Add folder CA Catalan

git-svn-id: svn://kolibrios.org@6236 a494cfbc-eb01-0410-851d-a64ba20cac60
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nosferatus 2016-02-16 11:33:10 +00:00
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[AutoRun]
icon=KolibriOS_icon.ico
shellexecute=readme.txt

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Kolibri OS 0.7.7.0+ night build, LiveCD-version.
This is a bootable CD-Rom. To see the system in action, reboot and point to
BIOS either in boot menu (if it can be called) or in settings booting from CD.
Instructions for install to other information mediums and minimal system
requirements can be found in file install.txt.
Instructions for configuring can be found in file config.txt.

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Kolibri OS 0.7.7.0+ night build.
Instructions for install to other information mediums and minimal system
requirements can be found in file install.txt.
Instructions for configuring can be found in file config.txt.

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KolibriOS allows some configures for user requirements. This file describes
such settings.
For this it is required to change files on ramdisk. If you boot from floppy,
there is no problem - change files on floppy. If you use floppy image
kolibri.img - either use program which can work with images (for example,
WinImage or DiskExplorer) or make changes from Kolibri and do not forget to
save ramdisk (with the application rdsave).
1. Desktop background.
a) Replace in the file autorun.dat (it is text file) the parameter for
the program kiv ("\S__background.jpg") the name of file to the full
Kolibri-path to JPEG-, BMP-, GIF- or PNG-image which you like. It will be
new background. background.jpg now can be deleted.
b) Replace in the file autorun.dat "/RD/1/KIV \S__background.jpg" to
"/rd/1/PIC4" (spaces are ignored by the loader program). You can delete
BACKGROUND.JPG. New background will be nice texture.
For programmers: you can change texture and color, for this in file
pic4.asm from distributive sources change:
* to change texture: value of variable usearray (string 585)
from ptarray to any of ptarray2,ptarray3, ..., ptarray9.
* to change color: in procedure check_parameters find string with
the appropriate comment (string 127) and add to 0x40000 1 or 2.
After changes recompile pic4, by request pack with kpack (in
distributive is so), inject to ramdisk.
c) Two previous points sets background for a long time (until next
reinstall). It is possible also after Kolibri boot to set background
until next reboot in programs kiv, iconedit, pic4, tinyfrac.
2. Configure system menu.
Data for system menu are placed in text file menu.dat. It can be edited
in any editor keeping format. If you use Kolibri TINYPAD, you
must disable option "optimal fill on saving".
3. Configure autorun.
The list of programs, loading when system boots, is read out from
text file autorun.dat. It can be changed in any editor keeping format.
For example, you can add as first item start of application startmus
(delay 1, without arguments) to hear distinctive melody each time at
booting.
For programmers: you can change melody, for this edit file startmus.asm
from distributive sources: there you can choose melody from three existing
or add your own - format of melody is explained in documentation on
subfunction 55 of function 55.
4. Icons list.
The list of desktop icons is kept in text file icons.dat, but to
change the list it is recommended to use icon manager icon (which can
be run from desktop context menu). Images for icons are kept in file
iconstrp.gif, which must be edited by external graphics editor.
5. Skin.
The skin can be viewed and changed dynamically with the application
desktop; after you choose most likely for you skin, you can make it
permanent by replace file default.skn, from which system loads skin at
booting. Standard skin is included to ramdisk, some alternative skins can
be found in distributive in the folder Skins. You can also create your own
skin, for detailed comments look at distributive sources.
6. Sound.
Driver sound.obj, which is located on ramdisk by default, is intended for
south bridges Intel ICH, ICH0, ICH2, ICH3, ICH4, ICH5, ICH6, ICH7 and
NVidia NForce, NForce 2, NForce 3, NForce 4. If you have SB16-compatible
sound card, remove sound.obj and rename sb16.obj from the folder 'drivers'
to sound.obj. If you have controller sis7012, rename sis.obj from root
folder in distributive to sound.obj and copy it to floppy or image to
the folder 'drivers' (replacing old). The driver fm801.obj can be useful
for ForceMedia FM801 controller, the driver vt8235.obj - for VIA chipsets,
the driver emu10k1x.obj - for EMU10K1X audioprocessor, all are intended to
similar with previous case use: copy it to the folder 'drivers' as
'sound.obj', replacing the old file.
7. Bus Disconnect.
The application KBD (Kolibri Bus Disconnect) allows to disconnect processor
bus in order to decrease its temperature, a side effect is noise in AC97
codecs. The application can be loaded automatically at system boot, to do
this add to autorun (file autorun.dat, see 3) a line of the form
"/RD/1/KBD BOOT 20 # Enable Bus Disconnect for AMD K7 processors".
8. Network settings.
Initial network configuration is read at boot from the ini file
/rd/1/network/zeroconf.ini. You can set automatic detection with DHCP
("type=zeroconf") or fixed IP addresses ("type=static").
9. Configuration of videomode for ATI videocards.
The driver for ATI can set required screen resolution with refresh rate
at system startup, if they are supported. The list of supported modes
can be obtained with the utility VMODE, it allows also manual mode setting.
To set the mode at startup one must pass to the loader ATIKMS, described
in AUTORUN.DAT, the argument -m<width>x<height>x<refresh>, e.g.
/RD/1/DRIVERS/ATIKMS -m1024x768x60 -1
Pay attention that the format of autorun.dat does not allow spaces in
command line, so there must be no other arguments.
Also one can disable ability to change videomodes and all linked actions
at startup by passing the argument -n. The driver will still support
hardware cursor. To fully disable the driver, one can simply delete
the line with ATIKMS from autorun.dat.

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GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
675 Mass Ave, Cambridge, MA 02139, USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Library General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
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in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
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We protect your rights with two steps: (1) copyright the software, and
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GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
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Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
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and give any other recipients of the Program a copy of this License
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when run, you must cause it, when started running for such
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may add an explicit geographical distribution limitation excluding
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NO WARRANTY
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OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
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WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
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YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
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POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
Appendix: How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) 19yy <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) 19yy name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.

