337 lines
8.3 KiB
C
337 lines
8.3 KiB
C
|
/*
|
||
|
Copyright (C) 1996-1997 Id Software, Inc.
|
||
|
|
||
|
This program is free software; you can redistribute it and/or
|
||
|
modify it under the terms of the GNU General Public License
|
||
|
as published by the Free Software Foundation; either version 2
|
||
|
of the License, or (at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
|
||
|
See the GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program; if not, write to the Free Software
|
||
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
*/
|
||
|
// quakedef.h -- primary header for client
|
||
|
|
||
|
//#define GLTEST // experimental stuff
|
||
|
|
||
|
#define QUAKE_GAME // as opposed to utilities
|
||
|
|
||
|
#undef VERSION
|
||
|
#define VERSION 1.09
|
||
|
#define GLQUAKE_VERSION 1.00
|
||
|
#define D3DQUAKE_VERSION 0.01
|
||
|
#define WINQUAKE_VERSION 0.996
|
||
|
#define LINUX_VERSION 1.30
|
||
|
#define X11_VERSION 1.10
|
||
|
|
||
|
//define PARANOID // speed sapping error checking
|
||
|
|
||
|
#ifdef QUAKE2
|
||
|
#define GAMENAME "id1" // directory to look in by default
|
||
|
#else
|
||
|
#define GAMENAME "id1"
|
||
|
#endif
|
||
|
|
||
|
#include <math.h>
|
||
|
#include <string.h>
|
||
|
#include <stdarg.h>
|
||
|
#include <stdio.h>
|
||
|
#include <stdlib.h>
|
||
|
#include <setjmp.h>
|
||
|
|
||
|
#if defined(_WIN32) && !defined(WINDED)
|
||
|
|
||
|
#if defined(_M_IX86)
|
||
|
#define __i386__ 1
|
||
|
#endif
|
||
|
|
||
|
void VID_LockBuffer (void);
|
||
|
void VID_UnlockBuffer (void);
|
||
|
|
||
|
#else
|
||
|
|
||
|
#define VID_LockBuffer()
|
||
|
#define VID_UnlockBuffer()
|
||
|
|
||
|
#endif
|
||
|
|
||
|
#if defined(__i386__) && defined(USE_ASM)
|
||
|
#define id386 1
|
||
|
#else
|
||
|
#define id386 0
|
||
|
#endif
|
||
|
|
||
|
#if id386
|
||
|
#define UNALIGNED_OK 1 // set to 0 if unaligned accesses are not supported
|
||
|
#else
|
||
|
#define UNALIGNED_OK 0
|
||
|
#endif
|
||
|
|
||
|
// !!! if this is changed, it must be changed in d_ifacea.h too !!!
|
||
|
#define CACHE_SIZE 32 // used to align key data structures
|
||
|
|
||
|
#define UNUSED(x) (x = x) // for pesky compiler / lint warnings
|
||
|
|
||
|
#define MINIMUM_MEMORY 0x550000
|
||
|
#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000)
|
||
|
|
||
|
#define MAX_NUM_ARGVS 50
|
||
|
|
||
|
// up / down
|
||
|
#define PITCH 0
|
||
|
|
||
|
// left / right
|
||
|
#define YAW 1
|
||
|
|
||
|
// fall over
|
||
|
#define ROLL 2
|
||
|
|
||
|
|
||
|
#define MAX_QPATH 64 // max length of a quake game pathname
|
||
|
#define MAX_OSPATH 128 // max length of a filesystem pathname
|
||
|
|
||
|
#define ON_EPSILON 0.1 // point on plane side epsilon
|
||
|
|
||
|
#define MAX_MSGLEN 8000 // max length of a reliable message
|
||
|
#define MAX_DATAGRAM 1024 // max length of unreliable message
|
||
|
|
||
|
//
|
||
|
// per-level limits
|
||
|
//
|
||
|
#define MAX_EDICTS 600 // FIXME: ouch! ouch! ouch!
