update RAY 3D demo by macgub
git-svn-id: svn://kolibrios.org@6506 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
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8b2e98ff52
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@ -1,47 +1,76 @@
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non_rot_light:
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;light:
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dd 0.9, 0.9, 1.0
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dd 0.5, 0.5, 1.9
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;light2:
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dd 0.1, 0.05, 0.5
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dd 1.1, 1.05, 0.5
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;light3:
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dd 0.9, 0.1, 0.3
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dd 1.9, 0.1, 3.3
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dd 0.5, 0.5, -4.0
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;light2:
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dd 0.2, 0.2, -5.0
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;light3:
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dd 0.1, 0.9, -3.93
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;sph_max dd 2
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non_rot_sphere:
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dd 0.7
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dd 0.3
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dd 0.4 ;, 0.0
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dd 0.2
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dd 0.7
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dd 0.3 ;, 0.0
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dd 0.1
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dd 0.1
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dd 0.1 ;, 0.0
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dd 0.05
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dd 0.05
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dd 0.05 ;, 0.0
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dd 0.7
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dd 0.7
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dd 0.1 ;, 0.0
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dd 0.7 ;, 0.0
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dd 0.5
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dd 0.5
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dd 0.41 ;, 0.0
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dd 0.7
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dd 0.7
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dd -4.1 ;, 0.0
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dd 0.5
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dd 0.2
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dd 0.1 ;, 0.0
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dd 0.3
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dd 0.2
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dd 0.1 ;, 0.0
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dd 0.4
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dd 0.7
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dd 0.5 ;, 0.0
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dd 0.05
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dd 0.25
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dd 0.8 ;, 0.0
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sph_radius:
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R dd 0.25
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R dd 0.09
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R2 dd 0.22
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r3 dd 0.1
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r4 dd 0.25
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r5 dd 0.1
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r6 dd 0.19
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r7 dd 0.1
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dd 0.17
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align 16
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surface:
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dd 0.1, -1.0, 0.0 ; A B C constans in Ax+BY+Cz+D=0 surface equation
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; make sure if normalized
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dd 0.4 ; D element of equation above
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camera:
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x0 dd 0.5
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y0 dd 0.5
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z0 dd - 12.0 , 0.0
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z0 dd - 6.0 , 0.0
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;x1 dd
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;y1 dd
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@ -52,6 +81,8 @@ float4:
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dd 4.0, 4.0, 4.0, 4.0
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float255:
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dd 255.0, 255.0, 255.0, 255.0
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zero:
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dd 0.0, 0.0, 0.0, 0.0
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;correct_tex:
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;dd 64.0, 64.0, 64.0, 64.0
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;light:
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@ -61,18 +92,29 @@ dd 255.0, 255.0, 255.0, 255.0
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;light3:
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;dd 0.9, 0.1, 0.3, 0.0
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lights_color:
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dd 250.0, 255.0, 255.0, 0.0
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dd 232.0, 254.0, 220.0, 0.0
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dd 225.0,37.0, 247.0, 0.0
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dd 250.0, 255.0, 155.0, 0.0
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dd 200.0, 254.0, 0.0, 0.0
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dd 255.0,37.0, 247.0, 0.0
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light_factor dd 0.33
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tex_x dd 128
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dd 250.0, 255.0, 255.0, 0.0
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dd 120.0, 54.0, 199.0, 0.0
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dd 25.0,137.0, 247.0, 0.0
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shadow_factor:
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dd 50.0, 50.0, 50.0, 50.0
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positive_mask:
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dd 0x7fffffff, 0x7fffffff, 0x7fffffff, 0.0
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ambient_col:
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db 30, 20, 25, 20
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;light_factor dd 0.33
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;tex_x dd 128
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align 16
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nearest_sphere:
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rd 4
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nearest_radius dd ?
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smalest_t dd ?