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PHARAOH TOMB
The purpose of the game is to open passage by moving hieroglyphs on entrance
in the next room of the pharaoh tomb (8X8). You can exchange two hieroglyphs
located near each other on vertical or horizontal if after such transposition
a combination of three or more identical pictures abreast is generated. Such
lines are disappeared immediately, and free place is filled by hieroglyphs
which "falled" from top. Missing hieroglyphs are generated randomly. For
disappearing hieroglyphs points are added. For combination of hieroglyphs
number of points is calculated by formula L+(L+1)^(N-3), but no more than
20*L*N, where N is number of hieroglyphs in combination, and L is level number.
To pass to the next level it is required to remove certain number of
hieroglyphs (different on each level). From below of panel with hieroglyphs is
located field which indicates how many is passed and how many is remained.
1st level - 500
2nd level - 450
3rd level - 400
4th level - 350
5th level - 300
6th level and further - 50*(L+1)
On the first level combinations are composed from 6 states of hieroglyphs.
With each new level one new hieroglyph is involved, but no more than 10
(i.e. starting from 5th level and further 10 different hieroglyphs are
involved, not counting special ones).
Starting from 2nd level for each combination from 4 and more hieroglyphs,
and also for passing each fourth of level the player gets "free" hieroglyph -
it is usual hieroglyph (generated randomly), which keeps "in pocket" of player
and can be necessarily inserted by player to any place and replace thus
located there hieroglyph.
Starting from 3rd level for each combination from 5 and more hieroglyphs,
and also for passing each third of level the player gets "universal key",
which matches to any combination of hieroglyphs and to several different
combination simultaneously.
Starting from 4th level for each combination from 6 and more hieroglyphs,
and also for passing a half of level the player gets "space crooker",
which allows, when is used, to make 3 moves (not obligatory successive) at
diagonal.
The player can not have simultaneously more than 1 extra hieroglyph of each
type (1 usual, 1 joker and 1 crooker).
The game is ended, if the player can not make any combination with existing
hieroglyphs.

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The following "hot" shortcut keys are used in the system:
(Indexing on time of appearance in the system)
1) Ctrl + Alt + Del start of the application CPU (the manager of processes), is a sole combination maintained on a level of a kernel, all rest "hot" key is realized at the expense of the application @TASKBAR.
2) Ctrl + Shift - switching of keyboard layout.
3) Win - start of the application MENU.
4) Alt + Ctrl + F12 - start of the application END.
5) Alt + F4 - terminate the active application.
6) Alt + Tab - switch to the next (in the window stack) window
7) Alt + Shift + Tab - switch to the previous (in the window stack) window
8) Alt + Shift + NumLock - start of the application MOUSEMUL, which emulates mouse with numpad, when NumLock is on.
9) Alt + 1...7 - fast switching to the selected keyboard layout (even if absent for Ctrl + Shift)
10) Win + D - minimize/restore all windows (cleaning of desktop)
11) Win + R - start of the application RUN
12) Alt + Ctrl + ArrowLeft - to scroll back a list of the taskbar
13) Alt + Ctrl + ArrowRight - to scroll forward a list of the taskbar
14) Ctrl + PrintScreen - start of the application SCRSHOOT. Just do a screen shot and the user is offered to specify (with OpenDialog) where to save the BMP image.

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Ini-files are text files of special contents:
[name of first section]
Key1=value1
Key2=value2
;comment
[name of second section]
Key3=value3
All lines beginning with ';' are considered as comments and ignored.
Keyboard shortcuts are described as follows:
any number of modificators Ctrl/Alt/Shift/LCtrl/LAlt/LShift/RCtrl/RAlt/RShift,
followed by latin letter, digit or key name. The following keys have a name:
F1 - F12
Home; End; PgUp; PgDn; Ins, equivalently, Insert; Del, equivalently, Delete;
Tab; Plus; Esc; Enter; Backspace; Space;
Left (left arrow); Right (right arrow); Up (up arrow); Down (down arrow).
The string for shortcut is case-insensitive. Parts of the string
can be written without delimiters or with '+' between parts. Examples:
Ctrl+Alt+Backspace
RCtrl+RShift
ShiftA
f10
shiftalt5

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Minimal system requirements for Kolibri 0.7.x.0:
* CPU: Pentium, AMD 5x86 or Cyrix 5x86 without MMX with frequency 100 MHz
* RAM: 8 Mb
* Videocard: supporting VGA (640*480*16 mode) or Vesa
* Keyboard: AT
* Mouse: COM or PS/2
The system can boot from any of following devices:
- Floppy 3.5
- IDE HDD LBA
- CD/DVD
- USB Flash
I. Install to floppy.
1) Insert clean floppy without bad sectors to drive.
2) Write to it kolibri.img image with any available methods:
a) (if you have already loaded Kolibri by any method) run the program
rdsave and select the variant corresponding to floppy
b) (for DOS and Windows) run subjoined install.bat
c) with program WinImage or its analogue (e.g. DiskExplorer)
d) (for Linux) set "executable" attribute to subjoined script install.sh
and run it
Now you can boot from floppy (keep it in drive, reboot, set in BIOS option
of floppy booting).
II. Install to hard disk.
There exists several loaders from hard disk. All are oriented on DOS and
Windows users. Also standard Linux-loader GRUB can be used. All methods work
with file kolibri.img. If you already have old version of Kolibri installed,
simply replace kolibri.img to new. If you have booted from LiveCD, which
does not contain the file kolibri.img, Kolibri can create it independently,
to do this, run the program rdsave, enter the file name for saving and select
the corresponding variant. Of course, in this case Kolibri must be able to
write to file system of selected partitions, currently this means that
only FAT volumes are ok.
1) Most of all features has the loader mtldr (author - Diamond) - works with
DOS/Win95/98/NT/2k/XP/Vista, supports FAT32 and NTFS, has installator, can
be installed to any folder on disk.
To install, simply run file HD_load\mtldr_install.exe and select image file.
Apropos, by this way you can install several images. There is also
variant of install by hand - for those who want to know what installator
does: directions in HD_load\mtldr
2) There is also the loader MeOSLoad (author - Trans, expanded by Mario79) -
works with DOS/Win95/98, supports FAT32, it is placed with the instruction
to the folder HD_load\MeOSLoad.
3) Moreover, there exist a program which allow load Kolibri directly from
Windows 95/98/Me (of course, unloading it) - 9x2klbr (author - Diamond),
supports FAT32 and NTFS.
4) Usage of the loader GRUB. The way of using file 'memdisk' to load Kolibri
has been described by derPENGUIN on english forum
(http://meos32.7.forumer.com/viewtopic.php?t=110).
The suggested method (described by Alver) is based on that description
and was checked on grub-0.97-19mdv2007.0.
1. Kolibri can write only on FAT filesystem, so if image file is placed not
to FAT volume, the system can not save settings. Therefore if you have
FAT32 partition, place 'kolibri.img' there.
2. This method requires the file 'memdisk' from the package 'syslinux'
(http://syslinux.zytor.com). You may install the whole package or only
extract the mentioned file. Only the file 'memdisk' is needed. (After
package install it will be in '/usr/lib/syslinux').
3. Place the file 'memdisk' to the folder 'boot' or to the partition used
for Kolibri.
4. Add to the configuration file 'menu.lst' ('grub.conf') lines as follow:
title KolibriOS
kernel (hd[Hard disk number],[partition number])[path]/memdisk
initrd (hd[Hard disk number],[partition number])[path]/kolibri.img
(Remember that numeration of partitions in GRUB starts from 0.)
Example:
title KolibriOS
kernel (hd0,0)/boot/memdisk
initrd (hd0,3)/kolibri/kolibri.img
The initial variant was:
label KolibriOS
root (hd[Hard disk number],[partition number])
kernel [path]/memdisk
initrd [path]/kolibri.img
Here 'memdisk' and 'kolibri.img' must be placed on the same partition.
Example:
label KolibriOS
root (hd0,0)
kernel /boot/memdisk
initrd /boot/kolibri.img
This example is the variant described on english forum, with install to
Linux boot partition (of course, without FAT partition).
5) The previous method could not work as is in GRUB2 (tested by Apocalypse_dn),
the commands "linux16" and "initrd16" should be used instead of "kernel"
and "initrd" (suggested by vkos).
III. Install to USB-Flash-drive.
The special loader for FAT32-volumes has been written, it and its installer
to flash drive can be found in the folder HD_load\USB_Boot.
For not-FAT32 drives you may use article placed in the folder
HD_load\USB_Boot_old.
IV. Install to CD and DVD.
There exists special LiveCD-version of Kolibri, which contains
in addition to standard things some "heavy" (in Kolibri standards) programs:
the ported emulator DosBox, games "Fixed Rate Pig" and "sokoban".
You can also create bootable CD or DVD on the base of kolibri.img, adding
anything what you want, in the mode of floppy emulation.
The appropriate actions are determined by used CD/DVD write program
(focus on words such as "boot floppy emulation").

