2501 lines
47 KiB
C++
2501 lines
47 KiB
C++
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#include "kosSyst.h"
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#include "mcarray.h"
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#include "lang.h"
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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RGB bmEmpty[] = {
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0x201010, 0x101020, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010,
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0x101010, 0x102010, 0x201010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101020, 0x102010, 0x101010, 0x101010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x201010, 0x101020, 0x101010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x101010, 0x102010, 0x201010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101020, 0x102010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x201010, 0x101020,
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0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x102010
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};
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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RGB bmHero[] = {
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0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020C0,
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0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020E0, 0x2020C0, 0x2020A0,
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0x2020E0, 0x2020E0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020A0, 0x2020A0,
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0x2020E0, 0x2020E0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020A0, 0x2020A0,
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0x2020E0, 0x2020E0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020A0, 0x2020A0,
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0x2020E0, 0x2020E0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020C0, 0x2020A0, 0x2020A0,
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0x2020E0, 0x2020C0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0,
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0x2020C0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0, 0x2020A0
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};
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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RGB bmSuperHero[] = {
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0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720B0,
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0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720D0, 0x5720B0, 0x572090,
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0x5720D0, 0x5720D0, 0x5720B0, 0x5720B0, 0x5720B0, 0x5720B0, 0x572090, 0x572090,
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0x5720D0, 0x5720D0, 0x5720B0, 0x5720B0, 0x5720B0, 0x5720B0, 0x572090, 0x572090,
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0x5720D0, 0x5720D0, 0x5720B0, 0x5720B0, 0x5720B0, 0x5720B0, 0x572090, 0x572090,
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0x5720D0, 0x5720D0, 0x5720B0, 0x5720B0, 0x5720B0, 0x5720B0, 0x572090, 0x572090,
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0x5720D0, 0x5720B0, 0x572090, 0x572090, 0x572090, 0x572090, 0x572090, 0x572090,
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0x5720B0, 0x572090, 0x572090, 0x572090, 0x572090, 0x572090, 0x572090, 0x572090
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};
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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RGB bmEnemy1[] = {
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0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xC02020,
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0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xE02020, 0xC02020, 0xA02020,
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0xE02020, 0xE02020, 0xC02020, 0xC02020, 0xC02020, 0xC02020, 0xA02020, 0xA02020,
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0xE02020, 0xE02020, 0xC02020, 0xC02020, 0xC02020, 0xC02020, 0xA02020, 0xA02020,
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0xE02020, 0xE02020, 0xC02020, 0xC02020, 0xC02020, 0xC02020, 0xA02020, 0xA02020,
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0xE02020, 0xE02020, 0xC02020, 0xC02020, 0xC02020, 0xC02020, 0xA02020, 0xA02020,
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0xE02020, 0xC02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020,
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0xC02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020, 0xA02020
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};
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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RGB bmEnemy2[] = {
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0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xC08020,
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0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xE08020, 0xC08020, 0xA08020,
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0xE08020, 0xE08020, 0xC08020, 0xC08020, 0xC08020, 0xC08020, 0xA08020, 0xA08020,
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0xE08020, 0xE08020, 0xC08020, 0xC08020, 0xC08020, 0xC08020, 0xA08020, 0xA08020,
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0xE08020, 0xE08020, 0xC08020, 0xC08020, 0xC08020, 0xC08020, 0xA08020, 0xA08020,
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0xE08020, 0xE08020, 0xC08020, 0xC08020, 0xC08020, 0xC08020, 0xA08020, 0xA08020,
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0xE08020, 0xC08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020,
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0xC08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020, 0xA08020
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};
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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RGB bmWall[] = {
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0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xCCCCCC,
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0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA,
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0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA,
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0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA,
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0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA,
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0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA,
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0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA,
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0xCCCCCC, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA
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};
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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RGB bmTrack[] = {
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0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x1010F0, 0x1010F0, 0x101010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x1010F0, 0x1010F0, 0x1010F0, 0x1010F0, 0x101010, 0x101010,
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0x101010, 0x101010, 0x1010F0, 0x1010F0, 0x1010F0, 0x1010F0, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x1010F0, 0x1010F0, 0x101010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010
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};
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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RGB bmSuperTrack[] = {
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0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x5310D0, 0x5310D0, 0x101010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x5310D0, 0x5310D0, 0x5310D0, 0x5310D0, 0x101010, 0x101010,
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0x101010, 0x101010, 0x5310D0, 0x5310D0, 0x5310D0, 0x5310D0, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x5310D0, 0x5310D0, 0x101010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010,
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0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010, 0x101010
