1018 lines
25 KiB
C
1018 lines
25 KiB
C
|
#include "sst.h"
|
||
|
|
||
|
static void getcd(int, int);
|
||
|
|
||
|
void lmove(void) {
|
||
|
double angle, deltax, deltay, bigger, x, y,
|
||
|
finald, finalx, finaly, stopegy;
|
||
|
int oldquadx, oldquady;
|
||
|
int trbeam = 0, n, l, ix, iy, kink, kinks, iquad;
|
||
|
|
||
|
if (inorbit) {
|
||
|
prout("SULU- \"Leaving standard orbit.\"");
|
||
|
inorbit = 0;
|
||
|
}
|
||
|
|
||
|
angle = ((15.0 - direc) * 0.5235988);
|
||
|
deltax = -sin(angle);
|
||
|
deltay = cos(angle);
|
||
|
if (fabs(deltax) > fabs(deltay))
|
||
|
bigger = fabs(deltax);
|
||
|
else
|
||
|
bigger = fabs(deltay);
|
||
|
|
||
|
deltay /= bigger;
|
||
|
deltax /= bigger;
|
||
|
|
||
|
#ifdef CLOAKING
|
||
|
if (iscloaked && d.date+Time >= future[FTBEAM])
|
||
|
{ /* We can't be tracto beamed if cloaked, so move the event into the future */
|
||
|
future[FTBEAM] = d.date + Time +
|
||
|
expran(1.5*intime/d.remcom);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
/* If tractor beam is to occur, don't move full distance */
|
||
|
if (d.date+Time >= future[FTBEAM]) {
|
||
|
trbeam = 1;
|
||
|
condit = IHRED;
|
||
|
dist = dist*(future[FTBEAM]-d.date)/Time + 0.1;
|
||
|
Time = future[FTBEAM] - d.date + 1e-5;
|
||
|
}
|
||
|
/* Move within the quadrant */
|
||
|
quad[sectx][secty] = IHDOT;
|
||
|
x = sectx;
|
||
|
y = secty;
|
||
|
n = 10.0*dist*bigger+0.5;
|
||
|
|
||
|
if (n > 0) {
|
||
|
for (l = 1; l <= n; l++) {
|
||
|
ix = (x += deltax) + 0.5;
|
||
|
iy = (y += deltay) + 0.5;
|
||
|
if (ix < 1 || ix > 10 || iy < 1 || iy > 10) {
|
||
|
/* Leaving quadrant -- allow final enemy attack */
|
||
|
/* Don't do it if being pushed by Nova */
|
||
|
if (nenhere != 0 && iattak != 2
|
||
|
#ifdef CLOAKING
|
||
|
&& !iscloaked
|
||
|
#endif
|
||
|
) {
|
||
|
newcnd();
|
||
|
for (l = 1; l <= nenhere; l++) {
|
||
|
finald = sqrt((ix-kx[l])*(double)(ix-kx[l]) +
|
||
|
(iy-ky[l])*(double)(iy-ky[l]));
|
||
|
kavgd[l] = 0.5 * (finald+kdist[l]);
|
||
|
}
|
||
|
if (d.galaxy[quadx][quady] != 1000) attack(0);
|
||
|
if (alldone) return;
|
||
|
}
|
||
|
/* compute final position -- new quadrant and sector */
|
||
|
x = 10*(quadx-1)+sectx;
|
||
|
y = 10*(quady-1)+secty;
|
||
|
ix = x+10.0*dist*bigger*deltax+0.5;
|
||
|
iy = y+10.0*dist*bigger*deltay+0.5;
|
||
|
/* check for edge of galaxy */
|
||
|
kinks = FALSE;
|
||
|
do {
|
||
|
kink = 0;
|
||
|
if (ix <= 0) {
|
||
|
ix = -ix + 1;
|
||
|
kink = 1;
|
||
|
}
|
||
|
if (iy <= 0) {
|
||
|
iy = -iy + 1;
|
||
|
kink = 1;
|
||
|
}
|
||
|
if (ix > 80) {
|
||
|
ix = 161 - ix;
|
||
|
kink = 1;
|
||
|
}
|
||
|
if (iy > 80) {
|
||
|
iy = 161 - iy;
|
||
|
kink = 1;
|
||
|
}
|
||
|
if (kink) kinks = TRUE;
|
||
|
} while (kink);
|
||
|
|
||
|
if (kinks) {
|
||
|
nkinks += 1;
|
||
|
if (nkinks == 3) {
|
||
|
/* Three strikes -- you're out! */
|
||
|
finish(FNEG3);
|
||
|
return;
|
||
|
}
|
||
|
prout("\nYOU HAVE ATTEMPTED TO CROSS THE NEGATIVE ENERGY BARRIER\n"
|
||
|
"AT THE EDGE OF THE GALAXY. THE THIRD TIME YOU TRY THIS,\n"
|
||
|
"YOU WILL BE DESTROYED.\n");
|
||
|
}
|
||
|
/* Compute final position in new quadrant */
|
||
|
if (trbeam) return; /* Don't bother if we are to be beamed */
|
||
|
oldquadx = quadx;
|
||
|
oldquady = quady;
|
||
|
quadx = (ix+9)/10;
|
||
|
quady = (iy+9)/10;
|
||
|
sectx = ix - 10*(quadx-1);
|
||
|
secty = iy - 10*(quady-1);
|
||
|
if (quadx != oldquadx || quady != oldquady) {
|
||
|
proutn("\nEntering");
|
||
|
cramlc(1, quadx, quady);
|
||
|
} else {
|
||
|
prout("(Negative energy barrier disturbs quadrant.)");
|
||
|
}
|
||
|
skip(1);
|
||
|
quad[sectx][secty] = ship;
|
||
|
newqad(0);
