LaserTank: Fix bugs
Fix start position to 15 level Fix draw window and fix resize Fix mouse position git-svn-id: svn://kolibrios.org@5474 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -44,6 +44,7 @@
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#define FIELD_CRATER 25
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char* header = "Laser Tank";
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bool w_redraw = true;
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struct Level
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{
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@ -54,14 +55,20 @@ void pause(int time)
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{
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kos_Pause(time);
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Byte keyCode;
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Dword buttons;
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int mX, mY;
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for (int i = 0; i < 10; ++i)
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{
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kos_GetKey(keyCode);
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kos_GetMouseState(buttons, mX, mY);
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}
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}
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Level *levels;
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int levelCount = 0;
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int levelIndex = 0;
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int levelPage = 0;
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float clickTime = 0;
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RGBA img_tank[576];
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RGB img_water[576];
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@ -176,6 +183,8 @@ void SetMode(int mode)
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{
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gameMode = mode;
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draw_window();
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pause(40);
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}
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bool IsWater(Point pos)
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@ -928,6 +937,10 @@ void player_move(Point vector, float angle)
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void key_press(int key)
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{
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sProcessInfo sPI;
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kos_ProcessInfo(&sPI);
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if (sPI.rawData[70] & 0x04)
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return;
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//rtlDebugOutString(ftoa(key));
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switch (gameMode)
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@ -992,19 +1005,19 @@ void key_press(int key)
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case MODE_PAUSE:
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if (key == 27)
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SetMode(MODE_LEVELS);
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if ((key == 32 || key == 13) && (gameStatus == GAME_NONE || (gameStatus == GAME_VICTORY && levelIndex < (levelCount - 1))))
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{
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if (gameStatus == GAME_VICTORY)
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openLevel(levelIndex + 1);
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SetMode(MODE_GAME);
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}
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if (key == 114 || (gameStatus == GAME_DEFEAT && (key == 32 || key == 13)))
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{
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openLevel(levelIndex);
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SetMode(MODE_GAME);
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}
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else
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if ((key == 32 || key == 13) && (gameStatus == GAME_NONE || (gameStatus == GAME_VICTORY && levelIndex < (levelCount - 1))))
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{
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if (gameStatus == GAME_VICTORY)
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openLevel(levelIndex + 1);
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SetMode(MODE_GAME);
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}
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else
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if (key == 114)
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{
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openLevel(levelIndex);
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SetMode(MODE_GAME);
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}
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break;
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case MODE_GAME:
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switch (key)
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@ -1147,8 +1160,17 @@ void draw_level_number(Point position, int number, RGB color) // 0x252317
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void draw_window(void)
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{
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kos_WindowRedrawStatus(1);
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kos_DefineAndDrawWindow(10, 40, 384 + 9, 384 + 25, 0x33, 0x444444, 0, 0, (Dword)header);
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if (w_redraw)
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{
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kos_WindowRedrawStatus(1);
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//kos_DefineAndDrawWindow(50, 50, 640, 506 - 22 + kos_GetSkinHeight(), 0x74, 0xEEEEEE, 0, 0, (Dword)windowTitle);
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kos_DefineAndDrawWindow(10, 40, 384 + 9, 384 + 25, 0x74, 0x444444, 0, 0, (Dword)header);
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kos_WindowRedrawStatus(2);
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w_redraw = false;
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}
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Point level_pos = Point(0, 0);
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switch (gameMode)
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{
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@ -1251,7 +1273,6 @@ void draw_window(void)
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}
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break;
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}
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kos_WindowRedrawStatus(2);
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}
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void LevelsLoad()
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@ -1449,6 +1470,7 @@ void kos_Main()
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switch (kos_WaitForEvent())
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{
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case 1:
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w_redraw = true;
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draw_window();
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break;
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case 2:
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@ -115,14 +115,14 @@ void CKosImage::Draw(Point position, float angle)
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alpha = (float)addPixel.a / 255.0f;
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if (this->mode = DRAW_ALPHA)
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if (this->mode == DRAW_ALPHA)
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{
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newPixel.r = di((double)(pixel.r * (1 - alpha) + addPixel.r * alpha));
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newPixel.g = di((double)(pixel.g * (1 - alpha) + addPixel.g * alpha));
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newPixel.b = di((double)(pixel.b * (1 - alpha) + addPixel.b * alpha));
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}
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else
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if (this->mode = DRAW_ALPHA_ADD)
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if (this->mode == DRAW_ALPHA_ADD)
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{
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newPixel.r = di(min(255, (double)(pixel.r * (1 - alpha) + addPixel.r * alpha)));
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newPixel.g = di(min(255, (double)(pixel.g * (1 - alpha) + addPixel.g * alpha)));
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@ -3,7 +3,7 @@
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#include "kosSyst.h"
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#include "kosFile.h"
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#include "mcsmemm.H"
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#include "mcsmemm.h"
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#include <stdarg.h>
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@ -315,7 +315,6 @@ void kos_WriteTextToWindow(
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kos_sysfunc4(arg2, textPtr, arg1, textLen);
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}
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// ôóíêöèÿ 5 ïàóçà, â ñîòûõ äîëÿõ ñåêóíäû
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void kos_Pause( Dword value )
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{
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@ -328,7 +327,6 @@ void kos_Pause( Dword value )
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}
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}
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// ôóíêöèÿ 7 íàðèñîâàòü èçîáðàæåíèå
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void kos_PutImage( RGB * imagePtr, Word sizeX, Word sizeY, Word x, Word y )
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{
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@ -517,9 +515,11 @@ void kos_GetMouseState( Dword & buttons, int & cursorX, int & cursorY )
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//
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kos_ProcessInfo( &sPI );
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//
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int left = (int)((sPI.processInfo.x_size - 384) / 2);
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int top = sPI.processInfo.y_size - 384 - left;
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buttons = mB;
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cursorX = curX - sPI.processInfo.x_start;
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cursorY = curY - sPI.processInfo.y_start;
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cursorX = curX - sPI.processInfo.x_start - left;
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cursorY = curY - sPI.processInfo.y_start - top;
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}
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