Kosilka animation fix by Gluk
git-svn-id: svn://kolibrios.org@1012 a494cfbc-eb01-0410-851d-a64ba20cac60
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@@ -410,9 +410,21 @@ bool kos_GetKey( Byte &keyCode )
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Dword result;
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//
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__asm{
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mov eax, 2
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__asm
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{
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push edx
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getkey:
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mov eax,2 ; Gluk
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int 0x40
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cmp eax,1
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jne getkeyi
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mov ah,dh
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jmp getkeyii
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getkeyi:
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mov dh,ah ; Gluk
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jmp getkey
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getkeyii:
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pop edx
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mov result, eax
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}
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//
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@@ -35,7 +35,7 @@ bool skin_available=false;
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bool w_redraw=true;
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const char windowTitle[]="<EFBFBD><EFBFBD>ᨫ<EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
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const char version[]="<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1.1";
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const char version[]="<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1.11";
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int levelcount=7; //<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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char gamearea[20][20]; //<2F><><EFBFBD><EFBFBD><EFBFBD>
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@@ -55,7 +55,7 @@ short int status=0; //
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bool gamestarted=false; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD> false - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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bool drawgraphics=true; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
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bool drawanimation=false; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>
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bool drawanimation=true; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>
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bool skinned=false;
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int grassLeft(); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Grass Left
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@@ -595,7 +595,7 @@ void draw_window(void){ //
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kos_WriteTextToWindow(536, 440,0x80, 0xFFFFFF ,(char*)version,0);
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kos_WriteTextToWindow(533, 440,0x80, 0xFFFFFF ,(char*)version,0);
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}
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if (status==2){
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kos_DrawBar(10,150,610,200,0x528B4C);
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