419 lines
5.6 KiB
PHP
419 lines
5.6 KiB
PHP
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;
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD>⨭<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ࠧ<EFBFBD><EFBFBD><EFBFBD>
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;
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; Author: Trans
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; Date: 08.03.2005
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; Compiler: FASM
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; Target: Hunter - MeOS game
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;
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;
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; In: DS:ESI - 㪠<EFBFBD><EFBFBD>⥫<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ࠧ <EFBFBD><EFBFBD><EFBFBD>⨭<EFBFBD><EFBFBD> <EFBFBD> RGB
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; EAX - X <EFBFBD><EFBFBD><EFBFBD>न<EFBFBD><EFBFBD><EFBFBD><EFBFBD> * 65536 + Y <EFBFBD><EFBFBD><EFBFBD>न<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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; //EBX - Z <20><><EFBFBD>न<EFBFBD><E0A4A8><EFBFBD><EFBFBD>
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; Out:
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draw_pict:
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pusha
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mov edx,eax
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shr edx,16
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xor edi,edi
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mov di,ax
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shl di,3 ; *8
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shl ax,1 ; *2
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add ax,di ; = *10
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shl ax,5 ; = *320
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mov di,ax
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shr eax,16
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add di,ax ; di=Y*320+X
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mov eax,edi
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shl eax,1 ; = *2
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add edi,eax ; = (Y*320+X)*3
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add edi,buffer00
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lodsw
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shl eax,16
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lodsw
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ror eax,16
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xor ecx,ecx
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mov cx,320
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sub cx,dx
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xor edx,edx
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cmp cx,ax
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jae dp_loc_00
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sub ax,cx
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mov dx,ax
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shl ax,1
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add dx,ax ; invisible part for X
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mov ax,cx
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dp_loc_00:
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mov cx,ax
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xor ebx,ebx
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mov bx,320
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sub bx,ax
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mov ax,bx
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shl ax,1
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add bx,ax ; additional offset for X
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shr eax,16
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xchg ecx,eax
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dp_loc_01:
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push ecx
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push eax
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mov ecx,eax
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dp_loc_02:
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mov eax,[esi]
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and eax,00FFFFFFh
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cmp eax,00FFFFFFh
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jnz dp_loc_03_next
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add esi,3
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add edi,3
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jmp dp_loc_04
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dp_loc_03_next:
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movsb
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movsw
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dp_loc_04:
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loop dp_loc_02
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add esi,edx
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add edi,ebx
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pop eax
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pop ecx
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loop dp_loc_01
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popa
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retn
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;
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; In: DS:ESI - 㪠<EFBFBD><EFBFBD>⥫<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ࠧ <EFBFBD><EFBFBD><EFBFBD>⨭<EFBFBD><EFBFBD> <EFBFBD> RGB
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; EAX - X <EFBFBD><EFBFBD><EFBFBD>न<EFBFBD><EFBFBD><EFBFBD><EFBFBD> * 65536 + Y <EFBFBD><EFBFBD><EFBFBD>न<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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; //EBX - Z <20><><EFBFBD>न<EFBFBD><E0A4A8><EFBFBD><EFBFBD>
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; Out:
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draw_pict_scale_div_2:
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pusha
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mov edi,buffer01
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lodsd
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xor ebx,ebx
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xor ebp,ebp
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mov bx,ax
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mov bp,ax
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shl ebp,1
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add ebp,ebx
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shr ax,1
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stosw
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mov bx,ax
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shr eax,17
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stosw
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xor ecx,ecx
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mov cx,ax
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dpsd2_loc_00:
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push ecx
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mov ecx,ebx
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dpsd2_loc_01:
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push ecx
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mov ecx,3
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dpsd2_loc_02:
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xor eax,eax
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mov edx,eax
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mov al,[esi]
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mov dl,[esi+3]
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add eax,edx
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mov dl,[esi+ebp]
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add eax,edx
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mov dl,[esi+ebp+3]
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add eax,edx
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shr eax,2
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stosb
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inc esi
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loop dpsd2_loc_02
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add esi,3
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pop ecx
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loop dpsd2_loc_01
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add esi,ebp
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pop ecx
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loop dpsd2_loc_00
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popa
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pusha
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mov esi,buffer01
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call draw_pict
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popa
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retn
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;
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; In:
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; Out:
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draw_backside:
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pusha
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mov edi,buffer00
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mov ecx,50
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mov eax,00FFFFFFh
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dbs_loc_00:
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push ecx
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mov ecx,320
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dbs_loc_01:
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mov ebx,eax
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stosw
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shr eax,16
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stosb
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mov eax,ebx
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stosw
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shr eax,16
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stosb
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mov eax,ebx
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loop dbs_loc_01
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sub eax,00010100h
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pop ecx
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loop dbs_loc_00
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mov ecx,100
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mov eax,0000C000h
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dbs_loc_02:
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push ecx
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mov ecx,320
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dbs_loc_03:
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mov ebx,eax
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stosw
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shr eax,16
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stosb
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mov eax,ebx
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loop dbs_loc_03
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add eax,00010001h
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pop ecx
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loop dbs_loc_02
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popa
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retn
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;
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; In:
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; Out:
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buffer_scale_on_2:
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pusha
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mov esi,buffer00
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mov edi,buffer02
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mov ecx,200
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bso2_loc_00:
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push ecx
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mov ecx,2
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bso2_loc_01:
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push ecx
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push esi
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mov ecx,320
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bso2_loc_02:
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mov eax,[esi]
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and eax,00FFFFFFh
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mov ebx,eax
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stosw
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shr eax,16
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stosb