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align 16
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surface_without_d:
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rd 4
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light:
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rd 4 * MAX_LIGHTS
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sphere:
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@ -6,8 +6,6 @@
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; email : macgub3@wp.pl
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; web : http://macgub.hekko.pl
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include "../../macros.inc"
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timeout equ 3
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XRES equ 500 ; window size
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YRES equ 500
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@ -171,7 +169,13 @@ still:
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call main_loop
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mcall 7,screen,<maxx,maxy>,<0,0>
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mov eax,7
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mov ebx,screen
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mov ecx,maxx*65536+maxy
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xor edx,edx
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int 0x40
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@ -179,28 +183,37 @@ jmp still
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include 'ray.inc'
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include 'RAY.INC'
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; *********************************************
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; ******* WINDOW DEFINITIONS AND DRAW ********
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; *********************************************
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draw_window:
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mov eax,12 ; function 12:tell os about windowdraw
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mov ebx,1 ; 2, end of draw
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int 0x40
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mcall 12,1
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mov eax,48 ; get skin height
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mov ebx,4
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int 0x40
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mcall 48,4 ; get skin height
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lea ecx,[eax + (100 shl 16) + maxy+4]
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mov edi,title
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mcall 0,<100,maxx+9>,,0x74000000
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xor eax,eax
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mov ebx,100*65536+maxx+9 ; [x start] *65536 + [x size]
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mov edx,0x74000000 ; window type
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int 0x40
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mcall 12,2
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mov eax,12 ; function 12:tell os about windowdraw
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mov ebx,2 ; 2, end of draw
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int 0x40
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ret
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title db 'Ray tracing',0
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xo dd 0.5
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yo dd 0.5
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zo dd 0.1
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zo dd 0.5
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deg_counter dw 0
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one_deg dd 0.017453
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include 'dataray.inc'
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@ -1,8 +1,8 @@
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MAX_SPHERES = 5
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MAX_LIGHTS = 3
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;ray
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MAX_SPHERES = 4 ;8
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MAX_LIGHTS = 6
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main_loop:
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call normalize_surface
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xor eax,eax ; y
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.next_line:
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xor ebx,ebx ; x
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@ -10,6 +10,9 @@ main_loop:
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@@:
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push eax
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push ebx
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call find_intersection
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pop ebx
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pop eax
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@ -22,16 +25,33 @@ main_loop:
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jnz .next_line
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ret
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init_calc: ; do some intial calculations
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normalize_surface:
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movss xmm0,[surface+8]
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movlhps xmm0,xmm0
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movlps xmm0,[surface]
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movaps xmm1,xmm0
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mulps xmm0,xmm0
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haddps xmm0,xmm0
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haddps xmm0,xmm0
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sqrtss xmm0,xmm0
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shufps xmm0,xmm0,0
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divps xmm1,xmm0
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movaps xmm2,xmm1
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pslldq xmm2,4
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psrldq xmm2,4
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movaps [surface_without_d],xmm2
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movlps [surface],xmm1
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movhlps xmm1,xmm1
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movss [surface+8],xmm1
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ret
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find_intersection: ;with for now single sphere
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find_intersection:
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; eax - y
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; ebx - x
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push ebp
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mov ebp,esp
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sub esp,128
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sub esp,256
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and ebp,0xfffffff0
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.dz equ dword[ebp-8]
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.dy equ dword[ebp-12]
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@ -48,12 +68,21 @@ find_intersection: ;with for now single sphere
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.sph_xyz equ [ebp-80]
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.one_write equ byte [ebp-81] ;tells if sth written in 'nearest' data
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.sph_counter equ dword [ebp-85]
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.dx_sh equ [ebp-96]
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.a_sh equ [ebp-100]
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.b_sh equ [ebp-104]
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.c_sh equ [ebp-108]
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.delta_sh equ [ebp-112]
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.sph_counter_sh equ dword[ebp-116]
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.shadow_mark equ dword [ebp-120]
