, sizeof(a), 1, fp);
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fwrite(passwd, sizeof(passwd), 1, fp);
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fclose(fp);
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/* I hope that's enough! */
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}
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void thaw(void) {
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char *x, *y;
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FILE *fp;
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int key;
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passwd[0] = '\0';
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if ((key = scan()) == IHEOL) {
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proutn("File name: ");
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key = scan();
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}
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if (key != IHALPHA) {
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huh();
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return;
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}
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chew();
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if (strchr(citem, '.') == NULL) {
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strcat(citem, ".trk");
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}
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if ((fp = fopen(citem, "rb")) == NULL) {
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proutn("Can't find game file ");
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proutn(citem);
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skip(1);
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return;
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}
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fread(&d, sizeof(d), 1, fp);
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fread(&snapsht, sizeof(snapsht), 1, fp);
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fread(quad, sizeof(quad), 1, fp);
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fread(kx, sizeof(kx), 1, fp);
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fread(ky, sizeof(ky), 1, fp);
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fread(starch, sizeof(starch), 1, fp);
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fread(kpower, sizeof(kpower), 1, fp);
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fread(kdist, sizeof(kdist), 1, fp);
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fread(kavgd, sizeof(kavgd), 1, fp);
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fread(damage, sizeof(damage), 1, fp);
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fread(future, sizeof(future), 1, fp);
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fread(&a, sizeof(a), 1, fp);
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fread(passwd, sizeof(passwd), 1, fp);
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fclose(fp);
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/* I hope that's enough! */
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}
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void abandn(void) {
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int nb, l;
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chew();
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if (condit==IHDOCKED) {
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if (ship!=IHE) {
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prout("You cannot abandon Ye Faerie Queene.");
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return;
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}
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}
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else {
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/* Must take shuttle craft to exit */
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if (damage[DSHUTTL]==-1) {
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prout("Ye Faerie Queene has no shuttle craft.");
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return;
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}
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if (damage[DSHUTTL]<0) {
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prout("Shuttle craft now serving Big Mac's.");
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return;
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}
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if (damage[DSHUTTL]>0) {
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prout("Shuttle craft damaged.");
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return;
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}
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if (landed==1) {
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prout("You must be aboard the Enterprise.");
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return;
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}
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if (iscraft!=1) {
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prout("Shuttle craft not currently available.");
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return;
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}
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/* Print abandon ship messages */
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skip(1);
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prouts("***ABANDON SHIP! ABANDON SHIP!");
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skip(1);
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prouts("***ALL HANDS ABANDON SHIP!");
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skip(2);
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prout("Captain and crew escape in shuttle craft.");
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prout("Remainder of ship's complement beam down");
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prout("to nearest habitable planet.");
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if (d.rembase==0) {
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/* Ops! no place to go... */
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finish(FABANDN);
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return;
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}
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/* If at least one base left, give 'em the Faerie Queene */
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skip(1);
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icrystl = 0; /* crystals are lost */
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nprobes = 0; /* No probes */
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prout("You are captured by Klingons and released to");
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prout("the Federation in a prisoner-of-war exchange.");
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nb = Rand()*d.rembase+1;
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/* Set up quadrant and position FQ adjacient to base */
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if (quadx!=d.baseqx[nb] || quady!=d.baseqy[nb]) {
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quadx = d.baseqx[nb];
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quady = d.baseqy[nb];
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sectx = secty = 5;
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newqad(1);
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}
