Ray Demo: uploaded to svn, added to autobuid img
git-svn-id: svn://kolibrios.org@6387 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
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@ -340,6 +340,7 @@ tup.append_table(img_files, {
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{"3D/3DWAV", PROGS .. "/demos/3dwav/trunk/3dwav"},
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{"3D/CROWNSCR", PROGS .. "/demos/crownscr/trunk/crownscr"},
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{"3D/FREE3D04", PROGS .. "/demos/free3d04/trunk/free3d04"},
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{"3D/RAY", PROGS .. "/demos/ray/ray"},
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{"3D/VIEW3DS", PROGS .. "/demos/3DS/VIEW3DS"},
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{"DEMOS/BCDCLK", PROGS .. "/demos/bcdclk/trunk/bcdclk"},
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{"DEMOS/CIRCLE", PROGS .. "/develop/examples/circle/trunk/circle"},
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80
programs/demos/ray/DATARAY.INC
Normal file
80
programs/demos/ray/DATARAY.INC
Normal file
@ -0,0 +1,80 @@
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non_rot_light:
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;light:
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dd 0.9, 0.9, 1.0
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;light2:
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dd 0.1, 0.05, 0.5
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;light3:
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dd 0.9, 0.1, 0.3
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;sph_max dd 2
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non_rot_sphere:
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dd 0.7
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dd 0.3
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dd 0.4 ;, 0.0
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dd 0.2
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dd 0.7
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dd 0.3 ;, 0.0
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dd 0.1
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dd 0.1
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dd 0.1 ;, 0.0
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dd 0.7
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dd 0.7
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dd 0.1 ;, 0.0
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dd 0.5
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dd 0.2
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dd 0.1 ;, 0.0
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sph_radius:
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R dd 0.25
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R2 dd 0.22
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r3 dd 0.1
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r4 dd 0.25
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r5 dd 0.1
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align 16
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camera:
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x0 dd 0.5
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y0 dd 0.5
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z0 dd - 12.0 , 0.0
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;x1 dd
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;y1 dd
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;z1 dd
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float2:
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dd 2.0, 2.0, 2.0, 2.0
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float4:
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dd 4.0, 4.0, 4.0, 4.0
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float255:
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dd 255.0, 255.0, 255.0, 255.0
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;correct_tex:
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;dd 64.0, 64.0, 64.0, 64.0
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;light:
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;dd 0.9, 0.9, 1.0, 0.0
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;light2:
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;dd 0.1, 0.05, 0.5, 0.0
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;light3:
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;dd 0.9, 0.1, 0.3, 0.0
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lights_color:
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dd 250.0, 255.0, 255.0, 0.0
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dd 232.0, 254.0, 220.0, 0.0
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dd 225.0,37.0, 247.0, 0.0
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light_factor dd 0.33
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tex_x dd 128
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align 16
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nearest_sphere:
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rd 4
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nearest_radius dd ?
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smalest_t dd ?
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align 16
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light:
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rd 4 * MAX_LIGHTS
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sphere:
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rd 4 * MAX_SPHERES
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;bitmap file '128x128.raw'
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216
programs/demos/ray/RAY.ASM
Normal file
216
programs/demos/ray/RAY.ASM
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@ -0,0 +1,216 @@
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;
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; application : Tiny ray tracer
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; compilator : Fasm
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; system : MenuetOS64/KolibriOS
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; author : Maciej Guba aka macgub
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; email : macgub3@wp.pl
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; web : http://macgub.hekko.pl
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include "../../macros.inc"
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timeout equ 3
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XRES equ 500 ; window size
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YRES equ 500
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maxx = XRES
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maxy = YRES
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use32
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org 0x0
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db 'MENUET01' ; 8 byte id
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dd 0x01 ; header version
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dd START ; start of code
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dd I_END ; size of image
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dd I_END ; memory for app
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dd I_END ; esp
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dd 0x0 , 0x0 ; I_Param , I_Icon
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START: ; start of execution
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call draw_window
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still:
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mov eax,23 ; wait here for event
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mov ebx,timeout
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int 0x40
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; mov eax,11 ; check for event no wait
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; int 0x40
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cmp eax,1 ; redraw request ?
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je red
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cmp eax,2 ; key in buffer ?
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je key
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cmp eax,3 ; button in buffer ?
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je button
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jmp noclose
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red: ; redraw
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call draw_window
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jmp still
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key: ; key
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mov eax,2 ; just read it and ignore
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int 0x40
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jmp still
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button: ; button
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mov eax,17 ; get id
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int 0x40
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cmp ah,1 ; button id=1 ?