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Control keys in KFar.
For panels:
arrows, Home, End - move cursor on active panel
Tab - change active panel
Enter - enter to folder or run program under cursor
F3 - view file under cursor
F5 - copy selected items or item under cursor to another panel
Shift+F5 - copy selected items or item under cursor to the same panel
(of course, you must specify another file name)
F7 - create folder
F8 - delete selected elements or element under cursor
F10 - exit
Alt+F1/Alt+F2 - change drive on left/right panel
Alt+F9 - resize window to maximum possible size and restore initial size
Ctrl+F3 - sort file/folders on active panel by name
Ctrl+F4 - sort by extension
Ctrl+F5 - sort by date/time of last modification
Ctrl+F6 - sort by size
Ctrl+F7 - don't sort (display in order as on disk)
Ctrl+F8 - sort by date/time of creation
Ctrl+F9 - sort by date/time of last access
F12 - display screens menu
Ctrl+R - refresh active panel
Menu - display context menu for file under cursor
LeftCtrl+1/2/3/4 - select panel mode (brief/medium/full/wide)
RightCtrl+0..9 - go to folder specified in the section [FolderShortcuts]
of ini-file as Shortcut0..9 accordingly
Insert - select/deselect current element
Grey[+] - select files and folders with mask
Grey[-] - deselect files and folders with mask
The mask is like "*.asm,*.inc|template.asm" (which selects all files with
extensions ASM and INC except for template.asm): one or more elementary
including masks with standard mean of '*' and '?', delimited by ',' or ';',
optionally followed by '|' and one or more elementary excluding masks.
The mask "*.*" specifies all files having '.' in name (i.e. files with
any non-empty extension); to specify all files use "*".
Grey[*] - invert selection
Alt+<letter or digit> - position cursor on name of file/folder,
beginning from selected letter or digit; it shows fast find window,
in which one can enter subsequent symbols of file/folder name to more precise
selection, and also Ctrl+Enter/Shift+Ctrl+Enter to move to the next/previous
panel item, whose name starts with specified letters
For viewer:
Esc = F3 = F10 = Numpad5 - exit
Down - line down
PgDn - page down
Up - line up
PgUp - page up
Home - to begin of file
End - to end of file
Left - character left
Right - character right
Ctrl+Left - in Text-mode 20 characters left;
in Hex-mode 1 byte left
Ctrl+Right - in Text-mode 20 characters right;
in Hex-mode 1 byte right
Ctrl+Shift+Left - start of lines on the screen
Ctrl+Shift+Right - end of lines on the screen
F2 - toggle line wrap
F4 - toggle Text <-> Hex mode
F8 - toggle encoding cp866 (DOS) <-> cp1251 (Win)
Shift+F8 - encoding tables menu
F12 - display screens menu
F7 - search a string from the current position in the file
(the string and settings are set in the following dialog)
Shift+F7 - continue to search a string
(use the string and settings from last search by F7)
Alt+F9 - resize window to maximum possible size and restore initial size
For editor:
Esc = F10 - exit; if the file was modified, the question about save necessity
will follow
Shift+F10 - save and exit
F2 - save the file
Down - move cursor down to one line
PgDn - move cursor down to one page
Up - move cursor up to one line
PgUp - move cursor up to one page
Left - move cursor left to one symbol
Right - move cursor right to one symbol
Home - move cursor to the beginning of the current line
End - move cursor to the end of the current line
Backspace - delete the symbol before the cursor
Del - delete the symbol under the cursor
Ins - toggle insert/replace mode when entering symbols
F12 - display screens menu
Alt+F9 - resize window to maximum possible size and restore initial size
F7 - search a string starting from the position next to the cursor
(the string and search settings are prompted in the following dialog)
Shift+F7 - continue to search a string (same as F7 without settings dialog)
diamond
mailto:diamondz@land.ru