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for (;;) {
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/* position next to base by trial and error */
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quad[sectx][secty] = IHDOT;
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for (l = 1; l <= 10; l++) {
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sectx = 3.0*Rand() - 1.0 + basex;
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secty = 3.0*Rand() - 1.0 + basey;
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if (sectx >= 1 && sectx <= 10 &&
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secty >= 1 && secty <= 10 &&
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quad[sectx][secty] == IHDOT) break;
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}
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if (l < 11) break; /* found a spot */
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sectx=5;
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secty=5;
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newqad(1);
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}
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}
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/* Get new commission */
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quad[sectx][secty] = ship = IHF;
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prout("Starfleet puts you in command of another ship,");
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prout("the Faerie Queene, which is antiquated but,");
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prout("still useable.");
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if (icrystl!=0) prout("The dilithium crystals have been moved.");
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imine=0;
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iscraft=0; /* Gallileo disappears */
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#ifdef CAPTURE
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brigcapacity = 300; // Less capacity now
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brigfree = brigcapacity;
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#endif
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#ifdef CLOAKING
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iscloaked = iscloaking = FALSE;
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#endif
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/* Resupply ship */
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condit=IHDOCKED;
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for (l = 1; l <= ndevice; l++) damage[l] = 0.0;
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damage[DSHUTTL] = -1;
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energy = inenrg = 3000.0;
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shield = inshld = 1250.0;
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torps = intorps = 6;
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lsupres=inlsr=3.0;
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shldup=0;
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warpfac=5.0;
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wfacsq=25.0;
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return;
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}
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void setup(void) {
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int i,j, krem, klumper;
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int ix, iy;
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alldone = gamewon = 0;
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#ifdef DEBUG
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idebug = 0;
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#endif
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// Decide how many of everything
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if (choose()) return; // frozen game
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// Prepare the Enterprise
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ship = IHE;
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energy = inenrg = 5000.0;
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shield = inshld = 2500.0;
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shldchg = shldup = 0;
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inlsr = 4.0;
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lsupres = 4.0;
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iran8(&quadx, &quady);
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iran10(§x, §y);
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torps = intorps = 10;
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nprobes = (int)(3.0*Rand() + 2.0); /* Give them 2-4 of these wonders */
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warpfac = 5.0;
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wfacsq = warpfac * warpfac;
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for (i=0; i <= ndevice; i++) damage[i] = 0.0;
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// Set up assorted game parameters
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batx = baty = 0;
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d.date = indate = 100.0*(int)(31.0*Rand()+20.0);
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d.killk = d.killc = nkinks = nhelp = resting = casual = d.nromkl = 0;
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// Added d.starkl=0 6/2015
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isatb = iscate = imine = icrystl = icraft = d.nsckill = d.nplankl = d.starkl = 0;
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iscraft = 1;
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landed = -1;
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alive = 1;
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docfac = 0.25;
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for (i = 1; i <= 8; i++)
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for (j = 1; j <= 8; j++) d.newstuf[i][j] = starch[i][j] = 0;
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// Initialize times for extraneous events
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future[FSNOVA] = d.date + expran(0.5 * intime);
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future[FTBEAM] = d.date + expran(1.5 * (intime / d.remcom));
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future[FSNAP] = d.date + 1.0 + Rand(); // Force an early snapshot
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future[FBATTAK] = d.date + expran(0.3*intime);
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future[FCDBAS] = 1e30;
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future[FSCMOVE] = d.nscrem ? d.date+0.2777 : 1e30;
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future[FSCDBAS] = 1e30;
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future[FDSPROB] = 1e30;
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// Starchart is functional
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stdamtim = 1e30;
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// Put stars in the galaxy
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instar = 0;
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for (i=1; i<=8; i++)
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for (j=1; j<=8; j++) {
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int k = Rand()*9.0 + 1.0;
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instar += k;
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d.galaxy[i][j] = k;
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}