|
||
|
return;
|
||
|
}
|
||
|
iquad = quad[ix][iy];
|
||
|
if (iquad != IHDOT) {
|
||
|
/* object encountered in flight path */
|
||
|
stopegy = 50.0*dist/Time;
|
||
|
dist=0.1*sqrt((sectx-ix)*(double)(sectx-ix) +
|
||
|
(secty-iy)*(double)(secty-iy));
|
||
|
switch (iquad) {
|
||
|
case IHT: /* Ram a Tholean */
|
||
|
case IHK: /* Ram enemy ship */
|
||
|
case IHC:
|
||
|
case IHS:
|
||
|
case IHR:
|
||
|
sectx = ix;
|
||
|
secty = iy;
|
||
|
ram(0, iquad, sectx, secty);
|
||
|
finalx = sectx;
|
||
|
finaly = secty;
|
||
|
break;
|
||
|
case IHBLANK:
|
||
|
skip(1);
|
||
|
prouts("***RED ALERT! RED ALERT!");
|
||
|
skip(1);
|
||
|
proutn("***");
|
||
|
crmshp();
|
||
|
proutn(" pulled into black hole at");
|
||
|
cramlc(2, ix, iy);
|
||
|
skip(1);
|
||
|
finish(FHOLE);
|
||
|
return;
|
||
|
default:
|
||
|
/* something else */
|
||
|
skip(1);
|
||
|
crmshp();
|
||
|
if (iquad == IHWEB)
|
||
|
proutn(" encounters Tholian web at");
|
||
|
else
|
||
|
proutn(" blocked by object at");
|
||
|
cramlc(2, ix,iy);
|
||
|
prout(";");
|
||
|
proutn("Emergency stop required ");
|
||
|
cramf(stopegy, 0, 2);
|
||
|
prout(" units of energy.");
|
||
|
energy -= stopegy;
|
||
|
finalx = x-deltax+0.5;
|
||
|
sectx = finalx;
|
||
|
finaly = y-deltay+0.5;
|
||
|
secty = finaly;
|
||
|
if (energy <= 0) {
|
||
|
finish(FNRG);
|
||
|
return;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
goto label100; /* sorry! */ /* ACTUALLY BREAK SHOULD WORK HERE */
|
||
|
}
|
||
|
}
|
||
|
dist = 0.1*sqrt((sectx-ix)*(double)(sectx-ix) +
|
||
|
(secty-iy)*(double)(secty-iy));
|
||
|
sectx = ix;
|
||
|
secty = iy;
|
||
|
}
|
||
|
finalx = sectx; /* THESE STATEMENTS DO NOTHING USEFUL */
|
||
|
finaly = secty;
|
||
|
label100:
|
||
|
/* No quadrant change -- compute new avg enemy distances */
|
||
|
quad[sectx][secty] = ship;
|
||
|
if (nenhere) {
|
||
|
for (l = 1; l <= nenhere; l++) {
|
||
|
finald = sqrt((ix-kx[l])*(double)(ix-kx[l]) +
|
||
|
(iy-ky[l])*(double)(iy-ky[l]));
|
||
|
kavgd[l] = 0.5 * (finald+kdist[l]);
|
||
|
kdist[l] = finald;
|
||
|
}
|
||
|
sortkl();
|
||
|
if (d.galaxy[quadx][quady] != 1000 && iattak == 0)
|
||
|
attack(0);
|
||
|
for (l = 1 ; l <= nenhere; l++) kavgd[l] = kdist[l];
|
||
|
}
|
||
|
newcnd();
|
||
|
iattak = 0;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
void dock(void) {
|
||
|
chew();
|
||
|
if (condit == IHDOCKED) {
|
||
|
prout("Already docked.");
|
||
|
return;
|
||
|
}
|
||
|
if (inorbit) {
|
||
|
prout("You must first leave standard orbit.");
|
||
|
return;
|
||
|
}
|
||
|
if (basex==0 || abs(sectx-basex) > 1 || abs(secty-basey) > 1) {
|
||
|
crmshp();
|
||
|
prout(" not adjacent to base.");
|
||
|
return;
|
||
|
}
|
||
|
#ifdef CLOAKING
|
||
|
if (iscloaked) {
|
||
|
prout("You cannot dock while cloaked.");
|
||
|
return;
|
||
|
}
|
||
|
#endif
|
||
|
condit = IHDOCKED;
|
||
|
prout("Docked.");
|
||
|
if (energy < inenrg) energy = inenrg;
|
||
|
shield = inshld;
|
||
|
torps = intorps;
|
||
|
lsupres = inlsr;
|
||
|
#ifdef CAPTURE
|
||
|
if (brigcapacity-brigfree > 0)
|
||
|
{
|
||
|
printf("%d captured Klingons transferred to base.\n", brigcapacity-brigfree);
|
||
|
kcaptured += brigcapacity-brigfree;
|
||
|
brigfree = brigcapacity;
|
||
|
}
|
||
|
#endif
|
||
|
if (stdamtim != 1e30 &&
|
||
|
(future[FCDBAS] < 1e30 || isatb == 1) && iseenit == 0) {
|
||
|
/* get attack report from base */
|
||
|
prout("Lt. Uhura- \"Captain, an important message from the starbase:\"");
|
||
|
attakreport();
|
||
|
iseenit = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void getcd(int isprobe, int akey) {
|
||
|
/* This program originally required input in terms of a (clock)
