445 lines
9.9 KiB
NASM
445 lines
9.9 KiB
NASM
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;
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; This is a example of using GUI component Button from libGUI
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;
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;
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control_hader_size = 44
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control_button_data_size = 50
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include 'macros.inc'
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use32
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db 'MENUET01'
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dd 1
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dd start
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dd i_end
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dd 4*1024
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dd 4*1024
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dd 0
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dd path
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start:
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;init hepe of memory
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mcall 68,11
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;set current dir as ./
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call GetPath
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;load dll
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mcall 68,19,path
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test eax,eax
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jnz libGUI_loaded
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;load dll from system directory
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mcall 68,19,sys_dll_path
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test eax,eax
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jnz libGUI_loaded
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mcall -1
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libGUI_loaded:
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mov [myexport],eax
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;load dll functions
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push fnDestroyControl
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push [myexport]
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call _ksys_cofflib_getproc
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mov [destroy_control],eax
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push fnSendMessage
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push [myexport]
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call _ksys_cofflib_getproc
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mov [send_message],eax
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push fnCraeteButton
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push [myexport]
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call _ksys_cofflib_getproc
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mov [crate_button],eax
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;set events mask
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mcall 40,1100111b
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;get standart colors table
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mcall 48,3,ColorsTable,40
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;*********************************************
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;****************Init Butttons****************
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;*********************************************
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mov ecx,[ColorsTable+8]
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and ecx,0xffffff
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mov [Button1.type],byte 10010001b
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mov [Button1.x],20
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mov [Button1.y],10
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mov [Button1.width],word 70
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mov [Button1.height],word 20
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mov [Button1.color1],0xaabbccff;dword ecx
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;mov [Button1.color2],dword 0xffffff
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mov [Button1.text],text1
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push Button1
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push Parend
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call [crate_button]
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mov [PointerToControlForButton1],eax
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mov ecx,[ColorsTable+8]
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and ecx,0xffffff
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mov [Button2.type],byte 10010010b
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mov [Button2.x],20
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mov [Button2.y],40
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mov [Button2.width],word 70
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mov [Button2.height],word 20
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mov [Button2.color1],dword ecx
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mov [Button2.color2],dword 0xffffff
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mov [Button2.image],ButtonPicture
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mov [Button2.imageSizeX],16
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mov [Button2.imageSizeY],16
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mov [Button2.transparentColor],0xffffff
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push Button2
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push Parend
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call [crate_button]
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mov [PointerToControlForButton2],eax
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mov ecx,[ColorsTable+8]
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and ecx,0xffffff
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mov [Button3.type],byte 10000100b
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mov [Button3.x],20
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mov [Button3.y],70
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mov [Button3.width],word 70
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mov [Button3.height],word 20
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mov [Button3.color1],dword ecx
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mov [Button3.color2],dword 0xffffff
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mov [Button3.text],text1
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mov [Button3.textX],40
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mov [Button3.textY],8
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mov [Button3.textcolor],0
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mov [Button3.image],ButtonPicture
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mov [Button3.imageX],3
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mov [Button3.imageY],3
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mov [Button3.imageSizeX],16
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mov [Button3.imageSizeY],16
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mov [Button3.transparentColor],0xffffff
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push Button3
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push Parend
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call [crate_button]
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mov [PointerToControlForButton3],eax
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mov ecx,[ColorsTable+8]
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and ecx,0xffffff
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mov [Button4.type],byte 10010001b
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mov [Button4.x],20
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mov [Button4.y],100
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mov [Button4.width],word 70
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mov [Button4.height],word 20
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mov [Button4.color1],dword ecx
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mov [Button4.color2],dword 0xffffff
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mov [Button4.text],text4
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mov [Button4.textX],10
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mov [Button4.textY],10
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mov [Button4.textcolor],0
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mov [Button4.image],ButtonPicture
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mov [Button4.imageX],5
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mov [Button4.imageY],5
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mov [Button4.imageSizeX],16
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mov [Button4.imageSizeY],16
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mov [Button4.transparentColor],0xffffff
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push Button4
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push Parend
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call [crate_button]
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mov [PointerToControlForButton4],eax
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call draw_window
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;send message 1 for redrawing ALL controls
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mov [Message],dword 1
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push Message
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push Parend
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call [send_message]
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still:
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mcall 10
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mov [SystemEvent],eax
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;check for redraw window
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cmp eax,1
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jne no_window
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call draw_window
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mov [Message],dword 1
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push Message
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push Parend
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call [send_message]
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jmp still
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no_window:
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;check for keys events
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cmp eax,2
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jne no_keys
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mcall 2
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shr eax,8
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mov [Message],dword 2
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mov [Message+4],eax
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push Message
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push Parend
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call [send_message]
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mov eax,[Message+4]
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cmp al,27
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je exit
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jmp still