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Introduction.
mtdbg is a debugger for Kolibri operating system. This documentation describes
debugger features and work with it. Feel free to ask on our board (mostly
in Russian, but has an English forum) -- board.kolibrios.org.
General description.
In each moment of time mtdbg can debug only one program. I will call it
loaded program. If no program is loaded, overwhelming majority of debugging
actions is disabled.
mtdbg is controlled by command line, entering from keyboard. Command line
is drawn in the bottom part of debugger window. Debugger handles standard
input keys Backspace,Delete,Home,End,left/right arrows.
Commands are case-insensitive. Delimiter is arbitrary nonzero number of spaces.
At any moment mtdbg can be terminated by command "quit" (without arguments).
You can also simply press to close button in the right upper corner of window.
When debugger is started without command string parameters, no program is
loaded. Also mtdbg can be started with command string, in this case it tries
to load program with the name pointed to in first parameter in command string
and parameters pointed to following (if present).
If no program is loaded, you can load a program with the command
load <full name of executable file> [<parameters>]
Examples:
load /rd/1/example
LOAD /rd/1/aclock w200 h200
LoaD /hd0/1/menuetos/dosbox/dosbox
All that stays after first space after executable file name, is exactly passed
to program as command string.
The command "load" reports result in the messages window (a little higher
than command line window). If program was loaded successfully, there will
be the appropriate message; otherwise the message will contain error reason.
Most probable error is "file not found" if wrong file name is given.
The debugger can load files with information on symbols in the program
(labels, global variables) - text files, each line of which has format
0x<hex_value_of_addr> <name>
(lines, which do not have such format, are ignored). Such file can be created
by hand or generated automatically by fasm. Evident load can be done by command
load-symbols <full name of symbols file>
Furthermore, when the debugger executes the command "load", it checks for
presence of file with name as of loading binary and extension '.dbg'
(/rd/1/example.dbg in the first of examples above), and if such file exists,
the debugger loads it automatically (with the message "Symbols loaded", if
all is OK).
It can happen so that loaded program is packed. General principle of
program packing is following: at first input file is packed (by some
pack algorithm), then is appended small code which gets control at program
start, unpacks input code in the memory and then passes control to it.
If program is packed, it "real" code is not visible and for debugging it is
needed previously to pass through unpacker code.
mtdbg determines most of existing packers (mxp,mxp_lzo,mxp_nrv,mtappack)
and in this case suggests to automatically go to "real" code. It is recommended
to accept (press 'y' or <Enter>), but you can refuse too. At refusal and if
program is packed by something unknown the command "unpack" (without arguments)
can be used. Call it only in the case when you are sure that program is packed
and control has not already went to main code! [Starting from Kolibri 0.6.5.0,
this paragraph is no more actual, because one can pack applications as all
binary files with kpack and the unpacker code in this case is located in the
kernel and is transparent for debug.]
Loaded program can be terminated by the command "terminate" (without
arguments). The command "detach" (without arguments) detaches from program,
after that program continues execution normally, as if there was no debugger.
After both this commands program stops to be debugged.
It is possible to anew load program for debugging by the command "reload"
(without arguments). If there is already loaded program, it is terminated
and new instance is started (from the beginning) (with the same command
string), in this case the command is similar to the commands
terminate
load <last program name> <last program arguments>
Otherwise is loaded anew latest program, which was debugged (in the current
seance of work with mtdbg) (with the same command string), i.e. is similar to
load <last program name> <last program arguments>,
but the command "reload" in both cases is shorter and more convenient;
moreover, "load" thinks that new program is loaded and moves data window
(see below) to zero address, and "reload" keeps current address.
The command "help", which can be shorten to "h", is always available.
All commands are divided on groups.
"help" without arguments displays the list of command groups.
"help" with group name displays the list of commands in this group with short
comments.
"help" with command name displays information about given command.
Examples:
help
help control
h LoaD
The debugger window consists from the following items enumerated from up
to down:
- status string. If there is loaded program, shows its name and state
("Running/Paused"), otherwise reports "No program loaded".
- registers window - shows values of general-purpose registers, register eip
and states of single flags: CF,PF,AF,ZF,SF,DF,OF: if flag is cleared, then
is displayed lower-case letter, if flag is set, then upper-case one.
Registers which are changed from previous moment are highlighted in green.
- data window (dump window) - shows memory contains of loaded program
- code window (disassembler window) - shows program code as disassembled
instructions
- messages window
- command line window
Dump window can display data starting from any address, to this serves
the command
d <expression>
The command "d" without arguments flicks dump window down.
The same is for code window and the command
u <expression>
or simply "u".
Examples:
d esi - displays data at address esi (e.g. is useful before execution of
instruction rep movsb)
d esp - displays stack
u eip - disassembles instruction starting from the current
Expressions in mtdbg can include
- hexadecimal constants
- names of all general-purpose registers (8 32-bits, 8 16-bits and
8 8-bits) and register eip; values of 16- and 8-bits registers are padded
with zeroes to 32 bits
- four arithmetic operations +,-,*,/ (with standard priorities) and
brackets
- [if symbols information was loaded] names, loaded from dbg-file
All calculations are realized modulo 2^32.
Examples of expressions:
eax
eip+2
ecx-esi-1F
al+AH*bl
ax + 2* bH*(eip+a73)
3*esi*di/EAX
The command
? <expression>
calculates value of specified expression.
Values of registers in loaded program can be changed by the command "r", which
has two absolutely equivalent forms:
r <register> <expression>
r <register>=<expression>
(in both cases you can place spaces as you want). Register can be any of
above-mentioned - 24 general-purpose registers and eip.
Let us assume that the command "load" was successfully load program for
debugging.
Immediately after loading program is suspended and does not execute.
Press Ctrl+F7 (command-line analog is the command "s") to make one step
in loaded program, after that control returns to debugger which displays
new contains of registers and memory. The system call "int 40h" is considered
as one step.
Pressing Ctrl+F8 (command-line analog is the command "p") also makes step in
loaded program, but procedure calls, string operations with prefix
rep/repz/repnz and 'loop' cycles are executed as one step.
The one-step commands are used usually on single program sections,
when it is needed, for example, to regularly trace registers value and/or
some variables in memory.
The command
g <expression>
resumes program execution and waits until control goes to eip=given address,
and in this moment suspends program. The command "g" without arguments
simply resumes execution.
To suspend program use the command "stop" (without arguments).
In the typical situation it is required that program is executed normally,
but when some conditions are satisfied, program suspends and debugger receives
control. The corresponding conditions are called breakpoints or simply breaks.
Primary type of breakpoints is to concrete address, i.e. stop execution at
eip=<given value>. Such breakpoints are set by the command
bp <expression>
Note that if there is only one such breakpoint, there is more convenient to use
the command "g" with argument instead.
Other type of breakpoints is on access to given memory area. Maximum
numbers of such breakpoints is 4 (because hardware features of x86 processors
are used and they allows only 4).
bpm <expression> - breaks at any access to byte at given address
bpm w <expression> - breaks at write to byte at given address
bpmb,bpmw,bpmd <expression> - breaks to access correspondingly to byte, word
or dword at given address. bpm ¨ bpmb are synonyms. When bpmw,bpmd are used,
address must be aligned according to correspondingly word bound (i.e. be even)
or dword bound (i.e. be divisible by 4).
bpmb,bpmw,bpmd w <expression> - similar to break on write.
To see the list of set breakpoints use the command "bl", to obtain information
on concrete breakpoint use "bl <number>". Unnecessary breakpoints can be
deleted with the command "bc <number>", temporarily unnecessary can be
disabled by the command "bd <number>", when they will be needed again,
use the command "be <number>".
Remarks.
1. When debugging your own programs you can put in code instructions
int3 (pay attention to absence of space!). Such instruction causes
exception at normal run, which leads to process termination, but
at work under debugger it is simply activated (with the message
"int3 command at xxx"). This feature allows to not think about addresses
to use in the commands g and/or bp.
2. All output and all input is oriented on hexadecimal scale of notation.
3. When program is executed, registers and data window shows information
regarding to moment before resume; you can not set registers value in this
mode. Nevertheless the command "d" in this mode shows information that
was true in the moment of command delivery.
diamond

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OpenDialog - file open dialog:
1) Move the cursor inside the panel:
a) up and down arrows (including add. keyb.) - move the cursor one position up or down.
b) PageUp - list page up.
c) PageDown - list page down.
d) Home - move to the top of directory.
e) End - move to the end of directory.
2) Enter - operations with the selected file:
a) enter the folder.
b) choose a file.
3) Using the menu:
Alt+F1 - call disk selection menu.
Alt+F2 - call sort menu.
Alt+F3 - call filter menu.
Inside the menu:
Arrow cursor up and down - move to item.
Esc - close the window.
Enter - close the window with confirmation.
Arrow cursor left and right - move into the adjacent menu.
4) Ctrl+R - update the contents of a directory.
5) Backspace - exit from the directory.
6) Insert - highlighted by red color the file at the cursor and move the cursor one position down.
7) Ctrl+A and Ctrl+(NumPad(+) Up) - select all files and directories in the active panel, with the exception of the directory '..'
8) Ctrl+(NumPad(-) Up) - deselect all files and directories in the active panel with the exception of the directory '..'
9) Ctrl+(NumPad(*) Up) - invert the selection of all files and directories in the active panel, with the exception of the directory '..'
10) Esc - shutdown the program, without opening of a file.