|
||
|
direction and distance. Somewhere in history, it was changed to
|
||
|
cartesian coordinates. So we need to convert. I think
|
||
|
"manual" input should still be done this way -- it's a real
|
||
|
pain if the computer isn't working! Manual mode is still confusing
|
||
|
because it involves giving x and y motions, yet the coordinates
|
||
|
are always displayed y - x, where +y is downward! */
|
||
|
|
||
|
|
||
|
int irowq=quadx, icolq=quady, irows, icols, itemp=0, iprompt=0, key;
|
||
|
double xi, xj, xk, xl;
|
||
|
double deltax, deltay;
|
||
|
int automatic = -1;
|
||
|
|
||
|
/* Get course direction and distance. If user types bad values, return
|
||
|
with DIREC = -1.0. */
|
||
|
|
||
|
direc = -1.0;
|
||
|
|
||
|
if (landed == 1 && !isprobe) {
|
||
|
prout("Dummy! You can't leave standard orbit until you");
|
||
|
proutn("are back aboard the ");
|
||
|
crmshp();
|
||
|
prout(".");
|
||
|
chew();
|
||
|
return;
|
||
|
}
|
||
|
while (automatic == -1) {
|
||
|
if (damage[DCOMPTR]) {
|
||
|
if (isprobe)
|
||
|
prout("Computer damaged; manual navigation only");
|
||
|
else
|
||
|
prout("Computer damaged; manual movement only");
|
||
|
chew();
|
||
|
automatic = 0;
|
||
|
key = IHEOL;
|
||
|
break;
|
||
|
}
|
||
|
if (isprobe && akey != -1) {
|
||
|
/* For probe launch, use pre-scaned value first time */
|
||
|
key = akey;
|
||
|
akey = -1;
|
||
|
}
|
||
|
else
|
||
|
key = scan();
|
||
|
|
||
|
if (key == IHEOL) {
|
||
|
proutn("Manual or automatic- ");
|
||
|
iprompt = 1;
|
||
|
chew();
|
||
|
}
|
||
|
else if (key == IHALPHA) {
|
||
|
if (isit("manual")) {
|
||
|
automatic =0;
|
||
|
key = scan();
|
||
|
break;
|
||
|
}
|
||
|
else if (isit("automatic")) {
|
||
|
automatic = 1;
|
||
|
key = scan();
|
||
|
break;
|
||
|
}
|
||
|
else {
|
||
|
huh();
|
||
|
chew();
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else { /* numeric */
|
||
|
if (isprobe)
|
||
|
prout("(Manual navigation assumed.)");
|
||
|
else
|
||
|
prout("(Manual movement assumed.)");
|
||
|
automatic = 0;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (automatic) {
|
||
|
while (key == IHEOL) {
|
||
|
if (isprobe)
|
||
|
proutn("Target quadrant or quadrant§or- ");
|
||
|
else
|
||
|
proutn("Destination sector or quadrant§or- ");
|
||
|
chew();
|
||
|
iprompt = 1;
|
||
|
key = scan();
|
||
|
}
|
||
|
|
||
|
if (key != IHREAL) {
|
||
|
huh();
|
||
|
return;
|
||
|
}
|
||
|
xi = aaitem;
|
||
|
key = scan();
|
||
|
if (key != IHREAL){
|
||
|
huh();
|
||
|
return;
|
||
|
}
|
||
|
xj = aaitem;
|
||
|
key = scan();
|
||
|
if (key == IHREAL) {
|
||
|
/* both quadrant and sector specified */
|
||
|
xk = aaitem;
|
||
|
key = scan();
|
||
|
if (key != IHREAL) {
|
||
|
huh();
|
||
|
return;
|
||
|
}
|
||
|
xl = aaitem;
|
||
|
|
||
|
irowq = xi + 0.5;
|
||
|
icolq = xj + 0.5;
|
||
|
irows = xk + 0.5;
|
||
|
icols = xl + 0.5;
|
||
|
}
|
||
|
else {
|
||
|
if (isprobe) {
|
||
|
/* only quadrant specified -- go to center of dest quad */
|
||
|
irowq = xi + 0.5;
|
||
|
icolq = xj + 0.5;
|
||
|
irows = icols = 5;
|
||
|
}
|
||
|
else {
|
||
|
irows = xi + 0.5;
|
||
|
icols = xj + 0.5;
|
||
|
}
|
||
|
itemp = 1;
|
||
|
}
|
||
|
if (irowq<1 || irowq > 8 || icolq<1 || icolq > 8 ||
|
||
|
irows<1 || irows > 10 || icols<1 || icols > 10) {
|
||
|
huh();
|
||
|
return;
|
||
|
}
|
||
|
skip(1);
|
||
|
if (!isprobe) {
|
||
|
if (itemp) {
|
||
|
if (iprompt) {
|
||
|
proutn("Helmsman Sulu- \"Course locked in for");
|
||
|
cramlc(2, irows, icols);
|
||
|
prout(".\"");
|
||
|
}
|
||
|
}
|
||
|
else prout("Ensign Chekov- \"Course laid in, Captain.\"");
|
||
|
}
|
||
|
