193 lines
4.9 KiB
C
193 lines
4.9 KiB
C
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/**************************************************************************
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*
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* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* @file
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* Buffer validation.
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*
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* @author Jose Fonseca <jrfonseca@tungstengraphics.com>
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*/
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#include "pipe/p_compiler.h"
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#include "pipe/p_defines.h"
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#include "util/u_memory.h"
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#include "util/u_debug.h"
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#include "pb_buffer.h"
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#include "pb_validate.h"
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#define PB_VALIDATE_INITIAL_SIZE 1 /* 512 */
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struct pb_validate_entry
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{
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struct pb_buffer *buf;
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unsigned flags;
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};
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struct pb_validate
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{
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struct pb_validate_entry *entries;
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unsigned used;
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unsigned size;
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};
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enum pipe_error
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pb_validate_add_buffer(struct pb_validate *vl,
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struct pb_buffer *buf,
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unsigned flags)
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{
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assert(buf);
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if(!buf)
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return PIPE_ERROR;
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assert(flags & PB_USAGE_GPU_READ_WRITE);
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assert(!(flags & ~PB_USAGE_GPU_READ_WRITE));
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flags &= PB_USAGE_GPU_READ_WRITE;
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/* We only need to store one reference for each buffer, so avoid storing
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* consecutive references for the same buffer. It might not be the most
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* common pattern, but it is easy to implement.
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*/
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if(vl->used && vl->entries[vl->used - 1].buf == buf) {
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vl->entries[vl->used - 1].flags |= flags;
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return PIPE_OK;
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}
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/* Grow the table */
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if(vl->used == vl->size) {
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unsigned new_size;
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struct pb_validate_entry *new_entries;
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new_size = vl->size * 2;
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if(!new_size)
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return PIPE_ERROR_OUT_OF_MEMORY;
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new_entries = (struct pb_validate_entry *)REALLOC(vl->entries,
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vl->size*sizeof(struct pb_validate_entry),
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new_size*sizeof(struct pb_validate_entry));
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if(!new_entries)
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return PIPE_ERROR_OUT_OF_MEMORY;
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memset(new_entries + vl->size, 0, (new_size - vl->size)*sizeof(struct pb_validate_entry));
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vl->size = new_size;
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vl->entries = new_entries;
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}
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assert(!vl->entries[vl->used].buf);
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pb_reference(&vl->entries[vl->used].buf, buf);
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vl->entries[vl->used].flags = flags;
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++vl->used;
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return PIPE_OK;
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}
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enum pipe_error
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pb_validate_foreach(struct pb_validate *vl,
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enum pipe_error (*callback)(struct pb_buffer *buf, void *data),
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void *data)
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{
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unsigned i;
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for(i = 0; i < vl->used; ++i) {
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enum pipe_error ret;
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ret = callback(vl->entries[i].buf, data);
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if(ret != PIPE_OK)
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return ret;
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}
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return PIPE_OK;
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}
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enum pipe_error
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pb_validate_validate(struct pb_validate *vl)
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{
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unsigned i;
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for(i = 0; i < vl->used; ++i) {
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enum pipe_error ret;
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ret = pb_validate(vl->entries[i].buf, vl, vl->entries[i].flags);
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if(ret != PIPE_OK) {
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while(i--)
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pb_validate(vl->entries[i].buf, NULL, 0);
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return ret;
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}
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}
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return PIPE_OK;
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}
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void
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pb_validate_fence(struct pb_validate *vl,
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struct pipe_fence_handle *fence)
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{
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unsigned i;
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for(i = 0; i < vl->used; ++i) {
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pb_fence(vl->entries[i].buf, fence);
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pb_reference(&vl->entries[i].buf, NULL);
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}
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vl->used = 0;
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}
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void
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pb_validate_destroy(struct pb_validate *vl)
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{
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unsigned i;
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for(i = 0; i < vl->used; ++i)
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pb_reference(&vl->entries[i].buf, NULL);
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FREE(vl->entries);
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FREE(vl);
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}
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struct pb_validate *
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pb_validate_create()
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{
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struct pb_validate *vl;
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vl = CALLOC_STRUCT(pb_validate);
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if(!vl)
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return NULL;
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vl->size = PB_VALIDATE_INITIAL_SIZE;
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vl->entries = (struct pb_validate_entry *)CALLOC(vl->size, sizeof(struct pb_validate_entry));
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if(!vl->entries) {
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FREE(vl);
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return NULL;
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}
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return vl;
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}
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