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.nearest_surface equ [ebp-144]
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.vd equ [ebp-148] ; denominator in plane inters. equation
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mov .iy,eax
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mov .ix,ebx
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mov .one_write,0
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mov .shadow_mark,0
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xorps xmm0,xmm0
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cvtpi2ps xmm0,.ix
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mov ecx,XRES
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@ -68,31 +97,26 @@ find_intersection: ;with for now single sphere
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haddps xmm1,xmm1
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movss .a,xmm1
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mov .sph_counter,0
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.next_sph:
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xorps xmm5,xmm5
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.next_sph: ; intersection with sphere
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movaps xmm5,[camera]
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mov edx,.sph_counter
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shl edx,4
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add edx,sphere
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subps xmm5,[edx] ;[sphere] ;;[edx]
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subps xmm5,[edx]
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mulps xmm5,[float2]
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movaps xmm0,.dx
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mulps xmm5,xmm0
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mulps xmm5,.dx
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haddps xmm5,xmm5
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haddps xmm5,xmm5
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movss .b,xmm5
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movaps xmm4,[edx] ;[sphere] ; [edx]
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movaps xmm4,[edx]
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mulps xmm4,xmm4
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; haddps xmm4,xmm4
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; haddps xmm4,xmm4
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movaps xmm5,[camera]
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mulps xmm5,xmm5
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addps xmm4,xmm5
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haddps xmm4,xmm4
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haddps xmm4,xmm4
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; addss xmm4,xmm5
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movaps xmm5,[edx] ;;[sphere] ;; [edx]
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mulps xmm5,[camera]
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haddps xmm5,xmm5
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@ -115,14 +139,10 @@ find_intersection: ;with for now single sphere
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movss .delta,xmm5
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xorps xmm6,xmm6
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cmpnltss xmm5,xmm6
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movd ecx,xmm5 ; ecx = -1 greater than 0.0
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movd ecx,xmm5 ; ecx = -1 => greater than 0.0
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cmp ecx,0
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jnz @f
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jmp .next_s ; no intersection
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; add .sph_counter,1
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; cmp .sph_counter,MAX_SPHERES
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; jnz .next_sph
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; jmp .put_pixel
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@@:
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@ -139,44 +159,66 @@ find_intersection: ;with for now single sphere
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divss xmm4,[float2]
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divss xmm4,.a
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movss .t2,xmm4
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movss xmm5,xmm4
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cmpnltss xmm4,.t1
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movd ecx,xmm4
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or ecx,ecx
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jne @f
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movss xmm5,.t2
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@@:
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maxss xmm6,xmm4
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cmp .one_write,0 ; test if sth in 'nearest' data is written
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jz @f
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movss xmm4,xmm5
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movss xmm4,xmm6 ;5
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cmpnltss xmm4,[smalest_t]
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movd ecx,xmm4
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or ecx,ecx
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jz .next_s
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@@:
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movss [smalest_t],xmm5
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; push .a
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; pop [smalest_a]
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; push .b
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; pop [smalest_b]
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; push .c
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; pop [smalest_c]
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; push .delta
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; pop [smalest_delta]
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movss [smalest_t],xmm6 ;5
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movaps xmm0,[edx]
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movaps [nearest_sphere],xmm0
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push dword[ebx]
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pop dword[nearest_radius]
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mov .one_write,1
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mov .one_write,1 ; one_write - object index -> 1 = sphere
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.next_s:
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add .sph_counter,1
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cmp .sph_counter,MAX_SPHERES
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jnz .next_sph
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.put_pixel:
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if 1
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movaps xmm0,[surface_without_d] ; find with plane intersection
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mulps xmm0,[camera] ; only one surface is computed
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haddps xmm0,xmm0
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haddps xmm0,xmm0
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addss xmm0,[surface+12]
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movaps xmm1,[surface_without_d]
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mulps xmm1,.dx
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haddps xmm1,xmm1
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haddps xmm1,xmm1
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xorps xmm2,xmm2
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cmpnless xmm2,xmm1
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movd ecx,xmm2
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cmp ecx,0 ;-1
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je .put_pixel ; denominator equal 'zero' - no intersection
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xorps xmm2,xmm2 ; denominator > 0 -> inters. not in screen area
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movss .vd,xmm1 ; write to memory this denom.