deltax = icolq - quady + 0.1*(icols-secty);
|
||
|
deltay = quadx - irowq + 0.1*(sectx-irows);
|
||
|
}
|
||
|
else { /* manual */
|
||
|
while (key == IHEOL) {
|
||
|
proutn("X and Y displacements- ");
|
||
|
chew();
|
||
|
iprompt = 1;
|
||
|
key = scan();
|
||
|
}
|
||
|
itemp = 2;
|
||
|
if (key != IHREAL) {
|
||
|
huh();
|
||
|
return;
|
||
|
}
|
||
|
deltax = aaitem;
|
||
|
key = scan();
|
||
|
if (key == IHEOL) {
|
||
|
deltay = 0.0;
|
||
|
} else if (key != IHREAL) {
|
||
|
huh();
|
||
|
return;
|
||
|
} else {
|
||
|
deltay = aaitem;
|
||
|
}
|
||
|
|
||
|
if (coordfixed) {
|
||
|
double temp = deltax;
|
||
|
deltax = deltay;
|
||
|
deltay = -temp;
|
||
|
}
|
||
|
}
|
||
|
/* Check for zero movement */
|
||
|
if (deltax == 0 && deltay == 0) {
|
||
|
chew();
|
||
|
return;
|
||
|
}
|
||
|
if (itemp == 2 && !isprobe) {
|
||
|
skip(1);
|
||
|
prout("Helmsman Sulu- \"Aye, Sir.\"");
|
||
|
}
|
||
|
dist = sqrt(deltax*deltax + deltay*deltay);
|
||
|
direc = atan2(deltax, deltay)*1.90985932;
|
||
|
if (direc < 0.0) direc += 12.0;
|
||
|
chew();
|
||
|
return;
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void impuls(void) {
|
||
|
double power;
|
||
|
|
||
|
ididit = 0;
|
||
|
if (damage[DIMPULS]) {
|
||
|
chew();
|
||
|
skip(1);
|
||
|
prout("Engineer Scott- \"The impulse engines are damaged, Sir.\"");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (energy > 30.0) {
|
||
|
getcd(FALSE, 0);
|
||
|
if (direc == -1.0) return;
|
||
|
power = 20.0 + 100.0*dist;
|
||
|
}
|
||
|
else
|
||
|
power = 30.0;
|
||
|
|
||
|
if (power >= energy) {
|
||
|
/* Insufficient power for trip */
|
||
|
skip(1);
|
||
|
prout("First Officer Spock- \"Captain, the impulse engines");
|
||
|
prout("require 20.0 units to engage, plus 100.0 units per");
|
||
|
if (energy > 30) {
|
||
|
proutn("quadrant. We can go, therefore, a maximum of ");
|
||
|
cramf(0.01 * (energy-20.0)-0.05, 0, 1);
|
||
|
prout(" quadrants.\"");
|
||
|
}
|
||
|
else {
|
||
|
prout("quadrant. They are, therefore, useless.\"");
|
||
|
}
|
||
|
chew();
|
||
|
return;
|
||
|
}
|
||
|
/* Make sure enough time is left for the trip */
|
||
|
Time = dist/0.095;
|
||
|
if (Time >= d.remtime) {
|
||
|
prout("First Officer Spock- \"Captain, our speed under impulse");
|
||
|
prout("power is only 0.95 sectors per stardate. Are you sure");
|
||
|
prout("we dare spend the time?\"");
|
||
|
if (ja() == 0) { Time = 0.0; return;}
|
||
|
}
|
||
|
/* Activate impulse engines and pay the cost */
|
||
|
lmove();
|
||
|
ididit = 1;
|
||
|
if (alldone) return;
|
||
|
power = 20.0 + 100.0*dist;
|
||
|
energy -= power;
|
||
|
// Time = dist/0.095; Don't recalculate because lmove may have
|
||
|
// adjusted it for tractor beaming
|
||
|
if (energy <= 0) finish(FNRG);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
void warp(int i) {
|
||
|
int blooey=0, twarp=0, iwarp;
|
||
|
double power;
|
||
|
|
||
|
if (i!=2) { /* Not WARPX entry */
|
||
|
ididit = 0;
|
||
|
#ifdef CLOAKING
|
||
|
if (iscloaked) {
|
||
|
chew();
|
||
|
skip(1);
|
||
|
prout("Engineer Scott- \"The warp engines can better not be used while cloaked, Sir.\"");
|
||
|
return;
|
||
|
}
|
||
|
#endif
|
||
|
if (damage[DWARPEN] > 10.0) {
|
||
|
chew();
|
||
|
skip(1);
|
||
|
prout("Engineer Scott- \"The warp engines are damaged, Sir.\""); // Was "Impulse" 10/2013
|
||
|
return;
|
||
|
}
|
||
|
if (damage[DWARPEN] > 0.0 && warpfac > 4.0) {
|
||
|
chew();
|
||
|
skip(1);
|
||
|
prout("Engineer Scott- \"Sorry, Captain. Until this damage");
|
||
|
prout(" is repaired, I can only give you warp 4.\"");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
/* Read in course and distance */
|
||
|
getcd(FALSE, 0);
|
||
|
if (direc == -1.0) return;
|
||
|
|
||
|
/* Make sure starship has enough energy for the trip */
|
||
|
power = (dist+0.05)*warpfac*warpfac*warpfac*(shldup+1);
|
||
|
|
||
|
|
||
|
if (power >= energy) {
|
||
|
/* Insufficient power for trip */
|
||
|
ididit = 0;
|
||
|
skip(1);
|
||
|
prout("Engineering to bridge--");
|
||
|
if (shldup==0 || 0.5*power > energy) {
|
||
|
iwarp = pow((energy/(dist+0.05)), 0.333333333);
|
||
|
if (iwarp <= 0) {
|
||
|
prout("We can't do it, Captain. We haven't the energy.");
|
||
|
}
|
||
|
else {
|
||
|
proutn("We haven't the energy, but we could do it at warp ");
|
||
|
crami(iwarp, 1);
|
||
|
if (shldup)
|
||
|
prout(",\nif you'll lower the shields.");
|
||
|
else
|
||
|
prout(".");
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
prout("We haven't the energy to go that far with the shields up.");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
/* Make sure enough time is left for the trip */
|
||
|
Time = 10.0*dist/wfacsq;
|
||
|
if (Time >= 0.8*d.remtime) {
|
||
|
skip(1);
|
||
|
prout("First Officer Spock- \"Captain, I compute that such");
|
||
|
proutn(" a trip would require approximately ");
|
||
|
cramf(100.0*Time/d.remtime, 0, 2);
|
||
|
prout(" percent of our");
|
||
|
prout(" remaining time. Are you sure this is wise?\"");
|
||
|
if (ja() == 0) { Time = 0.0; return;}
|
||
|
}
|
||
|
}
|
||
|
/* Entry WARPX */
|
||
|
if (warpfac > 6.0) {
|
||
|
/* Decide if engine damage will occur */
|
||
|
double prob = dist*(6.0-warpfac)*(6.0-warpfac)/66.666666666;
|
||
|
if (prob > Rand()) {
|
||
|
blooey = 1;
|
||
|
dist = Rand()*dist;
|
||
|
}
|
||
|
/* Decide if time warp will occur */
|
||
|
if (0.5*dist*pow(7.0,warpfac-10.0) > Rand()) twarp=1;
|
||
|
#ifdef DEBUG
|
||
|
if (idebug &&warpfac==10 && twarp==0) {
|
||
|
blooey=0;
|
||
|
proutn("Force time warp? ");
|
||
|
if (ja()==1) twarp=1;
|
||
|
}
|
||
|
#endif
|
||
|
if (blooey || twarp) {
|
||
|
/* If time warp or engine damage, check path */
|
||
|
/* If it is obstructed, don't do warp or damage */
|
||
|
double angle = ((15.0-direc)*0.5235998);
|
||
|
double deltax = -sin(angle);
|
||
|
double deltay = cos(angle);
|
||
|
double bigger, x, y;
|
||
|
int n, l, ix, iy;
|
||
|
if (fabs(deltax) > fabs(deltay))
|
||
|
bigger = fabs(deltax);
|
||
|
else
|
||
|
bigger = fabs(deltay);
|
||
|
|
||
|
deltax /= bigger;
|
||
|
deltay /= bigger;
|
||
|
n = 10.0 * dist * bigger +0.5;
|
||
|
x = sectx;
|
||
|
y = secty;
|
||
|
for (l = 1; l <= n; l++) {
|
||
|
x += deltax;
|
||
|
ix = x + 0.5;
|
||
|
if (ix < 1 || ix > 10) break;
|
||
|
y += deltay;
|
||
|
iy = y +0.5;
|
||
|
if (iy < 1 || iy > 10) break;
|
||
|
if (quad[ix][iy] != IHDOT) {
|
||
|
blooey = 0;
|
||
|
twarp = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/* Activate Warp Engines and pay the cost */
|
||
|
lmove();
|
||
|
if (alldone) return;
|
||
|
energy -= dist*warpfac*warpfac*warpfac*(shldup+1);
|
||
|
if (energy <= 0) finish(FNRG);
|
||
|
Time = 10.0*dist/wfacsq;
|
||
|
if (twarp) timwrp();
|
||
|
if (blooey) {
|
||
|
damage[DWARPEN] = damfac*(3.0*Rand()+1.0);
|
||
|
skip(1);
|
||
|
prout("Engineering to bridge--");
|
||
|
prout(" Scott here. The warp engines are damaged.");
|
||
|
prout(" We'll have to reduce speed to warp 4.");
|
||
|
}
|
||
|
ididit = 1;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void setwrp(void) {
|
||
|
int key;
|
||
|
double oldfac;
|
||
|
|
||
|
while ((key=scan()) == IHEOL) {
|
||
|
chew();
|
||
|
proutn("Warp factor-");
|
||
|
}
|
||
|
chew();
|
||
|
if (key != IHREAL) {
|
||
|
huh();
|
||
|
return;
|
||
|
}
|
||