|
||
|
#define MAX_LIGHTSTYLES 64
|
||
|
#define MAX_MODELS 256 // these are sent over the net as bytes
|
||
|
#define MAX_SOUNDS 256 // so they cannot be blindly increased
|
||
|
|
||
|
#define SAVEGAME_COMMENT_LENGTH 39
|
||
|
|
||
|
#define MAX_STYLESTRING 64
|
||
|
|
||
|
//
|
||
|
// stats are integers communicated to the client by the server
|
||
|
//
|
||
|
#define MAX_CL_STATS 32
|
||
|
#define STAT_HEALTH 0
|
||
|
#define STAT_FRAGS 1
|
||
|
#define STAT_WEAPON 2
|
||
|
#define STAT_AMMO 3
|
||
|
#define STAT_ARMOR 4
|
||
|
#define STAT_WEAPONFRAME 5
|
||
|
#define STAT_SHELLS 6
|
||
|
#define STAT_NAILS 7
|
||
|
#define STAT_ROCKETS 8
|
||
|
#define STAT_CELLS 9
|
||
|
#define STAT_ACTIVEWEAPON 10
|
||
|
#define STAT_TOTALSECRETS 11
|
||
|
#define STAT_TOTALMONSTERS 12
|
||
|
#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
|
||
|
#define STAT_MONSTERS 14 // bumped by svc_killedmonster
|
||
|
|
||
|
// stock defines
|
||
|
|
||
|
#define IT_SHOTGUN 1
|
||
|
#define IT_SUPER_SHOTGUN 2
|
||
|
#define IT_NAILGUN 4
|
||
|
#define IT_SUPER_NAILGUN 8
|
||
|
#define IT_GRENADE_LAUNCHER 16
|
||
|
#define IT_ROCKET_LAUNCHER 32
|
||
|
#define IT_LIGHTNING 64
|
||
|
#define IT_SUPER_LIGHTNING 128
|
||
|
#define IT_SHELLS 256
|
||
|
#define IT_NAILS 512
|
||
|
#define IT_ROCKETS 1024
|
||
|
#define IT_CELLS 2048
|
||
|
#define IT_AXE 4096
|
||
|
#define IT_ARMOR1 8192
|
||
|
#define IT_ARMOR2 16384
|
||
|
#define IT_ARMOR3 32768
|
||
|
#define IT_SUPERHEALTH 65536
|
||
|
#define IT_KEY1 131072
|
||
|
#define IT_KEY2 262144
|
||
|
#define IT_INVISIBILITY 524288
|
||
|
#define IT_INVULNERABILITY 1048576
|
||
|
#define IT_SUIT 2097152
|
||
|
#define IT_QUAD 4194304
|
||
|
#define IT_SIGIL1 (1<<28)
|
||
|
#define IT_SIGIL2 (1<<29)
|
||
|
#define IT_SIGIL3 (1<<30)
|
||
|
#define IT_SIGIL4 (1<<31)
|
||
|
|
||
|
//===========================================
|
||
|
//rogue changed and added defines
|
||
|
|
||
|
#define RIT_SHELLS 128
|
||
|
#define RIT_NAILS 256
|
||
|
#define RIT_ROCKETS 512
|
||
|
#define RIT_CELLS 1024
|
||
|
#define RIT_AXE 2048
|
||
|
#define RIT_LAVA_NAILGUN 4096
|
||
|
#define RIT_LAVA_SUPER_NAILGUN 8192
|
||
|
#define RIT_MULTI_GRENADE 16384
|
||
|
#define RIT_MULTI_ROCKET 32768
|
||
|
#define RIT_PLASMA_GUN 65536
|
||
|
#define RIT_ARMOR1 8388608
|
||
|
#define RIT_ARMOR2 16777216
|
||
|
#define RIT_ARMOR3 33554432
|
||
|
#define RIT_LAVA_NAILS 67108864
|
||
|
#define RIT_PLASMA_AMMO 134217728
|
||
|
#define RIT_MULTI_ROCKETS 268435456
|
||
|
#define RIT_SHIELD 536870912
|
||
|
#define RIT_ANTIGRAV 1073741824
|
||
|
#define RIT_SUPERHEALTH 2147483648
|
||
|
|
||
|
//MED 01/04/97 added hipnotic defines
|
||
|
//===========================================
|
||
|
//hipnotic added defines
|
||
|
#define HIT_PROXIMITY_GUN_BIT 16
|
||
|
#define HIT_MJOLNIR_BIT 7
|
||
|
#define HIT_LASER_CANNON_BIT 23
|
||
|
#define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
|
||
|
#define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
|
||
|
#define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
|
||
|
#define HIT_WETSUIT (1<<(23+2))
|
||
|
#define HIT_EMPATHY_SHIELDS (1<<(23+3))
|
||
|
|
||
|
//===========================================
|
||
|
|
||
|
#define MAX_SCOREBOARD 16
|
||
|
#define MAX_SCOREBOARDNAME 32
|
||
|
|
||
|
#define SOUND_CHANNELS 8
|
||
|
|
||
|
// This makes anyone on id's net privileged
|
||
|
// Use for multiplayer testing only - VERY dangerous!!!