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jne noclose
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mov eax,-1 ; close this program
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int 0x40
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noclose:
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; mov eax,13
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; mov ebx,20*65536+maxx-25
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; mov ecx,20*65536+maxy-25
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; xor edx,edx
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; int 0x40
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mov edi,screen
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mov ecx,maxx*maxy*3/4
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xor eax,eax
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cld
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rep stosd
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add [deg_counter],1
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cmp [deg_counter],360
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jne @f
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mov [deg_counter],0
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@@:
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fninit
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fld [one_deg]
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fimul [deg_counter]
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fsincos
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fstp [sin]
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fstp [cos]
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mov ecx,MAX_SPHERES ;MAX_LIGHTS
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mov esi,non_rot_sphere ;light
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mov edi,sphere
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.rotary:
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fld dword[esi]
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fsub [xo]
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fmul [cos]
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fld dword[esi+8]
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fsub [zo]
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fmul [sin]
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fchs
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faddp
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fadd [xo] ; top of stack - new 'x'
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fstp dword[edi]
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fld dword[esi+8]
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fsub [zo]
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fmul [cos]
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fld dword[esi]
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fsub dword[xo]
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fmul [sin]
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faddp
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fadd [zo]
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fstp dword[edi+8]
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; fld dword[esi+4]
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; fstp dword[edi+4]
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push dword[esi+4]
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pop dword[edi+4]
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mov dword[edi+12],0.0
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add esi,12
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add edi,16
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sub ecx,1
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jnz .rotary
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mov ecx,MAX_LIGHTS
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mov esi,non_rot_light
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mov edi,light
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.rotary_lights:
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fld dword[esi]
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fsub [xo]
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fmul [cos]
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fld dword[esi+4]
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fsub [yo]
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fmul [sin]
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fchs
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faddp
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fadd [xo] ; top of stack - new 'x'
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fstp dword[edi]
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fld dword[esi]
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fsub [xo]
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fmul [sin]
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fchs
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fld dword[esi+4]
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fsub dword[yo]
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fmul [cos]
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faddp
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fadd [yo]
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fstp dword[edi+4]
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; fld dword[esi+8]
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; fstp dword[edi+8]
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push dword[esi+8]
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pop dword[edi+8]
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mov dword[edi+12],0.0
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add esi,12
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add edi,16
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sub ecx,1
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jnz .rotary_lights
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call main_loop
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mcall 7,screen,<maxx,maxy>,<0,0>
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jmp still
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include 'RAY.INC'
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; *********************************************
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; ******* WINDOW DEFINITIONS AND DRAW ********
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; *********************************************
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draw_window:
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mcall 12,1
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mcall 48,4 ; get skin height
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lea ecx,[eax + (100 shl 16) + maxy+4]
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mov edi,title
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mcall 0,<100,maxx+9>,,0x74000000
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mcall 12,2
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ret
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title db 'Ray tracing',0
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xo dd 0.5
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yo dd 0.5
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zo dd 0.1
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deg_counter dw 0
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one_deg dd 0.017453
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include 'dataray.inc'
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sin dd ?
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cos dd ?
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screen rb XRES * YRES * 3
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mem_stack:
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rb 65536
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I_END:
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288
