154 lines
4.2 KiB
C
154 lines
4.2 KiB
C
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/////////////////////////////////////////////////
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//
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// MUSE Header for .WL6
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// Created Tue Jul 14 15:04:53 1992
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//
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/////////////////////////////////////////////////
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//
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// Sound names & indexes
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//
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typedef enum {
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HITWALLSND, // 0
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SELECTWPNSND, // 1
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SELECTITEMSND, // 2
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HEARTBEATSND, // 3
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MOVEGUN2SND, // 4
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MOVEGUN1SND, // 5
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NOWAYSND, // 6
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NAZIHITPLAYERSND, // 7
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SCHABBSTHROWSND, // 8
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PLAYERDEATHSND, // 9
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DOGDEATHSND, // 10
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ATKGATLINGSND, // 11
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GETKEYSND, // 12
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NOITEMSND, // 13
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WALK1SND, // 14
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WALK2SND, // 15
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TAKEDAMAGESND, // 16
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GAMEOVERSND, // 17
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OPENDOORSND, // 18
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CLOSEDOORSND, // 19
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DONOTHINGSND, // 20
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HALTSND, // 21
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DEATHSCREAM2SND, // 22
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ATKKNIFESND, // 23
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ATKPISTOLSND, // 24
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DEATHSCREAM3SND, // 25
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ATKMACHINEGUNSND, // 26
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HITENEMYSND, // 27
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SHOOTDOORSND, // 28
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DEATHSCREAM1SND, // 29
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GETMACHINESND, // 30
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GETAMMOSND, // 31
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SHOOTSND, // 32
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HEALTH1SND, // 33
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HEALTH2SND, // 34
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BONUS1SND, // 35
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BONUS2SND, // 36
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BONUS3SND, // 37
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GETGATLINGSND, // 38
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ESCPRESSEDSND, // 39
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LEVELDONESND, // 40
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DOGBARKSND, // 41
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ENDBONUS1SND, // 42
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ENDBONUS2SND, // 43
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BONUS1UPSND, // 44
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BONUS4SND, // 45
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PUSHWALLSND, // 46
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NOBONUSSND, // 47
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PERCENT100SND, // 48
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BOSSACTIVESND, // 49
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MUTTISND, // 50
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SCHUTZADSND, // 51
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AHHHGSND, // 52
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DIESND, // 53
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EVASND, // 54
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GUTENTAGSND, // 55
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LEBENSND, // 56
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SCHEISTSND, // 57
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NAZIFIRESND, // 58
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BOSSFIRESND, // 59
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SSFIRESND, // 60
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SLURPIESND, // 61
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TOT_HUNDSND, // 62
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MEINGOTTSND, // 63
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SCHABBSHASND, // 64
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HITLERHASND, // 65
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SPIONSND, // 66
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NEINSOVASSND, // 67
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DOGATTACKSND, // 68
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FLAMETHROWERSND, // 69
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MECHSTEPSND, // 70
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GOOBSSND, // 71
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YEAHSND, // 72
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#ifndef APOGEE_1_0
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DEATHSCREAM4SND, // 73
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DEATHSCREAM5SND, // 74
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DEATHSCREAM6SND, // 75
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DEATHSCREAM7SND, // 76
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DEATHSCREAM8SND, // 77
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DEATHSCREAM9SND, // 78
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DONNERSND, // 79
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EINESND, // 80
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ERLAUBENSND, // 81
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KEINSND, // 82
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MEINSND, // 83
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ROSESND, // 84
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MISSILEFIRESND, // 85
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MISSILEHITSND, // 86
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#endif
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LASTSOUND
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} soundnames;
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//
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// Base offsets
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//
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#define STARTPCSOUNDS 0
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#define STARTADLIBSOUNDS LASTSOUND
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#define STARTDIGISOUNDS (2*LASTSOUND)
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#define STARTMUSIC (3*LASTSOUND)
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//
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// Music names & indexes
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//
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typedef enum {
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CORNER_MUS, // 0
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DUNGEON_MUS, // 1
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WARMARCH_MUS, // 2
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GETTHEM_MUS, // 3
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HEADACHE_MUS, // 4
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HITLWLTZ_MUS, // 5
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INTROCW3_MUS, // 6
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NAZI_NOR_MUS, // 7
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NAZI_OMI_MUS, // 8
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POW_MUS, // 9
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SALUTE_MUS, // 10
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SEARCHN_MUS, // 11
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SUSPENSE_MUS, // 12
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VICTORS_MUS, // 13
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WONDERIN_MUS, // 14
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FUNKYOU_MUS, // 15
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ENDLEVEL_MUS, // 16
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GOINGAFT_MUS, // 17
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PREGNANT_MUS, // 18
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ULTIMATE_MUS, // 19
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NAZI_RAP_MUS, // 20
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ZEROHOUR_MUS, // 21
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TWELFTH_MUS, // 22
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ROSTER_MUS, // 23
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URAHERO_MUS, // 24
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VICMARCH_MUS, // 25
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PACMAN_MUS, // 26
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LASTMUSIC
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} musicnames;
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#define NUMSOUNDS LASTSOUND
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#define NUMSNDCHUNKS (STARTMUSIC + LASTMUSIC)
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/////////////////////////////////////////////////
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//
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// Thanks for playing with MUSE!
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//
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/////////////////////////////////////////////////
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