|
||
|
// #define IDGODS
|
||
|
|
||
|
#include "common.h"
|
||
|
#include "bspfile.h"
|
||
|
#include "vid.h"
|
||
|
#include "sys.h"
|
||
|
#include "zone.h"
|
||
|
#include "mathlib.h"
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
vec3_t origin;
|
||
|
vec3_t angles;
|
||
|
int modelindex;
|
||
|
int frame;
|
||
|
int colormap;
|
||
|
int skin;
|
||
|
int effects;
|
||
|
} entity_state_t;
|
||
|
|
||
|
|
||
|
#include "wad.h"
|
||
|
#include "draw.h"
|
||
|
#include "cvar.h"
|
||
|
#include "screen.h"
|
||
|
#include "net.h"
|
||
|
#include "protocol.h"
|
||
|
#include "cmd.h"
|
||
|
#include "sbar.h"
|
||
|
#include "sound.h"
|
||
|
#include "render.h"
|
||
|
#include "client.h"
|
||
|
#include "progs.h"
|
||
|
#include "server.h"
|
||
|
|
||
|
#ifdef GLQUAKE
|
||
|
#include "gl_model.h"
|
||
|
#else
|
||
|
#include "model.h"
|
||
|
#include "d_iface.h"
|
||
|
#endif
|
||
|
|
||
|
#include "input.h"
|
||
|
#include "world.h"
|
||
|
#include "keys.h"
|
||
|
#include "console.h"
|
||
|
#include "view.h"
|
||
|
#include "menu.h"
|
||
|
#include "crc.h"
|
||
|
#include "cdaudio.h"
|
||
|
|
||
|
#ifdef GLQUAKE
|
||
|
#include "glquake.h"
|
||
|
#endif
|
||
|
|
||
|
//=============================================================================
|
||
|
|
||
|
// the host system specifies the base of the directory tree, the
|
||
|
// command line parms passed to the program, and the amount of memory
|
||
|
// available for the program to use
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
char *basedir;
|
||
|
char *cachedir; // for development over ISDN lines
|
||
|
int argc;
|
||
|
char **argv;
|
||
|
void *membase;
|
||
|
int memsize;
|
||
|
} quakeparms_t;
|
||
|
|
||
|
|
||
|
//=============================================================================
|
||
|
|
||
|
|
||
|
|
||
|
extern qboolean noclip_anglehack;
|
||
|
|
||
|
|
||
|
//
|
||
|
// host
|
||
|
//
|
||
|
extern quakeparms_t host_parms;
|
||
|
|
||
|
extern cvar_t sys_ticrate;
|
||
|
extern cvar_t sys_nostdout;
|
||
|
extern cvar_t developer;
|
||
|
|
||
|
extern qboolean host_initialized; // true if into command execution
|
||
|
extern double host_frametime;
|
||
|
extern byte *host_basepal;
|
||
|
extern byte *host_colormap;
|
||
|
extern int host_framecount; // incremented every frame, never reset
|
||
|
extern double realtime; // not bounded in any way, changed at
|
||
|
// start of every frame, never reset
|
||
|
|
||
|
void Host_ClearMemory (void);
|
||
|
void Host_ServerFrame (void);
|
||
|
void Host_InitCommands (void);
|
||
|
void Host_Init (quakeparms_t *parms);
|
||
|
void Host_Shutdown(void);
|
||
|
void Host_Error (char *error, ...);
|
||
|
void Host_EndGame (char *message, ...);
|
||
|
void Host_Frame (float time);
|
||
|
void Host_Quit_f (void);
|
||
|
void Host_ClientCommands (char *fmt, ...);
|
||
|
void Host_ShutdownServer (qboolean crash);
|
||
|
|
||
|
extern qboolean msg_suppress_1; // suppresses resolution and cache size console output
|
||
|
// an fullscreen DIB focus gain/loss
|
||
|
extern int current_skill; // skill level for currently loaded level (in case
|
||
|
// the user changes the cvar while the level is
|
||
|
// running, this reflects the level actually in use)
|
||
|
|
||
|
extern qboolean isDedicated;
|
||
|
|
||
|
extern int minimum_memory;
|
||
|
|
||
|
//
|
||
|
// chase
|
||
|
//
|
||
|
extern cvar_t chase_active;
|
||
|
|
||
|
void Chase_Init (void);
|
||
|
void Chase_Reset (void);
|
||
|
void Chase_Update (void);
|