72 lines
2.1 KiB
C
72 lines
2.1 KiB
C
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/*
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* Copyright © 2011-2013 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Chris Wilson <chris@chris-wilson.co.uk>
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gen6_common.h"
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#include "gen4_vertex.h"
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void
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gen6_render_context_switch(struct kgem *kgem,
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int new_mode)
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{
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if (kgem->nbatch) {
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DBG(("%s: from %d to %d, submit batch\n", __FUNCTION__, kgem->mode, new_mode));
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_kgem_submit(kgem);
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}
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if (kgem->nexec) {
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DBG(("%s: from %d to %d, reset incomplete batch\n", __FUNCTION__, kgem->mode, new_mode));
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kgem_reset(kgem);
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}
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assert(kgem->nbatch == 0);
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assert(kgem->nreloc == 0);
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assert(kgem->nexec == 0);
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kgem->ring = new_mode;
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}
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void gen6_render_retire(struct kgem *kgem)
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{
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struct sna *sna;
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if (kgem->ring && (kgem->has_semaphores || !kgem->need_retire))
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kgem->ring = kgem->mode;
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sna = container_of(kgem, struct sna, kgem);
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if (sna->render.nvertex_reloc == 0 &&
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sna->render.vbo &&
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!kgem_bo_is_busy(sna->render.vbo)) {
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DBG(("%s: resetting idle vbo\n", __FUNCTION__));
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sna->render.vertex_used = 0;
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sna->render.vertex_index = 0;
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}
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}
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