some fixes & optimizations
git-svn-id: svn://kolibrios.org@5353 a494cfbc-eb01-0410-851d-a64ba20cac60
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@@ -1,3 +1,6 @@
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if DEBUG
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f_vt db ' gl_vertex_transform',0
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end if
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align 4
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proc glopNormal uses ecx esi edi, context:dword, p:dword
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@@ -117,7 +120,7 @@ proc glopBegin uses eax ebx ecx edx, context:dword, p:dword
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locals
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tmp M4
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endl
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; assert(c->in_begin == 0);
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;assert(context.in_begin == 0)
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mov edx,[context]
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mov ebx,[p]
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@@ -137,7 +140,7 @@ if DEBUG ;context.matrix_stack_ptr[0]
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end if
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; precompute inverse modelview
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mov ebx,ebp
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sub ebx,64
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sub ebx,sizeof.M4
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stdcall gl_M4_Inv, ebx,dword[edx+offs_cont_matrix_stack_ptr]
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if DEBUG ;tmp
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stdcall dbg_print,txt_sp,txt_nl
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@@ -165,18 +168,21 @@ end if
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fcomp st1
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fstsw ax
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sahf
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jne .end_if_0
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jne @f
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fld dword[ecx+13*4]
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fcomp st1
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fstsw ax
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sahf
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jne .end_if_0
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jne @f
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fld dword[ecx+14*4]
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fcomp st1
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fstsw ax
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sahf
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jne .end_if_0
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jne @f
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mov dword[edx+offs_cont_matrix_model_projection_no_w_transform],1
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@@:
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ffree st0 ;0.0
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fincstp
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.end_if_0:
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; test if the texture matrix is not Identity
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