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no_keys:
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;check for pressed butons
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cmp eax,3
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jne no_buttons
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mcall 17
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shr eax,8
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jmp still
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no_buttons:
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;check for mouse events
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cmp eax,6
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jne no_mouse
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mov [Message],dword 6
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mcall 37,1
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mov ebx,eax
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shr eax,16 ;x
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and ebx,0xffff ;y
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mov [Message+4],eax
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mov [Message+8],ebx
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mcall 37,2
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mov [Message+12],eax
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;send system events to control
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push Message
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push Parend
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call [send_message]
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;button 1
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mov esi,[PointerToControlForButton1]
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add esi,control_hader_size ;size control's structure
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mov edi,Button1
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mov ecx,control_button_data_size
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rep movsb
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;button 2
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mov esi,[PointerToControlForButton2]
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add esi,control_hader_size ;size control's structure
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mov edi,Button2
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mov ecx,control_button_data_size
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rep movsb
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;button 3
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mov esi,[PointerToControlForButton3]
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add esi,control_hader_size ;size control's structure
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mov edi,Button3
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mov ecx,control_button_data_size
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rep movsb
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;button 4
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mov esi,[PointerToControlForButton4]
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add esi,control_hader_size ;size control's structure
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mov edi,Button4
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mov ecx,control_button_data_size
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rep movsb
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xor eax,eax
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mov al,[Button4.flag]
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cmp al,11b
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jne no_exit_demo
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mov [button_pressed],1
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no_exit_demo:
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cmp al,1b
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jne no_only_crossing_button
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cmp [button_pressed],1
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jne no_only_crossing_button
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jmp exit
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no_only_crossing_button:
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jmp still
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no_mouse:
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jmp still
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exit:
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;free resourses
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push [PointerToControlForButton1]
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call [destroy_control]
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push [PointerToControlForButton2]
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call [destroy_control]
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push [PointerToControlForButton3]
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call [destroy_control]
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push [PointerToControlForButton4]
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call [destroy_control]
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mcall -1
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;**********************************************
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;*******************Draw window****************
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;**********************************************
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draw_window:
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mcall 12,1
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xor eax,eax
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mov ebx,50
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mov ecx,50
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shl ebx,16
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shl ecx,16
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add ebx,200
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add ecx,200
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mov edx,0x03aabbcc
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mov esi,0x805080d0
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mov edi,0x005080d0
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mcall
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mcall 12,2
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ret
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GetPath:
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mov ebx,255
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mov ecx,path
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next_symvol:
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mov edx,ecx
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add edx,ebx
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xor eax,eax
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mov al,[edx]
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cmp eax,'/'
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je exit_path
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dec ebx
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jnz next_symvol
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exit_path:
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inc edx
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mov esi,dll_name
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mov edi,edx
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mov ecx,10
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rep movsb
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ret
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include 'getproc.asm'
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;************************************************************
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;***************************DATA*****************************
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;************************************************************
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align 4
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dll_name db 'libGUI.obj',0
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sys_dll_path db '/sys/lib/libGUi.obj',0
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text1 db 'text',0
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text4 db 'Exit',0
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fnDestroyControl db 'DestroyControl',0
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fnSendMessage db 'SendMessage',0
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fnCraeteButton db 'CraeteButton',0
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myexport dd 0
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destroy_control dd 0
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send_message dd 0
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crate_button dd 0
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PointerToControlForButton1 dd 0
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PointerToControlForButton2 dd 0
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PointerToControlForButton3 dd 0
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PointerToControlForButton4 dd 0
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SystemEvent dd 0
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button_pressed rb 1
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path rb 256
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Parend: dd 0,0,0,0,0,0,0,0,0,0,0,0 ;44 bytes
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Message dd 0,0,0,0
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ColorsTable dd 0,0,0,0,0,0,0,0,0,0,0,0
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struc BUTTON
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{
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.type db 1
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.flag db 1
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.x dw 1
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.y dw 1
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.width dw 1
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.height dw 1
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.image dd 1
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.imageX dw 1
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.imageY dw 1
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.imageSizeX dw 1
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.imageSizeY dw 1
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.transparentColor dd 1
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.text dd 1
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.textX dw 1
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.textY dw 1
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.textcolor dd 1
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.color1 dd 1
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.color2 dd 1
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.mouseX dw 1
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.mouseY dw 1
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}
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Button1 BUTTON
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Button2 BUTTON
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Button3 BUTTON
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Button4 BUTTON
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antibug rb 460
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ButtonPicture:
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file 'test.raw'
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i_end:
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