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/----------------\
* KolibriOS TEAM *
\----------------/
This list contains all, who has actively helped to creation and development
of KolibriOS, whoever possible.
(people are enumerated in the order by time of participation in the project,
from bottom to top - from past to future, through present)
* Trans \
* VaStaNi |
* Ivan Poddubny |
* Marat Zakiyanov (Mario79) |
* Mihail Semenyako (mike.dld) | system programming
* Sergey Kuzmin (Wildwest) |
* Andrey Halyavin (halyavin) | loaders,
* Mihail Lisovin (Mihasik) | kernel improvements and so on
* Andrey Ignatiev (andrew_programmer) |
* NoName |
* Evgeny Grechnikov (Diamond) |
* Iliya Mihailov (Ghost) |
* Sergey Semyonov (Serge) |
* Johnny_B |
* kasTIgar |
* SPraid |
* Rus |
* Alver |
* Maxis |
* Galkov |
* CleverMouse |
* tsdima |
* turbanoff |
* Asper |
* art_zh |
* hidnplayr /
* Mihail Lisovin (Mihasik) \
* Andrey Ivushkin (Willow) |
* Mihail Semenyako (mike.dld) |
* Pavlushin Evgeny (Exis) |
* Ivan Poddubny | application programming
* Marat Zakiyanov (Mario79) |
* Sergey Kuzmin (Wildwest) |
* Andrey Halyavin (halyavin) | creation of new,
* Hex | port of existing
* Andrey Ignatiev (andrew_programmer) | or revisions of old
* ealex | applications for Kolibri
* Olaf |
* Evgeny Grechnikov (Diamond) |
* Navanax |
* Johnny_B |
* Pavel Rymovski (Heavyiron) |
* Vitaly Bendik (mistifi(ator) |
* Iliya Mihailov (Ghost) |
* Maxim Evtihov (Maxxxx32) |
* Vladimir Zaitsev (Rabid Rabbit) |
* vectoroc |
* Alexey Teplov (<Lrz>) |
* Sergey Semyonov (Serge) |
* YELLOW |
* iadn |
* Maciej Guba (macgub) |
* Mario Birkner (cYfleXX) |
* hidden player (hidnplayr) |
* trolly |
* nilgui |
* kaitz |
* DedOk |
* SPraid |
* Rus |
* Alver |
* Dron2004 |
* Gluk |
* Aleksandr Bogomaz (Albom) |
* Kirill Lipatov (Leency) |
* Vasiliy Kosenko (vkos) |
* IgorA |
* staper |
* chaykin |
* Alexander Meshcheryakov |
(Self-Perfection) |
* CleverMouse |
* tsdima |
* art_zh |
* Asper |
* Pterox |
* Artemonische |
* dunkaist /
* Hex \
* Diamond / documentation
* CodeWorld \ forum http://meos.sysbin.com
* mike.dld / site http://kolibrios.org; svn-server
* Alexey Teplov (<Lrz>) \ (KolibriOS logo)
* goglus | design (KolibriOS background)
* Kirill Lipatov (Leency) / (KolibriOS icons)
* Pavel Rymovski (Heavyiron) \
* Vitaly Bendik (mistifi(ator) |
* vectoroc |
* Veliant | testing,
* AqwAS | countenance
* Mike |
* camper |
* Dmitry the Sorcerer |
* Ataualpa |
* Maxis |
* Galkov |
* ChE /
and others...
KolibriOS team

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eax = 74 - Work directly with network interface
ebx = -1 (Get number of active network devices)
out:
eax = number of active network devices
bh = device number, for all following functions !
bl = 0 (Get device type)
out:
eax = device type number
bl = 1 (Get device name)
in:
ecx = pointer to 64 byte buffer
out:
name is copied into the buffer
eax = -1 on error
bl = 2 (Reset the device)
in
none
out
eax = -1 on error
bl = 3 (Stop device)
in
none
out
eax = -1 on error
TO BE FIGURED OUT
eax = 75 - Work with Sockets
These functions work like the ones found in UNIX (and windows)
for more info, please read http://beej.us/guide/bgnet/
bl = 0 (Open Socket)
in:
ecx = domain
edx = type
esi = protocol
out:
eax = socket number, -1 on error
bl = 1 (Close Socket)
in:
ecx = socket number
out:
eax = -1 on error
bl = 2 (Bind)
in:
ecx = socket number
edx = pointer to sockaddr structure
esi = length of sockaddr structure
out:
eax = -1 on error
bl = 3 (Listen)
in:
ecx = socket number
edx = backlog
out:
eax = -1 on error
bl = 4 (connect)
in:
ecx = socket number
edx = pointer to sockaddr structure
esi = length of sockaddr structure
out:
eax = -1 on error
bl = 5 (accept)
in:
ecx = socket number
edx = pointer to sockaddr structure
esi = length of sockaddr structure
out:
eax = socket number, -1 on error
bl = 6 (send)
in:
ecx = socket number
edx = pointer to buffer
esi = length of buffer
edi = flags
out:
eax = -1 on error
bl = 7 (receive)
in:
ecx = socket number
edx = pointer to buffer
esi = length of buffer
edi = flags
out:
eax = number of bytes copied, -1 on error
bl = 8 (set socket options)
in:
ecx = socket number
edx = level
esi = optionname
edi = ptr to buffer
The buffer's first dword is the length of the buffer, minus the first dword offcourse
out:
eax = -1 on error
bl = 9 (get socket options
in:
ecx = socket number
edx = level
esi = optionname
edi = ptr to buffer
The buffer's first dword is the length of the buffer, minus the first dword offcourse
out:
eax = -1 on error, socket option otherwise
TIP
when you import 'network.inc' and 'macros.inc' into your source code, you can use the following syntax to work with sockets:
for example, to open a socket
mcall socket, AF_INET, SOCK_DGRAM,0
mov [socketnum], eax
then to connect to a server
mcall connect, [socketnum], sockaddr, 18
eax = 76 - Work with protocols
high half of ebx = protocol number (for all subfunctions!)
bh = device number (for all subfunctions!)
bl = subfunction number, depends on protocol type
For Ethernet protocol
0 - Read # Packets send
1 - Read # Packets received
2 - Read # Bytes send
3 - Read # Bytes received
4 - Read MAC
5 - Write MAC
6 - Read IN-QUEUE size
7 - Read OUT-QUEUE size
For IPv4 protocol
0 - Read # IP packets send
1 - Read # IP packets received
2 - Read IP
3 - Write IP
4 - Read DNS
5 - Write DNS
6 - Read subnet
7 - Write subnet
8 - Read gateway
9 - Write gateway
For ARP protocol
0 - Read # ARP packets send
1 - Read # ARP packets received
2 - Get # ARP entry's
3 - Read ARP entry
4 - Add static ARP entry
5 - Remove ARP entry (-1 = remove all)
For ICMP protocol
0 - Read # ICMP packets send
1 - Read # ICMP packets received
3 - enable/disable ICMP echo reply
For UDP protocol
0 - Read # UDP packets send
1 - Read # UDP packets received
For TCP protocol
0 - Read # TCP packets send
1 - Read # TCP packets received

