638 lines
21 KiB
Plaintext
638 lines
21 KiB
Plaintext
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=============================================
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Snow Video Codec Specification Draft 20080110
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=============================================
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Introduction:
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=============
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This specification describes the Snow bitstream syntax and semantics as
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well as the formal Snow decoding process.
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The decoding process is described precisely and any compliant decoder
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MUST produce the exact same output for a spec-conformant Snow stream.
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For encoding, though, any process which generates a stream compliant to
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the syntactical and semantic requirements and which is decodable by
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the process described in this spec shall be considered a conformant
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Snow encoder.
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Definitions:
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============
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MUST the specific part must be done to conform to this standard
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SHOULD it is recommended to be done that way, but not strictly required
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ilog2(x) is the rounded down logarithm of x with basis 2
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ilog2(0) = 0
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Type definitions:
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=================
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b 1-bit range coded
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u unsigned scalar value range coded
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s signed scalar value range coded
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Bitstream syntax:
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=================
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frame:
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header
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prediction
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residual
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header:
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keyframe b MID_STATE
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if(keyframe || always_reset)
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reset_contexts
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if(keyframe){
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version u header_state
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always_reset b header_state
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temporal_decomposition_type u header_state
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temporal_decomposition_count u header_state
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spatial_decomposition_count u header_state
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colorspace_type u header_state
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if (nb_planes > 2) {
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chroma_h_shift u header_state
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chroma_v_shift u header_state
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}
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spatial_scalability b header_state
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max_ref_frames-1 u header_state
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qlogs
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}
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if(!keyframe){
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update_mc b header_state
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if(update_mc){
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for(plane=0; plane<nb_plane_types; plane++){
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diag_mc b header_state
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htaps/2-1 u header_state
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for(i= p->htaps/2; i; i--)
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|hcoeff[i]| u header_state
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}
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}
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update_qlogs b header_state
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if(update_qlogs){
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spatial_decomposition_count u header_state
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qlogs
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}
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}
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spatial_decomposition_type s header_state
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qlog s header_state
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mv_scale s header_state
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qbias s header_state
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block_max_depth s header_state
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qlogs:
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for(plane=0; plane<nb_plane_types; plane++){
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quant_table[plane][0][0] s header_state
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for(level=0; level < spatial_decomposition_count; level++){
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quant_table[plane][level][1]s header_state
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quant_table[plane][level][3]s header_state
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}
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}
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reset_contexts
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*_state[*]= MID_STATE
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prediction:
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for(y=0; y<block_count_vertical; y++)
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for(x=0; x<block_count_horizontal; x++)
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block(0)
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block(level):
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mvx_diff=mvy_diff=y_diff=cb_diff=cr_diff=0
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if(keyframe){
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intra=1
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}else{
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if(level!=max_block_depth){
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s_context= 2*left->level + 2*top->level + topleft->level + topright->level
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leaf b block_state[4 + s_context]
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}
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if(level==max_block_depth || leaf){
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intra b block_state[1 + left->intra + top->intra]
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if(intra){
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y_diff s block_state[32]
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cb_diff s block_state[64]
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cr_diff s block_state[96]
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}else{
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ref_context= ilog2(2*left->ref) + ilog2(2*top->ref)
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if(ref_frames > 1)
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ref u block_state[128 + 1024 + 32*ref_context]
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mx_context= ilog2(2*abs(left->mx - top->mx))
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my_context= ilog2(2*abs(left->my - top->my))
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mvx_diff s block_state[128 + 32*(mx_context + 16*!!ref)]
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mvy_diff s block_state[128 + 32*(my_context + 16*!!ref)]
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}
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}else{
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block(level+1)
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block(level+1)
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block(level+1)
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block(level+1)
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}
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}
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residual:
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residual2(luma)
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if (nb_planes > 2) {
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residual2(chroma_cr)
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residual2(chroma_cb)
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}
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residual2:
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for(level=0; level<spatial_decomposition_count; level++){
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if(level==0)
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subband(LL, 0)
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subband(HL, level)
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subband(LH, level)
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subband(HH, level)
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}
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subband:
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FIXME
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nb_plane_types = gray ? 1 : 2;
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Tag description:
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----------------
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version
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0
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this MUST NOT change within a bitstream
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always_reset
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if 1 then the range coder contexts will be reset after each frame
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temporal_decomposition_type
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0
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temporal_decomposition_count
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0
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spatial_decomposition_count
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FIXME
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colorspace_type
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0 unspecified YcbCr
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1 Gray
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2 Gray + Alpha
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3 GBR
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4 GBRA
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this MUST NOT change within a bitstream
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chroma_h_shift
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log2(luma.width / chroma.width)
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this MUST NOT change within a bitstream
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chroma_v_shift
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log2(luma.height / chroma.height)
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this MUST NOT change within a bitstream
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spatial_scalability
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0
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max_ref_frames
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maximum number of reference frames
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this MUST NOT change within a bitstream
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update_mc
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indicates that motion compensation filter parameters are stored in the
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header
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diag_mc
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flag to enable faster diagonal interpolation
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this SHOULD be 1 unless it turns out to be covered by a valid patent
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htaps
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number of half pel interpolation filter taps, MUST be even, >0 and <10
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hcoeff
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half pel interpolation filter coefficients, hcoeff[0] are the 2 middle
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coefficients [1] are the next outer ones and so on, resulting in a filter
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like: ...eff[2], hcoeff[1], hcoeff[0], hcoeff[0], hcoeff[1], hcoeff[2] ...