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};
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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RGB bmFlip[] = {
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0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0,
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0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010,
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0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0,
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0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010,
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0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0,
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0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010,
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0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0,
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0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010, 0xF0F0F0, 0x101010
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};
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// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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RGB bmBonus1[] = {
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0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xCCCCCC,
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0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0x44AC44, 0x44AC44, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA,
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0xFFFFFF, 0xCCCCCC, 0x44AC44, 0x44AC44, 0x44AC44, 0x44AC44, 0xCCCCCC, 0xAAAAAA,
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0xFFFFFF, 0x44AC44, 0x44AC44, 0x0C8C0C, 0x0C8C0C, 0x44AC44, 0x44AC44, 0xAAAAAA,
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0xFFFFFF, 0x44AC44, 0x44AC44, 0x0C8C0C, 0x0C8C0C, 0x44AC44, 0x44AC44, 0xAAAAAA,
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0xFFFFFF, 0xCCCCCC, 0x44AC44, 0x44AC44, 0x44AC44, 0x44AC44, 0xCCCCCC, 0xAAAAAA,
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0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0x44AC44, 0x44AC44, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA,
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0xCCCCCC, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA
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};
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// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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RGB bmBonus2[] = {
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0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xFFFFFF, 0xCCCCCC,
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0xFFFFFF, 0xCCCCCC, 0xD41414, 0xCCCCCC, 0xCCCCCC, 0xD41414, 0xCCCCCC, 0xAAAAAA,
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0xFFFFFF, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xAAAAAA,
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0xFFFFFF, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xAAAAAA,
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0xFFFFFF, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xAAAAAA,
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0xFFFFFF, 0xCCCCCC, 0xD41414, 0xD41414, 0xD41414, 0xD41414, 0xCCCCCC, 0xAAAAAA,
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0xFFFFFF, 0xCCCCCC, 0xCCCCCC, 0xD41414, 0xD41414, 0xCCCCCC, 0xCCCCCC, 0xAAAAAA,
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0xCCCCCC, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA, 0xAAAAAA
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};
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//
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RGB bmPMButton[] = {
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0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC,
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0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC,
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0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000,
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0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000,
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0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC,
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0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC,
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};
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//
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void DrawAppWindow();
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//
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void DrawTop10Window();
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//
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void initWorldMap();
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//
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void drawWorldMap();
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//
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void clearWorldMap();
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//
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void drawWorldMapForFlip();
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//
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void drawWndTitleGo();
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//
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void ApplyMapDiffs( bool drawTitle = true );
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//
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int GetCompletePercents();
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#define EAT_ENEMY_BONUS 100
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#define BEFORE_START_LEVEL 100
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#define BONUS1_LIFETIME 250
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#define BONUS1_IND_HSIZE 6
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#define MIN_LOOP_DELAY 1
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#define MAX_LOOP_DELAY 20
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#define DEFAULT_LOOP_DELAY 12
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#define blockSize 8
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#define ENTRY_WND_SIZE_X 400
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#define ENTRY_WND_SIZE_Y 144
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#define TOP10_WND_SIZE_X 176
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#define TOP10_WND_SIZE_Y 144
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#define MAX_X_SIZE 96
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#define MIN_X_SIZE 48
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#define MAX_Y_SIZE 56
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#define MIN_Y_SIZE 28
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#define flipMapSize ((mapSizeX * mapSizeY) / 4)
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#define wndXOffet 1
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#define wndYOffset 22
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#define freeSpaceCount ((mapSizeX - 4) * (mapSizeY - 4))
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//
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#define gmEmpty 0
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#define gmHero 1
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#define gmEnemy1 2
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#define gmEnemy2 3
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#define gmWall 4
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#define gmTrack 5
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#define gmFlip 6
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#define gmBonus1 7
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#define gmBonus2 8
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#define gmSuperHero 9
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#define gmSuperTrack 10
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#define gmProbe 11
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#define appStateEntry 0
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#define appStateGo 1
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#define appStateHideMap 2
