Add GX_Red skin from ConLenov
git-svn-id: svn://kolibrios.org@9672 a494cfbc-eb01-0410-851d-a64ba20cac60
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33
skins/ConLenov/GX/GX_Red/GX_Red.asm
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33
skins/ConLenov/GX/GX_Red/GX_Red.asm
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;SKIN (.SKN) - COMPILE WITH FASM
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include 'skin.inc'
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SKIN_PARAMS \
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height = bmp_base.height,\ ; skin height
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margins = [5:1:60:1],\ ; margins [left:top:right:bottom]
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colors active = [binner=0xfa1e4e:\ ; border inner color
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bouter=0x09080d:\ ; border outer color
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bframe=0x09080d],\ ; border frame color
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colors inactive = [binner=0xfa1e4e:\ ; border inner color
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bouter=0x09080d:\ ; border outer color
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bframe=0x09080d],\ ; border frame color
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dtp = 'default.dtp' ; dtp colors
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SKIN_BUTTONS \
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close = [-24:0][23:23],\ ; buttons coordinates
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minimize = [-47:0][23:23] ; [left:top][width:height]
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SKIN_BITMAPS \
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left active = bmp_left,\ ; skin bitmaps pointers
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left inactive = bmp_left1,\
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oper active = bmp_oper,\
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oper inactive = bmp_oper1,\
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base active = bmp_base,\
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base inactive = bmp_base1
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BITMAP bmp_left ,'left.bmp' ; skin bitmaps
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BITMAP bmp_oper ,'oper.bmp'
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BITMAP bmp_base ,'base.bmp'
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BITMAP bmp_left1,'left_1.bmp'
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BITMAP bmp_oper1,'oper_1.bmp'
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BITMAP bmp_base1,'base_1.bmp'
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3
skins/ConLenov/GX/GX_Red/Tupfile.lua
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3
skins/ConLenov/GX/GX_Red/Tupfile.lua
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if tup.getconfig("NO_FASM") ~= "" then return end
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tup.rule("default.dtp.asm", 'fasm "%f" "%o"', "default.dtp")
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tup.rule({"GX_Red.asm", extra_inputs = {"default.dtp"}}, 'fasm "%f" "%o" ' .. tup.getconfig("KPACK_CMD"), "GX_Red.skn")
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BIN
skins/ConLenov/GX/GX_Red/base.bmp
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BIN
skins/ConLenov/GX/GX_Red/base.bmp
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Binary file not shown.
After Width: | Height: | Size: 150 B |
BIN
skins/ConLenov/GX/GX_Red/base_1.bmp
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BIN
skins/ConLenov/GX/GX_Red/base_1.bmp
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Binary file not shown.
After Width: | Height: | Size: 150 B |
4
skins/ConLenov/GX/GX_Red/build.bat
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4
skins/ConLenov/GX/GX_Red/build.bat
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@del default.skn
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@fasm default.dtp.asm default.dtp
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@fasm GX_Red.asm default.skn
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@del default.dtp
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14
skins/ConLenov/GX/GX_Red/default.dtp.asm
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14
skins/ConLenov/GX/GX_Red/default.dtp.asm
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struc system_colors
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{
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.frame dd 0xfa1e4e
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.grab dd 0xfa1e4e
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.work_dark dd 0xA5A5A5
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.work_light dd 0xE4E4E4
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.title_text dd 0xFFFFFF
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.work dd 0x121019
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.work_button dd 0x2e273f
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.work_button_text dd 0xFFFFFF
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.work_text dd 0xFFFFFF
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.work_graph dd 0x4a3e65
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}
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struct system_colors
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BIN
skins/ConLenov/GX/GX_Red/left.bmp
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BIN
skins/ConLenov/GX/GX_Red/left.bmp
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Binary file not shown.
After Width: | Height: | Size: 438 B |
BIN
skins/ConLenov/GX/GX_Red/left_1.bmp
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BIN
skins/ConLenov/GX/GX_Red/left_1.bmp
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Binary file not shown.
After Width: | Height: | Size: 438 B |
BIN
skins/ConLenov/GX/GX_Red/oper.bmp
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BIN
skins/ConLenov/GX/GX_Red/oper.bmp
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Binary file not shown.
After Width: | Height: | Size: 4.3 KiB |
BIN
skins/ConLenov/GX/GX_Red/oper_1.bmp
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BIN
skins/ConLenov/GX/GX_Red/oper_1.bmp
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Binary file not shown.
After Width: | Height: | Size: 4.3 KiB |
239
skins/ConLenov/GX/GX_Red/skin.inc
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239
skins/ConLenov/GX/GX_Red/skin.inc
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; ;;
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;; Copyright (C) KolibriOS team 2004-2017. All rights reserved. ;;
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;; Distributed under terms of the GNU General Public License ;;
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;; ;;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;============================================================================
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; This file should be used to generate skins of new standard
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;============================================================================
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; skin file structure:
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;----------------------------------------------------------------------------
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; header:
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; dd 'SKIN'
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; dd = version (1 for now)
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; dd @ params
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; dd @ buttons
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; dd @ bitmaps
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; ...
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;----------------------------------------------------------------------------
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; NOTE: order of sections listed below is insignificant
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; since they're identified by pointer in above header
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;----------------------------------------------------------------------------
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; ...
