126 lines
2.7 KiB
C
126 lines
2.7 KiB
C
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#ifndef __WINLIB_H__
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#define __WINLIB_H__
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#include "control.h"
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typedef struct
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{
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link_t link;
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link_t child;
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handler_t *handler;
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ctrl_t *parent;
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ctx_t *ctx;
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uint32_t id;
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uint32_t style;
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rect_t rc;
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int w;
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int h;
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rect_t left; /* left border */
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rect_t right; /* right border */
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rect_t bottom; /* bottom border */
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button_t *close_btn;
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rect_t *track;
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}frame_t;
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typedef struct
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{
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ctrl_t ctrl;
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ctx_t ctx;
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ctrl_t *child_over;
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button_t *close_btn;
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button_t *minimize_btn;
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}caption_t;
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typedef struct
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{
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ctrl_t ctrl;
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ctx_t ctx;
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rect_t draw;
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ctrl_t *child_over;
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progress_t *prg;
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button_t *play_btn;
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}panel_t;
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typedef struct
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{
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link_t link;
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link_t child;
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handler_t *handler;
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ctrl_t *parent;
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ctx_t *ctx;
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uint32_t id;
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uint32_t style;
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rect_t rc;
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int w;
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int h;
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rect_t client;
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ctx_t client_ctx;
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char *caption_txt;
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ctrl_t *child_over;
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ctrl_t *child_focus;
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caption_t caption;
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panel_t panel;
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frame_t frame;
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enum win_state{
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NORMAL, MINIMIZED, ROLLED, MAXIMIZED
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}win_state;
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enum win_command{
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WIN_CLOSED=1
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}win_command;
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}window_t;
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#define get_parent_window(x) ((window_t*)((x)->parent))
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ctrl_t *win_get_child(window_t *win, int x, int y);
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void init_winlib(void);
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void draw_caption(caption_t *cpt);
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void draw_panel(panel_t *panel);
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void blit_caption(caption_t *cpt);
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int init_caption(window_t *win);
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int init_panel(window_t *win);
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window_t *create_window(char *caption, int style, int x, int y,
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int w, int h, handler_t handler);
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int show_window(window_t *win, int state);
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int def_window_proc(ctrl_t *ctrl, uint32_t msg, uint32_t arg1, uint32_t arg2);
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void frame_run(window_t *win);
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button_t *create_button(char *caption, int id, int x, int y,
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int w, int h, ctrl_t *parent);
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progress_t *create_progress(char *caption, int id, int x, int y,
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int w, int h, ctrl_t *parent);
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scroller_t *create_scroller(uint32_t style, int id, int x, int y,
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int w, int h, ctrl_t *parent);
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//static uint32_t update_timers(uint32_t realtime);
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int set_timer(ctrl_t *ctrl, ostimer_t *timer, uint32_t delay);
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void update_rect(ctrl_t *ctrl);
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#endif
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