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#define appStateShowMap 3
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#define appStatePause 4
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#define appStateAfterDeath 5
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#define appStateTop10 6
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#define spacePerEnemy 30
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#define BT_SIZE_X_PLUS 2
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#define BT_SIZE_X_MINUS 3
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#define BT_LOOP_PLUS 4
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#define BT_LOOP_MINUS 5
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#define BT_SIZE_Y_PLUS 6
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#define BT_SIZE_Y_MINUS 7
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#define TOP_TBL_SIZE 10
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|
|||
|
|
|||
|
//
|
|||
|
struct hiScoreHero
|
|||
|
{
|
|||
|
char name[12];
|
|||
|
Dword score;
|
|||
|
//
|
|||
|
hiScoreHero()
|
|||
|
{
|
|||
|
//
|
|||
|
this->ClearName();
|
|||
|
this->score = 0;
|
|||
|
};
|
|||
|
//
|
|||
|
void ClearName()
|
|||
|
{
|
|||
|
memset( (Byte *)(this->name), '.', sizeof(this->name) );
|
|||
|
};
|
|||
|
};
|
|||
|
|
|||
|
//
|
|||
|
char top10FilePath[MAX_PATH];
|
|||
|
hiScoreHero heroTbl[TOP_TBL_SIZE];
|
|||
|
|
|||
|
//
|
|||
|
struct hiScoreFile
|
|||
|
{
|
|||
|
Byte block[512];
|
|||
|
kosFileInfo fi;
|
|||
|
//
|
|||
|
hiScoreFile()
|
|||
|
{
|
|||
|
int i;
|
|||
|
|
|||
|
//
|
|||
|
this->fi.offsetLow = this->fi.offsetHigh = 0;
|
|||
|
this->fi.dataCount = 0;
|
|||
|
this->fi.bufferPtr = this->block;
|
|||
|
this->fi.rwMode = 0;
|
|||
|
memcpy( this->fi.fileURL, top10FilePath, sizeof( top10FilePath ) );
|
|||
|
//
|
|||
|
for ( i = 0; i < ( sizeof( this->block ) / sizeof( Dword ) ); i++ )
|
|||
|
{
|
|||
|
//
|
|||
|
((Dword *)(this->block))[i] = rtlRand();
|
|||
|
}
|
|||
|
};
|
|||
|
//
|
|||
|
virtual ~hiScoreFile()
|
|||
|
{}
|
|||
|
//
|
|||
|
bool LoadFromDisk()
|
|||
|
{
|
|||
|
bool result;
|
|||
|
int i;
|
|||
|
Dword j, k;
|
|||
|
Byte *bPtr;
|
|||
|
|
|||
|
//
|
|||
|
this->fi.rwMode = FO_READ;
|
|||
|
this->fi.dataCount = 512;
|
|||
|
result = kos_FileSystemAccess( &(this->fi) ) == 0;
|
|||
|
//
|
|||
|
if ( result )
|
|||
|
{
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
rtlSrand( ((Dword *)(this->block))[(sizeof(this->block) / sizeof(Dword)) - 1] );
|
|||
|
//
|
|||
|
for ( i = 0; i < (sizeof( heroTbl ) * 5); i++ )
|
|||
|
{
|
|||
|
// <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Dword
|
|||
|
j = rtlRand() % (sizeof(this->block) - 7);
|
|||
|
k = ( rtlRand() % 31 ) + 1;
|
|||
|
//
|
|||
|
bPtr = this->block + j;
|
|||
|
//
|
|||
|
__asm{
|
|||
|
mov edx, bPtr
|
|||
|
mov ecx, k
|
|||
|
mov eax, [edx]
|
|||
|
bswap eax
|
|||
|
ror eax, cl
|
|||
|
mov [edx], eax
|
|||
|
}
|
|||
|
}
|
|||
|
//
|
|||
|
rtlSrand( kos_GetSystemClock() );
|
|||
|
}
|
|||
|
//
|
|||
|
return result;
|
|||
|
};
|
|||
|
//
|
|||
|
bool SaveToDisk()
|
|||
|
{
|
|||
|
int i;
|
|||
|
Dword *rndList;
|
|||
|
Byte *bPtr;
|
|||
|
Dword k, keyLock;
|
|||
|
|
|||
|
//
|
|||
|
rndList = new Dword[(sizeof( heroTbl ) * 5) * 2];
|
|||
|
//
|
|||
|
keyLock = rtlRand();
|
|||
|
//
|
|||
|
for ( i = 0; i < (sizeof( heroTbl ) * 5); i++ )
|
|||
|
{
|
|||
|
//
|
|||
|
rndList[i * 2] = rtlRand() % (sizeof(this->block) - 7);
|
|||
|
rndList[(i * 2) + 1] = ( rtlRand() % 31 ) + 1;
|
|||
|
}
|
|||
|
//
|
|||
|
for ( i = (sizeof( heroTbl ) * 5) - 1; i >= 0; i-- )
|
|||
|
{
|
|||
|
//
|
|||
|
bPtr = this->block + rndList[i * 2];
|
|||
|
k = rndList[(i * 2) + 1];
|
|||
|
//
|
|||
|
__asm{
|
|||
|
mov edx, bPtr
|
|||
|
mov ecx, k
|
|||
|
mov eax, [edx]
|
|||
|
rol eax, cl
|
|||
|
bswap eax
|
|||
|
mov [edx], eax
|
|||
|
}
|
|||
|
}
|
|||
|
//
|
|||
|
delete rndList;
|
|||
|
//
|
|||
|
((Dword *)(this->block))[(sizeof(this->block) / sizeof(Dword)) - 1] = keyLock;
|
|||
|
//
|
|||
|
this->fi.rwMode = FO_WRITE;
|
|||
|
this->fi.dataCount = 512;
|
|||
|
return kos_FileSystemAccess( &( this->fi) ) == 0;
|
|||
|
};
|
|||
|
};
|
|||
|
|
|||
|
///
|
|||
|
hiScoreFile *top10Heroes = NULL;
|
|||
|
|
|||
|
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
char MainWindowTitle[] = "XONIX (C) MMVI by Rabid Rabbit";
|
|||
|
#if LANG == RUS
|
|||
|
char goWndTitle[] = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD> %U, <20><><EFBFBD><EFBFBD><EFBFBD>襭<EFBFBD> %U%%, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: %U, <20><><EFBFBD><EFBFBD>: %U";
|
|||
|
char menuStr1[] = "1. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>";
|
|||
|
char menuStr2[] = "2. <20><>室";
|
|||
|
char menuStr3[] = "<EFBFBD><EFBFBD>ࠢ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD>ࠢ<EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.";
|
|||
|
char menuStr4[] = "SPACE - <20><>㧠, ESC - <20><>室 <20> <20><><EFBFBD><EFBFBD>.";
|
|||
|
char thatsAllStr[] = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>祭<EFBFBD>.";
|
|||
|
char worldSizeStr[] = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> %U x %U <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>⮢.";
|
|||
|
char mainLoopDelayStr[] = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> %U";
|
|||
|
char top10str1[] = "ENTER - <20><><EFBFBD> Ok.";
|
|||
|
char top10str2[] = "ESC - <20><>室 <20> <20><><EFBFBD><EFBFBD>";
|
|||
|
#else
|
|||
|
char goWndTitle[] = "Level %U, completed %U%%, lives: %U, scores: %U";
|
|||
|
char menuStr1[] = "1. Start game";
|
|||
|
char menuStr2[] = "2. Exit";
|
|||
|
char menuStr3[] = "Control: ARROWS - direction of movement.";
|
|||
|
char menuStr4[] = "SPACE - pause, ESC - leave to menu.";
|
|||
|
char thatsAllStr[] = "Game finished.";
|
|||
|
char worldSizeStr[] = "Field size %U x %U cells.";
|
|||
|
char mainLoopDelayStr[] = "Speed %U";
|
|||
|
char top10str1[] = "Enter - name Ok.";
|
|||
|
char top10str2[] = "ESC - leave to menu";
|
|||
|
#endif
|
|||
|
//
|
|||
|
Byte beep1[] = { 0x90, 0x33, 0 };
|
|||
|
//
|
|||
|
Byte *heroPtr = NULL;
|
|||
|
int heroDX = 0, heroDY = 0, lastMoveDirection = 0;
|
|||
|
//
|
|||
|
Byte * worldMap = NULL;
|
|||
|
//
|
|||
|
int wndSizeX = ENTRY_WND_SIZE_X;
|
|||
|
int wndSizeY = ENTRY_WND_SIZE_Y;
|
|||
|
int mapSizeX = 64;
|
|||
|
int mapSizeY = 32;
|
|||
|
int loopDelay = DEFAULT_LOOP_DELAY;
|
|||
|
int currentLevel = 1;
|
|||
|
int appState = appStateEntry;
|
|||
|
int levelFillEdge = 0;
|
|||
|
int levelFillCount = 0;
|
|||
|
int lifeCount = 0;
|
|||
|
int flipMapCount = 0;
|
|||
|
bool noBonus = false;
|
|||
|
bool goToNextLevel = false;
|
|||
|
bool bonus1Set = false;
|
|||
|
bool bonus2Set = false;
|
|||
|
int bonus1Count = 0;
|
|||
|
int currentHero = gmHero;
|
|||
|
int currentTrack = gmTrack;
|
|||
|
Dword scoreCount = 0;
|
|||
|
int enterName = -1;
|
|||
|
int enterCharNdx = 0;
|
|||
|
//
|
|||
|
MCArray<Byte*> fillList;
|
|||
|
|
|||
|
//
|
|||
|
struct flipMapEl
|
|||
|
{
|
|||
|
Word x, y;
|
|||
|
};
|
|||
|
|
|||
|
//
|
|||
|
flipMapEl *flipMapPtr = NULL;
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
RGB *mapColours[] = {
|
|||
|
bmEmpty,
|
|||
|
bmHero,
|
|||
|
bmEnemy1,
|
|||
|
bmEnemy2,
|
|||
|
bmWall,
|
|||
|
bmTrack,
|
|||
|
bmFlip,
|
|||
|
bmBonus1,
|
|||
|
bmBonus2,
|
|||
|
bmSuperHero,
|
|||
|
bmSuperTrack,
|
|||
|
NULL
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
struct sMapDiff
|
|||
|
{
|
|||
|
Byte *elPtr;
|
|||
|
Byte mapEl;
|
|||
|
//
|
|||
|
sMapDiff() {};
|
|||
|
//
|
|||
|
sMapDiff( Byte *sElPtr, Byte sMapEl )
|
|||
|
{
|
|||
|
this->elPtr = sElPtr;
|
|||
|
this->mapEl = sMapEl;
|
|||
|
};
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
class CMapDiff : public MCArray<sMapDiff>
|
|||
|
{
|
|||
|
public:
|
|||
|
virtual int Add( const sMapDiff &element )
|
|||
|
{
|
|||
|
element.elPtr[0] = element.mapEl;
|
|||
|
return MCArray<sMapDiff>::Add( element );
|
|||
|
}
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
CMapDiff mapDiffList;
|
|||
|
MCArray<Byte*> sTrackList;
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
class CGenericEnemy
|
|||
|
{
|
|||
|
public:
|
|||
|
//
|
|||
|
Byte *ePtr;
|
|||
|
int dx, dy;
|
|||
|
//
|
|||
|
virtual bool Move(void) = 0;
|
|||
|
};
|
|||
|
|
|||
|
class CWallEnemy : public CGenericEnemy
|
|||
|
{
|
|||
|
public:
|
|||
|
virtual bool Move(void);
|
|||
|
};
|
|||
|
|
|||
|
class CSpaceEnemy : public CGenericEnemy
|
|||
|
{
|
|||
|
public:
|
|||
|
virtual bool Move(void);