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// Locate star bases in galaxy
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for (i = 1; i <= inbase; i++) {
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int contflag;
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do {
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do iran8(&ix, &iy);
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while (d.galaxy[ix][iy] >= 10);
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contflag = FALSE;
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for (j = i-1; j > 0; j--) {
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/* Improved placement algorithm to spread out bases */
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double distq = square(ix-d.baseqx[j]) + square(iy-d.baseqy[j]);
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if (distq < 6.0*(6-inbase) && Rand() < 0.75) {
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contflag = TRUE;
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#ifdef DEBUG
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printf("DEBUG: Abandoning base #%d at %d-%d\n", i, ix, iy);
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#endif
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break;
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}
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#ifdef DEBUG
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else if (distq < 6.0 * (6-inbase)) {
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printf("DEBUG: saving base #%d, close to #%d\n", i, j);
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}
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#endif
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}
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} while (contflag);
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d.baseqx[i] = ix;
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d.baseqy[i] = iy;
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starch[ix][iy] = -1;
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d.galaxy[ix][iy] += 10;
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}
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// Position ordinary Klingon Battle Cruisers
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krem = inkling - incom - d.nscrem;
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klumper = 0.25*skill*(9.0-length)+1.0;
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if (klumper > 9) klumper = 9; // Can't have more than 9 in quadrant
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do {
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double r = Rand();
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int klump = (1.0 - r*r)*klumper;
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if (klump > krem) klump = krem;
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krem -= klump;
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klump *= 100;
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do iran8(&ix, &iy);
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while (d.galaxy[ix][iy] + klump >= 1000);
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d.galaxy[ix][iy] += klump;
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} while (krem > 0);
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// Position Klingon Commander Ships
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#ifdef DEBUG
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klumper = 1;
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#endif
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for (i = 1; i <= incom; i++) {
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do {
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do { /* IF debugging, put commanders by bases, always! */
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#ifdef DEBUG
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if (idebug && klumper <= inbase) {
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ix = d.baseqx[klumper];
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iy = d.baseqy[klumper];
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klumper++;
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}
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else
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#endif
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iran8(&ix, &iy);
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}
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while ((d.galaxy[ix][iy] < 99 && Rand() < 0.75)||
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d.galaxy[ix][iy]>899);
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// check for duplicate
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for (j = 1; j < i; j++)
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if (d.cx[j]==ix && d.cy[j]==iy) break;
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} while (j < i);
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d.galaxy[ix][iy] += 100;
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d.cx[i] = ix;
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d.cy[i] = iy;
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}
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// Locate planets in galaxy
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for (i = 1; i <= inplan; i++) {
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do iran8(&ix, &iy);
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while (d.newstuf[ix][iy] > 0);
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d.newstuf[ix][iy] = 1;
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d.plnets[i].x = ix;
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d.plnets[i].y = iy;
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d.plnets[i].pclass = Rand()*3.0 + 1.0; // Planet class M N or O
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d.plnets[i].crystals = 1.5*Rand(); // 1 in 3 chance of crystals
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d.plnets[i].known = 0;
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}
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// Locate Romulans
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for (i = 1; i <= d.nromrem; i++) {
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iran8(&ix, &iy);
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d.newstuf[ix][iy] += 10;
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}
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// Locate the Super Commander
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if (d.nscrem > 0) {
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do iran8(&ix, &iy);
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while (d.galaxy[ix][iy] >= 900);
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d.isx = ix;
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d.isy = iy;
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d.galaxy[ix][iy] += 100;
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}
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// Place thing (in tournament game, thingx == -1, don't want one!)
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if (Rand() < 0.1 && thingx != -1) {
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iran8(&thingx, &thingy);
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}
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else {
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thingx = thingy = 0;
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}
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// idate = date;