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mov eax,ebx
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stosw
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shr eax,16
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stosb
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add esi,3
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loop bso2_loc_02
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pop esi
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pop ecx
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loop bso2_loc_01
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add esi,320*3
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pop ecx
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loop bso2_loc_00
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popa
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retn
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;
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; In: EAX = X coordinate * 65536 + Y coordinate
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; EBX = Number
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; Out:
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number_print:
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pusha
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mov edi,buf_local
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mov ebp,eax
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mov eax,ebx
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or eax,eax
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jz np_loc_null
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mov ebx,100
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mov ecx,5
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np_loc_00:
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xor edx,edx
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div ebx
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xchg eax,edx
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aam
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stosw
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mov eax,edx
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loop np_loc_00
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dec edi
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mov eax,ebp
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mov ecx,10
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np_loc_01:
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cmp byte [edi],0
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jnz np_loc_02
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dec edi
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loop np_loc_01
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np_loc_02:
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xor ebx,ebx
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mov bl,[edi]
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shl ebx,2
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add ebx,pointer_digit_table
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mov esi,[ebx]
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call draw_pict
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add eax,10*65536+0
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dec edi
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loop np_loc_02
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popa
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retn
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np_loc_null:
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mov eax,ebp
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mov esi,[pointer_digit_table]
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call draw_pict
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popa
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retn
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pointer_digit_table:
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dd buf_num0, buf_num1, buf_num2, buf_num3, buf_num4
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dd buf_num5, buf_num6, buf_num7, buf_num8, buf_num9
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buf_local:
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times 12 db 0
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;
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; In: EAX = X*65536+Y
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; Out:
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draw_lives:
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pusha
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mov esi,buf_heart
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xor ecx,ecx
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mov cl,[lives_count]
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cmp cl,0
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jz dl_loc_01
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dl_loc_00:
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call draw_pict
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add eax,16*65536+0
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loop dl_loc_00
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dl_loc_01:
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popa
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retn
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;
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; In:
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; Out:
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draw_mushka:
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mov esi,buf_mushka
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mov eax,[mouse_coord]
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ror eax,16
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cmp ax,16
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jae dm_loc_00
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mov ax,16
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dm_loc_00:
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sub ax,16
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rol eax,16
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cmp ax,16
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jae dm_loc_01
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mov ax,16
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dm_loc_01:
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sub ax,16
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call draw_pict
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retn
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;
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; In: eax - hole coordinate
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; Out:
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draw_hole:
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mov esi,buf_hole
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; mov eax,[current_hole]
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cmp eax,0
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jz dh_loc_02
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ror eax,16
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cmp ax,8
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jae dh_loc_00
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mov ax,8
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dh_loc_00:
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sub ax,8
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rol eax,16
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cmp ax,8
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jae dh_loc_01
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mov ax,8
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dh_loc_01:
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sub ax,8
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call draw_pict_scale_div_2
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dh_loc_02:
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retn
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;
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;
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;
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draw_promakh:
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mov esi,buf_hole
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xor ecx,ecx
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mov cl,[promakh_count]
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cmp cl,0
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jz dpr_loc_exit
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mov ebx,current_hole
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mov eax,dword [ebx] ;300*65536+180
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dpr_loc_00:
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call draw_hole
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; call draw_pict_scale_div_2
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; sub ax,16
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add ebx,4
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mov eax,dword [ebx]
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loop dpr_loc_00
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dpr_loc_exit:
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retn
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;
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; In:
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; Out:
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clear_buffer:
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push eax
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push ecx
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push edi
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mov edi,buffer00
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mov ecx,(320*201*3)/4
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xor eax,eax
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rep stosd
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pop edi
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pop ecx
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pop eax
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retn
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;
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; In: AX - X <EFBFBD><EFBFBD><EFBFBD>न<EFBFBD><EFBFBD><EFBFBD><EFBFBD> [0,639]
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; BX - Y <EFBFBD><EFBFBD><EFBFBD>न<EFBFBD><EFBFBD><EFBFBD><EFBFBD> [0,479]
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; Out:
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refresh_screen:
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pusha
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popa
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retn
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;
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; In:
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; Out:
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smooth_filter:
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pusha
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mov ecx,320*200*3
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mov edi,buffer00
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sf_loc_00:
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xor ax,ax
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xor dx,dx ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD>稪
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mov al,[edi]
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shl ax,2 ;*4
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mov dx,ax
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xor ax,ax
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mov al,[edi-320*3]
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add dx,ax
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mov al,[edi-3]
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add dx,ax
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mov al,[edi+3]
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add dx,ax
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mov al,[edi+320*3]
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add dx,ax
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xchg dx,ax
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shr ax,3 ;/8
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mov byte [edi],al
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inc edi
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loop sf_loc_00
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popa
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retn
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;smooth_matrix:
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; db 0, 1, 0 /
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; db 1, 4, 1 / 8
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; db 0, 1, 0 /
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