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divss xmm0,xmm1
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subss xmm2,xmm0
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cmp .one_write,0
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jz @f
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movss xmm0,xmm2
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cmpnltss xmm2,[smalest_t]
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movd ecx,xmm2
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cmp ecx,0
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je .put_pixel
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@@:
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movss [smalest_t],xmm0
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; test [smalest_t],0x80000000
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; jz @f
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; and [smalest_t],0x7fffffff
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; @@:
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movaps xmm2,[surface]
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movaps .nearest_surface,xmm2
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mov .one_write,2 ; nearest object -> 2 = flat plane
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end if
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.put_pixel:
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cmp .one_write,0 ; end if no intersection
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je .end
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movss xmm5,[smalest_t]
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@ -184,34 +226,146 @@ find_intersection: ;with for now single sphere
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movaps xmm6,.dx
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mulps xmm6,xmm5
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movaps xmm4,[camera]
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addps xmm4,xmm6 ; xmm4 - x,y,z on the sphere
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addps xmm4,xmm6 ; xmm4 - x,y,z on the sphere or on surface
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movaps .sph_xyz,xmm4
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if 1
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cmp .one_write,2
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jne .shadow
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; movaps xmm4,.sph_xyz
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movaps xmm7,xmm4
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lea ebx,.nearest_surface
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movss xmm4,[ebx+8]
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movlhps xmm4,xmm4
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movlps xmm4,[ebx] ; xmm4 - normal to surface vector
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test dword .vd,0x80000000
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jz @f
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andps xmm4,[positive_mask] ;0x7fffffff
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@@:
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jmp .calc_pix
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end if
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.shadow:
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if 1
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; to find shadow intersect:
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; P0 - point on sphere
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; P1 - light
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; with every other sphere in scene if any intersection occured -
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; - point is in shadow
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; next_sph_shad:
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mov ecx,MAX_LIGHTS
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.next_light_sh:
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push ecx
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shl ecx,4
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movaps xmm0,[ecx+light] ;xmm4 - point on nearest sphere
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subps xmm0,xmm4
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movaps .dx_sh,xmm0
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mulps xmm0,xmm0
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haddps xmm0,xmm0
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haddps xmm0,xmm0