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skip(3);
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d.snap = 0;
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if (skill == SNOVICE) {
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printf("It is stardate %d. The Federation is being attacked by\n",
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(int)d.date);
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printf("a deadly Klingon invasion force. As captain of the United\n"
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"Starship U.S.S. Enterprise, it is your mission to seek out\n"
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"and destroy this invasion force of %d battle cruisers.\n",
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inkling);
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printf("You have an initial allotment of %d stardates to complete\n"
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"your mission. As you proceed you may be given more time.\n\n"
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"You will have %d supporting starbases.\n"
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"Starbase locations- ",
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(int)intime, inbase);
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}
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else {
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printf("Stardate %d.\n\n"
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"%d Klingons,\nan unknown number of Romulans\n",
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(int)d.date, inkling);
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if (d.nscrem) printf("and one (GULP) Super-Commander.\n");
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printf("%d stardates\n%d starbases in ",(int)intime, inbase);
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}
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for (i = 1; i <= inbase; i++) {
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cramlc(0, d.baseqx[i], d.baseqy[i]);
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if (i < inbase) proutn(" ");
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}
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skip(2);
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proutn("The Enterprise is currently in");
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cramlc(1, quadx, quady);
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proutn(" ");
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cramlc(2, sectx, secty);
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skip(2);
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prout("Good Luck!");
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if (d.nscrem) proutn(" YOU'LL NEED IT.");
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skip(1);
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newqad(0);
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if (nenhere) shldup=1.0;
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if (neutz) attack(0); // bad luck to start in a Romulan Neutral Zone
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}
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int choose(void) {
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tourn = 0;
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thawed = 0;
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skill = 0;
|
||
|
length = 0;
|
||
|
while (TRUE) {
|
||
|
if (fromcommandline) /* Can start with command line options */
|
||
|
fromcommandline = 0;
|
||
|
else
|
||
|
proutn("Would you like a regular, tournament, or frozen game?");
|
||
|
scan();
|
||
|
if (strlen(citem)==0) continue; // Try again
|
||
|
if (isit("tournament")) {
|
||
|
while (scan() == IHEOL) {
|
||
|
proutn("Type in tournament number-");
|
||
|
}
|
||
|
if (aaitem == 0) {
|
||
|
chew();
|
||
|
continue; // We don't want a blank entry
|
||
|
}
|
||
|
tourn = (int)aaitem;
|
||
|
thingx = -1;
|
||
|
srand((unsigned int)(int)aaitem);
|
||
|
break;
|
||
|
}
|
||
|
if (isit("frozen")) {
|
||
|
thaw();
|
||
|
chew();
|
||
|
if (*passwd==0) continue;
|
||
|
randomize();
|
||
|
Rand(); Rand(); Rand(); Rand();
|
||
|
if (!alldone) thawed = 1; // No plaque if not finished
|
||
|
report(1);
|
||
|
return TRUE;
|
||
|
}
|
||
|
if (isit("regular")) {
|
||
|
skip(2);
|
||
|
randomize();
|
||
|
Rand(); Rand(); Rand(); Rand();
|
||
|
break;
|
||
|
}
|
||
|
proutn("What is \"");
|
||
|
proutn(citem);
|
||
|
prout("\"?");
|
||
|
chew();
|
||
|
}
|
||
|
while (length==0 || skill==0) {
|
||
|
if (scan() == IHALPHA) {
|
||
|
if (isit("short")) length = 1;
|
||
|
else if (isit("medium")) length = 2;
|
||
|
else if (isit("long")) length = 4;
|
||
|
else if (isit("novice")) skill = SNOVICE;
|
||
|
else if (isit("fair")) skill = SFAIR;
|
||
|
else if (isit("good")) skill = SGOOD;
|
||
|
else if (isit("expert")) skill = SEXPERT;
|
||
|
else if (isit("emeritus")) skill = SEMERITUS;
|
||
|
else {
|
||
|
proutn("What is \"");
|
||
|
proutn(citem);
|
||
|
prout("\"?");
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
chew();
|
||
|
if (length==0) proutn("Would you like a Short, Medium, or Long game? ");
|
||
|
else if (skill == 0) proutn("Are you a Novice, Fair, Good, Expert, or Emeritus player?");
|
||
|
}
|
||
|
}
|
||
|
while (TRUE) {
|
||
|
scan();
|
||
|
strcpy(passwd, citem);
|
||
|
chew();
|
||
|
if (*passwd != 0) break;
|
||
|
proutn("Please type in a secret password (9 characters maximum)-");
|
||
|
}
|
||
|
#ifdef DEBUG
|
||
|
if (strcmp(passwd, "debug")==0) idebug = 1;
|
||
|
#endif
|
||
|
|
||
|
// Use parameters to generate initial values of things
|
||
|
damfac = 0.5 * skill;
|
||
|
d.rembase = 3.0*Rand()+2.0;
|
||
|
inbase = d.rembase;
|
||
|
inplan = (PLNETMAX/2) + (PLNETMAX/2+1)*Rand();
|
||
|
d.nromrem = (2.0+Rand())*skill;
|
||
|
d.nscrem = (skill > SFAIR? 1 : 0);
|
||
|
d.remtime = 7.0 * length;
|
||
|
intime = d.remtime;
|
||
|
d.remkl = 2.0*intime*((skill+1 - 2*Rand())*skill*0.1+.15); // d.remkl and inkling includes commanders and SC
|
||
|
inkling = d.remkl;
|
||
|
incom = skill + 0.0625*inkling*Rand();
|
||
|
d.remcom= min(10, incom);
|
||
|
incom = d.remcom;
|
||
|
d.remres = (inkling+4*incom)*intime;
|
||
|
inresor = d.remres;
|
||
|
if (inkling > 50) {
|
||
|
inbase = (d.rembase += 1);
|
||
|
}
|
||
|
#ifdef CAPTURE
|
||
|
brigcapacity = 400;
|
||
|
brigfree = brigcapacity;
|
||
|
kcaptured = 0; // TAA fix 6/2015
|
||
|
#endif
|
||
|
#ifdef CLOAKING
|
||
|
ncviol = 0; // TAA fix 6/2015
|
||
|
iscloaked = FALSE;
|
||
|
iscloaking = FALSE;
|
||
|
#endif
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
void dropin(int iquad, int *ix, int *iy) {
|
||
|
do iran10(ix, iy);
|
||
|
while (quad[*ix][*iy] != IHDOT);
|
||
|
quad[*ix][*iy] = iquad;
|
||
|
}
|
||
|
|
||
|
void newcnd(void) {
|
||
|
condit = IHGREEN;
|
||
|
if (energy < 1000.0) condit = IHYELLOW;
|
||
|
if (d.galaxy[quadx][quady] > 99 || d.newstuf[quadx][quady] > 9)
|
||
|
condit = IHRED;
|
||
|
}
|
||
|
|
||
|
|
||
|
void newqad(int shutup) {
|
||
|
int quadnum = d.galaxy[quadx][quady];
|
||
|
int newnum = d.newstuf[quadx][quady];
|
||
|
int i, j, ix, iy, nplan;
|
||
|
|
||
|
iattak = 1;
|
||
|
justin = 1;
|
||
|
basex = basey = 0;
|
||
|
klhere = 0;
|
||
|
comhere = 0;
|
||
|
plnetx = plnety = 0;
|
||
|
ishere = 0;
|
||
|
irhere = 0;
|
||
|
iplnet = 0;
|
||
|
nenhere = 0;
|
||
|
neutz = 0;
|
||
|
inorbit = 0;
|
||
|
landed = -1;
|
||
|
ientesc = 0;
|
||
|
ithere = 0;
|
||
|
iseenit = 0;
|
||
|
|
||
|
#ifdef CLOAKING
|
||
|
isviolreported = FALSE;
|
||
|
#endif
|
||
|
if (iscate) {
|
||
|
// Attempt to escape Super-commander, so tbeam back!
