429 lines
9.4 KiB
NASM
429 lines
9.4 KiB
NASM
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; Some simple mathematical functions. Don't look for some logic in
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; the function names :-)
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; ******* Gestion des matrices 4x4 ******
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align 4
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proc gl_M4_Id uses eax ecx edi, a:dword
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mov edi,[a]
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add edi,4
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mov ecx,14
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mov eax,0.0
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rep stosd
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mov eax,1.0
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stosd
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mov edi,[a]
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stosd
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add edi,16
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stosd
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add edi,16
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stosd
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ret
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endp
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align 4
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proc gl_M4_IsId uses ebx ecx, a:dword
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mov eax,[a]
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xor ebx,ebx
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xor ecx,ecx
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.cycle_01:
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fld dword[eax]
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cmp ecx,ebx
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je .once
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ftst ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> 0.0
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fstsw ax
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sahf
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je @f
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jmp .not_1 ;<3B><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> 0.0 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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.once:
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fld1
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fcomp st1 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> 1.0
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fstsw ax
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test ah,0x40
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je .not_1 ;<3B><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> 1.0 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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@@:
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add eax,4
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inc ebx
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btr ebx,2
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jnc .cycle_01
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inc ecx
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bt ecx,2 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ecx==4
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jnc .cycle_01
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mov eax,1
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jmp @f
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.not_1:
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xor eax,eax
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@@:
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ret
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endp
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align 4
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proc gl_M4_Mul, c:dword,a:dword,b:dword
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pushad
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mov edx,[c]
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xor eax,eax
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.cycle_0: ;i
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xor ebx,ebx
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.cycle_1: ;j
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finit
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fldz ;sum=0
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xor ecx,ecx
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M4_reg edi,[a],eax,0
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.cycle_2: ;k
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fld dword[edi]
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add edi,4
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M4_reg esi,[b],ecx,ebx
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fmul dword[esi]
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fadd st0,st1 ;sum += a[i][k] * b[k][j]
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inc ecx
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cmp ecx,4
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jl .cycle_2
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fstp dword[edx] ;c[i][j] = sum
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add edx,4
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inc ebx
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cmp ebx,4
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jl .cycle_1
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inc eax
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cmp eax,4
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jl .cycle_0
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finit
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if DEBUG ;gl_M4_Mul
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stdcall dbg_print,f_m4m,txt_nl
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stdcall gl_print_matrix,[c],4
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stdcall dbg_print,txt_sp,txt_nl
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end if
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popad
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ret
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endp
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; c=c*a
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align 4
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proc gl_M4_MulLeft, c:dword,b:dword
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locals
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i dd ?
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a M4
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endl
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pushad
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mov ecx,16
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mov esi,[c]
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mov edi,ebp
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sub edi,sizeof.M4
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rep movsd ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [a]=[c]
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mov edx,[c]
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mov dword[i],0
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.cycle_0: ;i
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xor ebx,ebx
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.cycle_1: ;j
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finit
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fldz ;sum=0
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xor ecx,ecx
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mov eax,ebp
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sub eax,sizeof.M4
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M4_reg edi,eax,dword[i],0
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.cycle_2: ;k
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fld dword[edi]
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add edi,4
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M4_reg esi,[b],ecx,ebx
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fmul dword[esi]
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fadd st0,st1 ;sum += a[i][k] * b[k][j]
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inc ecx
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add eax,4
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cmp ecx,4