programs/demos/ray/RAY.INC
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288
programs/demos/ray/RAY.INC
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@ -0,0 +1,288 @@
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MAX_SPHERES = 5
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MAX_LIGHTS = 3
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;ray
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main_loop:
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xor eax,eax ; y
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.next_line:
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xor ebx,ebx ; x
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@@:
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push eax
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push ebx
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call find_intersection
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pop ebx
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pop eax
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add ebx,1
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cmp ebx,XRES
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jnz @b
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add eax,1
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cmp eax,YRES
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jnz .next_line
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ret
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init_calc: ; do some intial calculations
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ret
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find_intersection: ;with for now single sphere
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; eax - y
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; ebx - x
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push ebp
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mov ebp,esp
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sub esp,128
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and ebp,0xfffffff0
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.dz equ dword[ebp-8]
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.dy equ dword[ebp-12]
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.dx equ [ebp-16]
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.a equ dword[ebp-20]
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.b equ dword[ebp-24]
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.c equ dword[ebp-28]
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.delta equ dword[ebp-32]
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.iy equ dword[ebp-36]
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.ix equ [ebp-40]
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.t1 equ [ebp-44]
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.t2 equ [ebp-48]
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.n equ [ebp-64]
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.sph_xyz equ [ebp-80]
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.one_write equ byte [ebp-81] ;tells if sth written in 'nearest' data
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.sph_counter equ dword [ebp-85]
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mov .iy,eax
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mov .ix,ebx
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mov .one_write,0
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xorps xmm0,xmm0
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cvtpi2ps xmm0,.ix
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mov ecx,XRES
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cvtsi2ss xmm2,ecx
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shufps xmm2,xmm2,0
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divps xmm0,xmm2
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subps xmm0,[camera]
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movaps .dx,xmm0
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movaps xmm1,xmm0
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mulps xmm1,xmm0
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haddps xmm1,xmm1
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haddps xmm1,xmm1
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movss .a,xmm1
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mov .sph_counter,0
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.next_sph:
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xorps xmm5,xmm5
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movaps xmm5,[camera]
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mov edx,.sph_counter
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shl edx,4
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add edx,sphere
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subps xmm5,[edx] ;[sphere] ;;[edx]
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mulps xmm5,[float2]
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movaps xmm0,.dx
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mulps xmm5,xmm0
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haddps xmm5,xmm5
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haddps xmm5,xmm5
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movss .b,xmm5
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movaps xmm4,[edx] ;[sphere] ; [edx]
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mulps xmm4,xmm4
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; haddps xmm4,xmm4
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; haddps xmm4,xmm4
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movaps xmm5,[camera]
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mulps xmm5,xmm5
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addps xmm4,xmm5
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haddps xmm4,xmm4
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haddps xmm4,xmm4
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; addss xmm4,xmm5
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movaps xmm5,[edx] ;;[sphere] ;; [edx]
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mulps xmm5,[camera]
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haddps xmm5,xmm5
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haddps xmm5,xmm5
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mulss xmm5,[float2]
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subss xmm4,xmm5
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mov ebx,.sph_counter
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shl ebx,2
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add ebx,sph_radius
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movss xmm5,[ebx] ;[R] ; [ebx]
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mulss xmm5,xmm5
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subss xmm4,xmm5
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movss .c,xmm4
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movss xmm5,.b
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mulss xmm5,xmm5
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mulss xmm4,.a
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mulss xmm4,[float4]
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subss xmm5,xmm4
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movss .delta,xmm5
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xorps xmm6,xmm6
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cmpnltss xmm5,xmm6
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movd ecx,xmm5 ; ecx = -1 greater than 0.0
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cmp ecx,0
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jnz @f
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jmp .next_s ; no intersection
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; add .sph_counter,1
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; cmp .sph_counter,MAX_SPHERES
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; jnz .next_sph
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; jmp .put_pixel