|
||
|
iscate = 0;
|
||
|
ientesc = 1;
|
||
|
}
|
||
|
// Clear quadrant
|
||
|
for (i=1; i <= 10; i++)
|
||
|
for (j=1; j <= 10; j++) quad[i][j] = IHDOT;
|
||
|
// cope with supernova
|
||
|
if (quadnum > 999) {
|
||
|
return;
|
||
|
}
|
||
|
klhere = quadnum/100;
|
||
|
irhere = newnum/10;
|
||
|
nplan = newnum%10;
|
||
|
nenhere = klhere + irhere;
|
||
|
|
||
|
// Position Starship
|
||
|
quad[sectx][secty] = ship;
|
||
|
|
||
|
// Decide if quadrant needs a Tholian
|
||
|
if ((skill < SGOOD && Rand() <= 0.02) || /* Lighten up if skill is low */
|
||
|
(skill == SGOOD && Rand() <= 0.05) ||
|
||
|
(skill > SGOOD && Rand() <= 0.08)
|
||
|
#ifdef DEBUG
|
||
|
|| strcmp(passwd, "tholianx")==0
|
||
|
#endif
|
||
|
) {
|
||
|
do {
|
||
|
ithx = Rand() > 0.5 ? 10 : 1;
|
||
|
ithy = Rand() > 0.5 ? 10 : 1;
|
||
|
} while (quad[ithx][ithy] != IHDOT);
|
||
|
quad[ithx][ithy] = IHT;
|
||
|
ithere = 1;
|
||
|
/* Reserve unocupied corners */
|
||
|
if (quad[1][1]==IHDOT) quad[1][1] = 'X';
|
||
|
if (quad[1][10]==IHDOT) quad[1][10] = 'X';
|
||
|
if (quad[10][1]==IHDOT) quad[10][1] = 'X';
|
||
|
if (quad[10][10]==IHDOT) quad[10][10] = 'X';
|
||
|
}
|
||
|
|
||
|
if (quadnum >= 100) {
|
||
|
// Position ordinary Klingons
|
||
|
quadnum -= 100*klhere;
|
||
|
for (i = 1; i <= klhere; i++) {
|
||
|
dropin(IHK, &ix, &iy);
|
||
|
kx[i] = ix;
|
||
|
ky[i] = iy;
|
||
|
kdist[i] = kavgd[i] = sqrt(square(sectx-ix) + square(secty-iy));
|
||
|
kpower[i] = Rand()*150.0 +300.0 +25.0*skill;
|
||
|
}
|
||
|
// If we need a commander, promote a Klingon
|
||
|
for (i = 1; i <= d.remcom ; i++)
|
||
|
if (d.cx[i]==quadx && d.cy[i]==quady) break;
|
||
|
|
||
|
if (i <= d.remcom) {
|
||
|
quad[ix][iy] = IHC;
|
||
|
kpower[klhere] = 950.0+400.0*Rand()+50.0*skill;
|
||
|
comhere = 1;
|
||
|
}
|
||
|
|
||
|
// If we need a super-commander, promote a Klingon
|
||
|
if (quadx == d.isx && quady == d.isy) {
|
||
|
quad[kx[1]][ky[1]] = IHS;
|
||
|
kpower[1] = 1175.0 + 400.0*Rand() + 125.0*skill;
|
||
|
iscate = 1;
|
||
|
ishere = 1;
|
||
|
}
|
||
|
}
|
||
|
// Put in Romulans if needed
|
||
|
for (i = klhere+1; i <= nenhere; i++) {
|
||
|
dropin(IHR, &ix, &iy);
|
||
|
kx[i] = ix;
|
||
|
ky[i] = iy;
|
||
|
kdist[i] = kavgd[i] = sqrt(square(sectx-ix) + square(secty-iy));
|
||
|
kpower[i] = Rand()*400.0 + 450.0 + 50.0*skill;
|
||
|
}
|
||
|
sortkl();
|
||
|
// If quadrant needs a starbase, put it in
|
||
|
if (quadnum >= 10) {
|
||
|
quadnum -= 10;