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jl .cycle_2
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fstp dword[edx] ;c[i][j] = sum
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add edx,4
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inc ebx
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cmp ebx,4
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jl .cycle_1
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inc dword[i]
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cmp dword[i],4
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jl .cycle_0
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finit
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if DEBUG ;gl_M4_MulLeft
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stdcall dbg_print,f_m4ml,txt_nl
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stdcall gl_print_matrix,[c],4
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stdcall dbg_print,txt_sp,txt_nl
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end if
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popad
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ret
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endp
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align 4
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proc gl_M4_Move uses ecx edi esi, a:dword,b:dword
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mov edi,[a]
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mov esi,[b]
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mov ecx,sizeof.M4/4
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rep movsd
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ret
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endp
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align 4
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proc gl_MoveV3 uses edi esi, a:dword,b:dword
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mov edi,[a]
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mov esi,[b]
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movsd
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movsd
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movsd
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ret
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endp
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;void gl_MulM4V3(V3 *a,M4 *b,V3 *c)
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;{
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; a->X=b->m[0][0]*c->X+b->m[0][1]*c->Y+b->m[0][2]*c->Z+b->m[0][3];
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; a->Y=b->m[1][0]*c->X+b->m[1][1]*c->Y+b->m[1][2]*c->Z+b->m[1][3];
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; a->Z=b->m[2][0]*c->X+b->m[2][1]*c->Y+b->m[2][2]*c->Z+b->m[2][3];
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;}
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;void gl_MulM3V3(V3 *a,M4 *b,V3 *c)
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;{
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; a->X=b->m[0][0]*c->X+b->m[0][1]*c->Y+b->m[0][2]*c->Z;
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; a->Y=b->m[1][0]*c->X+b->m[1][1]*c->Y+b->m[1][2]*c->Z;
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; a->Z=b->m[2][0]*c->X+b->m[2][1]*c->Y+b->m[2][2]*c->Z;
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;}
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;void gl_M4_MulV4(V4 *a,M4 *b,V4 *c)
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;{
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; a->X=b->m[0][0]*c->X+b->m[0][1]*c->Y+b->m[0][2]*c->Z+b->m[0][3]*c->W;
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; a->Y=b->m[1][0]*c->X+b->m[1][1]*c->Y+b->m[1][2]*c->Z+b->m[1][3]*c->W;
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; a->Z=b->m[2][0]*c->X+b->m[2][1]*c->Y+b->m[2][2]*c->Z+b->m[2][3]*c->W;
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; a->W=b->m[3][0]*c->X+b->m[3][1]*c->Y+b->m[3][2]*c->Z+b->m[3][3]*c->W;
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;}
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; transposition of a 4x4 matrix
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align 4
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proc gl_M4_Transpose uses eax ecx edx, a:dword, b:dword
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mov eax,[a]
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mov ecx,[b]
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mov edx,[ecx]
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mov [eax],edx
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mov edx,[ecx+0x10]
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mov [eax+0x4],edx
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mov edx,[ecx+0x20]
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mov [eax+0x8],edx
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mov edx,[ecx+0x30]
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mov [eax+0x0c],edx
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mov edx,[ecx+0x4]
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mov [eax+0x10],edx
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mov edx,[ecx+0x14]
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mov [eax+0x14],edx
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mov edx,[ecx+0x24]
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mov [eax+0x18],edx
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mov edx,[ecx+0x34]
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mov [eax+0x1c],edx
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mov edx,[ecx+0x8]
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mov [eax+0x20],edx
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mov edx,[ecx+0x18]
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mov [eax+0x24],edx
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mov edx,[ecx+0x28]
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mov [eax+0x28],edx
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mov edx,[ecx+0x38]
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mov [eax+0x2c],edx
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mov edx,[ecx+0x0c]
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mov [eax+0x30],edx
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mov edx,[ecx+0x1c]
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mov [eax+0x34],edx
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mov edx,[ecx+0x2c]
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mov [eax+0x38],edx
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mov edx,[ecx+0x3c]
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mov [eax+0x3c],edx
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ret
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endp
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;/* inversion of an orthogonal matrix of type Y=M.X+P */
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;void gl_M4_InvOrtho(M4 *a,M4 b)
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;{
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; int i,j;
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; float s;
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; for(i=0;i<3;i++)
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; for(j=0;j<3;j++) a->m[i][j]=b.m[j][i];
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; a->m[3][0]=0.0; a->m[3][1]=0.0; a->m[3][2]=0.0; a->m[3][3]=1.0;
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; for(i=0;i<3;i++) {
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; s=0;
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; for(j=0;j<3;j++) s-=b.m[j][i]*b.m[j][3];
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; a->m[i][3]=s;
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; }
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;}
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;/* Inversion of a general nxn matrix.
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; Note : m is destroyed */
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align 4
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proc Matrix_Inv uses ecx, r:dword, m:dword, n:dword ;(float *r,float *m,int n)
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; int i,j,k,l;
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; float max,tmp,t;
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; /* identit<69>e dans r */
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; for(i=0;i<n*n;i++) r[i]=0;
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; for(i=0;i<n;i++) r[i*n+i]=1;
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; for(j=0;j<n;j++) {