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filename equ '%EXENAME%'
virtual at 0
file filename:3Ch,4
load pehea dword from 0
file filename:pehea,0F8h+28h*3
load NumberOfSections word from 4+6
load SizeOfOptionalHeader word from 4+14h
if NumberOfSections<>3
error Expected three sections, .text, .bss and .reloc
end if
if SizeOfOptionalHeader<>0E0h
error Nonstandard PE header
end if
load RelocsRVA dword from 4+0A0h
load RelocsSize dword from 4+0A4h
load ImageBase dword from 4+34h
load TextRVA dword from 4+0F8h+0Ch
load TextSize dword from 4+0F8h+8
load TextOffs dword from 4+0F8h+14h
load BSSSize dword from 4+0F8h+28h+10h
load RelocRVA dword from 4+0F8h+28h*2+0Ch
load RelocOffs dword from 4+0F8h+28h*2+14h
if BSSSize
error Second section expected to be .bss
end if
if RelocRVA<>RelocsRVA
error Third section expected to be .reloc
end if
;file 'test.exe':pehea+0F8h,28h
;load physofs dword from 4+14h
;load mem dword from 4+8
;file 'test.exe':physofs+16,4
;load sz dword from $-4
end virtual
file filename:TextOffs,TextSize
while RelocsSize>8
virtual at 0
file filename:RelocOffs,8
load CurRelocPage dword from 0
load CurRelocChunkSize dword from 4
end virtual
RelocsSize=RelocsSize-CurRelocChunkSize
CurRelocChunkSize = CurRelocChunkSize-8
RelocOffs=RelocOffs+8
while CurRelocChunkSize
virtual at 0
file filename:RelocOffs,2
RelocOffs=RelocOffs+2
CurRelocChunkSize=CurRelocChunkSize-2
load s word from 0
end virtual
CurRelocType = s shr 12
RelocItem = CurRelocPage + (s and 0xFFF)
if CurRelocType=0
else if CurRelocType=3
load z dword from RelocItem-TextRVA
store dword z-(TextRVA+ImageBase) at RelocItem-TextRVA
else
error Unexpected relocation type
end if
end while
end while
store dword TextSize at 10h
store dword RelocRVA-TextRVA at 14h

BIN
data/ca/games/megamaze Normal file

Binary file not shown.

BIN
data/ca/games/soko Normal file

Binary file not shown.

1
data/ca/lang.inc Normal file
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lang fix ca

216
data/ca/settings/icon.ini Normal file
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[rbmenu]
Processes=cpu
Themes=desktop
Background=/sys/media/palitra
Device setup=setup
Shell=shell
[00]
name=KFM
path=/SYS/FILE MANAGERS/KFM
param=
ico=3
x=0
y=0
[01]
name=TINYPAD
path=/SYS/TINYPAD
param=
ico=9
x=0
y=68
[02]
name=EOLITE
path=/SYS/FILE MANAGERS/EOLITE
param=
ico=1
x=68
y=0
[03]
name=SHELL
path=/SYS/SHELL
param=
ico=2
x=136
y=0
[04]
name=KFAR
path=/SYS/FILE MANAGERS/KFAR
param=
ico=16
x=68
y=68
[05]
name=RDSAVE
path=/SYS/RDSAVE
param=
ico=17
x=0
y=136
[06]
name=CALC
path=/SYS/CALC
param=
ico=4
x=68
y=136
[07]
name=ANIMAGE
path=/SYS/MEDIA/ANIMAGE
param=
ico=15
x=136
y=68
[08]
name=KPACK
path=/SYS/KPACK
param=
ico=10
x=-67
y=0
[09]
name=SNAKE
path=/SYS/GAMES/SNAKE
param=
ico=32
x=-135
y=-135
[0A]
name=MINE
path=/SYS/GAMES/MINE
param=
ico=14
x=-67
y=-67
[0B]
name=SEAWAR
path=/SYS/GAMES/SW
param=
ico=66
x=-135
y=-67
[0C]
name=MBLOCKS
path=/SYS/GAMES/MBLOCKS
param=
ico=11
x=-67
y=-135
[0D]
name=PONG
path=/SYS/GAMES/PONG3
param=
ico=12
x=-203
y=-67
[0E]
name=15
path=/SYS/GAMES/15
param=
ico=34
x=-271
y=-67
[0F]
name=DOCPACK
path=/SYS/DOCPACK
param=
ico=8
x=-67
y=68
[10]
name=BOARD
path=/SYS/DEVELOP/BOARD
param=
ico=19
x=-135
y=0
[11]
name=HEXEDIT
path=/SYS/DEVELOP/HEED
param=
ico=22
x=-135
y=136
[12]
name=MTDBG
path=/SYS/DEVELOP/MTDBG
param=
ico=39
x=-203
y=0
[13]
name=PIPES
path=/SYS/GAMES/PIPES
param=
ico=26
x=0
y=-135
[14]
name=SUDOKU
path=/SYS/GAMES/SUDOKU
param=
ico=25
x=0
y=-67
[15]
name=GOMOKU
path=/SYS/GAMES/GOMOKU
param=
ico=24
x=68
y=-67
[16]
name=XONIX
path=/SYS/GAMES/XONIX
param=
ico=21
x=68
y=-135
[17]
name=CHECKERS
path=/SYS/GAMES/CHECKERS
param=
ico=20
x=-271
y=-135
[18]
name=KOSILKA
path=/SYS/GAMES/KOSILKA
param=
ico=23
x=136
y=-67
[19]
name=FLOOD-IT
path=/SYS/GAMES/FLOOD-IT
param=
ico=27
x=136
y=-135
[1A]
name=FASM
path=/SYS/DEVELOP/FASM
param=
ico=10
x=-135
y=68
[1B]
name=CLICKS
path=/SYS/GAMES/CLICKS
param=
ico=18
x=-203
y=-135
[1C]
name=WEBVIEW
path=/sys/NETWORK/WebView
param=
ico=31
x=136
y=136
[1D]
name=PCIDEV
path=/sys/pcidev
param=
ico=38
x=-67
y=136