|
if (damage[DWARPEN] > 10.0) {
|
||
|
prout("Warp engines inoperative.");
|
||
|
return;
|
||
|
}
|
||
|
if (damage[DWARPEN] > 0.0 && aaitem > 4.0) {
|
||
|
prout("Engineer Scott- \"I'm doing my best, Captain,\n"
|
||
|
" but right now we can only go warp 4.\"");
|
||
|
return;
|
||
|
}
|
||
|
if (aaitem > 10.0) {
|
||
|
prout("Helmsman Sulu- \"Our top speed is warp 10, Captain.\"");
|
||
|
return;
|
||
|
}
|
||
|
if (aaitem < 1.0) {
|
||
|
prout("Helmsman Sulu- \"We can't go below warp 1, Captain.\"");
|
||
|
return;
|
||
|
}
|
||
|
oldfac = warpfac;
|
||
|
warpfac = aaitem;
|
||
|
wfacsq=warpfac*warpfac;
|
||
|
if (warpfac <= oldfac || warpfac <= 6.0) {
|
||
|
proutn("Helmsman Sulu- \"Warp factor ");
|
||
|
cramf(warpfac, 0, 1);
|
||
|
prout(", Captain.\"");
|
||
|
return;
|
||
|
}
|
||
|
if (warpfac < 8.00) {
|
||
|
prout("Engineer Scott- \"Aye, but our maximum safe speed is warp 6.\"");
|
||
|
return;
|
||
|
}
|
||
|
if (warpfac == 10.0) {
|
||
|
prout("Engineer Scott- \"Aye, Captain, we'll try it.\"");
|
||
|
return;
|
||
|
}
|
||
|
prout("Engineer Scott- \"Aye, Captain, but our engines may not take it.\"");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
void atover(int igrab) {
|
||
|
double power, distreq;
|
||
|
|
||
|
chew();
|
||
|
/* is captain on planet? */
|
||
|
if (landed==1) {
|
||
|
if (damage[DTRANSP]) {
|
||
|
finish(FPNOVA);
|
||
|
return;
|
||
|
}
|
||
|
prout("Scotty rushes to the transporter controls.");
|
||
|
if (shldup) {
|
||
|
prout("But with the shields up it's hopeless.");
|
||
|
finish(FPNOVA);
|
||
|
}
|
||
|
prouts("His desperate attempt to rescue you . . .");
|
||
|
if (Rand() <= 0.5) {
|
||
|
prout("fails.");
|
||
|
finish(FPNOVA);
|
||
|
return;
|
||
|
}
|
||
|
prout("SUCCEEDS!");
|
||
|
if (imine) {
|
||
|
imine = 0;
|
||
|
proutn("The crystals mined were ");
|
||
|
if (Rand() <= 0.25) {
|
||
|
prout("lost.");
|
||
|
}
|
||
|
else {
|
||
|
prout("saved.");
|
||
|
icrystl = 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (igrab) return;
|
||
|
|
||
|
/* Check to see if captain in shuttle craft */
|
||
|
if (icraft) finish(FSTRACTOR);
|
||
|
if (alldone) return;
|
||
|
|
||
|
/* Inform captain of attempt to reach safety */
|
||
|
skip(1);
|
||
|
do {
|
||
|
if (justin) {
|
||
|
prouts("***RED ALERT! RED ALERT!");
|
||
|
skip(1);
|
||
|
proutn("The ");
|
||
|
crmshp();
|
||
|
prout(" has stopped in a quadrant containing");
|
||
|
prouts(" a supernova.");
|
||
|
skip(2);
|
||
|
}
|
||
|
proutn("***Emergency automatic override attempts to hurl ");
|
||
|
crmshp();
|
||
|
skip(1);
|
||
|
prout("safely out of quadrant.");
|
||
|
starch[quadx][quady] = damage[DRADIO] > 0.0 ? d.galaxy[quadx][quady]+1000:1;
|
||
|
|
||
|
/* Try to use warp engines */
|
||
|
if (damage[DWARPEN]) {
|
||
|
skip(1);
|
||
|
prout("Warp engines damaged.");
|
||
|
finish(FSNOVAED);
|
||
|
return;
|
||
|
}
|
||
|
warpfac = 6.0+2.0*Rand();
|
||
|
wfacsq = warpfac * warpfac;
|
||
|
proutn("Warp factor set to ");
|
||
|
cramf(warpfac, 1, 1);
|
||
|
skip(1);
|
||
|
power = 0.75*energy;
|
||
|
dist = power/(warpfac*warpfac*warpfac*(shldup+1));
|
||
|
distreq = 1.4142+Rand();
|
||
|
if (distreq < dist) dist = distreq;
|
||
|
Time = 10.0*dist/wfacsq;
|
||
|
direc = 12.0*Rand(); /* How dumb! */
|
||
|
justin = 0;
|
||
|
inorbit = 0;
|
||
|
warp(2);
|
||
|
if (justin == 0) {
|
||
|
/* This is bad news, we didn't leave quadrant. */
|
||
|
if (alldone) return;
|
||
|
skip(1);
|
||
|
prout("Insufficient energy to leave quadrant.");
|
||
|
finish(FSNOVAED);
|
||
|
return;
|
||
|
}
|
||
|
/* Repeat if another snova */
|
||
|
} while (d.galaxy[quadx][quady] == 1000);