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@@:
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movss xmm5,.delta
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sqrtss xmm5,xmm5
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movss xmm4,xmm5
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subss xmm6,.b
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movss xmm7,xmm6
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subss xmm6,xmm5
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divss xmm6,[float2]
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divss xmm6,.a
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movss .t1,xmm6
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addss xmm4,xmm7
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divss xmm4,[float2]
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divss xmm4,.a
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movss .t2,xmm4
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movss xmm5,xmm4
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cmpnltss xmm4,.t1
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movd ecx,xmm4
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or ecx,ecx
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jne @f
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movss xmm5,.t2
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@@:
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cmp .one_write,0 ; test if sth in 'nearest' data is written
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jz @f
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movss xmm4,xmm5
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cmpnltss xmm4,[smalest_t]
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movd ecx,xmm4
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or ecx,ecx
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jz .next_s
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@@:
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movss [smalest_t],xmm5
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; push .a
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; pop [smalest_a]
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; push .b
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; pop [smalest_b]
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; push .c
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; pop [smalest_c]
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; push .delta
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; pop [smalest_delta]
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movaps xmm0,[edx]
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movaps [nearest_sphere],xmm0
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push dword[ebx]
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pop dword[nearest_radius]
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mov .one_write,1
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.next_s:
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add .sph_counter,1
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cmp .sph_counter,MAX_SPHERES
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jnz .next_sph
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.put_pixel:
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cmp .one_write,0
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je .end
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movss xmm5,[smalest_t]
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shufps xmm5,xmm5,0 ; calc and put pixel
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movaps xmm6,.dx
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mulps xmm6,xmm5
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movaps xmm4,[camera]
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addps xmm4,xmm6 ; xmm4 - x,y,z on the sphere
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movaps xmm7,xmm4
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subps xmm4,[nearest_sphere]
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; movaps xmm6,xmm7
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; addps xmm6,[nearest_sphere]
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; movaps .sph_xyz,xmm6
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movss xmm0,[nearest_radius]
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shufps xmm0,xmm0,0
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divps xmm4,xmm0 ; xmm4 - normal to surface vector
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movaps xmm1,xmm4 ; copy of normal in xmm1
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xor eax,eax
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xorps xmm3,xmm3
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movss xmm2,[light_factor]
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shufps xmm2,xmm2,0
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.next_light:
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; push eax
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mov ebx,eax
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shl ebx,4
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;add eax,light
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movaps xmm5,[light+ebx];[light] ;; [eax]
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subps xmm5,xmm7 ; calc light unit vector
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movaps xmm6,xmm5
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mulps xmm5,xmm5
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haddps xmm5,xmm5
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haddps xmm5,xmm5
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sqrtss xmm5,xmm5
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divps xmm6,xmm5 ; xmm6 - normalized light vector
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; dot_product
|
||||
movaps xmm4,xmm1 ; xmm4 - normal to surface
|
||||
mulps xmm4,xmm6
|
||||
haddps xmm4,xmm4
|
||||
haddps xmm4,xmm4
|
||||
shufps xmm4,xmm4,0
|
||||
; movaps xmm5,xmm4
|
||||
; mulps xmm5,xmm5
|
||||
; mulps xmm5,xmm5
|
||||
; mulps xmm5,[color]
|
||||
mulps xmm4,[lights_color+ebx] ; xmm4 - computed col. light vector dep.
|
||||
; addps xmm4,xmm5
|
||||
mulps xmm4,xmm2
|
||||
addps xmm3,xmm4
|
||||
; pop eax
|
||||
add eax,1
|
||||
cmp eax,MAX_LIGHTS
|
||||
jnz .next_light
|
||||
if 0
|
||||
; mix with texture
|
||||
movaps xmm0,.sph_xyz
|
||||
movss xmm1,[nearest_radius]
|
||||
shufps xmm1,xmm1,0
|
||||
divps xmm0,xmm1
|
||||
mulps xmm0,[correct_tex] ; f64
|
||||
; addps xmm0,[correct_tex]
|
||||
cvtss2si eax,xmm0
|
||||
psrldq xmm0,4
|
||||
cvtss2si ebx,xmm0
|
||||
imul ebx,[tex_x]
|
||||
add ebx,eax
|
||||
lea ebx,[ebx*3]
|
||||
add ebx,bitmap
|
||||
;mov eax,[ebx]
|
||||
movd xmm1,[ebx]
|
||||
xorps xmm7,xmm7
|
||||
punpcklbw xmm1,xmm7
|
||||
punpcklwd xmm1,xmm7
|
||||
cvtdq2ps xmm1,xmm1
|
||||
mulps xmm3,xmm1
|
||||
divps xmm3,[float255]
|
||||
; divps xmm1,[float2]
|
||||
; divps xmm3,[float2]
|
||||
; addps xmm3,xmm1
|
||||
end if
|
||||
|
||||
|
||||
minps xmm3,[float255]
|
||||
cvtps2dq xmm3,xmm3
|
||||
packssdw xmm3,xmm3
|
||||
packuswb xmm3,xmm3
|
||||
|
||||
|
||||
|
||||
|
||||
mov edi,screen
|
||||
mov ecx,XRES
|
||||
imul ecx,.iy
|
||||
add ecx,.ix
|
||||
lea ecx,[ecx*3]
|
||||
add edi,ecx
|
||||
movd [edi],xmm3
|
||||
|
||||
.end:
|
||||
add esp,128
|
||||
pop ebp
|
||||
|
||||
ret
|
||||
|
||||
|
||||
|
||||
|
||||
|
3
programs/demos/ray/Tupfile.lua
Normal file
3
programs/demos/ray/Tupfile.lua
Normal file
@ -0,0 +1,3 @@
|
||||
if tup.getconfig("NO_FASM") ~= "" then return end
|
||||
tup.rule("echo lang fix " .. ((tup.getconfig("LANG") == "") and "en" or tup.getconfig("LANG")) .. " > lang.inc", {"lang.inc"})
|
||||
tup.rule({"ray.asm", extra_inputs = {"lang.inc"}}, "fasm %f %o " .. tup.getconfig("KPACK_CMD"), "ray")
|
2
programs/demos/ray/build.bat
Normal file
2
programs/demos/ray/build.bat
Normal file
@ -0,0 +1,2 @@
|
||||
@fasm ray.asm ray
|
||||
@pause
|
Loading…
Reference in New Issue
Block a user