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@ -0,0 +1,9 @@
KolibriOS
version 0770
svnr 4483
language ca
;just comment
; Hi, curious person! :-)
; Thanks
; 08/01/2016 Creating lang català

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@ -0,0 +1,7 @@
KolibriOS
version 0770
svnr 4483
language SP
;just comment
; Hi, curious person! :-)

30
data/ca/settings/lang.ini Normal file
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[start]
startlng = 1
[comkey]
ccomkey1 = 1
ccomkey2 = 4
ccomkey3 = 0
[altkey]
altkey1 = 1
altkey2 = 4
altkey3 = 7
altkey4 = 3
altkey5 = 5
altkey6 = 6
altkey7 = 2
altkey8 = 8
altkey9 = 9
altkey0 = 0
[langs]
1 = En
2 = Fi
3 = Ge
4 = Ru
5 = Fr
6 = Et
7 = Ua
8 = It
9 = Be

133
data/ca/settings/menu.dat Normal file
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#0 **** Principal ****
Centre de jocs /sys/game_center
Demos > /@1
Gràfics > /@3
Multimèdia > /@4
Emuladors > /@18
Desenvolupament > /@5
Sistema > /@7
Procés de dades > /@11
Xarxa > /@12
Altres > /@15
Ajuda /sys/docpack
Executar aplicació /sys/run
Aturar /sys/end
#1 **** DEMOS ****
3D > /@2
Cercle /sys/demos/circle
Fractal /sys/demos/tinyfrac
Color demo /sys/demos/colorref
Ulls /sys/demos/eyes
Tub /sys/demos/tube
Plasma /sys/demos/plasma
Retrocedir /sys/demos/movback
Vida /sys/demos/life2
TranTest /sys/demos/trantest
WEB /sys/demos/web
FireWork /sys/demos/firework
UnvWater /sys/demos/unvwater
#2 **** 3D ****
Protector de pantalla /sys/3d/crownscr
3D-laberint /sys/3d/free3d04
Cor /sys/3d/3dsheart
VeureDS /sys/3d/view3ds
CubeLine /sys/3d/cubeline
Engranatges /sys/3d/gears
zona ondulada-3D /sys/3d/3dwav
#3 **** GRµFICS ****
Visor d'imatges KIV /sys/media/kiv
Visor d'imatges zSea /KolibriOS/media/zsea/zsea
Animage /sys/media/animage
Efectes d'imatges /sys/media/imgf/imgf
Palitra /sys/media/palitra
#4 **** MULTIMÈDIA ****
Reproductor MP3 Pixie /sys/media/pixie/pixie
Fplay - video /KolibriOS/media/fplay-full
MidAMP /sys/media/midamp
#5 **** DESARROLLO ****
Exemples > /@6
Arxivador KPack /sys/kpack
Assemblador Flat /sys/develop/fasm
Panell de depuració /sys/develop/board
Depurador /sys/develop/mtdbg
Hex2Dec2Bin /sys/develop/h2d2b
Codis ASCII /sys/develop/keyascii
Codis SCAN /sys/develop/scancode
#6 **** EXEMPLES ****
Threads /sys/develop/thread
Selector de color /sys/demos/cslide
Exemple de consola 1 /sys/develop/testcon2
Exemple de consola 2 /sys/develop/test_gets
Exemple Missatge caixes /sys/demos/use_mb
#7 **** SISTEMA ****
Configuració > /@8
Sensors > /@9
Arxius > /@10
Proves > /@16
Accesibilitat > /@17
Panell depuració /sys/develop/board
Terminal /sys/terminal
#8 **** CONFIGURACIÓ ****
Dispositius /sys/setup
Generador de fons /sys/media/palitra
Colors i Apariència /sys/desktop
Dreseres de teclat /sys/mykey
Mode de vídeo ATI /sys/vmode
#9 **** SENSORS ****
Procesos /sys/cpu
Dispositius PCI /sys/pcidev
CPUID /sys/cpuid
Monitor de Ghost /sys/gmon
K. Bus desconectat /sys/kbd
Informació de HDD /sys/hdd_info
#10 **** ARCHIUS ****
KFAR /sys/File Managers/kfar
KFM /sys/File Managers/kfm
Eolite /sys/File Managers/Eolite
Virtual disks /sys/tmpdisk
SHELL /sys/shell
Guardar imatge RD /sys/rdsave
#11 **** PROCÉS DE DADES ****
Calculadora /sys/calc
Tinypad /sys/tinypad
TextEdit /sys/develop/t_edit
Procesador de tables /sys/table
Generador de gràfiques /sys/graph
Hex-Editor /sys/develop/heed
#12 **** XARXA ****
Servidors > /@13
Clients > /@14
Dispositius de xarxa /sys/network/netcfg
Estat de la xarxa /sys/network/netstat
#13 **** SERVIDORS ****
Dimoni FTP /sys/network/ftpd
#14 **** CLIENTS ****
Client IRC /sys/network/ircc
Client FTP /sys/network/ftpc
Cliente TFTP /sys/network/tftpc
Ping /sys/network/ping
Client Telnet /sys/network/telnet
Client Synergy /sys/network/synergyc
Resoluci¢ó de noms /sys/network/nslookup
Client de baixades /sys/network/downloader
Navegador (mode text) /sys/network/webview
#15 **** ALTRES ****
Rellotge analògic /sys/demos/aclock
Rellotge binari /sys/demos/bcdclk
Contador /sys/demos/timer
Capturador de pantalla /sys/scrshoot
Calendari /sys/calendar
Lector de RTF /sys/rtfread
#16 **** PROBES /sys/fspeed
#17 **** ACCESIBILITAT ****
Ampliació de pantalla /sys/magnify
Teclat en pantalla /sys/zkey
Taula de caràcters /sys/ASCIIVju
#18 **** EMULADORS ****
DOSBox DOS Emulador /KolibriOS/emul/DosBox/dosbox
e80 (ZX Spectrum) /KolibriOS/emul/e80/e80
FCE Ultra - NES /KolibriOS/emul/fceu/fce
Gameboy Color /KolibriOS/emul/gameboy
ScummVM (aventura) /KolibriOS/emul/scummvm
ZSNES Super Nintendo /KolibriOS/emul/zsnes
##