|
||
|
if (d.remkl==0) finish(FWON); /* Snova killed remaining enemy. */
|
||
|
}
|
||
|
|
||
|
void timwrp() {
|
||
|
int l, ll, gotit;
|
||
|
prout("***TIME WARP ENTERED.");
|
||
|
if (d.snap && Rand() < 0.5) {
|
||
|
/* Go back in time */
|
||
|
proutn("You are traveling backwards in time ");
|
||
|
cramf(d.date-snapsht.date, 0, 2);
|
||
|
prout(" stardates.");
|
||
|
d = snapsht;
|
||
|
d.snap = 0;
|
||
|
if (d.remcom) {
|
||
|
future[FTBEAM] = d.date + expran(intime/d.remcom);
|
||
|
future[FBATTAK] = d.date + expran(0.3*intime);
|
||
|
}
|
||
|
future[FSNOVA] = d.date + expran(0.5*intime);
|
||
|
future[FSNAP] = d.date +expran(0.25*d.remtime); /* next snapshot will
|
||
|
be sooner */
|
||
|
if (d.nscrem) future[FSCMOVE] = 0.2777;
|
||
|
isatb = 0;
|
||
|
future[FCDBAS] = future[FSCDBAS] = 1e30;
|
||
|
batx = baty = 0;
|
||
|
|
||
|
/* Make sure Galileo is consistant -- Snapshot may have been taken
|
||
|
when on planet, which would give us two Galileos! */
|
||
|
gotit = 0;
|
||
|
for (l = 1; l <= inplan; l++) {
|
||
|
if (d.plnets[l].known == 2) {
|
||
|
gotit = 1;
|
||
|
if (iscraft==1 && ship==IHE) {
|
||
|
prout("Checkov- \"Security reports the Galileo has disappeared, Sir!");
|
||
|
iscraft = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
/* Likewise, if in the original time the Galileo was abandoned, but
|
||
|
was on ship earlier, it would have vanished -- lets restore it */
|
||
|
if (iscraft==0 && gotit==0 && damage[DSHUTTL] >= 0.0) {
|
||
|
prout("Checkov- \"Security reports the Galileo has reappeared in the dock!\"");
|
||
|
iscraft = 1;
|
||
|
}
|
||
|
|
||
|
/* Revert star chart to earlier era, if it was known then*/
|
||
|
if (damage[DRADIO]==0.0 || stdamtim > d.date) {
|
||
|
for (l = 1; l <= 8; l++)
|
||
|
for (ll = 1; ll <= 8; ll++)
|
||
|
if (starch[l][ll] > 1)
|
||
|
starch[l][ll]=damage[DRADIO]>0.0 ? d.galaxy[l][ll]+1000 :1;
|
||
|
prout("Spock has reconstructed a correct star chart from memory");
|
||
|
if (damage[DRADIO] > 0.0) stdamtim = d.date;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
/* Go forward in time */
|
||
|
Time = -0.5*intime*log(Rand());
|
||
|
proutn("You are traveling forward in time ");
|
||
|
cramf(Time, 1, 2);
|
||
|
prout(" stardates.");
|
||
|
/* cheat to make sure no tractor beams occur during time warp */
|
||
|
future[FTBEAM] += Time;
|
||
|
damage[DRADIO] += Time;
|
||
|
}
|
||
|
newqad(0);
|
||
|
}
|
||
|
|
||
|
void probe(void) {
|
||
|
double angle, bigger;
|
||
|
int key;
|
||
|
/* New code to launch a deep space probe */
|
||
|
if (nprobes == 0) {
|
||
|
chew();
|
||
|
skip(1);
|
||
|
if (ship == IHE)
|
||
|
prout("Engineer Scott- \"We have no more deep space probes, Sir.\"");
|
||
|
else
|
||
|
prout("Ye Faerie Queene has no deep space probes.");
|
||
|
return;
|
||
|
}
|
||
|
if (damage[DDSP] != 0.0) {
|
||
|
chew();
|
||
|
skip(1);
|
||
|
prout("Engineer Scott- \"The probe launcher is damaged, Sir.\"");
|
||
|
return;
|
||
|
}
|
||
|
if (future[FDSPROB] != 1e30) {
|
||
|
chew();
|
||
|
skip(1);
|
||
|
if (REPORTS) {
|
||
|
prout("Uhura- \"The previous probe is still reporting data, Sir.\"");
|
||
|
} else {
|
||
|
prout("Spock- \"Records show the previous probe has not yet");
|
||
|
prout(" reached its destination.\"");
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
key = scan();
|
||
|
|
||
|
if (key == IHEOL) {
|
||
|
/* slow mode, so let Kirk know how many probes there are left */
|
||
|
crami(nprobes,1);
|
||
|
prout(nprobes==1 ? " probe left." : " probes left.");
|
||
|
proutn("Are you sure you want to fire a probe? ");
|
||
|
if (ja()==0) return;
|
||
|
}
|
||