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
bool CWallEnemy::Move()
|
|||
|
{
|
|||
|
int ddx;
|
|||
|
Byte *nextPtr;
|
|||
|
Byte mapEl, dirMap;
|
|||
|
bool result, border;
|
|||
|
|
|||
|
//
|
|||
|
result = false;
|
|||
|
border = false;
|
|||
|
//
|
|||
|
ddx = ( this->ePtr - worldMap ) % mapSizeX;
|
|||
|
//
|
|||
|
if ( ddx == 0 && this->dx < 0 )
|
|||
|
{
|
|||
|
border = true;
|
|||
|
this->dx = 0 - this->dx;
|
|||
|
}
|
|||
|
//
|
|||
|
if ( ddx == (mapSizeX - 1) && this->dx > 0 )
|
|||
|
{
|
|||
|
border = true;
|
|||
|
this->dx = 0 - this->dx;
|
|||
|
}
|
|||
|
//
|
|||
|
ddx = ( this->ePtr - worldMap ) / mapSizeX;
|
|||
|
//
|
|||
|
if ( ddx == 0 && this->dy < 0 )
|
|||
|
{
|
|||
|
border = true;
|
|||
|
this->dy = 0 - this->dy;
|
|||
|
}
|
|||
|
//
|
|||
|
if ( ddx == (mapSizeY - 1) && this->dy > 0 )
|
|||
|
{
|
|||
|
border = true;
|
|||
|
this->dy = 0 - this->dy;
|
|||
|
}
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
nextPtr = this->ePtr + ( this->dx + this->dy );
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
mapEl = nextPtr[0];
|
|||
|
//
|
|||
|
// <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
switch ( mapEl )
|
|||
|
{
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
case gmHero:
|
|||
|
if ( sTrackList.GetCount() <= 0 )
|
|||
|
{
|
|||
|
result = true;
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
case gmSuperHero:
|
|||
|
case gmSuperTrack:
|
|||
|
case gmTrack:
|
|||
|
case gmEnemy2:
|
|||
|
case gmEmpty:
|
|||
|
//
|
|||
|
dirMap = 0;
|
|||
|
// -dx +dy
|
|||
|
mapEl = this->ePtr[this->dy - this->dx];
|
|||
|
if ( mapEl == gmEmpty
|
|||
|
|| mapEl == gmTrack
|
|||
|
|| mapEl == gmEnemy2
|
|||
|
|| mapEl == gmSuperHero
|
|||
|
|| mapEl == gmSuperTrack
|
|||
|
) dirMap |= 1;
|
|||
|
// +dy
|
|||
|
mapEl = this->ePtr[this->dy];
|
|||
|
if ( mapEl == gmEmpty
|
|||
|
|| mapEl == gmTrack
|
|||
|
|| mapEl == gmEnemy2
|
|||
|
|| mapEl == gmSuperHero
|
|||
|
|| mapEl == gmSuperTrack
|
|||
|
) dirMap |= 2;
|
|||
|
// +dx
|
|||
|
mapEl = this->ePtr[this->dx];
|
|||
|
if ( mapEl == gmEmpty
|
|||
|
|| mapEl == gmTrack
|
|||
|
|| mapEl == gmEnemy2
|
|||
|
|| mapEl == gmSuperHero
|
|||
|
|| mapEl == gmSuperTrack
|
|||
|
) dirMap |= 4;
|
|||
|
// +dx -dy
|
|||
|
mapEl = this->ePtr[this->dx - this->dy];
|
|||
|
if ( mapEl == gmEmpty
|
|||
|
|| mapEl == gmTrack
|
|||
|
|| mapEl == gmEnemy2
|
|||
|
|| mapEl == gmSuperHero
|
|||
|
|| mapEl == gmSuperTrack
|
|||
|
) dirMap |= 8;
|
|||
|
//
|
|||
|
switch ( dirMap )
|
|||
|
{
|
|||
|
case 2:
|
|||
|
case 3:
|
|||
|
this->dy = 0 - this->dy;
|
|||
|
break;
|
|||
|
|
|||
|
case 4:
|
|||
|
case 12:
|
|||
|
this->dx = 0 - this->dx;
|
|||
|
break;
|
|||
|
|
|||
|
default:
|
|||
|
this->dx = 0 - this->dx;
|
|||
|
this->dy = 0 - this->dy;
|
|||
|
break;
|
|||
|
}
|
|||
|
//
|
|||
|
nextPtr = this->ePtr + ( this->dx + this->dy );
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
mapEl = nextPtr[0];
|
|||
|
//
|
|||
|
switch ( mapEl )
|
|||
|
{
|
|||
|
//
|
|||
|
case gmHero:
|
|||
|
if ( sTrackList.GetCount() <= 0 )
|
|||
|
{
|
|||
|
result = true;
|
|||
|
}
|
|||
|
|
|||
|
//
|
|||
|
case gmSuperHero:
|
|||
|
case gmSuperTrack:
|
|||
|
case gmTrack:
|
|||
|
case gmEmpty:
|
|||
|
case gmEnemy2:
|
|||
|
break;
|
|||
|
|
|||
|
//
|
|||
|
default:
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
mapDiffList.Add( sMapDiff( this->ePtr, gmWall ) );
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
this->ePtr = nextPtr;
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
mapDiffList.Add( sMapDiff( this->ePtr, gmEnemy1 ) );
|
|||
|
break;
|
|||
|
}
|
|||
|
//
|
|||
|
break;
|
|||
|
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
default:
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
mapDiffList.Add( sMapDiff( this->ePtr, gmWall ) );
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
this->ePtr = nextPtr;
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
mapDiffList.Add( sMapDiff( this->ePtr, gmEnemy1 ) );
|
|||
|
//
|
|||
|
break;
|
|||
|
|
|||
|
}
|
|||
|
//
|
|||
|
return result;
|
|||
|
}
|
|||
|
|
|||
|
//
|
|||
|
bool CSpaceEnemy::Move()
|
|||
|
{
|
|||
|
Byte *nextPtr;
|
|||
|
Byte mapEl, dirMap;
|
|||
|
bool result, heroTrack;
|
|||
|
|
|||
|
//
|
|||
|
result = false;
|
|||
|
//
|
|||
|
heroTrack = ( sTrackList.GetCount() > 0 );
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
nextPtr = this->ePtr + ( this->dx + this->dy );
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
mapEl = nextPtr[0];
|
|||
|
// <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
switch ( mapEl )
|
|||
|
{
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
case gmTrack:
|
|||
|
result = true;
|
|||
|
break;
|
|||
|
|
|||
|
//
|
|||
|
case gmHero:
|
|||
|
if ( heroTrack )
|
|||
|
{
|
|||
|
result = true;
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
case gmSuperHero:
|
|||
|
case gmSuperTrack:
|
|||
|
case gmBonus1:
|
|||
|
case gmBonus2:
|
|||
|
case gmEnemy1:
|
|||
|
case gmWall:
|
|||
|
//
|
|||
|
dirMap = 0;
|
|||
|
// -dx +dy
|
|||
|
mapEl = this->ePtr[this->dy - this->dx];
|
|||
|
if ( mapEl == gmWall ||
|
|||
|
mapEl == gmEnemy1 ||
|
|||
|
mapEl == gmBonus1 ||
|
|||
|
mapEl == gmBonus2 ||
|
|||
|
mapEl == gmSuperHero ||
|
|||
|
mapEl == gmSuperTrack ||
|
|||
|
( mapEl == gmHero && !heroTrack )
|
|||
|
) dirMap |= 1;
|
|||
|
// +dy
|
|||
|
mapEl = this->ePtr[this->dy];
|
|||
|
if ( mapEl == gmWall ||
|
|||
|
mapEl == gmEnemy1 ||
|
|||
|
mapEl == gmBonus1 ||
|
|||
|
mapEl == gmBonus2 ||
|
|||
|
mapEl == gmSuperHero ||
|
|||
|
mapEl == gmSuperTrack ||
|
|||
|
( mapEl == gmHero && !heroTrack )
|
|||
|
) dirMap |= 2;
|
|||
|
// +dx
|
|||
|
mapEl = this->ePtr[this->dx];
|
|||
|
if ( mapEl == gmWall ||
|
|||
|
mapEl == gmEnemy1 ||
|
|||
|
mapEl == gmBonus1 ||
|
|||
|
mapEl == gmBonus2 ||
|
|||
|
mapEl == gmSuperHero ||
|
|||
|
mapEl == gmSuperTrack ||
|
|||
|
( mapEl == gmHero && !heroTrack )
|
|||
|
) dirMap |= 4;
|
|||
|
// +dx -dy
|
|||
|
mapEl = this->ePtr[this->dx - this->dy];
|
|||
|
if ( mapEl == gmWall ||
|
|||
|
mapEl == gmEnemy1 ||
|
|||
|
mapEl == gmBonus1 ||
|
|||
|
mapEl == gmBonus2 ||
|
|||
|
mapEl == gmSuperHero ||
|
|||
|
mapEl == gmSuperTrack ||
|
|||
|
( mapEl == gmHero && !heroTrack )
|
|||
|
) dirMap |= 8;
|
|||
|
//
|
|||
|
switch ( dirMap )
|
|||
|
{
|
|||
|
case 2:
|
|||
|
case 3:
|
|||
|
this->dy = 0 - this->dy;
|
|||
|
break;
|
|||
|
|
|||
|
case 4:
|
|||
|
case 12:
|
|||
|
this->dx = 0 - this->dx;
|
|||
|
break;
|
|||
|
|
|||
|
default:
|
|||
|
this->dx = 0 - this->dx;
|
|||
|
this->dy = 0 - this->dy;
|
|||
|
break;
|
|||
|
}
|
|||
|
//
|
|||
|
nextPtr = this->ePtr + ( this->dx + this->dy );
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
mapEl = nextPtr[0];
|
|||
|
//
|
|||
|
switch ( mapEl )
|
|||
|
{
|
|||
|
//
|
|||
|
case gmTrack:
|
|||
|
result = true;
|
|||
|
break;
|
|||
|
|
|||
|
//
|
|||
|
case gmHero:
|
|||
|
if ( heroTrack )
|
|||
|
{
|
|||
|
result = true;
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
//
|
|||
|
case gmSuperHero:
|
|||
|
case gmSuperTrack:
|
|||
|
case gmBonus1:
|
|||
|
case gmBonus2:
|
|||
|
case gmWall:
|
|||
|
case gmEnemy1:
|
|||
|
break;
|
|||
|
|
|||
|
//
|
|||
|
default:
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
mapDiffList.Add( sMapDiff( this->ePtr, gmEmpty ) );
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
this->ePtr = nextPtr;
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
mapDiffList.Add( sMapDiff( this->ePtr, gmEnemy2 ) );
|
|||
|
break;
|
|||
|
}
|
|||
|
//
|
|||
|
break;
|
|||
|
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
default:
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
mapDiffList.Add( sMapDiff( this->ePtr, gmEmpty ) );
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
this->ePtr = nextPtr;
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
mapDiffList.Add( sMapDiff( this->ePtr, gmEnemy2 ) );
|
|||
|
//
|
|||
|
break;
|
|||
|
|
|||
|
}
|
|||
|
//
|
|||
|
|
|||
|
//
|
|||
|
return result;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
MCArray<CGenericEnemy *> mapEnemies;
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
void xonixFree(void)
|
|||
|
{
|
|||
|
clearWorldMap();
|
|||
|
if ( flipMapPtr != NULL )
|
|||
|
{
|
|||
|
delete flipMapPtr;
|
|||
|
flipMapPtr = NULL;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
void checkAndSetBonus2()
|
|||
|
{
|
|||
|
Dword i;
|
|||
|
|
|||
|
//
|
|||
|
if ( (!bonus2Set)
|
|||
|
&& rtlRand() < 0x40000000
|
|||
|
&& lifeCount < 3
|
|||
|
&& GetCompletePercents() > 50 )
|
|||
|
{
|
|||
|
//
|
|||
|
bonus2Set = true;
|
|||
|
//
|
|||
|
for ( i = rtlRand() % (mapSizeX * mapSizeY); worldMap[i] != gmWall; i = rtlRand() % (mapSizeX * mapSizeY) );
|
|||
|
//
|
|||
|
mapDiffList.Add( sMapDiff( worldMap + i, gmBonus2 ) );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
void ChangeHero()
|
|||
|
{
|
|||
|
if ( bonus1Count < 1 )
|
|||
|
{
|
|||
|
currentHero = gmHero;
|
|||
|
currentTrack = gmTrack;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
currentHero = gmSuperHero;
|
|||
|
currentTrack = gmSuperTrack;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
void checkAndSetBonus1()
|
|||
|
{
|
|||
|
Dword i;
|
|||
|
|
|||
|
//
|
|||
|
if ( (!bonus1Set)
|
|||
|
&& rtlRand() > 0x80000000
|
|||
|
&& lifeCount < 2
|
|||
|
&& GetCompletePercents() > 75 )
|
|||
|
{
|
|||
|
//
|
|||
|
bonus1Set = true;
|
|||
|
//
|
|||
|
for ( i = rtlRand() % (mapSizeX * mapSizeY); worldMap[i] != gmWall; i = rtlRand() % (mapSizeX * mapSizeY) );
|
|||
|
//
|
|||
|
mapDiffList.Add( sMapDiff( worldMap + i, gmBonus1 ) );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
void CreateFlipMap(void)
|
|||
|
{
|
|||
|
Word i, j;
|
|||
|
int ndx, ndx2, k;
|
|||
|
flipMapEl el;
|
|||
|
static int lastMapSizeX = 0, lastMapSizeY = 0;
|
|||
|
|
|||
|
//
|
|||
|
if ( lastMapSizeX != mapSizeX || lastMapSizeY != mapSizeY )
|
|||
|
{
|
|||
|
//
|
|||
|
lastMapSizeX = mapSizeX;
|
|||
|
lastMapSizeY = mapSizeY;
|
|||
|
//
|
|||
|
if ( flipMapPtr != NULL )
|
|||
|
{
|
|||
|
delete flipMapPtr;
|
|||
|
flipMapPtr = NULL;
|
|||
|
}
|
|||
|
}
|
|||
|
//
|
|||
|
if ( flipMapPtr == NULL )
|
|||
|
{
|
|||
|
flipMapPtr = new flipMapEl[flipMapSize];
|
|||
|
//
|
|||
|
ndx = 0;
|
|||
|
//
|
|||
|
for ( i = 0; i < mapSizeY; i += 2 )
|
|||
|
{
|
|||
|
for ( j = 0; j < mapSizeX; j += 2 )
|
|||
|
{
|
|||
|
//
|
|||
|
flipMapPtr[ndx].x = j;
|
|||
|
flipMapPtr[ndx].y = i;
|
|||
|
//
|
|||
|
ndx++;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
//
|
|||
|
for ( k = 0; k < flipMapSize; k++ )
|
|||
|
{
|
|||
|
//
|
|||
|
ndx = rtlRand() % flipMapSize;
|
|||
|
ndx2 = rtlRand() % flipMapSize;
|
|||
|
//
|
|||
|
el = flipMapPtr[ndx];
|
|||
|
flipMapPtr[ndx] = flipMapPtr[ndx2];
|
|||
|
flipMapPtr[ndx2] = el;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
bool ProcessEndTrack()
|
|||
|
{
|
|||
|
int i, j, k, m;
|
|||
|
bool noFill;
|
|||
|
Byte *mPtr, *findPtr;
|
|||
|
|
|||
|
//
|
|||
|
j = sTrackList.GetCount();
|
|||
|
//
|
|||
|
scoreCount += j;
|
|||
|
//
|
|||
|
for ( i = 0; i < j; i++ )
|
|||
|
{
|
|||
|
//
|
|||
|
mapDiffList.Add( sMapDiff( sTrackList[i], gmWall ) );
|
|||
|
}
|
|||
|
//
|
|||
|
levelFillCount -= j;
|
|||
|
//
|
|||
|
sTrackList.Clear();
|
|||
|
//
|
|||
|
heroPtr += heroDX + heroDY;
|
|||
|
mapDiffList.Add( sMapDiff( heroPtr, currentHero ) );
|
|||
|
//
|
|||
|
heroDX = 0;
|
|||
|
heroDY = 0;
|
|||
|
lastMoveDirection = 0;
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
mPtr = worldMap;
|
|||
|
//
|
|||
|
for ( i = 0; i < mapSizeY; i++ )
|
|||
|
{
|
|||
|
for ( j = 0; j < mapSizeX; j++ )
|
|||
|
{
|
|||
|
//
|
|||
|
if ( mPtr[0] == gmEmpty )
|
|||
|
{
|
|||
|
//
|
|||
|
fillList.Clear();
|
|||
|
//
|
|||
|
noFill = false;
|
|||
|
//
|
|||
|
fillList.Add( mPtr );
|
|||
|
//
|
|||
|
mPtr[0] = gmProbe;
|
|||
|
//
|
|||
|
for ( k = 0; k < fillList.GetCount(); k++ )
|
|||
|
{
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
findPtr = fillList[k] + 1;
|
|||
|
//
|
|||
|
switch ( findPtr[0] )
|
|||
|
{
|
|||
|
case gmEmpty:
|
|||
|
fillList.Add( findPtr );
|
|||
|
findPtr[0] = gmProbe;
|
|||
|
break;
|
|||
|
case gmEnemy2:
|
|||
|
noFill = true;
|
|||
|
break;
|
|||
|
default:
|
|||
|
break;
|
|||
|
}
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
findPtr = fillList[k] - 1;
|
|||
|
//
|
|||
|
switch ( findPtr[0] )
|
|||
|
{
|
|||
|
case gmEmpty:
|
|||
|
fillList.Add( findPtr );
|
|||
|
findPtr[0] = gmProbe;
|
|||
|
break;
|
|||
|
case gmEnemy2:
|
|||
|
noFill = true;
|
|||
|
break;
|
|||
|
default:
|
|||
|
break;
|
|||
|
}
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
findPtr = fillList[k] - mapSizeX;
|
|||
|
//
|
|||
|
switch ( findPtr[0] )
|
|||
|
{
|
|||
|
case gmEmpty:
|
|||
|
fillList.Add( findPtr );
|
|||
|
findPtr[0] = gmProbe;
|
|||
|
break;
|
|||
|
case gmEnemy2:
|
|||
|
noFill = true;
|
|||
|
break;
|
|||
|
default:
|
|||
|
break;
|
|||
|
}
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
findPtr = fillList[k] + mapSizeX;
|
|||
|
//
|
|||
|
switch ( findPtr[0] )
|
|||
|
{
|
|||
|
case gmEmpty:
|
|||
|
fillList.Add( findPtr );
|
|||
|
findPtr[0] = gmProbe;
|
|||
|
break;
|
|||
|
case gmEnemy2:
|
|||
|
noFill = true;
|
|||
|
break;
|
|||
|
default:
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
//
|
|||
|
if ( noFill )
|
|||
|
{
|
|||
|
//
|
|||
|
fillList.Clear();
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//
|
|||
|
m = fillList.GetCount();
|
|||
|
//
|
|||
|
scoreCount += m;
|
|||
|
//
|
|||
|
for ( k = 0; k < m; k++ )
|
|||
|
{
|
|||
|
//
|
|||
|
mapDiffList.Add( sMapDiff( fillList[k], gmWall ) );
|
|||
|
}
|
|||
|
//
|
|||
|
levelFillCount -= m;
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
mPtr++;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
//
|
|||
|
mPtr = worldMap;
|
|||
|
//
|
|||
|
for ( i = 0; i < mapSizeY; i++ )
|
|||
|
{
|
|||
|
for ( j = 0; j < mapSizeX; j++ )
|
|||
|
{
|
|||
|
//
|
|||
|
if ( mPtr[0] == gmProbe ) mPtr[0] = gmEmpty;
|
|||
|
//
|
|||
|
mPtr++;
|
|||
|
}
|
|||
|
}
|
|||
|
//
|
|||
|
checkAndSetBonus1();
|
|||
|
checkAndSetBonus2();
|
|||
|
//
|
|||
|
ApplyMapDiffs();
|
|||
|
//
|
|||
|
return levelFillCount <= levelFillEdge;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
void EatEnemy( Byte *enemyPos )
|
|||
|
{
|
|||
|
bool Eat = true;
|
|||
|
int i, j;
|
|||
|
|
|||
|
//
|
|||
|
while ( Eat )
|
|||
|
{
|
|||
|
//
|
|||
|
Eat = false;
|
|||
|
//
|
|||
|
j = mapEnemies.GetCount();
|
|||
|
//
|
|||
|
for ( i = 0; i < j; i++ )
|
|||
|
{
|
|||
|
//
|
|||
|
if ( mapEnemies[i]->ePtr == enemyPos )
|
|||
|
{
|
|||
|
//
|
|||
|
delete mapEnemies[i];
|
|||
|
//
|
|||
|
mapEnemies.RemoveAt( i );
|
|||
|
//
|
|||
|
Eat = true;
|
|||
|
//
|
|||
|
scoreCount += EAT_ENEMY_BONUS;
|
|||
|
//
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
bool MoveHero()
|
|||
|
{
|
|||
|
int ddx;
|
|||
|
Byte *nextPtr;
|
|||
|
Byte mapEl;
|
|||
|
bool result;
|
|||
|
|
|||
|
//
|
|||
|
if ( heroDX == 0 && heroDY == 0 ) return false;
|
|||
|
//
|
|||
|
result = false;
|
|||
|
//
|
|||
|
nextPtr = heroPtr + ( heroDX + heroDY );
|
|||
|
//
|
|||
|
ddx = ( ( heroPtr - worldMap ) % mapSizeX ) - ( ( nextPtr - worldMap ) % mapSizeX );
|
|||
|
//
|
|||
|
if ( ddx < -1 || ddx > 1 || nextPtr < worldMap || nextPtr >= ( worldMap + ( mapSizeX * mapSizeY ) ) )
|
|||
|
{
|
|||
|
heroDX = 0;
|
|||
|
heroDY = 0;
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
mapEl = nextPtr[0];
|
|||
|
//
|
|||
|
if ( sTrackList.GetCount() > 0 )
|
|||
|
{
|
|||
|
//
|
|||
|
switch ( mapEl )
|
|||
|
{
|
|||
|
//
|
|||
|
case gmEmpty:
|
|||
|
sTrackList.Add( nextPtr );
|
|||
|
break;
|
|||
|
//
|
|||
|
case gmBonus1:
|
|||
|
bonus1Count = BONUS1_LIFETIME;
|
|||
|
ChangeHero();
|
|||
|
goToNextLevel = ProcessEndTrack();
|
|||
|
return false;
|
|||
|
break;
|
|||
|
//
|
|||
|
case gmBonus2:
|
|||
|
lifeCount++;
|
|||
|
goToNextLevel = ProcessEndTrack();
|
|||
|
return false;
|
|||
|
break;
|
|||
|
//
|
|||
|
case gmWall:
|
|||
|
goToNextLevel = ProcessEndTrack();
|
|||
|
return false;
|
|||
|
break;
|
|||
|
//
|
|||
|
case gmEnemy1:
|
|||
|
if ( bonus1Count > 0 )
|
|||
|
{
|
|||
|
//
|
|||
|
EatEnemy( nextPtr );
|
|||
|
//
|
|||
|
goToNextLevel = ProcessEndTrack();
|
|||
|
//
|
|||
|
return false;
|
|||
|
break;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//
|
|||
|
return true;
|
|||
|
}
|
|||
|
break;
|
|||
|
//
|
|||
|
case gmEnemy2:
|
|||
|
if ( bonus1Count > 0 )
|
|||
|
{
|
|||
|
//
|
|||
|
EatEnemy( nextPtr );
|
|||
|
sTrackList.Add( nextPtr );
|
|||
|
break;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//
|
|||
|
return true;
|
|||
|
}
|
|||
|
break;
|
|||
|
//
|
|||
|
default:
|
|||
|
return true;
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//
|
|||
|
switch ( mapEl )
|
|||
|
{
|
|||
|
//
|
|||
|
case gmEmpty:
|
|||
|
sTrackList.Add( nextPtr );
|
|||
|
break;
|
|||
|
//
|
|||
|
case gmBonus1:
|
|||
|
bonus1Count = BONUS1_LIFETIME;
|
|||
|
break;
|
|||
|
//
|
|||
|
case gmBonus2:
|
|||
|
lifeCount++;
|
|||
|
break;
|
|||
|
//
|
|||
|
case gmWall:
|
|||
|
break;
|
|||
|
//
|
|||
|
case gmEnemy1:
|
|||
|
if ( bonus1Count > 0 )
|
|||
|
{
|
|||
|
EatEnemy( nextPtr );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
result = true;
|
|||
|
}
|
|||
|
break;
|
|||
|
//
|
|||
|
case gmEnemy2:
|
|||
|
if ( bonus1Count > 0 )
|
|||
|
{
|
|||
|
EatEnemy( nextPtr );
|
|||
|
sTrackList.Add( nextPtr );
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
result = true;
|
|||
|
}
|
|||
|
break;
|
|||
|
//
|
|||
|
default:
|
|||
|
result = true;
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//
|
|||
|
mapDiffList.Add( sMapDiff( heroPtr, sTrackList.GetCount() <= 1 ? gmWall : currentTrack ) );
|
|||
|
heroPtr = nextPtr;
|
|||
|
mapDiffList.Add( sMapDiff( heroPtr, currentHero ) );
|
|||
|
|
|||
|
return result;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
bool MoveEnemies()
|
|||
|
{
|
|||
|
bool result;
|
|||
|
int i, j, ir;
|
|||
|
|
|||
|
//
|
|||
|
result = false;
|
|||
|
ir = 0;
|
|||
|
//
|
|||
|
j = mapEnemies.GetCount();
|
|||
|
//
|
|||
|
for ( i = 0; i < j; i++ )
|
|||
|
{
|
|||
|
ir += ( mapEnemies[i]->Move() ? 1 : 0 );
|
|||
|
}
|
|||
|
//
|
|||
|
result = ( ir != 0 );
|
|||
|
//
|
|||
|
return result;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
void ApplyMapDiffs( bool drawTitle )
|
|||
|
{
|
|||
|
int i, j;
|
|||
|
|
|||
|
//
|
|||
|
kos_WindowRedrawStatus( 1 );
|
|||
|
//
|
|||
|
if ( drawTitle ) drawWndTitleGo();
|
|||
|
//
|
|||
|
j = mapDiffList.GetCount();
|
|||
|
//
|
|||
|
for ( i = 0; i < j; i++ )
|
|||
|
{
|
|||
|
////
|
|||
|
//kos_DrawBar(
|
|||
|
// wndXOffet + ( ( ( mapDiffList[i].elPtr - worldMap ) % mapSizeX ) * blockSize ),
|
|||
|
// wndYOffset + ( ( ( mapDiffList[i].elPtr - worldMap ) / mapSizeX ) * blockSize ),
|
|||
|
// blockSize, blockSize,
|
|||
|
// mapColours[mapDiffList[i].mapEl]
|
|||
|
//);
|
|||
|
//
|
|||
|
kos_PutImage(
|
|||
|
mapColours[mapDiffList[i].mapEl],
|
|||
|
blockSize,
|
|||
|
blockSize,
|
|||
|
wndXOffet + ( ( ( mapDiffList[i].elPtr - worldMap ) % mapSizeX ) * blockSize ),
|
|||
|
wndYOffset + ( ( ( mapDiffList[i].elPtr - worldMap ) / mapSizeX ) * blockSize )
|
|||
|
);
|
|||
|
}
|
|||
|
//
|
|||
|
kos_WindowRedrawStatus( 2 );
|
|||
|
//
|
|||
|
mapDiffList.Clear();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
void DeadHeroProcess()
|
|||
|
{
|
|||
|
int i, j;
|
|||
|
Byte *mPtr = beep1;
|
|||
|
|
|||
|
// beep
|
|||
|
__asm{
|
|||
|
mov eax, 55
|
|||
|
mov ebx, eax
|
|||
|
mov esi, mPtr
|
|||
|
push eax
|
|||
|
int 0x40
|
|||
|
pop eax
|
|||
|
}
|
|||
|
//
|
|||
|
j = sTrackList.GetCount();
|
|||
|
//
|
|||
|
for ( i = 0; i < j; i++ )
|
|||
|
{
|
|||
|
//
|
|||
|
mapDiffList.Add( sMapDiff( sTrackList[i], gmEmpty ) );
|
|||
|
}
|
|||
|
//
|
|||
|
mapDiffList.Add( sMapDiff( heroPtr, sTrackList.GetCount() > 0 ? gmEmpty : gmWall ) );
|
|||
|
//
|
|||
|
sTrackList.Clear();
|
|||
|
//
|
|||
|
heroPtr = worldMap;
|
|||
|
//
|
|||
|
while ( heroPtr[0] != gmWall ) heroPtr++;
|
|||
|
//
|
|||
|
mapDiffList.Add( sMapDiff( heroPtr, gmHero ) );
|
|||
|
//
|
|||
|
noBonus = true;
|
|||
|
//
|
|||
|
lifeCount--;
|
|||
|
//
|
|||
|
heroDX = 0;
|
|||
|
heroDY = 0;
|
|||
|
lastMoveDirection = 0;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
bool CheckForNextLevel()
|
|||
|
{
|
|||
|
//
|
|||
|
if ( goToNextLevel )
|
|||
|
{
|
|||
|
//
|
|||
|
CreateFlipMap();
|
|||
|
goToNextLevel = false;
|
|||
|
currentLevel++;
|
|||
|
appState = appStateHideMap;
|
|||
|
flipMapCount = 0;
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
//
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
void SetGameVars()
|
|||
|
{
|
|||
|
//
|
|||
|
currentLevel = 1;
|
|||
|
lifeCount = 3;
|
|||
|
noBonus = true;
|
|||
|
bonus1Set = false;
|
|||
|
bonus2Set = false;
|
|||
|
bonus1Count = 0;
|
|||
|
goToNextLevel = false;
|
|||
|
currentHero = gmHero;
|
|||
|
currentTrack = gmTrack;
|
|||
|
scoreCount = 0;
|
|||
|
enterName = -1;
|
|||
|
//
|
|||
|
wndSizeX = ((mapSizeX*blockSize)+2);
|
|||
|
wndSizeY = ((mapSizeY*blockSize)+23);
|
|||
|
//
|
|||
|
kos_ChangeWindow( -1, -1, wndSizeX, wndSizeY );
|
|||
|
}
|
|||
|
|
|||
|
//
|
|||
|
void SetEntryVars()
|
|||
|
{
|
|||
|
//
|
|||
|
wndSizeX = ENTRY_WND_SIZE_X;
|
|||
|
wndSizeY = ENTRY_WND_SIZE_Y;
|
|||
|
//
|
|||
|
kos_ChangeWindow( -1, -1, wndSizeX, wndSizeY );
|
|||
|
kos_SetKeyboardDataMode( KM_SCANS );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
void ReleaseTop10()
|
|||
|
{
|
|||
|
//
|
|||
|
if ( top10Heroes != NULL )
|
|||
|
{
|
|||
|
//
|
|||
|
memcpy( top10Heroes->block, heroTbl, sizeof(heroTbl) );
|
|||
|
//
|
|||
|
top10Heroes->SaveToDisk();
|
|||
|
//
|
|||
|
delete top10Heroes;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
void PrepareTop10()
|
|||
|
{
|
|||
|
//
|
|||
|
top10Heroes = new hiScoreFile;
|
|||
|
//
|
|||
|
atexit( ReleaseTop10 );
|
|||
|
//
|
|||
|
if ( top10Heroes->LoadFromDisk() )
|
|||
|
{
|
|||
|
//
|
|||
|
memcpy( heroTbl, top10Heroes->block, sizeof(heroTbl) );
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
void SetUpTop10()
|
|||
|
{
|
|||
|
int i, j;
|
|||
|
Byte keyCode;
|
|||
|
|
|||
|
//
|
|||
|
while ( kos_CheckForEvent() == 2 ) kos_GetKey( keyCode );
|
|||
|
//
|
|||
|
kos_SetKeyboardDataMode( KM_CHARS );
|
|||
|
//
|
|||
|
kos_ChangeWindow( -1, -1, TOP10_WND_SIZE_X, TOP10_WND_SIZE_Y );
|
|||
|
//
|
|||
|
for ( i = 0; i < TOP_TBL_SIZE; i++ )
|
|||
|
{
|
|||
|
//
|
|||
|
if ( heroTbl[i].score < scoreCount )
|
|||
|
{
|
|||
|
//
|
|||
|
for ( j = TOP_TBL_SIZE - 1; j > i; j-- )
|
|||
|
{
|
|||
|
//
|
|||
|
heroTbl[j] = heroTbl[j-1];
|
|||
|
}
|
|||
|
//
|
|||
|
heroTbl[i].ClearName();
|
|||
|
heroTbl[i].score = scoreCount;
|
|||
|
//
|
|||
|
enterName = i;
|
|||
|
enterCharNdx = 0;
|
|||
|
//
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
//
|
|||
|
void kos_Main()
|
|||
|
{
|
|||
|
Dword buttonID;
|
|||
|
Byte keyCode;
|
|||
|
Byte *bPtr;
|
|||
|
bool workOn = true;
|
|||
|
char *cPtr;
|
|||
|
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
|
|||
|
cPtr = strrchr( kosExePath, '/' );
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ;)
|
|||
|
if ( cPtr == NULL )
|
|||
|
{
|
|||
|
//
|
|||
|
rtlDebugOutString( "Invalid path to executable." );
|
|||
|
//
|
|||
|
return;
|
|||
|
}
|
|||
|
//
|
|||
|
cPtr[1] = 0;
|
|||
|
//
|
|||
|
strcpy( top10FilePath, kosExePath );
|
|||
|
//
|
|||
|
strcpy( top10FilePath + ((cPtr - kosExePath) + 1), "xonix.t10" );
|
|||
|
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
kos_SetKeyboardDataMode( KM_SCANS );
|
|||
|
//
|
|||
|
PrepareTop10();
|
|||
|
|
|||
|
//
|
|||
|
while( workOn )
|
|||
|
{
|
|||
|
switch ( appState )
|
|||
|
{
|
|||
|
//
|
|||
|
case appStateEntry:
|
|||
|
switch ( kos_WaitForEvent() )
|
|||
|
{
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
case 1:
|
|||
|
DrawAppWindow();
|
|||
|
break;
|
|||
|
|
|||
|
//
|
|||
|
case 2:
|
|||
|
kos_GetKey( keyCode );
|
|||
|
switch ( keyCode )
|
|||
|
{
|
|||
|
//
|
|||
|
case 2:
|
|||
|
//
|
|||
|
appState = appStateGo;
|
|||
|
SetGameVars();
|
|||
|
initWorldMap();
|
|||
|
DrawAppWindow();
|
|||
|
break;
|
|||
|
|
|||
|
//
|
|||
|
case 3:
|
|||
|
xonixFree();
|
|||
|
workOn = false;
|
|||
|
break;
|
|||
|
}
|
|||
|
break;
|
|||
|
//
|
|||
|
case 3:
|
|||
|
//
|
|||
|
if ( ! kos_GetButtonID( buttonID ) ) break;
|
|||
|
//
|
|||
|
switch ( buttonID )
|
|||
|
{
|
|||
|
//
|
|||
|
case BT_SIZE_X_PLUS:
|
|||
|
mapSizeX += 2;
|
|||
|
if ( mapSizeX > MAX_X_SIZE ) mapSizeX = MAX_X_SIZE;
|
|||
|
break;
|
|||
|
//
|
|||
|
case BT_SIZE_X_MINUS:
|
|||
|
mapSizeX -= 2;
|
|||
|
if ( mapSizeX < MIN_X_SIZE ) mapSizeX = MIN_X_SIZE;
|
|||
|
break;
|
|||
|
//
|
|||
|
case BT_SIZE_Y_PLUS:
|
|||
|
mapSizeY += 2;
|
|||
|
if ( mapSizeY > MAX_Y_SIZE ) mapSizeY = MAX_Y_SIZE;
|
|||
|
break;
|
|||
|
//
|
|||
|
case BT_SIZE_Y_MINUS:
|
|||
|
mapSizeY -= 2;
|
|||
|
if ( mapSizeY < MIN_Y_SIZE ) mapSizeY = MIN_Y_SIZE;
|
|||
|
break;
|
|||
|
//
|
|||
|
case BT_LOOP_MINUS:
|
|||
|
loopDelay++;;
|
|||
|
if ( loopDelay > MAX_LOOP_DELAY ) loopDelay = MAX_LOOP_DELAY;
|
|||
|
break;
|
|||
|
//
|
|||
|
case BT_LOOP_PLUS:
|
|||
|
loopDelay--;;
|
|||
|
if ( loopDelay < MIN_LOOP_DELAY ) loopDelay = MIN_LOOP_DELAY;
|
|||
|
break;
|
|||
|
//
|
|||
|
default:
|
|||
|
break;
|
|||
|
}
|
|||
|
DrawAppWindow();
|
|||
|
break;
|
|||
|
//
|
|||
|
default:
|
|||
|
break;
|
|||
|
}
|
|||
|
break;
|
|||
|
//
|
|||
|
case appStateGo:
|
|||
|
//
|
|||
|
kos_Pause( loopDelay );
|
|||
|
//
|
|||
|
if ( bonus1Count > 0 ) bonus1Count--;
|
|||
|
//
|
|||
|
ChangeHero();
|
|||
|
//
|
|||
|
switch( kos_WaitForEvent( 1 ) )
|
|||
|
{
|
|||
|
//
|
|||
|
case 0:
|
|||
|
if ( MoveHero() )
|
|||
|
{
|
|||
|
//
|
|||
|
DeadHeroProcess();
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//
|
|||
|
if ( CheckForNextLevel() )
|
|||
|
{
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
if ( MoveEnemies() )
|
|||
|
{
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
DeadHeroProcess();
|
|||
|
}
|
|||
|
ApplyMapDiffs();
|
|||
|
break;
|
|||
|
//
|
|||
|
case 1:
|
|||
|
DrawAppWindow();
|
|||
|
break;
|
|||
|
|
|||
|
//
|
|||
|
case 2:
|
|||
|
do kos_GetKey( keyCode ); while ( keyCode & 0x80 );
|
|||
|
switch ( keyCode )
|
|||
|
{
|
|||
|
//
|
|||
|
case 0x1:
|
|||
|
SetEntryVars();
|
|||
|
appState = appStateEntry;
|
|||
|
clearWorldMap();
|
|||
|
DrawAppWindow();
|
|||
|
continue;
|
|||
|
|
|||
|
//
|
|||
|
case 0x39:
|
|||
|
appState = appStatePause;
|
|||
|
break;
|
|||
|
|
|||
|
//
|
|||
|
case 0x48:
|
|||
|
heroDX = 0;
|
|||
|
if ( lastMoveDirection == 0x50 )
|
|||
|
{
|
|||
|
heroDY = 0;
|
|||
|
lastMoveDirection = 0;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
heroDY = -mapSizeX;
|
|||
|
lastMoveDirection = 0x48;
|
|||
|
}
|
|||
|
break;
|
|||
|
|
|||
|
//
|
|||
|
case 0x50:
|
|||
|
heroDX = 0;
|
|||
|
if ( lastMoveDirection == 0x48 )
|
|||
|
{
|
|||
|
heroDY = 0;
|
|||
|
lastMoveDirection = 0;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
heroDY = mapSizeX;
|
|||
|
lastMoveDirection = 0x50;
|
|||
|
}
|
|||
|
break;
|
|||
|
|
|||
|
//
|
|||
|
case 0x4B:
|
|||
|
heroDY = 0;
|
|||
|
if ( lastMoveDirection == 0x4D )
|
|||
|
{
|
|||
|
heroDX = 0;
|
|||
|
lastMoveDirection = 0;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
heroDX = -1;
|
|||
|
lastMoveDirection = 0x4B;
|
|||
|
}
|
|||
|
break;
|
|||
|
|
|||
|
//
|
|||
|
case 0x4D:
|
|||
|
heroDY = 0;
|
|||
|
if ( lastMoveDirection == 0x4B )
|
|||
|
{
|
|||
|
heroDX = 0;
|
|||
|
lastMoveDirection = 0;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
heroDX = 1;
|
|||
|
lastMoveDirection = 0x4D;
|
|||
|
}
|
|||
|
break;
|
|||
|
}
|
|||
|
//
|
|||
|
if ( MoveHero() )
|
|||
|
{
|
|||
|
//
|
|||
|
DeadHeroProcess();
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//
|
|||
|
if ( CheckForNextLevel() )
|
|||
|
{
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
if ( MoveEnemies() )
|
|||
|
{
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
DeadHeroProcess();
|
|||
|
}
|
|||
|
ApplyMapDiffs();
|
|||
|
break;
|
|||
|
|
|||
|
//
|
|||
|
default:
|
|||
|
//
|
|||
|
if ( MoveHero() )
|
|||
|
{
|
|||
|
//
|
|||
|
DeadHeroProcess();
|
|||
|
}
|
|||
|
if ( MoveEnemies() )
|
|||
|
{
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
DeadHeroProcess();
|
|||
|
}
|
|||
|
ApplyMapDiffs();
|
|||
|
break;
|
|||
|
}
|
|||
|
//
|
|||
|
if ( lifeCount <= 0 )
|
|||
|
{
|
|||
|
appState = appStateAfterDeath;
|
|||
|
DrawAppWindow();
|
|||
|
}
|
|||
|
//
|
|||
|
break;
|
|||
|
|
|||
|
//
|
|||
|
case appStateAfterDeath:
|
|||
|
switch ( kos_WaitForEvent() )
|
|||
|
{
|
|||
|
//
|
|||
|
case 1:
|
|||
|
DrawAppWindow();
|
|||
|
break;
|
|||
|
//
|
|||
|
case 2:
|
|||
|
do kos_GetKey( keyCode ); while ( keyCode & 0x80 );
|
|||
|
if ( keyCode != 0 )
|
|||
|
{
|
|||
|
//
|
|||
|
appState = appStateTop10;
|
|||
|
SetUpTop10();
|
|||
|
DrawAppWindow();
|
|||
|
}
|
|||
|
break;
|
|||
|
//
|
|||
|
case 3:
|
|||
|
if ( kos_GetButtonID( buttonID ) )
|
|||
|
{
|
|||
|
//
|
|||
|
if ( buttonID == 1 )
|
|||
|
{
|
|||
|
//
|
|||
|
appState = appStateTop10;
|
|||
|
SetUpTop10();
|
|||
|
DrawAppWindow();
|
|||
|
}
|
|||
|
}
|
|||
|
//
|
|||
|
default:
|
|||
|
break;
|
|||
|
}
|
|||
|
break;
|
|||
|
|
|||
|
//
|
|||
|
case appStateTop10:
|
|||
|
switch ( kos_WaitForEvent() )
|
|||
|
{
|
|||
|
//
|
|||
|
case 1:
|
|||
|
DrawAppWindow();
|
|||
|
break;
|
|||
|
//
|
|||
|
case 2:
|
|||
|
//
|
|||
|
kos_GetKey( keyCode );
|
|||
|
//
|
|||
|
if ( enterName < 0 )
|
|||
|
{
|
|||
|
//
|
|||
|
if ( keyCode == 0x1b )
|
|||
|
{
|
|||
|
//
|
|||
|
SetEntryVars();
|
|||
|
clearWorldMap();
|
|||
|
appState = appStateEntry;
|
|||
|
DrawAppWindow();
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//
|
|||
|
switch ( keyCode )
|
|||
|
{
|
|||
|
//
|
|||
|
case 13:
|
|||
|
//
|
|||
|
enterName = -1;
|
|||
|
break;
|
|||
|
//
|
|||
|
case 8:
|
|||
|
//
|
|||
|
if ( enterCharNdx > 0 )
|
|||
|
{
|
|||
|
//
|
|||
|
heroTbl[enterName].name[--enterCharNdx] = '.';
|
|||
|
}
|
|||
|
break;
|
|||
|
//
|
|||
|
default:
|
|||
|
if ( keyCode >= 0x20 )
|
|||
|
{
|
|||
|
//
|
|||
|
heroTbl[enterName].name[enterCharNdx++] = keyCode;
|
|||
|
//
|
|||
|
if ( enterCharNdx >= sizeof(heroTbl[0].name) )
|
|||
|
{
|
|||
|
//
|
|||
|
enterName = -1;
|
|||
|
}
|
|||
|
}
|
|||
|
break;
|
|||
|
}
|
|||
|
//
|
|||
|
DrawAppWindow();
|
|||
|
}
|
|||
|
//
|
|||
|
break;
|
|||
|
//
|
|||
|
default:
|
|||
|
break;
|
|||
|
}
|
|||
|
break;
|
|||
|
|
|||
|
//
|
|||
|
case appStatePause:
|
|||
|
switch ( kos_WaitForEvent() )
|
|||
|
{
|
|||
|
case 1:
|
|||
|
DrawAppWindow();
|
|||
|
break;
|
|||
|
|
|||
|
case 2:
|
|||
|
do kos_GetKey( keyCode ); while ( keyCode & 0x80 );
|
|||
|
if ( keyCode != 0 )
|
|||
|
{
|
|||
|
//
|
|||
|
appState = appStateGo;
|
|||
|
}
|
|||
|
break;
|
|||
|
|
|||
|
default:
|
|||
|
break;
|
|||
|
}
|
|||
|
break;
|
|||
|
|
|||
|
//
|
|||
|
case appStateHideMap:
|
|||
|
//
|
|||
|
switch ( kos_WaitForEvent( 1 ) )
|
|||
|
{
|
|||
|
case 1:
|
|||
|
DrawAppWindow();
|
|||
|
break;
|
|||
|
case 2:
|
|||
|
while ( kos_GetKey( keyCode ) );
|
|||
|
break;
|
|||
|
default:
|
|||
|
bPtr = worldMap + (flipMapPtr[flipMapCount].x + (flipMapPtr[flipMapCount].y * mapSizeX));
|
|||
|
mapDiffList.Add( sMapDiff( bPtr, gmFlip ) );
|
|||
|
mapDiffList.Add( sMapDiff( bPtr + 1, gmFlip ) );
|
|||
|
mapDiffList.Add( sMapDiff( bPtr + mapSizeX, gmFlip ) );
|
|||
|
mapDiffList.Add( sMapDiff( bPtr + (mapSizeX + 1), gmFlip ) );
|
|||
|
ApplyMapDiffs( false );
|
|||
|
break;
|
|||
|
}
|
|||
|
//
|
|||
|
flipMapCount++;
|
|||
|
//
|
|||
|
if ( flipMapCount >= flipMapSize )
|
|||
|
{
|
|||
|
flipMapCount = 0;
|
|||
|
appState = appStateShowMap;
|
|||
|
DrawAppWindow();
|
|||
|
}
|
|||
|
break;
|
|||
|
//
|
|||
|
case appStateShowMap:
|
|||
|
//
|
|||
|
switch ( kos_WaitForEvent( 1 ) )
|
|||
|
{
|
|||
|
case 1:
|
|||
|
DrawAppWindow();
|
|||
|
break;
|
|||
|
default:
|
|||
|
break;
|
|||
|
}
|
|||
|
//
|
|||
|
flipMapCount++;
|
|||
|
//
|
|||
|
if ( flipMapCount >= BEFORE_START_LEVEL )
|
|||
|
{
|
|||
|
clearWorldMap();
|
|||
|
flipMapCount = 0;
|
|||
|
initWorldMap();
|
|||
|
appState = appStateGo;
|
|||
|
DrawAppWindow();
|
|||
|
}
|
|||
|
//
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
void DrawEntryScreen()
|
|||
|
{
|
|||
|
PRINTK pr;
|
|||
|
char line[64];
|
|||
|
|
|||
|
//
|
|||
|
kos_DefineAndDrawWindow(
|
|||
|
100, 100,
|
|||
|
wndSizeX, wndSizeY,
|
|||
|
0, 0,
|
|||
|
0, 0x2040A0,
|
|||
|
0x2040A0
|
|||
|
);
|
|||
|
//
|
|||
|
kos_WriteTextToWindow(
|
|||
|
4, 4,
|
|||
|
0x10, 0x42D2E2,
|
|||
|
MainWindowTitle,
|
|||
|
sizeof( MainWindowTitle ) - 1
|
|||
|
);
|
|||
|
//
|
|||
|
kos_WriteTextToWindow(
|
|||
|
8, 32,
|
|||
|
0x10, 0x12FF12,
|
|||
|
menuStr1,
|
|||
|
sizeof( menuStr1 ) - 1
|
|||
|
);
|
|||
|
//
|
|||
|
kos_WriteTextToWindow(
|
|||
|
8, 48,
|
|||
|
0x10, 0x12FF12,
|
|||
|
menuStr2,
|
|||
|
sizeof( menuStr2 ) - 1
|
|||
|
);
|
|||
|
//
|
|||
|
kos_WriteTextToWindow(
|
|||
|
8, 80,
|
|||
|
0x10, 0xD0FF12,
|
|||
|
menuStr3,
|
|||
|
sizeof( menuStr3 ) - 1
|
|||
|
);
|
|||
|
//
|
|||
|
kos_WriteTextToWindow(
|
|||
|
8, 96,
|
|||
|
0x10, 0xD0FF12,
|
|||
|
menuStr4,
|
|||
|
sizeof( menuStr4 ) - 1
|
|||
|
);
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
|||
|
pr.fmtline = worldSizeStr;
|
|||
|
pr.args[0] = mapSizeX;
|
|||
|
pr.args[1] = mapSizeY;
|
|||
|
sprintk( line, &pr );
|
|||
|
//
|
|||
|
kos_WriteTextToWindow(
|
|||
|
8, 112,
|
|||
|
0x10, 0x12C0D0,
|
|||
|
line,
|
|||
|
strlen( line )
|
|||
|
);
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> X
|
|||
|
kos_DefineButton(
|
|||
|
ENTRY_WND_SIZE_X - 58, 112,
|
|||
|
12, 12,
|
|||
|
BT_SIZE_X_MINUS,
|
|||
|
0xCCCCCC
|
|||
|
);
|
|||
|
//
|
|||
|
kos_PutImage( bmPMButton + 12, 6, 2, ENTRY_WND_SIZE_X - 58 + 3, 117 );
|
|||
|
//
|
|||
|
kos_DefineButton(
|
|||
|
ENTRY_WND_SIZE_X - 45, 112,
|
|||
|
12, 12,
|
|||
|
BT_SIZE_X_PLUS,
|
|||
|
0xCCCCCC
|
|||
|
);
|
|||
|
//
|
|||
|
kos_PutImage( bmPMButton, 6, 6, ENTRY_WND_SIZE_X - 45 + 3, 115 );
|
|||
|
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Y
|
|||
|
kos_DefineButton(
|
|||
|
ENTRY_WND_SIZE_X - 29, 112,
|
|||
|
12, 12,
|
|||
|
BT_SIZE_Y_MINUS,
|
|||
|
0xCCCCCC
|
|||
|
);
|
|||
|
//
|
|||
|
kos_PutImage( bmPMButton + 12, 6, 2, ENTRY_WND_SIZE_X - 29 + 3, 117 );
|
|||
|
//
|
|||
|
kos_DefineButton(
|
|||
|
ENTRY_WND_SIZE_X - 16, 112,
|
|||
|
12, 12,
|
|||
|
BT_SIZE_Y_PLUS,
|
|||
|
0xCCCCCC
|
|||
|
);
|
|||
|
//
|
|||
|
kos_PutImage( bmPMButton, 6, 6, ENTRY_WND_SIZE_X - 16 + 3, 115 );
|
|||
|
//
|
|||
|
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
pr.fmtline = mainLoopDelayStr;
|
|||
|
pr.args[0] = MAX_LOOP_DELAY + MIN_LOOP_DELAY - loopDelay;
|
|||
|
sprintk( line, &pr );
|
|||
|
//
|
|||
|
kos_WriteTextToWindow(
|
|||
|
8, 128,
|
|||
|
0x10, 0x12C0D0,
|
|||
|
line,
|
|||
|
strlen( line )
|
|||
|
);
|
|||
|
//
|
|||
|
kos_DefineButton(
|
|||
|
ENTRY_WND_SIZE_X - 29, 128,
|
|||
|
12, 12,
|
|||
|
BT_LOOP_MINUS,
|
|||
|
0xCCCCCC
|
|||
|
);
|
|||
|
//
|
|||
|
kos_PutImage( bmPMButton + 12, 6, 2, ENTRY_WND_SIZE_X - 29 + 3, 133 );
|
|||
|
//
|
|||
|
kos_DefineButton(
|
|||
|
ENTRY_WND_SIZE_X - 16, 128,
|
|||
|
12, 12,
|
|||
|
BT_LOOP_PLUS,
|
|||
|
0xCCCCCC
|
|||
|
);
|
|||
|
//
|
|||
|
kos_PutImage( bmPMButton, 6, 6, ENTRY_WND_SIZE_X - 16 + 3, 131 );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
void DrawAppWindow()
|
|||
|
{
|
|||
|
//
|
|||
|
kos_WindowRedrawStatus( 1 );
|
|||
|
|
|||
|
switch ( appState )
|
|||
|
{
|
|||
|
//
|
|||
|
case appStateTop10:
|
|||
|
DrawTop10Window();
|
|||
|
break;
|
|||
|
//
|
|||
|
case appStateEntry:
|
|||
|
//
|
|||
|
DrawEntryScreen();
|
|||
|
break;
|
|||
|
//
|
|||
|
case appStateGo:
|
|||
|
case appStateShowMap:
|
|||
|
case appStatePause:
|
|||
|
drawWorldMap();
|
|||
|
break;
|
|||
|
//
|
|||
|
case appStateAfterDeath:
|
|||
|
//
|
|||
|
drawWorldMap();
|
|||
|
//
|
|||
|
kos_DefineButton(
|
|||
|
( wndSizeX / 2 ) - 64,
|
|||
|
( wndSizeY / 2 ) - 16,
|
|||
|
128, 32,
|
|||
|
1,
|
|||
|
0x136793
|
|||
|
);
|
|||
|
//
|
|||
|
kos_WriteTextToWindow(
|
|||
|
( wndSizeX / 2 ) - ( sizeof( thatsAllStr ) * 4 ),
|
|||
|
( wndSizeY / 2 ) - 4,
|
|||
|
0x10, 0xFFFFFF,
|
|||
|
thatsAllStr,
|
|||
|
sizeof ( thatsAllStr ) - 1
|
|||
|
);
|
|||
|
|
|||
|
//
|
|||
|
break;
|
|||
|
//
|
|||
|
case appStateHideMap:
|
|||
|
drawWorldMapForFlip();
|
|||
|
break;
|
|||
|
}
|
|||
|
//
|
|||
|
kos_WindowRedrawStatus( 2 );
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
void initWorldMap()
|
|||
|
{
|
|||
|
int i, j, m, allocSize;
|
|||
|
CWallEnemy *we;
|
|||
|
CSpaceEnemy *se;
|
|||
|
|
|||
|
//
|
|||
|
allocSize = mapSizeX * mapSizeY;
|
|||
|
worldMap = new Byte[allocSize];
|
|||
|
//
|
|||
|
__asm{
|
|||
|
mov edi, worldMap
|
|||
|
mov ecx, allocSize
|
|||
|
mov al, gmEmpty
|
|||
|
rep stosb
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
levelFillEdge = ( ( currentLevel + 1 ) * spacePerEnemy ) + currentLevel;
|
|||
|
levelFillCount = freeSpaceCount;
|
|||
|
//
|
|||
|
if ( ! noBonus )
|
|||
|
{
|
|||
|
lifeCount++;
|
|||
|
}
|
|||
|
//
|
|||
|
noBonus = false;
|
|||
|
bonus1Set = false;
|
|||
|
bonus2Set = false;
|
|||
|
bonus1Count = 0;
|
|||
|
goToNextLevel = false;
|
|||
|
currentHero = gmHero;
|
|||
|
currentTrack = gmTrack;
|
|||
|
|
|||
|
//
|
|||
|
for ( i = 0; i < mapSizeX; i++ )
|
|||
|
{
|
|||
|
//
|
|||
|
worldMap[i] = gmWall;
|
|||
|
worldMap[mapSizeX + i] = gmWall;
|
|||
|
//
|
|||
|
worldMap[((mapSizeY-2)*mapSizeX) + i] = gmWall;
|
|||
|
worldMap[((mapSizeY-1)*mapSizeX) + i] = gmWall;
|
|||
|
}
|
|||
|
//
|
|||
|
for ( i = 2; i < (mapSizeY-2); i++ )
|
|||
|
{
|
|||
|
//
|
|||
|
worldMap[(i*mapSizeX)] = gmWall;
|
|||
|
worldMap[(i*mapSizeX) + 1] = gmWall;
|
|||
|
worldMap[(i*mapSizeX) + mapSizeX - 2] = gmWall;
|
|||
|
worldMap[(i*mapSizeX) + mapSizeX - 1] = gmWall;
|
|||
|
}
|
|||
|
//
|
|||
|
heroPtr = worldMap + ( mapSizeX / 2 );
|
|||
|
heroPtr[0] = gmHero;
|
|||
|
heroDX = 0;
|
|||
|
heroDY = 0;
|
|||
|
//
|
|||
|
for ( i = 0; i < currentLevel; i++ )
|
|||
|
{
|
|||
|
//
|
|||
|
for (
|
|||
|
j = ( rtlRand() % (mapSizeX * (mapSizeY - 2)) ) + (mapSizeX * 2);
|
|||
|
worldMap[j] != gmWall;
|
|||
|
j = rtlRand() % (mapSizeX * mapSizeY)
|
|||
|
);
|
|||
|
//
|
|||
|
we = new CWallEnemy();
|
|||
|
//
|
|||
|
we->ePtr = worldMap + j;
|
|||
|
we->dx = rtlRand() & 1 ? 1 : -1;
|
|||
|
we->dy = rtlRand() & 1 ? mapSizeX : -mapSizeX;
|
|||
|
//
|
|||
|
mapEnemies.Add( we );
|
|||
|
//
|
|||
|
worldMap[j] = gmEnemy1;
|
|||
|
}
|
|||
|
//
|
|||
|
m = currentLevel + 1;
|
|||
|
//
|
|||
|
for ( i = 0; i < m; i++ )
|
|||
|
{
|
|||
|
//
|
|||
|
for (
|
|||
|
j = rtlRand() % (mapSizeX * mapSizeY);
|
|||
|
worldMap[j] != gmEmpty;
|
|||
|
j = rtlRand() % (mapSizeX * mapSizeY)
|
|||
|
);
|
|||
|
//
|
|||
|
se = new CSpaceEnemy();
|
|||
|
//
|
|||
|
se->ePtr = worldMap + j;
|
|||
|
se->dx = rtlRand() & 1 ? 1 : -1;
|
|||
|
se->dy = rtlRand() & 1 ? mapSizeX : -mapSizeX;
|
|||
|
//
|
|||
|
mapEnemies.Add( se );
|
|||
|
//
|
|||
|
worldMap[j] = gmEnemy2;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
void drawWorldMap()
|
|||
|
{
|
|||
|
//
|
|||
|
kos_DefineAndDrawWindow(
|
|||
|
100, 100,
|
|||
|
wndSizeX, wndSizeY,
|
|||
|
0, 0,
|
|||
|
0, 0x2040A0,
|
|||
|
0x2040A0
|
|||
|
);
|
|||
|
//
|
|||
|
drawWndTitleGo();
|
|||
|
//
|
|||
|
drawWorldMapForFlip();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
int GetCompletePercents()
|
|||
|
{
|
|||
|
int n1, n2;
|
|||
|
|
|||
|
//
|
|||
|
n1 = freeSpaceCount - levelFillCount;
|
|||
|
n2 = freeSpaceCount - levelFillEdge;
|
|||
|
//
|
|||
|
return ( n1 >= n2 ) ? 100 : ( n1 * 100 ) / n2;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
void drawWndTitleGo()
|
|||
|
{
|
|||
|
PRINTK pr;
|
|||
|
char line[64];
|
|||
|
|
|||
|
//
|
|||
|
kos_DrawBar(
|
|||
|
1, 1,
|
|||
|
wndSizeX - 2, 18,
|
|||
|
0x2040A0
|
|||
|
);
|
|||
|
|
|||
|
//
|
|||
|
pr.fmtline = goWndTitle;
|
|||
|
pr.args[0] = currentLevel;
|
|||
|
pr.args[1] = GetCompletePercents();
|
|||
|
pr.args[2] = lifeCount;
|
|||
|
pr.args[3] = scoreCount;
|
|||
|
sprintk( line, &pr );
|
|||
|
//
|
|||
|
kos_WriteTextToWindow(
|
|||
|
4, 4,
|
|||
|
0x10, 0x42D2E2,
|
|||
|
line,
|
|||
|
strlen( line )
|
|||
|
);
|
|||
|
//
|
|||
|
if ( bonus1Count > 0 )
|
|||
|
{
|
|||
|
//
|
|||
|
kos_DrawBar(
|
|||
|
2, 22 - BONUS1_IND_HSIZE - 1,
|
|||
|
wndSizeX - 4, BONUS1_IND_HSIZE,
|
|||
|
0x2040A0
|
|||
|
);
|
|||
|
//
|
|||
|
kos_DrawBar(
|
|||
|
2, 22 - BONUS1_IND_HSIZE - 1,
|
|||
|
( bonus1Count * ( wndSizeX - 4 ) ) / BONUS1_LIFETIME, BONUS1_IND_HSIZE,
|
|||
|
0x5720B0
|
|||
|
);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//
|
|||
|
void drawWorldMapForFlip()
|
|||
|
{
|
|||
|
int i, j;
|
|||
|
Byte *mPtr = worldMap;
|
|||
|
|
|||
|
//
|
|||
|
for ( i = 0; i < mapSizeY; i++ )
|
|||
|
{
|
|||
|
//
|
|||
|
for ( j = 0; j < mapSizeX; j++ )
|
|||
|
{
|
|||
|
////
|
|||
|
//kos_DrawBar(
|
|||
|
// wndXOffet + ( j * blockSize ),
|
|||
|
// wndYOffset + ( i * blockSize ),
|
|||
|
// blockSize, blockSize,
|
|||
|
// mapColours[*mPtr]
|
|||
|
//);
|
|||
|
//
|
|||
|
kos_PutImage(
|
|||
|
mapColours[*mPtr],
|
|||
|
blockSize,
|
|||
|
blockSize,
|
|||
|
wndXOffet + ( j * blockSize ),
|
|||
|
wndYOffset + ( i * blockSize )
|
|||
|
);
|
|||
|
//
|
|||
|
mPtr++;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
void clearWorldMap()
|
|||
|
{
|
|||
|
int i, j;
|
|||
|
|
|||
|
//
|
|||
|
sTrackList.Clear();
|
|||
|
fillList.Clear();
|
|||
|
mapDiffList.Clear();
|
|||
|
//
|
|||
|
j = mapEnemies.GetCount();
|
|||
|
//
|
|||
|
for ( i = 0; i < j; i++ )
|
|||
|
{
|
|||
|
//
|
|||
|
delete mapEnemies[i];
|
|||
|
}
|
|||
|
//
|
|||
|
mapEnemies.Clear();
|
|||
|
//
|
|||
|
if ( worldMap != NULL )
|
|||
|
{
|
|||
|
delete worldMap;
|
|||
|
worldMap = NULL;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//
|
|||
|
char Top10WndTitle[] = "Top 10";
|
|||
|
|
|||
|
//
|
|||
|
void DrawTop10Window()
|
|||
|
{
|
|||
|
int i;
|
|||
|
|
|||
|
//
|
|||
|
kos_DefineAndDrawWindow(
|
|||
|
100, 100,
|
|||
|
TOP10_WND_SIZE_X, TOP10_WND_SIZE_Y,
|
|||
|
0, 0,
|
|||
|
0, 0x2040A0,
|
|||
|
0x2040A0
|
|||
|
);
|
|||
|
//
|
|||
|
kos_WriteTextToWindow(
|
|||
|
4, 4,
|
|||
|
0x0, 0x42D2E2,
|
|||
|
Top10WndTitle,
|
|||
|
sizeof( Top10WndTitle ) - 1
|
|||
|
);
|
|||
|
//
|
|||
|
for ( i = 0; i < TOP_TBL_SIZE; i++ )
|
|||
|
{
|
|||
|
//
|
|||
|
kos_WriteTextToWindow(
|
|||
|
6, wndYOffset + 2 + (i * 10),
|
|||
|
0x0, enterName != i ? 0xFFFFFF : 0x00FF00,
|
|||
|
heroTbl[i].name,
|
|||
|
sizeof( heroTbl[0].name )
|
|||
|
);
|
|||
|
//
|
|||
|
kos_DisplayNumberToWindow(
|
|||
|
heroTbl[i].score,
|
|||
|
8,
|
|||
|
112, wndYOffset + 2 + (i * 10),
|
|||
|
0xFFFF55,
|
|||
|
nbDecimal,
|
|||
|
false
|
|||
|
);
|
|||
|
}
|
|||
|
//
|
|||
|
kos_WriteTextToWindow(
|
|||
|
6, wndYOffset + 6 + (i * 10),
|
|||
|
0x10, 0x1060D0,
|
|||
|
enterName >= 0 ? top10str1 : top10str2,
|
|||
|
enterName >= 0 ? sizeof(top10str1) - 1 : sizeof(top10str2) - 1
|
|||
|
);
|
|||
|
}
|
|||
|
|
|||
|
|