133
data/ca/settings/menu.dat~ Normal file
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#0 **** Principal ****
Centre de jocs /sys/game_center
Demos > /@1
Gr ficos > /@3
Multimèdia > /@4
Emuladors > /@18
Desenvolupament > /@5
Sistema > /@7
Procés de dades > /@11
Xarxa > /@12
Altres > /@15
Ajuda /sys/docpack
Executar aplicació /sys/run
Aturar /sys/end
#1 **** DEMOS ****
3D > /@2
Cercle /sys/demos/circle
Fractal /sys/demos/tinyfrac
Color demo /sys/demos/colorref
Ulls /sys/demos/eyes
Tub /sys/demos/tube
Plasma /sys/demos/plasma
Retrocedir /sys/demos/movback
Vida /sys/demos/life2
TranTest /sys/demos/trantest
WEB /sys/demos/web
FireWork /sys/demos/firework
UnvWater /sys/demos/unvwater
#2 **** 3D ****
Protector de pantalla /sys/3d/crownscr
3D-laberint /sys/3d/free3d04
Cor /sys/3d/3dsheart
VeureDS /sys/3d/view3ds
CubeLine /sys/3d/cubeline
Engranatges /sys/3d/gears
zona ondulada-3D /sys/3d/3dwav
#3 **** GRµFICS ****
Visor d'imatges KIV /sys/media/kiv
Visor d'imatges zSea /KolibriOS/media/zsea/zsea
Animage /sys/media/animage
Efectes d'imatges /sys/media/imgf/imgf
Palitra /sys/media/palitra
#4 **** MULTIMÈDIA ****
Reproductor MP3 Pixie /sys/media/pixie/pixie
Fplay - video /KolibriOS/media/fplay-full
MidAMP /sys/media/midamp
#5 **** DESARROLLO ****
Exemples > /@6
Arxivador KPack /sys/kpack
Assemblador Flat /sys/develop/fasm
Panell de depuració /sys/develop/board
Depurador /sys/develop/mtdbg
Hex2Dec2Bin /sys/develop/h2d2b
Codis ASCII /sys/develop/keyascii
Codis SCAN /sys/develop/scancode
#6 **** EXEMPLES ****
Threads /sys/develop/thread
Selector de color /sys/demos/cslide
Exemple de consola 1 /sys/develop/testcon2
Exemple de consola 2 /sys/develop/test_gets
Exemple Missatge caixes /sys/demos/use_mb
#7 **** SISTEMA ****
Configuració > /@8
Sensors > /@9
Arxius > /@10
Proves > /@16
Accesibilitat > /@17
Panell depuració /sys/develop/board
Terminal /sys/terminal
#8 **** CONFIGURACIÓ ****
Dispositius /sys/setup
Generador de fons /sys/media/palitra
Colors i Apariència /sys/desktop
Dreseres de teclat /sys/mykey
Mode de vídeo ATI /sys/vmode
#9 **** SENSORS ****
Procesos /sys/cpu
Dispositius PCI /sys/pcidev
CPUID /sys/cpuid
Monitor de Ghost /sys/gmon
K. Bus desconectat /sys/kbd
Informació de HDD /sys/hdd_info
#10 **** ARCHIUS ****
KFAR /sys/File Managers/kfar
KFM /sys/File Managers/kfm
Eolite /sys/File Managers/Eolite
Virtual disks /sys/tmpdisk
SHELL /sys/shell
Guardar imatge RD /sys/rdsave
#11 **** PROCÉS DE DADES ****
Calculadora /sys/calc
Tinypad /sys/tinypad
TextEdit /sys/develop/t_edit
Procesador de tables /sys/table
Generador de gràfiques /sys/graph
Hex-Editor /sys/develop/heed
#12 **** XARXA ****
Servidors > /@13
Clients > /@14
Dispositius de xarxa /sys/network/netcfg
Estat de la xarxa /sys/network/netstat
#13 **** SERVIDORS ****
Dimoni FTP /sys/network/ftpd
#14 **** CLIENTS ****
Client IRC /sys/network/ircc
Client FTP /sys/network/ftpc
Cliente TFTP /sys/network/tftpc
Ping /sys/network/ping
Client Telnet /sys/network/telnet
Client Synergy /sys/network/synergyc
Resoluci¢ó de noms /sys/network/nslookup
Client de baixades /sys/network/downloader
Navegador (mode text) /sys/network/webview
#15 **** ALTRES ****
Rellotge analògic /sys/demos/aclock
Rellotge binari /sys/demos/bcdclk
Contador /sys/demos/timer
Capturador de pantalla /sys/scrshoot
Calendari /sys/calendar
Lector de RTF /sys/rtfread
#16 **** PROBES /sys/fspeed
#17 **** ACCESIBILITAT ****
Ampliació de pantalla /sys/magnify
Teclat en pantalla /sys/zkey
Taula de caràcters /sys/ASCIIVju
#18 **** EMULADORS ****
DOSBox DOS Emulador /KolibriOS/emul/DosBox/dosbox
e80 (ZX Spectrum) /KolibriOS/emul/e80/e80
FCE Ultra - NES /KolibriOS/emul/fceu/fce
Gameboy Color /KolibriOS/emul/gameboy
ScummVM (aventura) /KolibriOS/emul/scummvm
ZSNES Super Nintendo /KolibriOS/emul/zsnes
##

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; General configuration for otherwise unlisted devices.
[ip?]
; type should be dhcp, auto or disabled.
ip_type = auto
dns_type= auto
; Specific configuration for network device 1.
[ip1]
; type can be dhcp, auto, static or disabled.
ip_type = auto
ip = 192.168.1.150
subnet = 255.255.255.0
gateway = 192.168.1.1
dns_type= auto
dns = 192.168.1.1
[proxy]
; If Internet connection requires HTTP proxy, set it here
; and uncomment following lines:
;proxy = <set your proxy IP-addr or domain name here>
;port = <set your proxy port here>
; If proxy requires authentification, uncomment following lines too
; (otherwise, leave them commented):
;user = <set username here>
;password= <set password here>

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[Variables]
PanelHeight=28
PanelWidth=0
SoftenHeight=4
ButtonTopOffset=3
ButtonBottOffset=3
[Flags]
SoftenUp=1
SoftenDown=1
MinLeftButton=0
MinRightButton=0
MenuButton=1
RunApplButtons=1
ClnDesktButton=1
Clock=1
CpuUsage=1
ChangeLang=1
Attachment=1
ButtonsStyle=0
[Colors]
MenuButton=0,100,0
ClnDesktButton=0,128,255
Clock=0,128,255
CpuUsage=0,100,0
CpuUsageBckgr=255,0,0
ChangeLang=0,128,255
PageList=255,255,255
Text=255,255,255
AltTab=255,128,0
[ApplicationsPaths]
End=/sys/END
Menu=/sys/@MENU
Run=/sys/RUN
PrnScr=/sys/SCRSHOOT
Clock=/sys/CALENDAR
CpuUsage=/sys/GMON
MouseEmul=/sys/MOUSEMUL

1
data/ca/tup.config Normal file
View File

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CONFIG_LANG=ca