|
||
|
dropin(IHB, &basex, &basey);
|
||
|
}
|
||
|
|
||
|
if (nplan) {
|
||
|
// If quadrant needs a planet, put it in
|
||
|
for (i=1; i <= inplan; i++)
|
||
|
if (d.plnets[i].x == quadx && d.plnets[i].y == quady) break;
|
||
|
if (i <= inplan) {
|
||
|
iplnet = i;
|
||
|
dropin(IHP, &plnetx, &plnety);
|
||
|
}
|
||
|
}
|
||
|
// Check for condition
|
||
|
newcnd();
|
||
|
// And finally the stars
|
||
|
for (i = 1; i <= quadnum; i++) dropin(IHSTAR, &ix, &iy);
|
||
|
|
||
|
// Check for RNZ
|
||
|
if (irhere > 0 && klhere == 0 && basex == 0) {
|
||
|
neutz = 1;
|
||
|
if (REPORTS) {
|
||
|
skip(1);
|
||
|
prout("LT. UHURA- \"Captain, an urgent message.");
|
||
|
prout(" I'll put it on audio.\" CLICK");
|
||
|
skip(1);
|
||
|
prout("INTRUDER! YOU HAVE VIOLATED THE ROMULAN NEUTRAL ZONE.");
|
||
|
prout("LEAVE AT ONCE, OR YOU WILL BE DESTROYED!");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (shutup==0) {
|
||
|
// Put in THING if needed
|
||
|
if (thingx == quadx && thingy == quady) {
|
||
|
dropin(IHQUEST, &ix, &iy);
|
||
|
thingx = thingy = 0; // Transient
|
||
|
if (damage[DSRSENS] == 0.0) {
|
||
|
skip(1);
|
||
|
prout("MR. SPOCK- \"Captain, this is most unusual.");
|
||
|
prout(" Please examine your short-range scan.\"");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Put in a few black holes
|
||
|
for (i = 1; i <= 3; i++)
|
||
|
if (Rand() > 0.5) dropin(IHBLANK, &ix, &iy);
|
||
|
|
||
|
// Take out X's in corners if Tholian present
|
||
|
if (ithere) {
|
||
|
if (quad[1][1]=='X') quad[1][1] = IHDOT;
|
||
|
if (quad[1][10]=='X') quad[1][10] = IHDOT;
|
||
|
if (quad[10][1]=='X') quad[10][1] = IHDOT;
|
||
|
if (quad[10][10]=='X') quad[10][10] = IHDOT;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void sortkl(void) {
|
||
|
double t;
|
||
|
int sw, j, k;
|
||
|
|
||
|
// The author liked bubble sort. So we will use it. :-(
|
||
|
|
||
|
if (nenhere < 2) return;
|
||
|
|
||
|
do {
|
||
|
sw = FALSE;
|
||
|
for (j = 1; j < nenhere; j++)
|
||
|
if (kdist[j] > kdist[j+1]) {
|
||
|
sw = TRUE;
|
||
|
t = kdist[j];
|
||
|
kdist[j] = kdist[j+1];
|
||
|
kdist[j+1] = t;
|
||
|
t = kavgd[j];
|
||
|
kavgd[j] = kavgd[j+1];
|
||
|
kavgd[j+1] = t;
|
||
|
k = kx[j];
|
||
|
kx[j] = kx[j+1];
|
||
|
kx[j+1] = k;
|
||
|
k = ky[j];
|
||
|
ky[j] = ky[j+1];
|
||
|
ky[j+1] = k;
|
||
|
t = kpower[j];
|
||
|
kpower[j] = kpower[j+1];
|
||
|
kpower[j+1] = t;
|
||
|
}
|
||
|
} while (sw);
|
||
|
}
|