kolibrios/programs/develop/sdk/trunk/pixlib/demo1.asm

271 lines
6.1 KiB
NASM
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include '../../../../proc32.inc'
struc system_colors
{
.frame dd ?
.grab dd ?
.work_3d_dark dd ?
.work_3d_light dd ?
.grab_text dd ?
.work dd ?
.work_button dd ?
.work_button_text dd ?
.work_text dd ?
.work_graph dd ?
}
use32
db 'MENUET01'
dd 1
dd start
dd i_end
dd mem
dd mem
dd 0
dd 0
include 'pixlib.inc'
align 4
start:
call load_pxlib
test eax, eax
jz .fail
sub esp, 1024
mov eax, 9
mov ebx, esp
mov ecx, -1
int 0x40
movzx ecx, word [esp+0x1E]
mov eax, 18
mov ebx, 21
int 0x40
mov [slot], eax
add esp, 1024
mov eax,48 ; get system colors
mov ebx,3
mov ecx,sc
mov edx,10*4
int 0x40
.redraw:
call draw_window
.wait_event:
mov eax, 18
mov ebx, 7
int 0x40
cmp eax, [slot]
jne .skip_draw
sub esp, 1024
mov eax, 9
mov ebx, esp
mov ecx, -1
int 0x40
mov edx, [esp+0x22]; xwin
mov ecx, [esp+0x26]; ywin
add edx, [esp+0x36]
add ecx, [esp+0x3A]
mov eax, [esp+0x3E]
mov ebx, [esp+0x42]
add esp, 1024
test eax, eax
jle .skip_draw
test ebx, ebx
jle .skip_draw
push ebx
push eax
push ecx
push edx
call _Draw
add esp, 16
.skip_draw:
; mov ebx, 1
; mov eax, 23
; int 0x40
mov eax, 11
int 0x40
dec eax ; if event = 1
js .wait_event
jz .redraw ; jump to redraw handler
dec eax ; else if event = 2
jz .key ; jump to key handler
dec eax
jz .button
jmp .wait_event
.button: ; button event handler
mov al, 17 ; get button identifier
int 0x40
cmp ah, 1
jne .wait_event ; return if button id != 1
.exit:
; restore old screen and cleanup
.fail:
or eax, -1 ; exit application
int 0x40
.key: ; key event handler
mov al, 2 ; get key code
int 0x40
jmp .wait_event
draw_window:
mov eax, 12 ; start drawing
mov ebx, 1
int 0x40
xor eax, eax ; create and draw the window
mov ebx, 100*65536+320 ; (window_cx)*65536+(window_sx)
mov ecx, 100*65536+240 ; (window_cy)*65536+(window_sy)
mov edx, [sc.work] ; work area color
or edx, 0x33000000 ; & window type 3
mov edi, title ; window title
int 0x40
mov eax, 12 ; finish drawing
mov ebx, 2
int 0x40
ret
DWORD equ dword
PTR equ
_Draw:
push ebp
xor edx, edx
push edi
push esi
push ebx
sub esp, 44
imul eax, DWORD PTR [_glSeed], 69069
mov ebp, DWORD PTR [esp+72]
mov ecx, DWORD PTR [esp+76]
inc eax
mov DWORD PTR [esp+32], eax
imul eax, eax, 69069
inc eax
mov DWORD PTR [esp+36], eax
imul eax, eax, 69069
inc eax
mov DWORD PTR [esp+40], eax
imul eax, eax, 69069
lea ebx, [eax+1]
mov eax, ebx
div ebp
imul eax, ebx, 69069
lea ebx, [eax+1]
mov eax, ebx
mov edi, edx
xor edx, edx
div ecx
imul eax, ebx, 69069
lea ebx, [eax+1]
mov eax, ebx
mov esi, edx
xor edx, edx
div ebp
imul eax, ebx, 69069
inc eax
mov DWORD PTR [_glSeed], eax
mov ebp, edx
mov DWORD PTR [esp+28], edx
xor edx, edx
div ecx
cmp ebp, edi
mov ebx, edx
jge L2
mov DWORD PTR [esp+28], edi
mov edi, ebp
L2:
cmp ebx, esi
jge L4
mov ebx, esi
mov esi, edx
L4:
push eax
mov ecx, 255
push -16777216
mov eax, DWORD PTR [esp+40]
xor edx, edx
div ecx
mov eax, DWORD PTR [esp+48]
mov ebp, edx
xor edx, edx
div ecx
mov eax, DWORD PTR [esp+44]
sal ebp, 16
or ebp, -16777216
mov DWORD PTR [esp+8], edx
or ebp, edx
xor edx, edx
div ecx
lea eax, [ebx+1]
sub eax, esi
sal edx, 8
or ebp, edx
push ebp
push eax
mov eax, DWORD PTR [esp+44]
inc eax
sub eax, edi
push eax
mov eax, esi
add eax, DWORD PTR [esp+88]
push eax
mov eax, edi
add eax, DWORD PTR [esp+88]
push eax
push -1
call [imp_DrawRect]
add esp, 76
pop ebx
pop esi
pop edi
pop ebp
ret
align 4
count dd 0
_glSeed dd -365387184
title db 'Draw rect demo',0
i_end:
align 4
slot rd 1
sc system_colors
align 16
rb 2048 ;stack
mem: