kolibrios/programs/develop/info3ds/info_wnd_coords.inc

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;
; <EFBFBD> <EFBFBD> <EFBFBD><EFBFBD> ᮡ࠭<EFBFBD> <EFBFBD>㭪樨 <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>
; <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
prop_edits_top equ 25
prop_edits_height equ 18
prop_wnd_width equ 350 ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SIZE_ONE_FLOAT equ 14
MAX_OBJECT_SIZE equ (4+SIZE_ONE_FLOAT*3+1)
prop_wnd_run db 0 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>-<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1-<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
txt_space:
db SIZE_ONE_FLOAT dup(' ')
.end:
db 0
obj_point: ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
dd 0 ;<EFBFBD><EFBFBD><EFBFBD>
.text:
rb MAX_OBJECT_SIZE
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>㭪樥<EFBFBD> but_wnd_coords
align 4
prop_start:
pushad
mcall 40,0x27 ;<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>
inc byte[prop_wnd_run]
stdcall [tl_node_get_data],tree1
pop ebx
xor edx,edx
cmp ebx,0
je @f
mov ebx,dword[ebx] ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
add ebx,dword[open_file_lif]
mov dx,word[ebx+6] ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
@@:
;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ᯨ᪠ <EFBFBD><EFBFBD>ꥪ⮢
mov dword[tree3.info_max_count],2
add dword[tree3.info_max_count],edx ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> (+2 <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ᯨ᪠)
stdcall dword[tl_data_init], tree3
mov eax,dword[icon_tl_sys]
mov dword[tree3.data_img_sys],eax
mov eax,dword[icon_toolbar]
mov dword[tree3.data_img],eax
cmp ebx,0
je .no_object
cmp word[ebx],CHUNK_VERTLIST
jne .no_object ;<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
add ebx,8
finit
.new_point:
mov dword[obj_point],ebx
mov dword[obj_point.text],0
cld
mov ecx,3
@@:
fld dword[ebx]
fstp qword[Data_Double]
call DoubleFloat_to_String
add ebx,4
stdcall str_len, Data_String
mov esi,txt_space
add esi,eax
cmp esi,txt_space.end
jl .normal_size
mov esi,txt_space.end-1 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD>-<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
.normal_size:
stdcall str_cat, obj_point.text,esi
stdcall str_cat, obj_point.text,Data_String
loop @b
stdcall dword[tl_node_add], obj_point, (ID_ICON_DATA shl 16), tree3
stdcall dword[tl_cur_next], tree3
dec edx
cmp edx,0
jg .new_point
stdcall dword[tl_cur_beg], tree3
.no_object:
popad
align 4
prop_red_win:
pushad
mcall 12,1
xor eax,eax
mov edi,txt_4110 ;caption
mov bx,word[procinfo.box.left]
add bx,word[buf_0.l]
shl ebx,16
mov bx,prop_wnd_width
mov cx,word[procinfo.box.top]
shl ecx,16
mov cx,250
mov edx,0xffffd0
or edx,0x33000000
int 0x40
mov dword[w_scr_t3.all_redraw],1
stdcall [scrollbar_ver_draw],dword w_scr_t3
stdcall [tl_draw], tree3
mcall 12,2
popad
;<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
align 4
prop_still:
pushad
mcall 10
cmp al,1 ;<EFBFBD><EFBFBD><EFBFBD>. <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
jz prop_red_win
cmp al,2
jne @f
call prop_key
@@:
cmp al,3
jz prop_button
cmp al,6
jne @f
call prop_mouse
@@:
popad
jmp prop_still
align 4
prop_key:
push eax
mcall 2
stdcall [tl_key], tree3
pop eax
ret
align 4
prop_mouse:
;push ecx edi
stdcall [tl_mouse], tree3
;pop edi ecx
ret
align 4
prop_button:
mcall 17 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
cmp ah,10
jne @f
;;;call but_element_change
mov ah,1 ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
@@:
cmp ah,1
jne prop_still
.exit:
mov dword[tree3.data_img],0 ;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>-<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov dword[tree3.data_img_sys],0 ;<EFBFBD>. <EFBFBD>. <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall dword[tl_data_clear], tree3
mov byte[prop_wnd_run],0 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mcall -1 ;<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>ணࠬ<EFBFBD><EFBFBD>
;<EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD>ꥪ⠬<EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
tree3 tree_list MAX_OBJECT_SIZE,3,\
tl_key_no_edit+tl_list_box_mode,\
16,16, 0xffffff,0xb0d0ff,0xd000ff, 5,30,300,150, 16, 4,0, el_focus,\
w_scr_t3,0
align 4
w_scr_t3:
.size_x dw 16 ;+0
rb 2+2+2
.btn_high dd 15 ;+8
.type dd 1 ;+12
.max_area dd 100 ;+16
rb 4+4
.bckg_col dd 0xeeeeee ;+28
.frnt_col dd 0xbbddff ;+32
.line_col dd 0 ;+36
rb 4+2+2
.run_x:
rb 2+2+2+2+4+4+4+4+4+4
.all_redraw dd 0 ;+80
.ar_offset dd 1 ;+84