183 lines
3.0 KiB
PHP
183 lines
3.0 KiB
PHP
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;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ID <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (AX)
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paint_ball:
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pushad
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movzx bx, byte [eax*2 + lineCoord - 4]
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movzx cx, byte [eax*2 + lineCoord - 3]
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movzx eax, byte [eax + lineBall - 2]
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test eax, eax
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jz @F
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mov edx,[tableColor+eax*4]
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imul bx, bx, 37
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add bx, 11
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shl ebx, 16
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mov bx, 19 ; ebx=[x start]*65536+[x size]
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imul cx, cx, 37
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add cx, 57
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shl ecx, 16
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mov cx, 19 ; ecx=[y start]*65536+[y size]
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mcall 13
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@@:
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popad
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ret
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;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [current]
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choice_ball:
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pushad
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mov eax, [current]
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movzx bx, byte [eax*2 + lineCoord - 4]
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movzx cx, byte [eax*2 + lineCoord - 3]
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imul bx, bx, 37
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add bx, 3
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shl ebx, 16
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mov bx, 34 ; ebx=[x start]*65536+[x size]
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imul cx, cx, 37
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add cx, 49
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shl ecx, 16
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mov cx, 34 ; ecx=[y start]*65536+[y size]
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mov edx,0x0
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mcall 13
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popad
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ret
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;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (eax)
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redraw_cell:
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pushad
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or eax, 0x80000000
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mov edx,eax
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mcall 8
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and edx, 0x7FFFFFFF
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movzx bx, byte [edx*2 + lineCoord - 4]
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movzx cx, byte [edx*2 + lineCoord - 3]
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imul bx, bx, 37
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add bx, 3
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shl ebx, 16
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mov bx, 34 ; ebx=[x start]*65536+[x size]
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imul cx, cx, 37
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add cx, 49
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shl ecx, 16
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mov cx, 34 ; ecx=[y start]*65536+[y size]
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mov esi, 0x00B8C2D3
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mcall 8
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popad
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ret
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;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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vanish_balls:
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mov [countVanishBall], 0
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mov al, [findUpDown]
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cmp al, 4
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jb @F
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add [countVanishBall], al
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mov ah, 1
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call zero_vanish_matrix
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mov ah, 2
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call zero_vanish_matrix
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@@:
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mov al, [findRightLeft]
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cmp al, 4
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jb @F
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add [countVanishBall], al
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mov ah, 3
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call zero_vanish_matrix
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mov ah, 4
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call zero_vanish_matrix
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@@:
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mov al, [findUpRight_DownLeft]
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cmp al, 4
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jb @F
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add [countVanishBall], al
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mov ah, 7
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call zero_vanish_matrix
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mov ah, 8
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call zero_vanish_matrix
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@@:
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mov al, [findUpLeft_DownRight]
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cmp al, 4
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jb @F
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add [countVanishBall], al
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mov ah, 5
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call zero_vanish_matrix
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mov ah, 6
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call zero_vanish_matrix
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@@:
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ret
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;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> ᮮ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>祭<EFBFBD><EFBFBD> ah
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zero_vanish_matrix:
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mov ecx, 81
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mov edi, lineBall
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xor al, al
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.cycle_zeros:
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mov dl, [edi]
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shr dl, 4
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cmp dl, 0x0F
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je @F
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cmp dl, ah
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je @F
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inc edi
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jmp .temp
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@@:
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stosb
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push eax
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mov eax, edi
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sub eax, lineBall - 1
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call redraw_cell
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pop eax
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.temp:
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loop .cycle_zeros
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ret
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;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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paint_new_color:
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movzx eax, [newColor1]
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mov edx, [tableColor + eax*4]
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mov ebx, 123*65536 + 19
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mov ecx, 15*65536 + 19
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mcall 13
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movzx eax, [newColor2]
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mov edx, [tableColor + eax*4]
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mov ebx, 160*65536 + 19
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mov ecx, 15*65536 + 19
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mcall 13
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movzx eax, [newColor3]
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mov edx, [tableColor + eax*4]
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mov ebx, 197*65536 + 19
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mov ecx, 15*65536 + 19
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mcall 13
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ret
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;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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redraw_score:
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mov ebx, 8*65536 + 100
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mov ecx, 20*65536 + 20
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mov edx, 0x0
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mcall 13
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mov ebx, 0xB0000
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mov ecx, [score]
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mov edx, 15*65536 + 27
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mov esi, 0x10ffffff
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mcall 47
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ret
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