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the sign of the coefficients is not explicitly stored but alternates
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after each coeff and coeff[0] is positive, so ...,+,-,+,-,+,+,-,+,-,+,...
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hcoeff[0] is not explicitly stored but found by subtracting the sum
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of all stored coefficients with signs from 32
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hcoeff[0]= 32 - hcoeff[1] - hcoeff[2] - ...
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a good choice for hcoeff and htaps is
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htaps= 6
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hcoeff={40,-10,2}
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an alternative which requires more computations at both encoder and
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decoder side and may or may not be better is
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htaps= 8
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hcoeff={42,-14,6,-2}
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ref_frames
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minimum of the number of available reference frames and max_ref_frames
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for example the first frame after a key frame always has ref_frames=1
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spatial_decomposition_type
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wavelet type
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0 is a 9/7 symmetric compact integer wavelet
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1 is a 5/3 symmetric compact integer wavelet
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others are reserved
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stored as delta from last, last is reset to 0 if always_reset || keyframe
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qlog
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quality (logarthmic quantizer scale)
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stored as delta from last, last is reset to 0 if always_reset || keyframe
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mv_scale
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stored as delta from last, last is reset to 0 if always_reset || keyframe
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FIXME check that everything works fine if this changes between frames
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qbias
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dequantization bias
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stored as delta from last, last is reset to 0 if always_reset || keyframe
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block_max_depth
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maximum depth of the block tree
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stored as delta from last, last is reset to 0 if always_reset || keyframe
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quant_table
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quantiztation table
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Highlevel bitstream structure:
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=============================
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--------------------------------------------
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| Header |
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--------------------------------------------
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| ------------------------------------ |
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| | Block0 | |
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| | split? | |
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| | yes no | |
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| | ......... intra? | |
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| | : Block01 : yes no | |
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| | : Block02 : ....... .......... | |
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| | : Block03 : : y DC : : ref index: | |
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| | : Block04 : : cb DC : : motion x : | |
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| | ......... : cr DC : : motion y : | |
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| | ....... .......... | |
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| ------------------------------------ |
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| ------------------------------------ |
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| | Block1 | |
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| ... |
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--------------------------------------------
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| ------------ ------------ ------------ |
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|| Y subbands | | Cb subbands| | Cr subbands||
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|| --- --- | | --- --- | | --- --- ||
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|| |LL0||HL0| | | |LL0||HL0| | | |LL0||HL0| ||
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|| --- --- | | --- --- | | --- --- ||
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|| --- --- | | --- --- | | --- --- ||
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|| |LH0||HH0| | | |LH0||HH0| | | |LH0||HH0| ||
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|| --- --- | | --- --- | | --- --- ||
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|| --- --- | | --- --- | | --- --- ||
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|| |HL1||LH1| | | |HL1||LH1| | | |HL1||LH1| ||
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|| --- --- | | --- --- | | --- --- ||
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|| --- --- | | --- --- | | --- --- ||
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|| |HH1||HL2| | | |HH1||HL2| | | |HH1||HL2| ||
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|| ... | | ... | | ... ||
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| ------------ ------------ ------------ |
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--------------------------------------------
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Decoding process:
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=================
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------------
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| Subbands |
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------------ | |
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| | ------------
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| Intra DC | |
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| | LL0 subband prediction
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------------ |
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\ Dequantizaton
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------------------- \ |
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| Reference frames | \ IDWT
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| ------- ------- | Motion \ |
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||Frame 0| |Frame 1|| Compensation . OBMC v -------
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| ------- ------- | --------------. \------> + --->|Frame n|-->output
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| ------- ------- | -------
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||Frame 2| |Frame 3||<----------------------------------/
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| ... |
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-------------------
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Range Coder:
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============
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Binary Range Coder:
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-------------------
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The implemented range coder is an adapted version based upon "Range encoding:
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an algorithm for removing redundancy from a digitised message." by G. N. N.