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movss .a_sh,xmm0
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mov .sph_counter_sh,0
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.next_sph_sh: ; be sure you not intersect nearest sphere with itself
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movaps xmm5,.sph_xyz ;[light]
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mov edx,.sph_counter_sh
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shl edx,4
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add edx,sphere
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movaps xmm7,[edx]
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cmpeqps xmm7,[nearest_sphere]
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movmskps ecx,xmm7
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and ecx,0111b
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cmp ecx,0
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jne .next_s_sh
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subps xmm5,[edx] ; [edx] - cur sph
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mulps xmm5,[float2]
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mulps xmm5,.dx_sh
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haddps xmm5,xmm5
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haddps xmm5,xmm5
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movss .b_sh,xmm5
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movaps xmm4,[edx]
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mulps xmm4,xmm4
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movaps xmm5,.sph_xyz
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mulps xmm5,xmm5
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addps xmm4,xmm5
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haddps xmm4,xmm4
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haddps xmm4,xmm4
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movaps xmm5,.sph_xyz
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mulps xmm5,[edx]
|
||||
haddps xmm5,xmm5
|
||||
haddps xmm5,xmm5
|
||||
mulss xmm5,[float2]
|
||||
subss xmm4,xmm5
|
||||
mov ebx,.sph_counter_sh
|
||||
shl ebx,2
|
||||
add ebx,sph_radius
|
||||
movss xmm5,[ebx]
|
||||
mulss xmm5,xmm5
|
||||
subss xmm4,xmm5
|
||||
movss .c_sh,xmm4
|
||||
|
||||
movss xmm5,.b_sh
|
||||
mulss xmm5,xmm5
|
||||
mulss xmm4,.a_sh
|
||||
mulss xmm4,[float4]
|
||||
subss xmm5,xmm4
|
||||
movss .delta_sh,xmm5
|
||||
xorps xmm6,xmm6
|
||||
cmpnltss xmm5,xmm6
|
||||
movd ecx,xmm5 ; ecx = -1 greater than 0.0
|
||||
cmp ecx,0
|
||||
jnz @f
|
||||
jmp .next_s_sh ; no intersection
|
||||
@@:
|
||||
add .shadow_mark,1 ; mark ->point in shadow
|
||||
pop ecx
|
||||
sub ecx,1
|
||||
jnz .next_light_sh
|
||||
jmp .put_pix
|
||||
.next_s_sh:
|
||||
add .sph_counter_sh,1
|
||||
cmp .sph_counter_sh,MAX_SPHERES
|
||||
jnz .next_sph_sh
|
||||
pop ecx
|
||||
sub ecx,1
|
||||
jnz .next_light_sh
|
||||
|
||||
end if
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
.put_pix:
|
||||
movaps xmm4,.sph_xyz
|
||||
movaps xmm7,xmm4
|
||||
subps xmm4,[nearest_sphere]
|
||||
; movaps xmm6,xmm7
|
||||
; addps xmm6,[nearest_sphere]
|
||||
; movaps .sph_xyz,xmm6
|
||||
|
||||
movss xmm0,[nearest_radius]
|
||||
shufps xmm0,xmm0,0
|
||||
divps xmm4,xmm0 ; xmm4 - normal to surface vector
|
||||
.calc_pix: ; normal computed
|
||||
movaps xmm1,xmm4 ; copy of normal in xmm1
|
||||
xor eax,eax
|
||||
xorps xmm3,xmm3
|
||||
movss xmm2,[light_factor]
|
||||
shufps xmm2,xmm2,0
|
||||
; movss xmm2,[light_factor] ; other model of lighting
|
||||
; shufps xmm2,xmm2,0
|
||||
|
||||
.next_light:
|
||||
; push eax
|
||||
mov ebx,eax
|
||||
shl ebx,4
|
||||
;add eax,light
|
||||
movaps xmm5,[light+ebx];[light] ;; [eax]
|
||||
movaps xmm5,[light+ebx]
|
||||
subps xmm5,xmm7 ; calc light unit vector
|
||||
movaps xmm6,xmm5
|
||||
mulps xmm5,xmm5
|
||||
haddps xmm5,xmm5
|
||||
haddps xmm5,xmm5
|
||||
sqrtss xmm5,xmm5
|
||||
shufps xmm5,xmm5,0
|
||||
divps xmm6,xmm5 ; xmm6 - normalized light vector
|
||||
; dot_product
|
||||
movaps xmm4,xmm1 ; xmm4 - normal to surface
|
||||
@ -219,54 +373,97 @@ find_intersection: ;with for now single sphere
|
||||
haddps xmm4,xmm4
|
||||
haddps xmm4,xmm4
|
||||
shufps xmm4,xmm4,0
|
||||
; movaps xmm5,xmm4
|
||||
; mulps xmm5,xmm5
|
||||
; mulps xmm5,xmm5
|
||||
; mulps xmm5,[color]
|
||||
mulps xmm4,[lights_color+ebx] ; xmm4 - computed col. light vector dep.
|
||||
; addps xmm4,xmm5
|
||||
mulps xmm4,xmm2
|
||||
addps xmm3,xmm4
|
||||
; pop eax
|
||||
|
||||
; mulps xmm4,xmm2 ; other model of lighting
|
||||
; addps xmm3,xmm4
|
||||
|
||||
maxps xmm3,xmm4 ; will be this better ?
|
||||
|
||||
add eax,1
|
||||
cmp eax,MAX_LIGHTS
|
||||
jnz .next_light
|
||||
if 0
|
||||
; mix with texture
|
||||
movaps xmm0,.sph_xyz
|
||||
movss xmm1,[nearest_radius]
|
||||
shufps xmm1,xmm1,0
|
||||
divps xmm0,xmm1
|
||||
mulps xmm0,[correct_tex] ; f64
|
||||
; addps xmm0,[correct_tex]
|
||||
cvtss2si eax,xmm0
|
||||
psrldq xmm0,4
|
||||
cvtss2si ebx,xmm0
|
||||
imul ebx,[tex_x]
|
||||
add ebx,eax
|
||||
lea ebx,[ebx*3]
|
||||
add ebx,bitmap
|
||||
;mov eax,[ebx]
|
||||
movd xmm1,[ebx]
|
||||
xorps xmm7,xmm7
|
||||
punpcklbw xmm1,xmm7
|
||||
punpcklwd xmm1,xmm7
|
||||
cvtdq2ps xmm1,xmm1
|
||||
mulps xmm3,xmm1
|
||||
divps xmm3,[float255]
|
||||
; divps xmm1,[float2]
|
||||
; divps xmm3,[float2]
|
||||
; addps xmm3,xmm1
|
||||
end if
|
||||
|
||||
|
||||
minps xmm3,[float255]
|
||||
cmp .shadow_mark,0
|
||||
je @f
|
||||
cvtsi2ss xmm2,.shadow_mark
|
||||
shufps xmm2,xmm2,0
|
||||
mulps xmm2,[shadow_factor]
|
||||
subps xmm3,xmm2
|
||||
xorps xmm0,xmm0
|
||||
maxps xmm3,xmm0
|
||||
@@:
|
||||
|
||||
cvtps2dq xmm3,xmm3
|
||||
packssdw xmm3,xmm3
|
||||
packuswb xmm3,xmm3
|
||||
paddusb xmm3,[ambient_col]
|
||||
|
||||
if 1
|
||||
cmp .one_write,2
|
||||
jne .perspective
|
||||
movaps xmm0,xmm3 ; calc texture on plane
|
||||
movaps xmm1,.sph_xyz
|
||||
mov ecx,XRES
|
||||
cvtsi2ss xmm4,ecx
|
||||
shufps xmm4,xmm4,0
|
||||
mulps xmm1,xmm4
|
||||
cvtps2dq xmm1,xmm1
|
||||
movd ecx,xmm1
|
||||
test ecx,0x8
|
||||
jz @f
|
||||
mov ecx,0xffffffff
|
||||
jmp .next_tex_test
|
||||
@@:
|
||||
xor ecx,ecx
|
||||
.next_tex_test:
|
||||
psrldq xmm1,8
|
||||
movd ebx,xmm1
|
||||
test ebx,0x20
|
||||
jz @f
|
||||
mov ebx,0xffffffff
|
||||
jmp .set_tex
|
||||
@@:
|
||||
xor ebx,ebx
|
||||
.set_tex:
|
||||
xor ebx,ecx
|
||||
shr ebx,28
|
||||
mov bh,bl
|
||||
movd xmm7,ebx
|
||||
paddusb xmm3,xmm7
|
||||
|
||||
end if
|
||||
|
||||
|
||||
.perspective:
|
||||
movaps xmm0,.sph_xyz ; perspective correction
|
||||
subps xmm0,[camera]
|
||||
movss xmm1,[camera]
|
||||
movss xmm2,xmm0
|
||||
movaps xmm4,xmm0
|
||||
shufps xmm4,xmm4,00000010b
|
||||
divss xmm2,xmm4
|
||||
mulss xmm2,[camera+8]
|
||||
subss xmm1,xmm2 ; xmm1 - x
|
||||
|
||||
movaps xmm2,xmm0
|
||||
shufps xmm2,xmm2,00000001b
|
||||
movaps xmm4,xmm0
|
||||
shufps xmm4,xmm4,00000010b
|
||||
divss xmm2,xmm4
|
||||
mulss xmm2,[camera+8]
|
||||
movss xmm4,[camera+4]
|
||||
subss xmm4,xmm2 ; xmm4 - y
|
||||
|
||||
mov ebx,XRES
|
||||
cvtsi2ss xmm2,ebx
|
||||
mulss xmm1,xmm2
|
||||
mulss xmm4,xmm2
|
||||
cvtss2si ecx,xmm1
|
||||
mov .ix,ecx
|
||||
cvtss2si edx,xmm4
|
||||
mov .iy,edx
|
||||
|
||||
mov edi,screen
|
||||
mov ecx,XRES
|
||||
@ -275,9 +472,8 @@ end if
|
||||
lea ecx,[ecx*3]
|
||||
add edi,ecx
|
||||
movd [edi],xmm3
|
||||
|
||||
.end:
|
||||
add esp,128
|
||||
add esp,256
|
||||
pop ebp
|
||||
|
||||
ret
|
||||
|
Loading…
Reference in New Issue
Block a user