MEGAMAZE - checking for "rolled up" window
git-svn-id: svn://kolibrios.org@2075 a494cfbc-eb01-0410-851d-a64ba20cac60
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5
programs/games/megamaze/trunk/build.bat
Normal file
5
programs/games/megamaze/trunk/build.bat
Normal file
@ -0,0 +1,5 @@
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@echo lang fix en >lang.inc
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@fasm -m 16384 megamaze.asm megamaze
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@erase lang.inc
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@kpack megamaze
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@pause
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@ -285,7 +285,7 @@ lev_next:
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.ex:
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pop eax
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ret
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;---------------------------------------------------------------------
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; *********************************************
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; ******* WINDOW DEFINITIONS AND DRAW ********
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; *********************************************
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@ -300,11 +300,18 @@ draw_window:
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imul ecx,[Ces]
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add ecx,10 shl 16+YFOFS+30
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mcall 0,,,WNDCOLOR
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mov esi,edx
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and esi,0xffffff
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mcall 9,prc_info,-1
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mov ebx,[esp]
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pop ebx
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push edx
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mcall 4,<8,8>,0x10ffffff,header,header.size
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pop esi
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and esi,0xffffff
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mcall 9,prc_info,-1
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pop ebx
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mov eax,[prc_info+70] ;status of window
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test eax,100b
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jne .end
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add ebx,XFOFS shl 16+XFOFS*2
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mcall 8,,<25,12>,2
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@ -313,7 +320,7 @@ draw_window:
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add ebx,14 shl 16
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inc edx
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mcall
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mcall 4,<8,8>,0x10ffffff,header,header.size
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mov ecx,ebp
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mov edx,game_names+4
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call get_mstr
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@ -325,10 +332,11 @@ draw_window:
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mcall 47,0x020001,levnum,,0x8000
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mcall 4,<XFOFS+3,43>,0x108000,next_msg,3
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.end:
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mcall 12,2
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popa
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ret
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;---------------------------------------------------------------------
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unpack_level:
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mov ecx,[cell_count]
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mov edi,field
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@ -340,7 +348,7 @@ unpack_level:
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stosw
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loop .lp
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ret
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;---------------------------------------------------------------------
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get_xy:
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; eax-coord
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; out: [lx]-[x+2][CS-4],[ly]-[y+2][CS-4]
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