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Martin.
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The symbols encoded by the Snow range coder are bits (0|1). The
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associated probabilities are not fix but change depending on the symbol mix
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seen so far.
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bit seen | new state
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---------+-----------------------------------------------
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0 | 256 - state_transition_table[256 - old_state];
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1 | state_transition_table[ old_state];
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state_transition_table = {
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0, 0, 0, 0, 0, 0, 0, 0, 20, 21, 22, 23, 24, 25, 26, 27,
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28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 37, 38, 39, 40, 41, 42,
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43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 56, 57,
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58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73,
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74, 75, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88,
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89, 90, 91, 92, 93, 94, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103,
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104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 114, 115, 116, 117, 118,
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119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 133,
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134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
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150, 151, 152, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164,
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165, 166, 167, 168, 169, 170, 171, 171, 172, 173, 174, 175, 176, 177, 178, 179,
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180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 190, 191, 192, 194, 194,
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195, 196, 197, 198, 199, 200, 201, 202, 202, 204, 205, 206, 207, 208, 209, 209,
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210, 211, 212, 213, 215, 215, 216, 217, 218, 219, 220, 220, 222, 223, 224, 225,
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226, 227, 227, 229, 229, 230, 231, 232, 234, 234, 235, 236, 237, 238, 239, 240,
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241, 242, 243, 244, 245, 246, 247, 248, 248, 0, 0, 0, 0, 0, 0, 0};
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FIXME
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Range Coding of integers:
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-------------------------
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FIXME
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Neighboring Blocks:
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===================
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left and top are set to the respective blocks unless they are outside of
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the image in which case they are set to the Null block
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top-left is set to the top left block unless it is outside of the image in
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which case it is set to the left block
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if this block has no larger parent block or it is at the left side of its
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parent block and the top right block is not outside of the image then the
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top right block is used for top-right else the top-left block is used
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Null block
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y,cb,cr are 128
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level, ref, mx and my are 0
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Motion Vector Prediction:
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=========================
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1. the motion vectors of all the neighboring blocks are scaled to
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compensate for the difference of reference frames
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scaled_mv= (mv * (256 * (current_reference+1) / (mv.reference+1)) + 128)>>8
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2. the median of the scaled left, top and top-right vectors is used as
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motion vector prediction
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3. the used motion vector is the sum of the predictor and
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(mvx_diff, mvy_diff)*mv_scale
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Intra DC Predicton:
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======================
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the luma and chroma values of the left block are used as predictors
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the used luma and chroma is the sum of the predictor and y_diff, cb_diff, cr_diff
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to reverse this in the decoder apply the following:
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block[y][x].dc[0] = block[y][x-1].dc[0] + y_diff;
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block[y][x].dc[1] = block[y][x-1].dc[1] + cb_diff;
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block[y][x].dc[2] = block[y][x-1].dc[2] + cr_diff;
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block[*][-1].dc[*]= 128;
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Motion Compensation:
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====================
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Halfpel interpolation:
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----------------------
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halfpel interpolation is done by convolution with the halfpel filter stored
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in the header:
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horizontal halfpel samples are found by
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H1[y][x] = hcoeff[0]*(F[y][x ] + F[y][x+1])
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+ hcoeff[1]*(F[y][x-1] + F[y][x+2])
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+ hcoeff[2]*(F[y][x-2] + F[y][x+3])
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+ ...
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h1[y][x] = (H1[y][x] + 32)>>6;
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vertical halfpel samples are found by
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H2[y][x] = hcoeff[0]*(F[y ][x] + F[y+1][x])
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+ hcoeff[1]*(F[y-1][x] + F[y+2][x])
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+ ...
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h2[y][x] = (H2[y][x] + 32)>>6;
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vertical+horizontal halfpel samples are found by
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H3[y][x] = hcoeff[0]*(H2[y][x ] + H2[y][x+1])
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+ hcoeff[1]*(H2[y][x-1] + H2[y][x+2])
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+ ...
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H3[y][x] = hcoeff[0]*(H1[y ][x] + H1[y+1][x])
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+ hcoeff[1]*(H1[y+1][x] + H1[y+2][x])
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+ ...