|
|
||
|
isarmed = FALSE;
|
||
|
if (key == IHALPHA && strcmp(citem,"armed") == 0) {
|
||
|
isarmed = TRUE;
|
||
|
key = scan();
|
||
|
}
|
||
|
else if (key == IHEOL) {
|
||
|
proutn("Arm NOVAMAX warhead?");
|
||
|
isarmed = ja();
|
||
|
}
|
||
|
getcd(TRUE, key);
|
||
|
if (direc == -1.0) return;
|
||
|
nprobes--;
|
||
|
angle = ((15.0 - direc) * 0.5235988);
|
||
|
probeinx = -sin(angle);
|
||
|
probeiny = cos(angle);
|
||
|
if (fabs(probeinx) > fabs(probeiny))
|
||
|
bigger = fabs(probeinx);
|
||
|
else
|
||
|
bigger = fabs(probeiny);
|
||
|
|
||
|
probeiny /= bigger;
|
||
|
probeinx /= bigger;
|
||
|
proben = 10.0*dist*bigger +0.5;
|
||
|
probex = quadx*10 + sectx - 1; // We will use better packing than original
|
||
|
probey = quady*10 + secty - 1;
|
||
|
probecx = quadx;
|
||
|
probecy = quady;
|
||
|
future[FDSPROB] = d.date + 0.01; // Time to move one sector
|
||
|
prout("Ensign Chekov- \"The deep space probe is launched, Captain.\"");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
void help(void) {
|
||
|
/* There's more than one way to move in this game! */
|
||
|
double ddist, xdist, probf;
|
||
|
int line, l, ix, iy;
|
||
|
|
||
|
chew();
|
||
|
/* Test for conditions which prevent calling for help */
|
||
|
if (condit == IHDOCKED) {
|
||
|
prout("Lt. Uhura- \"But Captain, we're already docked.\"");
|
||
|
return;
|
||
|
}
|
||
|
if (damage[DRADIO] != 0) {
|
||
|
prout("Subspace radio damaged.");
|
||
|
return;
|
||
|
}
|
||
|
if (d.rembase==0) {
|
||
|
prout("Lt. Uhura- \"Captain, I'm not getting any response from Starbase.\"");
|
||
|
return;
|
||
|
}
|
||
|
if (landed == 1) {
|
||
|
proutn("You must be aboard the ");
|
||
|
crmshp();
|
||
|
prout(".");
|
||
|
return;
|
||
|
}
|
||
|
/* OK -- call for help from nearest starbase */
|
||
|
nhelp++;
|
||
|
if (basex!=0) {
|
||
|
/* There's one in this quadrant */
|
||
|
ddist = sqrt(square(basex-sectx)+square(basey-secty));
|
||
|
}
|
||
|
else {
|
||
|
ddist = 1e30;
|
||
|
for (l = 1; l <= d.rembase; l++) {
|
||
|
xdist=10.0*sqrt(square(d.baseqx[l]-quadx)+square(d.baseqy[l]-quady));
|
||
|
if (xdist < ddist) {
|
||
|
ddist = xdist;
|
||
|
line = l;
|
||
|
}
|
||
|
}
|
||
|
/* Since starbase not in quadrant, set up new quadrant */
|
||
|
quadx = d.baseqx[line];
|
||
|
quady = d.baseqy[line];
|
||
|
newqad(1);
|
||
|
}
|
||
|
/* dematerialize starship */
|
||
|
quad[sectx][secty]=IHDOT;
|
||
|
proutn("Starbase in");
|
||
|
cramlc(1, quadx, quady);
|
||
|
proutn(" responds--");
|
||
|
crmshp();
|
||
|
prout(" dematerializes.");
|
||
|
/* Give starbase three chances to rematerialize starship */
|
||
|
probf = pow((1.0 - pow(0.98,ddist)), 0.33333333);
|
||
|
for (l = 1; l <= 3; l++) {
|
||
|
switch (l) {
|
||
|
case 1: proutn("1st"); break;
|
||
|
case 2: proutn("2nd"); break;
|
||
|
case 3: proutn("3rd"); break;
|
||
|
}
|
||
|
proutn(" attempt to re-materialize ");
|
||
|
crmshp();
|
||
|
prouts(" . . . . . ");
|
||
|
if (Rand() > probf) break;
|
||
|
prout("fails.");
|
||
|
}
|
||
|
if (l > 3) {
|
||
|
finish(FMATERIALIZE);
|
||
|
return;
|
||
|
}
|
||
|
/* Rematerialization attempt should succeed if can get adj to base */
|
||
|
for (l = 1; l <= 5; l++) {
|
||
|
ix = basex+3.0*Rand()-1;
|
||
|
iy = basey+3.0*Rand()-1;
|
||
|
if (ix>=1 && ix<=10 && iy>=1 && iy<=10 && quad[ix][iy]==IHDOT) {
|
||
|
/* found one -- finish up */
|
||
|
prout("succeeds.");
|
||
|
sectx=ix;
|
||
|
secty=iy;
|
||
|
quad[ix][iy]=ship;
|
||
|
dock();
|
||
|
skip(1);
|
||
|
prout("Lt. Uhura- \"Captain, we made it!\"");
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
finish(FMATERIALIZE);
|
||
|
return;
|
||
|
}
|