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; params:
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; dd = skin height
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; dw = right margin
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; dw = left margin
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; dw = bottom margin
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; dw = top margin
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; dd = inner line color
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; dd = outer line color
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; dd = frame color
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; dd = dtp file size
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; ?? = dtp file itself
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; ...
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;----------------------------------------------------------------------------
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; ...
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; buttons:
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; dd = button type (1 = close, 2 = minimize)
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; dw = left button coord (could be negative)
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; dw = top button coord (could be negative)
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; dw = button width
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; dw = button height
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; ... etc for all buttons
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; dd = 0 (end of buttons list)
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; ...
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;----------------------------------------------------------------------------
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; ...
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; bitmaps:
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; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
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; dw = bitmap type (1 = active, 0 = inactive)
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; dd @ bitmap
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; ... etc for all bitmaps
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; dd 0 (end of bitmaps list)
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; ...
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;----------------------------------------------------------------------------
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; ...
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; bitmap:
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; dd = bitmap width
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; dd = bitmap height
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; ?? = raw bitmap data
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; ... etc for all bitmaps
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; ...
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;============================================================================
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dd 'SKIN',1,__params__,__buttons__,__bitmaps__
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struc BITMAPFILEHEADER {
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.bfType dw ? ; WORD
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.bfSize dd ? ; DWORD
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.bfReserved1 dw ? ; WORD
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.bfReserved2 dw ? ; WORD
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.bfOffBits dd ? ; DWORD
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}
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struc BITMAPINFOHEADER {
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.biSize dd ? ; DWORD
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.biWidth dd ? ; LONG
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.biHeight dd ? ; LONG
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.biPlanes dw ? ; WORD
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.biBitCount dw ? ; WORD
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.biCompression dd ? ; DWORD
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.biSizeImage dd ? ; DWORD
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.biXPelsPerMeter dd ? ; LONG
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.biYPelsPerMeter dd ? ; LONG
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.biClrUsed dd ? ; DWORD
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.biClrImportant dd ? ; DWORD
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}
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struc _bmp {
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.h BITMAPFILEHEADER
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.i BITMAPINFOHEADER
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}
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virtual at 0
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_bmp _bmp
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end virtual
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macro BITMAP _name*,_fname*
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{
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local w,h,a,r,g,b
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virtual at 0
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_file equ _#_name
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_file::
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file _fname
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end virtual
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load w dword from _file:_bmp.i.biWidth
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load h dword from _file:_bmp.i.biHeight
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load hsize dword from _file:_bmp.h.bfOffBits
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align 4
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label _name
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.width = w
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.height = h
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dd w,h
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a=hsize+(w*3+(w mod 4))*(h-1)
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size = $
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repeat h
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repeat w
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load r from _file:a+0
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load g from _file:a+1
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load b from _file:a+2
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db r,g,b
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a=a+3
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end repeat
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a=a-w*3*2-(w mod 4)
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end repeat
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}
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macro define_colors name,[col,val]
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{
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common
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local a,b,c
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forward
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match =binner,col \{ a = val \}
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match =bouter,col \{ b = val \}
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match =bframe,col \{ c = val \}
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common
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name equ a,b,c
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}
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macro SKIN_PARAMS [a]
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{
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common
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local _height,_margins,_colors,_colors_1,_dtp
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__params__:
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forward
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match qq == ww,a
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\{
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match =height,qq \\{ _height = ww \\}
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match =margins,qq \\{
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match [q1:q2:q3:q4],ww
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\\\{
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_margins equ q3,q1,q4,q2
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\\\}
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\\}
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match =colors =active,qq
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\\{
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match [q10==q11:q20==q21:q30==q31],ww
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\\\{
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define_colors _colors,q10,q11,q20,q21,q30,q31
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\\\}
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\\}
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match =colors =inactive,qq
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\\{
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match [q10==q11:q20==q21:q30==q31],ww
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\\\{
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define_colors _colors_1,q10,q11,q20,q21,q30,q31
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\\\}
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\\}
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match =dtp,qq \\{ _dtp equ ww \\}
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\}
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common
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dd _height
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dw _margins
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dd _colors,_colors_1
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dd @f - $ - 4
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file _dtp
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@@:
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}
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macro SKIN_BUTTONS [a]
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{
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common
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local btn
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__buttons__:
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forward
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match qq == ww,a
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\{
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btn = 0
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match =close,qq \\{ btn = 1 \\}
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match =minimize,qq \\{ btn = 2 \\}
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match [q1:q2][q3:q4],ww
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\\{
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if btn <> 0
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dd btn
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dw q1,q2,q3,q4
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end if
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\\}
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\}
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common
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dd 0
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}
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macro SKIN_BITMAPS [a]
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{
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common
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local bmp
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__bitmaps__:
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forward
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match qq == ww,a
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\{
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bmp=-1
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match qqq =active,qq \\{ bmp = 1 \\}
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match qqq =inactive,qq \\{ bmp = 0 \\}
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match =left qqq,qq
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\\{
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if bmp >= 0
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dw 1,bmp
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dd ww
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end if
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\\}
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match =oper qqq,qq
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\\{
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if bmp >= 0
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dw 2,bmp
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dd ww
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end if
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\\}
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match =base qqq,qq
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\\{
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if bmp >= 0
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dw 3,bmp
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dd ww
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end if
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\\}
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\}
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common
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dd 0
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}
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