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h3[y][x] = (H3[y][x] + 2048)>>12;
|
||
|
|
||
|
|
||
|
F H1 F
|
||
|
| | |
|
||
|
| | |
|
||
|
| | |
|
||
|
F H1 F
|
||
|
| | |
|
||
|
| | |
|
||
|
| | |
|
||
|
F-------F-------F-> H1<-F-------F-------F
|
||
|
v v v
|
||
|
H2 H3 H2
|
||
|
^ ^ ^
|
||
|
F-------F-------F-> H1<-F-------F-------F
|
||
|
| | |
|
||
|
| | |
|
||
|
| | |
|
||
|
F H1 F
|
||
|
| | |
|
||
|
| | |
|
||
|
| | |
|
||
|
F H1 F
|
||
|
|
||
|
|
||
|
unavailable fullpel samples (outside the picture for example) shall be equal
|
||
|
to the closest available fullpel sample
|
||
|
|
||
|
|
||
|
Smaller pel interpolation:
|
||
|
--------------------------
|
||
|
if diag_mc is set then points which lie on a line between 2 vertically,
|
||
|
horiziontally or diagonally adjacent halfpel points shall be interpolated
|
||
|
linearls with rounding to nearest and halfway values rounded up.
|
||
|
points which lie on 2 diagonals at the same time should only use the one
|
||
|
diagonal not containing the fullpel point
|
||
|
|
||
|
|
||
|
|
||
|
F-->O---q---O<--h1->O---q---O<--F
|
||
|
v \ / v \ / v
|
||
|
O O O O O O O
|
||
|
| / | \ |
|
||
|
q q q q q
|
||
|
| / | \ |
|
||
|
O O O O O O O
|
||
|
^ / \ ^ / \ ^
|
||
|
h2-->O---q---O<--h3->O---q---O<--h2
|
||
|
v \ / v \ / v
|
||
|
O O O O O O O
|
||
|
| \ | / |
|
||
|
q q q q q
|
||
|
| \ | / |
|
||
|
O O O O O O O
|
||
|
^ / \ ^ / \ ^
|
||
|
F-->O---q---O<--h1->O---q---O<--F
|
||
|
|
||
|
|
||
|
|
||
|
the remaining points shall be bilinearly interpolated from the
|
||
|
up to 4 surrounding halfpel and fullpel points, again rounding should be to
|
||
|
nearest and halfway values rounded up
|
||
|
|
||
|
compliant Snow decoders MUST support 1-1/8 pel luma and 1/2-1/16 pel chroma
|
||
|
interpolation at least
|
||
|
|
||
|
|
||
|
Overlapped block motion compensation:
|
||
|
-------------------------------------
|
||
|
FIXME
|
||
|
|
||
|
LL band prediction:
|
||
|
===================
|
||
|
Each sample in the LL0 subband is predicted by the median of the left, top and
|
||
|
left+top-topleft samples, samples outside the subband shall be considered to
|
||
|
be 0. To reverse this prediction in the decoder apply the following.
|
||
|
for(y=0; y<height; y++){
|
||
|
for(x=0; x<width; x++){
|
||
|
sample[y][x] += median(sample[y-1][x],
|
||
|
sample[y][x-1],
|
||
|
sample[y-1][x]+sample[y][x-1]-sample[y-1][x-1]);
|
||
|
}
|
||
|
}
|
||
|
sample[-1][*]=sample[*][-1]= 0;
|
||
|
width,height here are the width and height of the LL0 subband not of the final
|
||
|
video
|
||
|
|
||
|
|
||
|
Dequantizaton:
|
||
|
==============
|
||
|
FIXME
|
||
|
|
||
|
Wavelet Transform:
|
||
|
==================
|
||
|
|
||
|
Snow supports 2 wavelet transforms, the symmetric biorthogonal 5/3 integer
|
||
|
transform and a integer approximation of the symmetric biorthogonal 9/7
|
||
|
daubechies wavelet.
|
||
|
|
||
|
2D IDWT (inverse discrete wavelet transform)
|
||
|
--------------------------------------------
|
||
|
The 2D IDWT applies a 2D filter recursively, each time combining the
|
||
|
4 lowest frequency subbands into a single subband until only 1 subband
|
||
|
remains.
|
||
|
The 2D filter is done by first applying a 1D filter in the vertical direction
|
||
|
and then applying it in the horizontal one.
|
||
|
--------------- --------------- --------------- ---------------
|
||
|
|LL0|HL0| | | | | | | | | | | |
|
||
|
|---+---| HL1 | | L0|H0 | HL1 | | LL1 | HL1 | | | |
|
||
|
|LH0|HH0| | | | | | | | | | | |
|
||
|
|-------+-------|->|-------+-------|->|-------+-------|->| L1 | H1 |->...