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; /* recherche du nombre de plus grand module sur la colonne j */
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; max=m[j*n+j];
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; k=j;
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; for(i=j+1;i<n;i++)
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; if (fabs(m[i*n+j])>fabs(max)) {
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; k=i;
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; max=m[i*n+j];
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; }
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; /* non intersible matrix */
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; if (max==0) return 1;
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; /* permutation des lignes j et k */
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; if (k!=j) {
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; for(i=0;i<n;i++) {
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; tmp=m[j*n+i];
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; m[j*n+i]=m[k*n+i];
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; m[k*n+i]=tmp;
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;
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; tmp=r[j*n+i];
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; r[j*n+i]=r[k*n+i];
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; r[k*n+i]=tmp;
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; }
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; }
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; /* multiplication de la ligne j par 1/max */
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; max=1/max;
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; for(i=0;i<n;i++) {
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; m[j*n+i]*=max;
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; r[j*n+i]*=max;
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; }
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; for(l=0;l<n;l++) if (l!=j) {
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; t=m[l*n+j];
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; for(i=0;i<n;i++) {
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; m[l*n+i]-=m[j*n+i]*t;
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; r[l*n+i]-=r[j*n+i]*t;
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; }
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; }
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; }
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; return 0;
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ret
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endp
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; inversion of a 4x4 matrix
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align 4
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proc gl_M4_Inv uses eax ecx edi esi, a:dword, b:dword
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locals
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tmp M4
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endl
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mov esi,[b]
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mov edi,ebp
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sub edi,sizeof.M4 ;edi = &tmp
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mov ecx,16
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rep movsd
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sub edi,sizeof.M4 ;edi = &tmp
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stdcall Matrix_Inv,[a],edi,4 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> eax <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> uses <20><><EFBFBD><EFBFBD> eax
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ret
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endp
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align 4
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proc gl_M4_Rotate uses eax ecx, a:dword,t:dword,u:dword
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locals
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s dd ? ;float
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c dd ? ;float
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v dd ? ;int
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w dd ? ;int
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endl
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mov eax,[u]
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inc eax
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mov dword [v],eax
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cmp dword [v],2
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jle @f
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mov dword [v],0
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@@:
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mov eax,[v]
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inc eax
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mov dword [w],eax
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cmp dword [w],2
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jle @f
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mov dword [w],0
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@@:
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fld dword [t]
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fsin
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fstp dword [s]
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fld dword [t]
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fcos
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fstp dword [c]
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stdcall gl_M4_Id,[a]
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M4_reg ecx,[a],[v],[v]
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mov eax,[c]
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mov [ecx],eax
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M4_reg ecx,[a],[v],[w]
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fld dword [s]
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fchs
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fstp dword [ecx]
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M4_reg ecx,[a],[w],[v]
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mov eax,[s]
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mov [ecx],eax
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M4_reg ecx,[a],[w],[w]
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mov eax,[c]
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mov [ecx],eax
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ret
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endp
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; inverse of a 3x3 matrix
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;void gl_M3_Inv(M3 *a,M3 *m)
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;{
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; float det;
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|||
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; det = m->m[0][0]*m->m[1][1]*m->m[2][2]-m->m[0][0]*m->m[1][2]*m->m[2][1]-
|
|||
|
; m->m[1][0]*m->m[0][1]*m->m[2][2]+m->m[1][0]*m->m[0][2]*m->m[2][1]+
|
|||
|
; m->m[2][0]*m->m[0][1]*m->m[1][2]-m->m[2][0]*m->m[0][2]*m->m[1][1];
|
|||
|
|
|||
|
; a->m[0][0] = (m->m[1][1]*m->m[2][2]-m->m[1][2]*m->m[2][1])/det;
|
|||
|
; a->m[0][1] = -(m->m[0][1]*m->m[2][2]-m->m[0][2]*m->m[2][1])/det;
|
|||
|
; a->m[0][2] = -(-m->m[0][1]*m->m[1][2]+m->m[0][2]*m->m[1][1])/det;
|
|||
|
|
|||
|
; a->m[1][0] = -(m->m[1][0]*m->m[2][2]-m->m[1][2]*m->m[2][0])/det;
|
|||
|
; a->m[1][1] = (m->m[0][0]*m->m[2][2]-m->m[0][2]*m->m[2][0])/det;
|
|||
|
; a->m[1][2] = -(m->m[0][0]*m->m[1][2]-m->m[0][2]*m->m[1][0])/det;
|
|||
|
|
|||
|
; a->m[2][0] = (m->m[1][0]*m->m[2][1]-m->m[1][1]*m->m[2][0])/det;
|
|||
|
; a->m[2][1] = -(m->m[0][0]*m->m[2][1]-m->m[0][1]*m->m[2][0])/det;
|
|||
|
; a->m[2][2] = (m->m[0][0]*m->m[1][1]-m->m[0][1]*m->m[1][0])/det;
|
|||
|
;}
|
|||
|
|
|||
|
; vector arithmetic
|
|||
|
|
|||
|
;int gl_V3_Norm(V3 *a)
|
|||
|
;{
|
|||
|
; float n;
|
|||
|
; n=sqrt(a->X*a->X+a->Y*a->Y+a->Z*a->Z);
|
|||
|
; if (n==0) return 1;
|
|||
|
; a->X/=n;
|
|||
|
; a->Y/=n;
|
|||
|
; a->Z/=n;
|
|||
|
; return 0;
|
|||
|
;}
|
|||
|
|
|||
|
macro gl_V3_New p_mem, x, y, z
|
|||
|
{
|
|||
|
mov dword[p_mem],x
|
|||
|
mov dword[p_mem+4],y
|
|||
|
mov dword[p_mem+8],z
|
|||
|
}
|
|||
|
|
|||
|
macro gl_V4_New p_mem, x, y, z, w
|
|||
|
{
|
|||
|
mov dword[p_mem],x
|
|||
|
mov dword[p_mem+4],y
|
|||
|
mov dword[p_mem+8],z
|
|||
|
mov dword[p_mem+12],w
|
|||
|
}
|