|
||
|
| | | | | | | | | | | |
|
||
|
| LH1 | HH1 | | LH1 | HH1 | | LH1 | HH1 | | | |
|
||
|
| | | | | | | | | | | |
|
||
|
--------------- --------------- --------------- ---------------
|
||
|
|
||
|
|
||
|
1D Filter:
|
||
|
----------
|
||
|
1. interleave the samples of the low and high frequency subbands like
|
||
|
s={L0, H0, L1, H1, L2, H2, L3, H3, ... }
|
||
|
note, this can end with a L or a H, the number of elements shall be w
|
||
|
s[-1] shall be considered equivalent to s[1 ]
|
||
|
s[w ] shall be considered equivalent to s[w-2]
|
||
|
|
||
|
2. perform the lifting steps in order as described below
|
||
|
|
||
|
5/3 Integer filter:
|
||
|
1. s[i] -= (s[i-1] + s[i+1] + 2)>>2; for all even i < w
|
||
|
2. s[i] += (s[i-1] + s[i+1] )>>1; for all odd i < w
|
||
|
|
||
|
\ | /|\ | /|\ | /|\ | /|\
|
||
|
\|/ | \|/ | \|/ | \|/ |
|
||
|
+ | + | + | + | -1/4
|
||
|
/|\ | /|\ | /|\ | /|\ |
|
||
|
/ | \|/ | \|/ | \|/ | \|/
|
||
|
| + | + | + | + +1/2
|
||
|
|
||
|
|
||
|
Snow's 9/7 Integer filter:
|
||
|
1. s[i] -= (3*(s[i-1] + s[i+1]) + 4)>>3; for all even i < w
|
||
|
2. s[i] -= s[i-1] + s[i+1] ; for all odd i < w
|
||
|
3. s[i] += ( s[i-1] + s[i+1] + 4*s[i] + 8)>>4; for all even i < w
|
||
|
4. s[i] += (3*(s[i-1] + s[i+1]) )>>1; for all odd i < w
|
||
|
|
||
|
\ | /|\ | /|\ | /|\ | /|\
|
||
|
\|/ | \|/ | \|/ | \|/ |
|
||
|
+ | + | + | + | -3/8
|
||
|
/|\ | /|\ | /|\ | /|\ |
|
||
|
/ | \|/ | \|/ | \|/ | \|/
|
||
|
(| + (| + (| + (| + -1
|
||
|
\ + /|\ + /|\ + /|\ + /|\ +1/4
|
||
|
\|/ | \|/ | \|/ | \|/ |
|
||
|
+ | + | + | + | +1/16
|
||
|
/|\ | /|\ | /|\ | /|\ |
|
||
|
/ | \|/ | \|/ | \|/ | \|/
|
||
|
| + | + | + | + +3/2
|
||
|
|
||
|
optimization tips:
|
||
|
following are exactly identical
|
||
|
(3a)>>1 == a + (a>>1)
|
||
|
(a + 4b + 8)>>4 == ((a>>2) + b + 2)>>2
|
||
|
|
||
|
16bit implementation note:
|
||
|
The IDWT can be implemented with 16bits, but this requires some care to
|
||
|
prevent overflows, the following list, lists the minimum number of bits needed
|
||
|
for some terms
|
||
|
1. lifting step
|
||
|
A= s[i-1] + s[i+1] 16bit
|
||
|
3*A + 4 18bit
|
||
|
A + (A>>1) + 2 17bit
|
||
|
|
||
|
3. lifting step
|
||
|
s[i-1] + s[i+1] 17bit
|
||
|
|
||
|
4. lifiting step
|
||
|
3*(s[i-1] + s[i+1]) 17bit
|
||
|
|
||
|
|
||
|
TODO:
|
||
|
=====
|
||
|
Important:
|
||
|
finetune initial contexts
|
||
|
flip wavelet?
|
||
|
try to use the wavelet transformed predicted image (motion compensated image) as context for coding the residual coefficients
|
||
|
try the MV length as context for coding the residual coefficients
|
||
|
use extradata for stuff which is in the keyframes now?
|
||
|
implement per picture halfpel interpolation
|
||
|
try different range coder state transition tables for different contexts
|
||
|
|
||
|
Not Important:
|
||
|
compare the 6 tap and 8 tap hpel filters (psnr/bitrate and subjective quality)
|
||
|
spatial_scalability b vs u (!= 0 breaks syntax anyway so we can add a u later)
|
||
|
|
||
|
|
||
|
Credits:
|
||
|
========
|
||
|
Michael Niedermayer
|
||
|
Loren Merritt
|
||
|
|
||
|
|
||
|
Copyright:
|
||
|
==========
|
||
|
GPL + GFDL + whatever is needed to make this a RFC
|